Lughlongarm wrote: »You forgot to mention bird+ mid -heavy attack. This could be your offensive long range single target stun.
Not sure why players think that a class tool kit should benefit only singular play style.
If you You want to play a kite range build go with cliff racer or the options you mentioned above.
If you want to play a more tanky brawler build, go with Artic blast,.
You analyzed well magden stun-options, but your solution is bad.
It`s not easy to hit good opponents with shalks and against more mobile targets you will never land shalks without stunning them first. So, no point adding stun-component to skill that you cant land on target without stun...
Also, zos don`t want hard-hitting skills to stun.
My solution would be reverting arctic blast to what it was in last patch, ranged single-target stun with heal. While not awesome, it did it`s job and was worth a slot. Then move arctic blasts current components, aoe-dmg + delayed stun to expansive frost cloak. The forgotten morph of frost cloak that none uses because minor protection in ice fortress is that good. Adding little bit damage output and delayed aoe-stun could make currently lackluster morph a useful option.
These changes would give warden useful and practical but not overperforming cc-toolkit.
Goregrinder wrote: »You analyzed well magden stun-options, but your solution is bad.
It`s not easy to hit good opponents with shalks and against more mobile targets you will never land shalks without stunning them first. So, no point adding stun-component to skill that you cant land on target without stun...
Also, zos don`t want hard-hitting skills to stun.
My solution would be reverting arctic blast to what it was in last patch, ranged single-target stun with heal. While not awesome, it did it`s job and was worth a slot. Then move arctic blasts current components, aoe-dmg + delayed stun to expansive frost cloak. The forgotten morph of frost cloak that none uses because minor protection in ice fortress is that good. Adding little bit damage output and delayed aoe-stun could make currently lackluster morph a useful option.
These changes would give warden useful and practical but not overperforming cc-toolkit.
Yo Dawg, I heard you like stuns...so here is a stun that needs another stun in order to stun.
Trancestor wrote: »Yeah but that would force magdens to use cliff racer, which is a terrible spammable.
Trancestor wrote: »Yeah but that would force magdens to use cliff racer, which is a terrible spammable.
How do you figure? Cliff racer isnt the only way to proc offbalance
Trancestor wrote: »Trancestor wrote: »Yeah but that would force magdens to use cliff racer, which is a terrible spammable.
How do you figure? Cliff racer isnt the only way to proc offbalance
What other way is there for a magden?
Another thread on the main forum is asking for wardens to be nerfed because they are overloaded. That poster would have a point if wardens had a stun, gap closer or execute in their class kit, so no I think they are fine as is. Very powerful and unique, and other classes should also be.
If you want a stun slot fear. Get a gap closer from a weapon line and possibly an execute too. That way the admittedly overloaded other skills warden has in their class kit are balanced against classes that have had that same degree of overloading taken away. Frankly, wardens make a better stealth ganker than nightblades now with the right gear, build and pots and that shouldn't be the case.
Luckylancer wrote: »I use my spammable (bird) as stun and it works fine. It is free and and deals damage. L2P
grannas211 wrote: »Once Vamp Drain gets it inevitable nerf into the ground, RIP city. I know you said not to look at Artic Blast again; however, I believe they should.
Luckylancer wrote: »I use my spammable (bird) as stun and it works fine. It is free and and deals damage. L2P
grannas211 wrote: »Once Vamp Drain gets it inevitable nerf into the ground, RIP city. I know you said not to look at Artic Blast again; however, I believe they should.
Why should it? Shouldnt Magicka warden have reliable stun options?
Which is why the off balance medium weave isn't a good stun its not reliable. You can kill any pug 1v1 without a stun but when it comes to players that know what they are doing or are just spamming CCs on you? you're going to need to alleviate that pressure somehow.
Artic blast shouldnt be warden's only option for stun. And if ZOS is counting off balance as one of magdens stuns they need to take off the 7m minimum range. Because as it stands none of this is reliable for players running damage builds
grannas211 wrote: »grannas211 wrote: »Once Vamp Drain gets it inevitable nerf into the ground, RIP city. I know you said not to look at Artic Blast again; however, I believe they should.
Why should it? Shouldnt Magicka warden have reliable stun options?
Which is why the off balance medium weave isn't a good stun its not reliable. You can kill any pug 1v1 without a stun but when it comes to players that know what they are doing or are just spamming CCs on you? you're going to need to alleviate that pressure somehow.
Artic blast shouldnt be warden's only option for stun. And if ZOS is counting off balance as one of magdens stuns they need to take off the 7m minimum range. Because as it stands none of this is reliable for players running damage builds
No Im saying Magden should. Were agreeing that it should be better no?
Lughlongarm wrote: »You forgot to mention bird+ mid -heavy attack. This could be your offensive long range single target stun.
Not sure why players think that a class tool kit should benefit only singular play style.
If you You want to play a kite range build go with cliff racer or the options you mentioned above.
If you want to play a more tanky brawler build, go with Artic blast,.
Except I didn't forget that. It's honestly not realistic as a stun considering there's no way to use it defensively and especially not when trying to line up a burst. And with cliff racer still being a slower than average projectile and having a minimum distance to proc off balance. There's far too many opportunities to avoid the stun
I agree. A lot of mag classes are being gimped in 1v1's and outnumbered situations due to the lack of a decent stun.
SoixanteNeuf wrote: »I think Draining shot/Flame reach nerfs were warranted - Draining shot was extremely triggering because of the knockback + heal. Stun from shock/flame reach would be extra OP on Magden with Minor vuln from Fletcher this patch and would outperform every other magclass by a long shot. Dizzy swing nerf wasn't warranted though, given the melee range/channel trade off.
I personally think Arctic blast is "okay" as a stun, if a little underwhelming but it's also a damage + healing OT effect. It's a very dense skill with a melee range tradeoff. If the range was increased by 2-4m it would be super viable.