Well, as I like also harder content, I would be definitely glad for some ... let's say third level difficulty dungeons ...
But recently I saw here complains, that people don't want for example DLC dungeons, because they are "too hard" ... So I guess it's vicious circle - some people prefer harder content but majority want everything easy ... that's actually reason, why contemporary games are made easier and easier.
I am pretty sure Zos is stretched out a bit with what they do right now. Someone might say that adding a 4th difficulty to the dungeons is not that much work even though it encompasses about 40 instances but I would suggest the current state of the servers speaks for itself.
We get 4 new DLC dungeons a year, a trial, and sometimes a little extra. That keeps the high end PvE ticking pretty good. Yes, I know after about a month we have the two most recent dungeons on farm but we are talking about the top one or two percent of the game that gets to that point that fast.
MartiniDaniels wrote: »
Alienoutlaw wrote: »
Rave the Histborn wrote: »Alienoutlaw wrote: »
If you were just asking for a challenge you wouldn't want/need extra rewards though
Taleof2Cities wrote: »Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?
Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.
CleymenZero wrote: »Taleof2Cities wrote: »Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?
Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.
Talk about shortsightedness...
would love to get my ass kicked in full bis gear with a top notch team in the early dungeons without having to do stupid challenges like no gear vet dungeons just to get a semblance of a challenge.
Alienoutlaw wrote: »Currently All dungeons are scaled to 160cp even on vet, would a new option for the undaunted maybe a "Legends" level that scales up to 810cp increasing the damage and resistance of the boss's and adds, maybe (like the battle spirit) reduce player damage or decrease stat recovery? this new level could have better rewards for completion (in line with VMA, VDSA BRP) more powerful monster sets, increase in undaunted keys ect ect (only on hardmode) i feel many of us would welcome the extra challenge and reboot the incentive to revisit some of the dungeons we dont do because of the lack of challenge.
CleymenZero wrote: »Taleof2Cities wrote: »Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?
Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.
Talk about shortsightedness...
would love to get my ass kicked in full bis gear with a top notch team in the early dungeons without having to do stupid challenges like no gear vet dungeons just to get a semblance of a challenge.
Did I just hear you ask for a nerf to all BIS? That is what that sounded like.
CleymenZero wrote: »Taleof2Cities wrote: »Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?
Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.
Talk about shortsightedness...
So what if he's missing one or 2 of the last DLCs dungeons? It's not because you're missing 1 or 2 that there's no reason to make 10 dungeons relevant again.
Imagine having a reason to revisit content and not being able to solo burn vFG 1? Heck, I've solo'd most of the earliest vet dungeons (the ones that don't have mechanisms baked into them to prevent you from soloing them) and would love to get my ass kicked in full bis gear with a top notch team in the early dungeons without having to do stupid challenges like no gear vet dungeons just to get a semblance of a challenge.
I say bring it on. I've suggested that many times before. There could even be leaderboards etc.
Anotherone773 wrote: »I would consider this a low priority because of the low impact on the community. The number of players that run vet dungeons isnt very high and the number of players that would want harder dungeons is even smaller than that.
CleymenZero wrote: »CleymenZero wrote: »Taleof2Cities wrote: »Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?
Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.
Talk about shortsightedness...
would love to get my ass kicked in full bis gear with a top notch team in the early dungeons without having to do stupid challenges like no gear vet dungeons just to get a semblance of a challenge.
Did I just hear you ask for a nerf to all BIS? That is what that sounded like.
Having another difficulty level with extra rewards. I just want a little challenge and good rewards.
CleymenZero wrote: »Taleof2Cities wrote: »Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?
Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.
Talk about shortsightedness...
So what if he's missing one or 2 of the last DLCs dungeons? It's not because you're missing 1 or 2 that there's no reason to make 10 dungeons relevant again.
If I will talk for myself - I play just few months, so I am still a newbie so I confess that for now I don't have all DLC dungeons completed on HM. But point is that base game dungeons are already easy even with PUGs. Right now, I have still many things to do and complete, but in look into future, I would definitely welcome possibility to try also base game dungeons in some third level difficulty to enjoy also "older" dungeons. That's my personal opinion.
Anyway, I understand, that if it will be even taken into consideration, it won't be anytime soon.