Shifting Standard is great. It's the only ultimate in game that can be recast repeatedly. It does damage and defiles. And each time it's dropped it can be synergized again having both an aoe CC and significant damage. Think about that when combined with harmony jewelry. Like Nova, it's an ultimate that shines with teamwork.
In your suggestion, it sounds like Standard of Might just becomes Shifting?
Seems easier to just change Standard of Might directly. As long as we don't lose a solid useful ult I don't care what they call it.
I don't think people use SoM much. Banana has a point, a poison version would be nice for stam DKs, and it is in the damage tree.
I could totally see Magma Shell turned into much better healer ult. For that ult, stamDKs have something they use but Magma Shell is underwhelming.
(Consuming Darkness also need a buff, but that's a different class.)
Seems easier to just change Standard of Might directly. As long as we don't lose a solid useful ult I don't care what they call it.
I don't think people use SoM much. Banana has a point, a poison version would be nice for stam DKs, and it is in the damage tree.
I could totally see Magma Shell turned into much better healer ult. For that ult, stamDKs have something they use but Magma Shell is underwhelming.
(Consuming Darkness also need a buff, but that's a different class.)
Yes, but as you see their point is not about a lost opportunity but to create a healing ultimate for the DK. The issue I have is if Zos did create a healing ultimate for the DK I do not see them being such strong healers. Heck, they already have a solid shield they can provide the group.
Seems easier to just change Standard of Might directly. As long as we don't lose a solid useful ult I don't care what they call it.
I don't think people use SoM much. Banana has a point, a poison version would be nice for stam DKs, and it is in the damage tree.
I could totally see Magma Shell turned into much better healer ult. For that ult, stamDKs have something they use but Magma Shell is underwhelming.
(Consuming Darkness also need a buff, but that's a different class.)
Yes, but as you see their point is not about a lost opportunity but to create a healing ultimate for the DK. The issue I have is if Zos did create a healing ultimate for the DK I do not see them being such strong healers. Heck, they already have a solid shield they can provide the group.
Well isn't that a symptom? They're not very good healers because their toolkit isn't very good, but this would be one step to updating that toolkit. I know one of the areas the devs wanted to focus on was healers for all the different classes, because realistically, only 2 are all that great at it.
Seems easier to just change Standard of Might directly. As long as we don't lose a solid useful ult I don't care what they call it.
I don't think people use SoM much. Banana has a point, a poison version would be nice for stam DKs, and it is in the damage tree.
I could totally see Magma Shell turned into much better healer ult. For that ult, stamDKs have something they use but Magma Shell is underwhelming.
(Consuming Darkness also need a buff, but that's a different class.)
Yes, but as you see their point is not about a lost opportunity but to create a healing ultimate for the DK. The issue I have is if Zos did create a healing ultimate for the DK I do not see them being such strong healers. Heck, they already have a solid shield they can provide the group.
Well isn't that a symptom? They're not very good healers because their toolkit isn't very good, but this would be one step to updating that toolkit. I know one of the areas the devs wanted to focus on was healers for all the different classes, because realistically, only 2 are all that great at it.
An ultimate is not going to do much to change that fate as they already have a good shield.
The classes more favored for healing have full healing lines. Sorc seems to be the only class that can hold their own at the top but they do have a solid heal in their lineup.
Zos devs (think Matt or Rich) said that while they intended all classes to be able to do all roles they do not intend to make them equal. This was when they were introducing the Warden for a time reference.
Seems easier to just change Standard of Might directly. As long as we don't lose a solid useful ult I don't care what they call it.
I don't think people use SoM much. Banana has a point, a poison version would be nice for stam DKs, and it is in the damage tree.
I could totally see Magma Shell turned into much better healer ult. For that ult, stamDKs have something they use but Magma Shell is underwhelming.
(Consuming Darkness also need a buff, but that's a different class.)
Yes, but as you see their point is not about a lost opportunity but to create a healing ultimate for the DK. The issue I have is if Zos did create a healing ultimate for the DK I do not see them being such strong healers. Heck, they already have a solid shield they can provide the group.
Well isn't that a symptom? They're not very good healers because their toolkit isn't very good, but this would be one step to updating that toolkit. I know one of the areas the devs wanted to focus on was healers for all the different classes, because realistically, only 2 are all that great at it.
An ultimate is not going to do much to change that fate as they already have a good shield.
The classes more favored for healing have full healing lines. Sorc seems to be the only class that can hold their own at the top but they do have a solid heal in their lineup.
Zos devs (think Matt or Rich) said that while they intended all classes to be able to do all roles they do not intend to make them equal. This was when they were introducing the Warden for a time reference.
That's true, but regardless that isn't really my point anyway. Whether it makes the class better at healing or not, shifting standard doesn't offer the class much more in terms of play styles than the base skill, or other morph do. I personally think a healing buffing ultimate is a good replacement as I think the idea of a Rallying Standard improving ally vigor and morale fits with the theme of a dk. Realistically, I think making it deal poison damage would provide more value to more players though. Either way the skill just looks like real estate space for a more valuable morph which would hopefully give some more identity to the class.
Seems easier to just change Standard of Might directly. As long as we don't lose a solid useful ult I don't care what they call it.
I don't think people use SoM much. Banana has a point, a poison version would be nice for stam DKs, and it is in the damage tree.
I could totally see Magma Shell turned into much better healer ult. For that ult, stamDKs have something they use but Magma Shell is underwhelming.
(Consuming Darkness also need a buff, but that's a different class.)
Yes, but as you see their point is not about a lost opportunity but to create a healing ultimate for the DK. The issue I have is if Zos did create a healing ultimate for the DK I do not see them being such strong healers. Heck, they already have a solid shield they can provide the group.
Well isn't that a symptom? They're not very good healers because their toolkit isn't very good, but this would be one step to updating that toolkit. I know one of the areas the devs wanted to focus on was healers for all the different classes, because realistically, only 2 are all that great at it.
An ultimate is not going to do much to change that fate as they already have a good shield.
The classes more favored for healing have full healing lines. Sorc seems to be the only class that can hold their own at the top but they do have a solid heal in their lineup.
Zos devs (think Matt or Rich) said that while they intended all classes to be able to do all roles they do not intend to make them equal. This was when they were introducing the Warden for a time reference.
That's true, but regardless that isn't really my point anyway. Whether it makes the class better at healing or not, shifting standard doesn't offer the class much more in terms of play styles than the base skill, or other morph do. I personally think a healing buffing ultimate is a good replacement as I think the idea of a Rallying Standard improving ally vigor and morale fits with the theme of a dk. Realistically, I think making it deal poison damage would provide more value to more players though. Either way the skill just looks like real estate space for a more valuable morph which would hopefully give some more identity to the class.
1. You are now changing your suggestion as the thread goes along as you suggest it heal but now are suggesting it also do poison damage.
2. Zos is moving away from a skill doing decent damage and also healing a group. So adding poison and also have it heal does not make sense.
3. The "combat buff" it provides player should be a buff already in the game. We do not need more power creep.
It would make more sense that one morph does magicka damage and the other morph does poison to meet the needs of the two different DPS builds. That makes more sense.
Moonsorrow wrote: »NO thanks.
I love my Shifting Standard just the way it is right now. Using it at PVP all the time when on my DK, it is always on one of my bars. It is a great skill and one i consider to be BIG part of DK class identity. Shifting Standard needs to stay mobile and it needs to keep its area Defile.
Requests like this are also what if happened would make even fewer Defile sources..
Please leave ZOS combat team doing their work without getting distracted by requests like these, they might take them seriously.
ZOS, do not touch Standard - we (i and a millionzillion friends) love the skill as it is. Thank you and official /kneelpray to make the begging official to leave this sweet skill untouched.
OG_Kaveman wrote: »Healing alts are a waste of time as long as warhorn is in the game. As has been said already. If you really want to make DK healers better, you need to get cinder storm to a decent size, 5 meters is way to small for an aoe hot. Needs to be at least 8 meters, the size of illustrious healing. And then you need to figure out how to make the ward from fragmented shield worth a dam to a healer but not be over powered when used by a tank. Do those things, DK healers would be in a much better spot then if you simply made one of the ultis heal.
OG_Kaveman wrote: »@Somewhere I see. Do you see that there is plenty of people that do use that morph in this thread? I see the 2 morphs as offering something unique and powerful, one has mobile AOE defile with a powerful synergy and the other has self buffs, one is for yourself and the other for the group. Add them together and that would be too much.
Seems easier to just change Standard of Might directly. As long as we don't lose a solid useful ult I don't care what they call it.
I don't think people use SoM much. Banana has a point, a poison version would be nice for stam DKs, and it is in the damage tree.
I could totally see Magma Shell turned into much better healer ult. For that ult, stamDKs have something they use but Magma Shell is underwhelming.
(Consuming Darkness also need a buff, but that's a different class.)
Yes, but as you see their point is not about a lost opportunity but to create a healing ultimate for the DK. The issue I have is if Zos did create a healing ultimate for the DK I do not see them being such strong healers. Heck, they already have a solid shield they can provide the group.
Well isn't that a symptom? They're not very good healers because their toolkit isn't very good, but this would be one step to updating that toolkit. I know one of the areas the devs wanted to focus on was healers for all the different classes, because realistically, only 2 are all that great at it.
An ultimate is not going to do much to change that fate as they already have a good shield.
The classes more favored for healing have full healing lines. Sorc seems to be the only class that can hold their own at the top but they do have a solid heal in their lineup.
Zos devs (think Matt or Rich) said that while they intended all classes to be able to do all roles they do not intend to make them equal. This was when they were introducing the Warden for a time reference.
That's true, but regardless that isn't really my point anyway. Whether it makes the class better at healing or not, shifting standard doesn't offer the class much more in terms of play styles than the base skill, or other morph do. I personally think a healing buffing ultimate is a good replacement as I think the idea of a Rallying Standard improving ally vigor and morale fits with the theme of a dk. Realistically, I think making it deal poison damage would provide more value to more players though. Either way the skill just looks like real estate space for a more valuable morph which would hopefully give some more identity to the class.
1. You are now changing your suggestion as the thread goes along as you suggest it heal but now are suggesting it also do poison damage.
2. Zos is moving away from a skill doing decent damage and also healing a group. So adding poison and also have it heal does not make sense.
3. The "combat buff" it provides player should be a buff already in the game. We do not need more power creep.
It would make more sense that one morph does magicka damage and the other morph does poison to meet the needs of the two different DPS builds. That makes more sense.
I said realistically the poison morph is most likely to happen but I would prefer the healing morph.
So let me be clear: the morph would not deal poison and heal. It'sone or the other but I do acknowledge that a poison morph is a valuable use of this as well. These isn'tany one single solution here.Moonsorrow wrote: »NO thanks.
I love my Shifting Standard just the way it is right now. Using it at PVP all the time when on my DK, it is always on one of my bars. It is a great skill and one i consider to be BIG part of DK class identity. Shifting Standard needs to stay mobile and it needs to keep its area Defile.
Requests like this are also what if happened would make even fewer Defile sources..
Please leave ZOS combat team doing their work without getting distracted by requests like these, they might take them seriously.
ZOS, do not touch Standard - we (i and a millionzillion friends) love the skill as it is. Thank you and official /kneelpray to make the begging official to leave this sweet skill untouched.
Re-read it a bit more carefully, standard of might would still defile and also shift.
Darkmage1337 wrote: »Ideally, if I was the Game Developer behind this design, Dragonknight's Shifting Standard ultimate/morph would function similar to a real Standard Carrier / Standard Bearer and move with the player, just like Destruction Staff's Eye of the Storm ultimate/morph, where the AOE is a radius around the player and moves with the player. Or Stam-Sorcerer's Hurricane ability; again, where the player is the center of the AOE. Shifting Standard should be reworked into this design for more mobility but less damage than Standard of Might. Dragonknight's standard ultimate morph choices should be between duration/mobility and more damage/area-denial.
Darkmage1337 wrote: »Ideally, if I was the Game Developer behind this design, Dragonknight's Shifting Standard ultimate/morph would function similar to a real Standard Carrier / Standard Bearer and move with the player, just like Destruction Staff's Eye of the Storm ultimate/morph, where the AOE is a radius around the player and moves with the player. Or Stam-Sorcerer's Hurricane ability; again, where the player is the center of the AOE. Shifting Standard should be reworked into this design for more mobility but less damage than Standard of Might. Dragonknight's standard ultimate morph choices should be between duration/mobility and more damage/area-denial.
This would remove Shifting's most powerful asset, the repeatable synergy.
Darkmage1337 wrote: »Ideally, if I was the Game Developer behind this design, Dragonknight's Shifting Standard ultimate/morph would function similar to a real Standard Carrier / Standard Bearer and move with the player, just like Destruction Staff's Eye of the Storm ultimate/morph, where the AOE is a radius around the player and moves with the player. Or Stam-Sorcerer's Hurricane ability; again, where the player is the center of the AOE. Shifting Standard should be reworked into this design for more mobility but less damage than Standard of Might. Dragonknight's standard ultimate morph choices should be between duration/mobility and more damage/area-denial.
This would remove Shifting's most powerful asset, the repeatable synergy.
I have to wonder if the repeatable synergy was intentional or simply the result of how they implemented the skill.
Ragnarock41 wrote: »
Regardless of the intention, It gives the shifting standart some use in harmony ball groups, without that I think this ultimate would pretty much be abandoned.