MartiniDaniels wrote: »Jimmy_The_Fixer wrote: »If you’re dying just from someone unloading their spammable into you then you are:
1) Applying zero pressure to force them onto the defensive
And 2) Dying to a low-damage rotation
Classic L2P problem.
Jabs has more tooltip dmg value than procced crystal fragments though on a mirror setup (when assuming 1 burning light procc per cast).
If you don´t have access to major evasion it´s one of the highest dmging abilities you can get hit with.
No it doesn’t. Frag and jabs are about the same.
In a 100% mirrored setup:
Frag tooltip: 13319 which means 17714 procced - even on full hp 10% amplitude (which is hard to get) thats 19485 tooltip
Jabs tooltip (with one burning light procc): 3850 * 4 = 15400 + 5947 burning light = 21347 tooltip
This means jabs does about 9% more tooltip dmg on a mirror setup than the best case scenario frag (dmg drops for frag not for jabs).
In my world a minimum of 9% difference in favor of jabs is not about the same.
1 is at range, the other isnt, and outside of 1v1, very little control each jab will hit the same target with full damage rather than secondary damage. There are trade offs.
Sorry, but you are comparing dodgeable single target proc to AOE spammable with ton of additional effects.... about "dodging" jabs, dodge costs more then jabs and then templar just topple charges at you while you are still on dodge cooldown.. best and only thing you can do about jabs is cc/dps templar to put him on defensive... or run major evasion AND tanky build boring AF. If you are simply tanky or simply run major evasion that is not enough against properly build templar.
Jabs are like dizzy&enthropy in U23, if every second character you meet spams the same ability, something is probable wrong with power balance of this ability... and worst thing if ZOS will nerf all other templar's features because of one broken tool like it already happened to nightblade because of cloak.
MartiniDaniels wrote: »Jimmy_The_Fixer wrote: »If you’re dying just from someone unloading their spammable into you then you are:
1) Applying zero pressure to force them onto the defensive
And 2) Dying to a low-damage rotation
Classic L2P problem.
Jabs has more tooltip dmg value than procced crystal fragments though on a mirror setup (when assuming 1 burning light procc per cast).
If you don´t have access to major evasion it´s one of the highest dmging abilities you can get hit with.
No it doesn’t. Frag and jabs are about the same.
In a 100% mirrored setup:
Frag tooltip: 13319 which means 17714 procced - even on full hp 10% amplitude (which is hard to get) thats 19485 tooltip
Jabs tooltip (with one burning light procc): 3850 * 4 = 15400 + 5947 burning light = 21347 tooltip
This means jabs does about 9% more tooltip dmg on a mirror setup than the best case scenario frag (dmg drops for frag not for jabs).
In my world a minimum of 9% difference in favor of jabs is not about the same.
1 is at range, the other isnt, and outside of 1v1, very little control each jab will hit the same target with full damage rather than secondary damage. There are trade offs.
Sorry, but you are comparing dodgeable single target proc to AOE spammable with ton of additional effects.... about "dodging" jabs, dodge costs more then jabs and then templar just topple charges at you while you are still on dodge cooldown.. best and only thing you can do about jabs is cc/dps templar to put him on defensive... or run major evasion AND tanky build boring AF. If you are simply tanky or simply run major evasion that is not enough against properly build templar.
Jabs are like dizzy&enthropy in U23, if every second character you meet spams the same ability, something is probable wrong with power balance of this ability... and worst thing if ZOS will nerf all other templar's features because of one broken tool like it already happened to nightblade because of cloak.
I wasnt comparing it. They were. And you can spam frags if you want to. The proc is just for instant cast and damage. Probably would go blast and it would have a similar cast to jabs/sweeps channel and it would stun.
Are you saying frags/blast is more expensive than dodge roll while jabs/sweeps isnt? I'm confused as you mentioned dodge as a counter to frags/blast and not sweeps/jags. You adding toppling charge which can also be dodged and blocked or the templar even CCed then ignores streak which cannot be or blocked.
At any rate. Derra brought numbers at least. You brought hyperbole. if we look at hyperbole; what's going to happen to that templar that runs that same sorc build to have numbers that high when the go toppling in? They'll be CCed and blown up as they'd be running a ranged damage build into melee.
MartiniDaniels wrote: »Jimmy_The_Fixer wrote: »If you’re dying just from someone unloading their spammable into you then you are:
1) Applying zero pressure to force them onto the defensive
And 2) Dying to a low-damage rotation
Classic L2P problem.
Jabs has more tooltip dmg value than procced crystal fragments though on a mirror setup (when assuming 1 burning light procc per cast).
If you don´t have access to major evasion it´s one of the highest dmging abilities you can get hit with.
No it doesn’t. Frag and jabs are about the same.
In a 100% mirrored setup:
Frag tooltip: 13319 which means 17714 procced - even on full hp 10% amplitude (which is hard to get) thats 19485 tooltip
Jabs tooltip (with one burning light procc): 3850 * 4 = 15400 + 5947 burning light = 21347 tooltip
This means jabs does about 9% more tooltip dmg on a mirror setup than the best case scenario frag (dmg drops for frag not for jabs).
In my world a minimum of 9% difference in favor of jabs is not about the same.
1 is at range, the other isnt, and outside of 1v1, very little control each jab will hit the same target with full damage rather than secondary damage. There are trade offs.
Sorry, but you are comparing dodgeable single target proc to AOE spammable with ton of additional effects.... about "dodging" jabs, dodge costs more then jabs and then templar just topple charges at you while you are still on dodge cooldown.. best and only thing you can do about jabs is cc/dps templar to put him on defensive... or run major evasion AND tanky build boring AF. If you are simply tanky or simply run major evasion that is not enough against properly build templar.
Jabs are like dizzy&enthropy in U23, if every second character you meet spams the same ability, something is probable wrong with power balance of this ability... and worst thing if ZOS will nerf all other templar's features because of one broken tool like it already happened to nightblade because of cloak.
I wasnt comparing it. They were. And you can spam frags if you want to. The proc is just for instant cast and damage. Probably would go blast and it would have a similar cast to jabs/sweeps channel and it would stun.
Are you saying frags/blast is more expensive than dodge roll while jabs/sweeps isnt? I'm confused as you mentioned dodge as a counter to frags/blast and not sweeps/jags. You adding toppling charge which can also be dodged and blocked or the templar even CCed then ignores streak which cannot be or blocked.
At any rate. Derra brought numbers at least. You brought hyperbole. if we look at hyperbole; what's going to happen to that templar that runs that same sorc build to have numbers that high when the go toppling in? They'll be CCed and blown up as they'd be running a ranged damage build into melee.
In all fairness, they're both absurdly easy to use & powerful skills. From my point of view [I main a magblade:(] arguing about which one is more absurdly easy to use & powerful kinda like complaining about 1st world problems.😉
MentalxHammer wrote: »The sum base damage of all 4 jab hits = 1.5x the damage of a surprise attack, this is severely overtuned.
OG_Kaveman wrote: »MentalxHammer wrote: »The sum base damage of all 4 jab hits = 1.5x the damage of a surprise attack, this is severely overtuned.
I mean, if you hit someone with SA, you are guaranteed to be full value but with jabs, it is trivial to roll out of the way and not get hit by half the hits, despite what has been said in this thread.
OG_Kaveman wrote: »MentalxHammer wrote: »The sum base damage of all 4 jab hits = 1.5x the damage of a surprise attack, this is severely overtuned.
I mean, if you hit someone with SA, you are guaranteed to be full value but with jabs, it is trivial to roll out of the way and not get hit by half the hits, despite what has been said in this thread.
If you hit with SA ...
And guess what, if SA gets dodged it doesn't deal any dmg at all. Other spammable skills are even easier to avoid than jabs because unlike jabs they are not undodgeable, uncloakable and with built-in snare.
ThePhantomThorn wrote: »OG_Kaveman wrote: »MentalxHammer wrote: »The sum base damage of all 4 jab hits = 1.5x the damage of a surprise attack, this is severely overtuned.
I mean, if you hit someone with SA, you are guaranteed to be full value but with jabs, it is trivial to roll out of the way and not get hit by half the hits, despite what has been said in this thread.
If you hit with SA ...
And guess what, if SA gets dodged it doesn't deal any dmg at all. Other spammable skills are even easier to avoid than jabs because unlike jabs they are not undodgeable, uncloakable and with built-in snare.
And heals and provides minor protection.
Sweeps is op. Took you all till dragonhold to realise it
juhislihis19 wrote: »Cloak itself is not bad but it's the Nightblades that reset the fight by Cloaking and running away and returning 20 seconds later. It's not like evading detection potion for 10 seconds is hard, especially with Expedition.
Frustrating thing is when they return, the outcome will be the same, unless you idle for few seconds. In this situation - a real cowards tool. Just die and move along! I know I do.
Jimmy_The_Fixer wrote: »If you’re dying just from someone unloading their spammable into you then you are:
1) Applying zero pressure to force them onto the defensive
And 2) Dying to a low-damage rotation
Classic L2P problem.
Jabs has more tooltip dmg value than procced crystal fragments though on a mirror setup (when assuming 1 burning light procc per cast).
If you don´t have access to major evasion it´s one of the highest dmging abilities you can get hit with.
MartiniDaniels wrote: »Jimmy_The_Fixer wrote: »If you’re dying just from someone unloading their spammable into you then you are:
1) Applying zero pressure to force them onto the defensive
And 2) Dying to a low-damage rotation
Classic L2P problem.
Jabs has more tooltip dmg value than procced crystal fragments though on a mirror setup (when assuming 1 burning light procc per cast).
If you don´t have access to major evasion it´s one of the highest dmging abilities you can get hit with.
No it doesn’t. Frag and jabs are about the same.
In a 100% mirrored setup:
Frag tooltip: 13319 which means 17714 procced - even on full hp 10% amplitude (which is hard to get) thats 19485 tooltip
Jabs tooltip (with one burning light procc): 3850 * 4 = 15400 + 5947 burning light = 21347 tooltip
This means jabs does about 9% more tooltip dmg on a mirror setup than the best case scenario frag (dmg drops for frag not for jabs).
In my world a minimum of 9% difference in favor of jabs is not about the same.
1 is at range, the other isnt, and outside of 1v1, very little control each jab will hit the same target with full damage rather than secondary damage. There are trade offs.
Sorry, but you are comparing dodgeable single target proc to AOE spammable with ton of additional effects.... about "dodging" jabs, dodge costs more then jabs and then templar just topple charges at you while you are still on dodge cooldown.. best and only thing you can do about jabs is cc/dps templar to put him on defensive... or run major evasion AND tanky build boring AF. If you are simply tanky or simply run major evasion that is not enough against properly build templar.
Jabs are like dizzy&enthropy in U23, if every second character you meet spams the same ability, something is probable wrong with power balance of this ability... and worst thing if ZOS will nerf all other templar's features because of one broken tool like it already happened to nightblade because of cloak.
I wasnt comparing it. They were. And you can spam frags if you want to. The proc is just for instant cast and damage. Probably would go blast and it would have a similar cast to jabs/sweeps channel and it would stun.
Are you saying frags/blast is more expensive than dodge roll while jabs/sweeps isnt? I'm confused as you mentioned dodge as a counter to frags/blast and not sweeps/jags. You adding toppling charge which can also be dodged and blocked or the templar even CCed then ignores streak which cannot be or blocked.
At any rate. Derra brought numbers at least. You brought hyperbole. if we look at hyperbole; what's going to happen to that templar that runs that same sorc build to have numbers that high when the go toppling in? They'll be CCed and blown up as they'd be running a ranged damage build into melee.
Tommy_The_Gun wrote: »Class: Forum Warrior
Skill: Nerf Thread
MartiniDaniels wrote: »Tommy_The_Gun wrote: »Class: Forum Warrior
Skill: Nerf Thread
Don't nerf jabs, buff all other 10+ spammables (with exception of snipe) lol. See screenshot with tooltips above made from same toon within 2 seconds (gear, buffs, cp all absolutely the same). 220% of difference in damage between spammables is balanced?
juhislihis19 wrote: »Cloak itself is not bad but it's the Nightblades that reset the fight by Cloaking and running away and returning 20 seconds later. It's not like evading detection potion for 10 seconds is hard, especially with Expedition.
Frustrating thing is when they return, the outcome will be the same, unless you idle for few seconds. In this situation - a real cowards tool. Just die and move along! I know I do.
That's like saying dont use Streak, any Shield Ult, Heal Ult or Purge. Just die and move along!
juhislihis19 wrote: »juhislihis19 wrote: »Cloak itself is not bad but it's the Nightblades that reset the fight by Cloaking and running away and returning 20 seconds later. It's not like evading detection potion for 10 seconds is hard, especially with Expedition.
Frustrating thing is when they return, the outcome will be the same, unless you idle for few seconds. In this situation - a real cowards tool. Just die and move along! I know I do.
That's like saying dont use Streak, any Shield Ult, Heal Ult or Purge. Just die and move along!
Well, not really now is it?
I mean, what's the point of disappearing (and running away) for 3-5 times, just to return again for another ass whooping? Just postponing the inevitable. After almost dying 3-4 times to same person, I guess it's safe to say you're not going to get him. Either die or move along. I know I'm trying to mount and move along against such person.
And Streak is another skill which is used in similar situation.. and it's quite overloaded too. If I had to, I would've named it 2nd most annoying skill. I like to use Streak on my StamSorc though.
Nerftheforums wrote: »Jimmy_The_Fixer wrote: »If you’re dying just from someone unloading their spammable into you then you are:
1) Applying zero pressure to force them onto the defensive
And 2) Dying to a low-damage rotation
Classic L2P problem.
Jabs has more tooltip dmg value than procced crystal fragments though on a mirror setup (when assuming 1 burning light procc per cast).
If you don´t have access to major evasion it´s one of the highest dmging abilities you can get hit with.
Stfu, that's not true! My jabs tt get to only 5.2k with continuous, berserker glyph and rally. That's not much considering you have to factor in tactician and burning light too :')