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New scaling System for Dungeons

Alienoutlaw
Alienoutlaw
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Currently All dungeons are scaled to 160cp even on vet, would a new option for the undaunted maybe a "Legends" level that scales up to 810cp increasing the damage and resistance of the boss's and adds, maybe (like the battle spirit) reduce player damage or decrease stat recovery? this new level could have better rewards for completion (in line with VMA, VDSA BRP) more powerful monster sets, increase in undaunted keys ect ect (only on hardmode) i feel many of us would welcome the extra challenge and reboot the incentive to revisit some of the dungeons we dont do because of the lack of challenge.
  • FierceSam
    FierceSam
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    Another I want more rewards thread.
  • Alienoutlaw
    Alienoutlaw
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    FierceSam wrote: »
    Another I want more rewards thread.

    not at all, its another i want more challenge, the reward aspect was just an idea to reflect the extra difficulty and reward the player accordingly
  • Alag
    Alag
    Well, as I like also harder content, I would be definitely glad for some ... let's say third level difficulty dungeons ...
    But recently I saw here complains, that people don't want for example DLC dungeons, because they are "too hard" ... So I guess it's vicious circle - some people prefer harder content but majority want everything easy ... that's actually reason, why contemporary games are made easier and easier.
  • idk
    idk
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    I am pretty sure Zos is stretched out a bit with what they do right now. Someone might say that adding a 4th difficulty to the dungeons is not that much work even though it encompasses about 40 instances but I would suggest the current state of the servers speaks for itself.

    We get 4 new DLC dungeons a year, a trial, and sometimes a little extra. That keeps the high end PvE ticking pretty good. Yes, I know after about a month we have the two most recent dungeons on farm but we are talking about the top one or two percent of the game that gets to that point that fast.
  • Alienoutlaw
    Alienoutlaw
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    Alag wrote: »
    Well, as I like also harder content, I would be definitely glad for some ... let's say third level difficulty dungeons ...
    But recently I saw here complains, that people don't want for example DLC dungeons, because they are "too hard" ... So I guess it's vicious circle - some people prefer harder content but majority want everything easy ... that's actually reason, why contemporary games are made easier and easier.

    i hear what your saying and agree that alot of players are happy with the status quo, an extra level of difficulty would be an optional choice just as Vet is now
  • Alienoutlaw
    Alienoutlaw
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    idk wrote: »
    I am pretty sure Zos is stretched out a bit with what they do right now. Someone might say that adding a 4th difficulty to the dungeons is not that much work even though it encompasses about 40 instances but I would suggest the current state of the servers speaks for itself.

    We get 4 new DLC dungeons a year, a trial, and sometimes a little extra. That keeps the high end PvE ticking pretty good. Yes, I know after about a month we have the two most recent dungeons on farm but we are talking about the top one or two percent of the game that gets to that point that fast.

    yes Zos are stretched currently, and i'm aware that adding another difficulty level is not an easy thing to do, but it doesnt hurt to float an idea even if its something that wont or cant be implemented
  • Artim_X
    Artim_X
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    Nah, it's not needed. The difficulty is there especially if you run with randoms.

    When peeps start running in optimized groups they quickly forget just how difficult a dungeon can be when they're forced to carry an instance.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Zephard
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    I have been saying no to harder overland.

    But harder than vet, another stage above vet, I would have no problem with, with one statement. Nothing new in equipment, nor higher chance of "drops". The reward for completing harder content above vet should be... your satisfaction and achievements (that does not include dyes).

    To make a better reward does two things:
    1. People feel they have to get it, and that feeling is normally not a pleasant one.

    2. You are asking for harder, cause you find the vet level not challenging enough. Giving you equipment to make it easier to complete harder content just makes said content easier. And you are asking for harder cause what you have is easier. So this creates a vicious circle of unhappiness quickly.

    Edited by Zephard on November 22, 2019 2:39PM
  • Anotherone773
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    I would consider this a low priority because of the low impact on the community. The number of players that run vet dungeons isnt very high and the number of players that would want harder dungeons is even smaller than that.

    On top of that we are pretty sure the champion system is going away. I dont think it was ever met as a long term solution. No one likes the system that i know of and they are looking at doing something with progression at upper levels.

    Until that is sorted out any changes based on level or CP would be pointless.
  • AlnilamE
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    Have you considered just queueing for random vets?
    The Moot Councillor
  • MartiniDaniels
    MartiniDaniels
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    FierceSam wrote: »
    Another I want more rewards thread.

    And what's bad in it? There is little point in doing dungeons now, with exception of leveling undaunted.
  • Dragonredux
    Dragonredux
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    FierceSam wrote: »
    Another I want more rewards thread.

    And what's bad in it? There is little point in doing dungeons now, with exception of leveling undaunted.

    Especially since everyone and their mother just run relequen/lokke/mother sorrow/necro and whatever other meta set that i see copy and pasted every build video.
  • Rave the Histborn
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    FierceSam wrote: »
    Another I want more rewards thread.

    not at all, its another i want more challenge, the reward aspect was just an idea to reflect the extra difficulty and reward the player accordingly

    If you were just asking for a challenge you wouldn't want/need extra rewards though
  • Taleof2Cities
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    Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?

    Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.

    Edited by Taleof2Cities on November 22, 2019 5:07PM
  • Zephard
    Zephard
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    FierceSam wrote: »
    Another I want more rewards thread.

    not at all, its another i want more challenge, the reward aspect was just an idea to reflect the extra difficulty and reward the player accordingly

    If you were just asking for a challenge you wouldn't want/need extra rewards though

    I agree with @Rave the Histborn
    If you are asking for Challenge, then you definitely don't want more rewards, cause that just makes either junk sets not used, or more gold, which then leads to needing a gold sink, or power creep which leads you to thinking its not challenging.

  • CleymenZero
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    Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?

    Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.

    Talk about shortsightedness...

    So what if he's missing one or 2 of the last DLCs dungeons? It's not because you're missing 1 or 2 that there's no reason to make 10 dungeons relevant again.

    Imagine having a reason to revisit content and not being able to solo burn vFG 1? Heck, I've solo'd most of the earliest vet dungeons (the ones that don't have mechanisms baked into them to prevent you from soloing them) and would love to get my ass kicked in full bis gear with a top notch team in the early dungeons without having to do stupid challenges like no gear vet dungeons just to get a semblance of a challenge.

    I say bring it on. I've suggested that many times before. There could even be leaderboards etc.
  • Zephard
    Zephard
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    Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?

    Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.

    Talk about shortsightedness...

    would love to get my ass kicked in full bis gear with a top notch team in the early dungeons without having to do stupid challenges like no gear vet dungeons just to get a semblance of a challenge.

    Did I just hear you ask for a nerf to all BIS? That is what that sounded like.


  • dcam86b14_ESO
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    This would further separate the player base. It's already a hassle finding ppl to do DLC dungeons as it is.

    Not to mention there are players who struggle with normal mode ...normal mode!

    I can already here the qq for things being too hard and asking for unnecessary nerfs.
    Edited by dcam86b14_ESO on November 22, 2019 5:44PM
  • Jeremy
    Jeremy
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    Currently All dungeons are scaled to 160cp even on vet, would a new option for the undaunted maybe a "Legends" level that scales up to 810cp increasing the damage and resistance of the boss's and adds, maybe (like the battle spirit) reduce player damage or decrease stat recovery? this new level could have better rewards for completion (in line with VMA, VDSA BRP) more powerful monster sets, increase in undaunted keys ect ect (only on hardmode) i feel many of us would welcome the extra challenge and reboot the incentive to revisit some of the dungeons we dont do because of the lack of challenge.

    I would like to see this.

    It might breathe some life into some of the earlier dungeons that have become too easy for high level characters. Many of them to the point you don't really even need combat roles anymore.. and can just essentially be burned through.
    Edited by Jeremy on November 22, 2019 6:42PM
  • CleymenZero
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    Zephard wrote: »
    Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?

    Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.

    Talk about shortsightedness...

    would love to get my ass kicked in full bis gear with a top notch team in the early dungeons without having to do stupid challenges like no gear vet dungeons just to get a semblance of a challenge.

    Did I just hear you ask for a nerf to all BIS? That is what that sounded like.


    Having another difficulty level with extra rewards. I just want a little challenge and good rewards.
  • Taleof2Cities
    Taleof2Cities
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    Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?

    Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.

    Talk about shortsightedness...

    So what if he's missing one or 2 of the last DLCs dungeons? It's not because you're missing 1 or 2 that there's no reason to make 10 dungeons relevant again.

    Imagine having a reason to revisit content and not being able to solo burn vFG 1? Heck, I've solo'd most of the earliest vet dungeons (the ones that don't have mechanisms baked into them to prevent you from soloing them) and would love to get my ass kicked in full bis gear with a top notch team in the early dungeons without having to do stupid challenges like no gear vet dungeons just to get a semblance of a challenge.

    I say bring it on. I've suggested that many times before. There could even be leaderboards etc.

    The OP wants a challenge.

    DLC vet dungeon content is indeed a challenge.

    If players aren’t doing the existing challenging content in the game, why should ZOS spend developer time on this idea?
  • buttaface
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    I would consider this a low priority because of the low impact on the community. The number of players that run vet dungeons isnt very high and the number of players that would want harder dungeons is even smaller than that.

    ^
    ESO, an MMO based on an easy single player RPG, has always inexplicably tried to cater to a "harder game" crowd on the top end, when THAT'S NOT WHO PLAYS THEIR GAME. If they want the game more healthy, they need to dumb down lots of harder content in the game now and leave only vet trials and vet HM dungeons difficult.

    Seriously, if you want a hard game, why are you playing one without meaningful parkour, without true aim, without meaningful squad level tactics. Asking for more difficulty in what is essentially an arcade game level at its core seems out of place.
  • Zephard
    Zephard
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    Zephard wrote: »
    Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?

    Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.

    Talk about shortsightedness...

    would love to get my ass kicked in full bis gear with a top notch team in the early dungeons without having to do stupid challenges like no gear vet dungeons just to get a semblance of a challenge.

    Did I just hear you ask for a nerf to all BIS? That is what that sounded like.


    Having another difficulty level with extra rewards. I just want a little challenge and good rewards.

    Its the extra rewards...the good rewards that I am catching on.....let me think you want a new monster set that subtract from you stats and resist and damage output right, so that "challenge" never goes away! Cause anything else is just power creep leading you back here asking for more difficult material.

    More difficult material you can accomplish, while the vast majority can't, which then leads to lot of other negative things.

    Why does challenge have to be tied to "rewards". Is Achievements not enough? Throw in some titles so people can proudly peacock. I am good with that.

    But tying equipment, more money, even dyes to such things, that promotes more than peacocking, that leads to more negative feelings eventually.

  • Merlin13KAGL
    Merlin13KAGL
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    FierceSam wrote: »
    Another I want more rewards thread.

    not at all, its another i want more challenge, the reward aspect was just an idea to reflect the extra difficulty and reward the player accordingly
    You spelled "sales" wrong.

    3000g. Remove your CP's. Have at it.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • idk
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    Do you have hard mode clears on all the DLC dungeons, @Alienoutlaw?

    Maybe you should do those first ... before asking ZOS to bake in developer time on rehashed versions of existing content.

    Talk about shortsightedness...

    So what if he's missing one or 2 of the last DLCs dungeons? It's not because you're missing 1 or 2 that there's no reason to make 10 dungeons relevant again.

    Tales' question is not short sightedness at all. It is a worthy question. Ofc, if OP replied they had all but two cleared on HM it would put things into good perspective.

    However, I would have asked a different question. To handle a more difficult challenge than vet HM DLC dungeons a player would likely have to be able to pawn the current ones. I would ask how many of the DLC dungeons do you have HM/No Death/Speed run achievements on.

    I would not ask if they had that on all of them but I would expect they would have them on most of them. I would not expect someone who cannot walk to be able to run.
  • Alag
    Alag
    If I will talk for myself - I play just few months, so I am still a newbie so I confess that for now I don't have all DLC dungeons completed on HM. But point is that base game dungeons are already easy even with PUGs. Right now, I have still many things to do and complete, but in look into future, I would definitely welcome possibility to try also base game dungeons in some third level difficulty to enjoy also "older" dungeons. That's my personal opinion.
    Anyway, I understand, that if it will be even taken into consideration, it won't be anytime soon.

    To the reward part: From my point of view, I agree that it woudn't be good idea to add new or better gear as it would loose its difficulty and easier dungeons would be even more easier. But I would suggest something that players who complete it will have chance to get some piece of puzzle and if you would get 50 of them (or whatever), you could exchange it for example for mount or anything else. Idea of this is, that rewards woudn't be anything what players would need and what would make them stronger but would be something, what is nice to have and players would be motivated to run it.
  • idk
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    Alag wrote: »
    If I will talk for myself - I play just few months, so I am still a newbie so I confess that for now I don't have all DLC dungeons completed on HM. But point is that base game dungeons are already easy even with PUGs. Right now, I have still many things to do and complete, but in look into future, I would definitely welcome possibility to try also base game dungeons in some third level difficulty to enjoy also "older" dungeons. That's my personal opinion.
    Anyway, I understand, that if it will be even taken into consideration, it won't be anytime soon.

    It is typical in MMORPGs that the older content is easier. Often it is because mechanics are fairly limited and the design is very simplistic.

    Also, Zos will not reword the older dungeons twithought doing the DLCs. It would not make sense for Zos to ignore the actual revenue sources. In fact, if Zos were to add another difficulty level on a limited basis it would be with the DLC dungeons.
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