I’d like the execute to have a much shorter range. Sorcs would still be able to kill from range because so many of their other skills are long range (and there are quite a few sorcs who don’t slot the execute) but if they’re going to kill steal then I’d like them to at least be vulnerable while they do it.
Having it trigger off of only their own damage is too much of a nerf imo and would defeat the purpose of the execute.
I’d like the execute to have a much shorter range. Sorcs would still be able to kill from range because so many of their other skills are long range (and there are quite a few sorcs who don’t slot the execute) but if they’re going to kill steal then I’d like them to at least be vulnerable while they do it.
Having it trigger off of only their own damage is too much of a nerf imo and would defeat the purpose of the execute.
Taleof2Cities wrote: »I’d like the execute to have a much shorter range. Sorcs would still be able to kill from range because so many of their other skills are long range (and there are quite a few sorcs who don’t slot the execute) but if they’re going to kill steal then I’d like them to at least be vulnerable while they do it.
Having it trigger off of only their own damage is too much of a nerf imo and would defeat the purpose of the execute.
Your melee tendencies are showing, @Thogard.
I hope you can separate yourself from the OP’s skewed version of how different playstyles are accepted in the game.
Simply put, why in the hell do Sorcs and Magblades get all the credit for doing *** most of the game, and end up winning just by staying safe at a distance.
The fact that i do most of the job, outplay my opponents 1vX and some little puny nooby sorc that knows 0 about how to play the game gets all the credit cause he can PRE-execute at range just makes me wanna stick my fingers through my eyeballs and slam the keyboard with my head.
Can we please change how scores count based on contribution rather than finishing moves? I am honestly so sick of it at this point. Either that or make all executes melee range.
Simply put, why in the hell do Sorcs and Magblades get all the credit for doing *** most of the game, and end up winning just by staying safe at a distance.
The fact that i do most of the job, outplay my opponents 1vX and some little puny nooby sorc that knows 0 about how to play the game gets all the credit cause he can PRE-execute at range just makes me wanna stick my fingers through my eyeballs and slam the keyboard with my head.
Can we please change how scores count based on contribution rather than finishing moves? I am honestly so sick of it at this point. Either that or make all executes melee range.
Bruh I feel your pain, when my assist are at 25, and my kill count is 4. I'm like first off I dealt the finishing blow. But nope I get hit with an "Assist"
Taleof2Cities wrote: »I’d like the execute to have a much shorter range. Sorcs would still be able to kill from range because so many of their other skills are long range (and there are quite a few sorcs who don’t slot the execute) but if they’re going to kill steal then I’d like them to at least be vulnerable while they do it.
Having it trigger off of only their own damage is too much of a nerf imo and would defeat the purpose of the execute.
Your melee tendencies are showing, @Thogard.
I hope you can separate yourself from the OP’s skewed version of how different playstyles are accepted in the game.
TequilaFire wrote: »Yes, they should make Wrath work like Power of the Light making the execute depend solely on the damage caused by the caster alone. Seems fair to me.
The kill should go to the player who did the most damage to the opponent ... simple. However that's probably more complicated to program so they keep it simple.
I kind of agree. My main is magsorc, I play a lot of BG, and when I slot the execute, I tend to have a lot more kills. If for example I see the other two groups fighting each other, I'll spam it on them. I used not to slot it and then someone else steals my kills, and it's frustrating when that happens. It's a very effective skill, I use the morph that gives back magicka. I wouldn't be against changing it so it can only be applied to one target, or two, but no more. But then this problem is everywhere with every class...
Mariusghost84 wrote: »I kind of agree. My main is magsorc, I play a lot of BG, and when I slot the execute, I tend to have a lot more kills. If for example I see the other two groups fighting each other, I'll spam it on them. I used not to slot it and then someone else steals my kills, and it's frustrating when that happens. It's a very effective skill, I use the morph that gives back magicka. I wouldn't be against changing it so it can only be applied to one target, or two, but no more. But then this problem is everywhere with every class...
What ability are we taking about here? What is this execute called?