Please stop patching the game until you're sure of your patches.
Humm. Trying to figure out how Zos can be 100% certain their patch will not cause some additional issues being they cannot test it with the loads that the live server has.
I am not a fan of the poor management style we have seen over the life of this game but I do know it is impossible for Zos to test for every eventuality and even on the PTS are not able to test with the loads the live server provides.
There has to be a way to properly stress test. I'm not a programmer, so this may be stupid or impossible, but can't they artificially mirror population by embedding a character cloning system to pts log on? Somehow make each unique log on worth 1000 to mirror population more closely?
There is not a way to stress test to find everything that could happen. Even on the PTS we do not test for every eventuality. There will always be something that comes up that is the result of specific actions that no one tried.
Every single MMORPG I have played has had a number of bugs introduced with every updated. You are asking for perfection.. I know I am not perfect. I know my work is not done to perfection regardless of how much I try. I assume you have no flaws if you expect this kind of perfection.
I don't expect perfection. I expect expertise and professionalism. This level of ineptitude would not be tolerable in my line of work and people would be fired, or at least moved to a department where their poor work quality would be less impactful. This is just plain bad, and I expect better from a company with the experience and resources ZOS has access to.
I don't expect perfection. I expect expertise and professionalism. This level of ineptitude would not be tolerable in my line of work and people would be fired, or at least moved to a department where their poor work quality would be less impactful. This is just plain bad, and I expect better from a company with the experience and resources ZOS has access to.
While I think Matt Firor has done an abysmal job directing Zos and its' various teams since before this game launched I am pretty sure most of the team members are professional and capable. Matt should not have let things get this bad to begin with.
I do not work in the gaming industry but I do work with technology. I have deployed new technology that is requires a high degree is reliability because lives depend on it. The requirements for Zos should pale in comparison.
Over the course of each project there were updates. The vendor tested each update, but not for specific systems (think different PCs and consoles) and we tested each update with the knowledges that there were key features that were used in real Life or Death situations.
Thing is, even with our thorough test script there were some flaws that made it to our live system undetected and at least one of them would have cost lives when it was actually needed. It was for triggering an alarm to call for emergency response units when all that person could do is push that button.
So yea, if something can be missed in testing of a much more critical system than a toy (ESO is a toy) then you can pretty much expect Zos to not get it right either.
We don't really know until we see, but i myself think that the problem is most probably related with the higher ups rather then the devs.
Although, i do not think they are the best around.
But one thing is clear, there are some glaring problems with this game and how it's handled, if you think otherwise, you are just wrong, because it's not normal for a product to be in this state.