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ZOS, -.- are we ever going to change how points count towards the score in deathmatch?

Nyladreas
Nyladreas
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Simply put, why in the hell do Sorcs and Magblades get all the credit for doing *** most of the game, and end up winning just by staying safe at a distance.

The fact that i do most of the job, outplay my opponents 1vX and some little puny nooby sorc that knows 0 about how to play the game gets all the credit cause he can PRE-execute at range just makes me wanna stick my fingers through my eyeballs and slam the keyboard with my head.

Can we please change how scores count based on contribution rather than finishing moves? I am honestly so sick of it at this point. Either that or make all executes melee range.
Edited by Nyladreas on November 23, 2019 6:35PM
  • Taleof2Cities
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    Simply put, ranged combat is a valid playstyle.

    If you don’t like what the group finder gives you find a pre-made group.

    Or, bring your Sorc or Magblade next time and load up your bars with executes.
  • TequilaFire
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    Yes, they should make Wrath work like Power of the Light making the execute depend solely on the damage caused by the caster alone. Seems fair to me.
  • Axx_Xa
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    Most Magblade in BGs run Caluurion melee build. Just saying.
  • Royaji
    Royaji
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    Points for "contribution" in a game where healthbars yo-yo between 100 and 20% all the time? Sure. Sounds like someone needs to learn to secure their kills.
  • mayasunrising
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    Staying at a distance when I'm playing a caster with ranged attacks IS knowing how to play my class and the game. Should DKs also not get credit when they leap and kill from a distance? Or maybe wardens when they shalk or birb someone to death? what about bow users?
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • azjuwelz
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    Sure, let's give healers even less of a reason to play bgs.

    This is a team game, btw. Also what mayasunrising said.
    Xbox-NA
    Guildmaster of Nightmothers Deadly Deals

    PVE/PVP Stamblade: Ylandra Silverthorn
    PVE Magwarden healer: Raw'zl Dah Zel
    PVE DK Tank: Greta Feuerwerk
    PVP StamDK: Helga Feuerwerk
    PVP Necro Healer: Dratha Helbain
    PVE Magcro: Dorian Fey
    PVE Magblade: Arivssa Thaoral
    PVE Magsorc: Eldara Birchwood
  • susmitds
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    azjuwelz wrote: »
    Sure, let's give healers even less of a reason to play bgs.

    This is a team game, btw. Also what mayasunrising said.

    Healers are the things that decides the winner of BGs. I dont agree with whatever OP says but if anything make healers go away I am all for it.
  • L_Nici
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    I also hate that. Magsorcs do nothing in BG but spam their execute on everything that moves and secure all the killing blows for that, which means they even steal the other teams kills, just by spamming one abillity, which leads to the fact that teams with even a single Magsorc have a way higher chance of winning.
    PC|EU
  • Thogard
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    I’d like the execute to have a much shorter range. Sorcs would still be able to kill from range because so many of their other skills are long range (and there are quite a few sorcs who don’t slot the execute) but if they’re going to kill steal then I’d like them to at least be vulnerable while they do it.

    Having it trigger off of only their own damage is too much of a nerf imo and would defeat the purpose of the execute.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Nyladreas
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    Thogard wrote: »
    I’d like the execute to have a much shorter range. Sorcs would still be able to kill from range because so many of their other skills are long range (and there are quite a few sorcs who don’t slot the execute) but if they’re going to kill steal then I’d like them to at least be vulnerable while they do it.

    Having it trigger off of only their own damage is too much of a nerf imo and would defeat the purpose of the execute.

    This i would be totally fine with as well. Just short range, as I also mentioned in my OP. Just make it a risk & reward situation so you at least have control of whomever is trying to screw you over wtih the score.

    This way when you fight 1vX with one team, or heck even a fair 4v4 fight, and somebody drops to low HP, a guy from the 3rd team just steals away every single kill, completely uninvolved otherwise.

    That's what i find unfair. Not that ranged playstyle itself is valid, I have no problems just coming to terms with whatever playstyle someone chooses to have, or skills they choose to run, at least as long as they don't win the game with basically no effort other than waiting for someone to drop low enough to spam 1 single skill.

  • Taleof2Cities
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    Thogard wrote: »
    I’d like the execute to have a much shorter range. Sorcs would still be able to kill from range because so many of their other skills are long range (and there are quite a few sorcs who don’t slot the execute) but if they’re going to kill steal then I’d like them to at least be vulnerable while they do it.

    Having it trigger off of only their own damage is too much of a nerf imo and would defeat the purpose of the execute.

    Your melee tendencies are showing, @Thogard. ;)

    I hope you can separate yourself from the OP’s skewed version of how different playstyles are accepted in the game.
  • Nyladreas
    Nyladreas
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    Thogard wrote: »
    I’d like the execute to have a much shorter range. Sorcs would still be able to kill from range because so many of their other skills are long range (and there are quite a few sorcs who don’t slot the execute) but if they’re going to kill steal then I’d like them to at least be vulnerable while they do it.

    Having it trigger off of only their own damage is too much of a nerf imo and would defeat the purpose of the execute.

    Your melee tendencies are showing, @Thogard. ;)

    I hope you can separate yourself from the OP’s skewed version of how different playstyles are accepted in the game.

    My version isn't skewed, I also happen to play ranged builds, I also have one of each class. Just because i disagree with a flawed point system doesn't mean I have a problem with ranged playstyle, it's really not that hard to understand.

    I want points for purely ranged, pure execute kills gone, NOT the ability of ranged builds to execute REMOVED. The suggestion to make the executes short ranged was proposed as an ALTERNATIVE. Not a primary focus. Read my post again, please.
    Edited by Nyladreas on November 23, 2019 9:47PM
  • regime211
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    Nyladreas wrote: »
    Simply put, why in the hell do Sorcs and Magblades get all the credit for doing *** most of the game, and end up winning just by staying safe at a distance.

    The fact that i do most of the job, outplay my opponents 1vX and some little puny nooby sorc that knows 0 about how to play the game gets all the credit cause he can PRE-execute at range just makes me wanna stick my fingers through my eyeballs and slam the keyboard with my head.

    Can we please change how scores count based on contribution rather than finishing moves? I am honestly so sick of it at this point. Either that or make all executes melee range.

    Bruh I feel your pain, when my assist are at 25, and my kill count is 4. I'm like first off I dealt the finishing blow. But nope I get hit with an "Assist"
  • Nyladreas
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    regime211 wrote: »
    Nyladreas wrote: »
    Simply put, why in the hell do Sorcs and Magblades get all the credit for doing *** most of the game, and end up winning just by staying safe at a distance.

    The fact that i do most of the job, outplay my opponents 1vX and some little puny nooby sorc that knows 0 about how to play the game gets all the credit cause he can PRE-execute at range just makes me wanna stick my fingers through my eyeballs and slam the keyboard with my head.

    Can we please change how scores count based on contribution rather than finishing moves? I am honestly so sick of it at this point. Either that or make all executes melee range.

    Bruh I feel your pain, when my assist are at 25, and my kill count is 4. I'm like first off I dealt the finishing blow. But nope I get hit with an "Assist"

    Exactly my point. You even see your character basically deliver taht killing blow, but NOPE, the credit goes to Random Sorc #1.
  • Thogard
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    Thogard wrote: »
    I’d like the execute to have a much shorter range. Sorcs would still be able to kill from range because so many of their other skills are long range (and there are quite a few sorcs who don’t slot the execute) but if they’re going to kill steal then I’d like them to at least be vulnerable while they do it.

    Having it trigger off of only their own damage is too much of a nerf imo and would defeat the purpose of the execute.

    Your melee tendencies are showing, @Thogard. ;)

    I hope you can separate yourself from the OP’s skewed version of how different playstyles are accepted in the game.

    Mag sorcs will still get plenty of kills with this change, don’t worry. Pelican wasn’t even running the execute on his latest vid.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Hotdog_23
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    Yes, they should make Wrath work like Power of the Light making the execute depend solely on the damage caused by the caster alone. Seems fair to me.

    May god at the amount of sorc tears a change like this would cause. >:) I love it on my sorc builds but in all honesty it just too good of a skill for BG's matches.
  • NBrookus
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    Having it trigger off only the sorc damage isn't really feasible in a team game. Anyone, even a random dot or set proc can trigger the threshold.

    Perhaps better approaches would be increased cost (to reduce spammability), reduce range to balance risk/reward, allowing only 1 to be active (too negate the effectiveness of spamming it), or changing the threshold percentage. For example, if the threshold percentage increased with spell damage, then it would reward building for damage versus building for shields, and reduce low damage builds kill stealing.
  • ChunkyCat
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    Nyladreas wrote: »
    The fact that i do most of the job, outplay my opponents 1vX and some little puny nooby sorc that knows 0 about how to play the game gets all the credit

    Such travesty!! The way ZoS treats you is outrageous!!

    ZoS must recognize your superior and heroic efforts! They just must!!
  • Sergykid
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    wtb points for defending the relic
    -PC EU- / battlegrounds on my youtube
  • Kel
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    I can see both sides of the coin.

    I understand the frustration of putting in the work to get an opponent or two down to 20% just to have another player push a single button in passing and secure the kill. Isn't this basically the "no skill" "braindead" gameplay that's used against the snipe playstyle repeatedly? Seems to be a contradiction.

    In the other side how much needs to be taken away from the magicka playstyle? Sorc and magBlade in particular? I cannot think of a class with as much turnover and tinkering ability-wise than sorc.(my main) I still to this day get accused of kill stealing on my sorc, even though I've stopped using the wrath execute long ago. Players will not be satisfied until sorcs are toothless. MagBlades already have to slot x-amount of heals to even be competitive.

    This weird agenda against ranged playstyles is something I don't understand, especially with the amount of gap closers in this game, while completely understanding the frustration of doing all of the work to score a kill just so someone can get the credit with a single button press.

    I think a score rework is a step in the right direction. I doubt, however, this will do anything (if nothing at all) to stop players who want to play at being the rock while trying to force everyone else to play scissors.
  • Weesacs
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    The kill should go to the player who did the most damage to the opponent ... simple. However that's probably more complicated to program so they keep it simple.
    Breton Templar
    PS4 - EU - DC
  • Kel
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    Weesacs wrote: »
    The kill should go to the player who did the most damage to the opponent ... simple. However that's probably more complicated to program so they keep it simple.

    I was going to suggest much of the same thing. But that would add more sever calculations, meaning more server strain.

    I do agree the idea of the player who does the most damage should factor into score in a more meaningful way.
  • Nyladreas
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    Sergykid wrote: »
    wtb points for defending the relic

    You technically get points for that as you are securing a cap. That's a whole different game.
  • Czinczar
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    I kind of agree. My main is magsorc, I play a lot of BG, and when I slot the execute, I tend to have a lot more kills. If for example I see the other two groups fighting each other, I'll spam it on them. I used not to slot it and then someone else steals my kills, and it's frustrating when that happens. It's a very effective skill, I use the morph that gives back magicka. I wouldn't be against changing it so it can only be applied to one target, or two, but no more. But then this problem is everywhere with every class...
  • Mariusghost84
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    Czinczar wrote: »
    I kind of agree. My main is magsorc, I play a lot of BG, and when I slot the execute, I tend to have a lot more kills. If for example I see the other two groups fighting each other, I'll spam it on them. I used not to slot it and then someone else steals my kills, and it's frustrating when that happens. It's a very effective skill, I use the morph that gives back magicka. I wouldn't be against changing it so it can only be applied to one target, or two, but no more. But then this problem is everywhere with every class...

    What ability are we taking about here? What is this execute called?
  • Kel
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    Czinczar wrote: »
    I kind of agree. My main is magsorc, I play a lot of BG, and when I slot the execute, I tend to have a lot more kills. If for example I see the other two groups fighting each other, I'll spam it on them. I used not to slot it and then someone else steals my kills, and it's frustrating when that happens. It's a very effective skill, I use the morph that gives back magicka. I wouldn't be against changing it so it can only be applied to one target, or two, but no more. But then this problem is everywhere with every class...

    What ability are we taking about here? What is this execute called?

    Mages fury or mages wrath...can't remember which is what.

    One of them does splash damage when it pops, the other one returns magicka when you get the killing blow.
  • NyassaV
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    If a magblade is using an execute in PvP they are a; Duelist, zergling, or ganker.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Runefang
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    Ehhh in a team game I help my team win by getting the enemy into execute range for those classes with good executes to finish the job. I still get plenty of kills myself where the Sorcs and NBs have done a lot of the work.
  • Solariken
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    It doesn't seem like it should be that hard to achieve. They already have a damage threshold you have to reach to gain an assist medal, so maybe reduce killing blow medal to 50 points and add a new medal for the player who contributed the most damage to the kill, worth 100 points.

    Edit: while you're at it go ahead and cut healing medal values in half too :trollface:

    Edited by Solariken on November 25, 2019 2:09AM
  • max_only
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    Deathmatch is the worst mode.
    BGs are terrible in the first place as long as they allow Premades to go up against random noobs.

    BG Deathmatch requires I take happy pills and giggle water to even click that button.

    Do yourself a favor and stop.
    #FiteForYourRite Bosmer = Stealth
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    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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