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Please consider removing the cast time on Soul Siphon

brandonv516
brandonv516
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A reference for those unfamiliar with this Nightblade ultimate ability:
SOUL SIPHON
Cast Time
Duration
Target
Range
Cost

Instant
4s
Area
28m radius
150 Ultimate

Sanctify your soul and the souls of nearby allies with a night rune, healing for 1193 Health and an additional 3232 Health over 4 seconds.
You and your allies will also receive Major Vitality, increasing your healing received by 30% for 4 seconds.
An ally can target a nearby enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused.
Heals you and nearby allies but deals no damage and no longer stuns.

Let's start with this misc. quote:
We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much.

Out of all the ultimate abilities where a cast time was introduced, Soul Siphon was the only pure defensive ultimate hindered by this. ALL of the others have a damage component to them.

Then there is this quote:
Adjusted the animations and cast times for many Ultimates that are meant to have high impact to better synchronize their attacks to their animations.

It could be argued that ultimate abilities such as Barrier, Negate, Panacea, Secluded Grove, Rite of Passage have a high impact (defensively) but they were left untouched.
NOTE: My aim is not to hinder any of these so please do not take this thread in a negative manner.

Finally, the last bit of the above quote:
These abilities cannot be interrupted, and canceling them or being stopped while casting them will not consume your Ultimate.

With lag comes the illusion that these ultimate abilities with cast times are indeed being interrupted (because on the user's screen it is). It makes it extremely difficult to utilize a high impact defensive ultimate ability when it is needed - it makes Soul Siphon very undesirable.

In it's current form, this ultimate ability is only useful when your teammates don't really need it yet. When they do need it though, consider the cast time + lag and the result is usually a very ineffective defensive ultimate.

I know some players out there have made it work and I am honestly surprised if you do like how Soul Siphon is now. My opinion is that it's very sloppy and unreliable.

I hope someone from the development team has time to read this and put thought into what I have requested.
Edited by brandonv516 on December 12, 2019 10:37PM
  • NyassaV
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    I mean yeah this skill has been useless for awhile then it's useful then they stick a cast time on it and make it near useless.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • brandonv516
    brandonv516
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    NyassaV wrote: »
    I mean yeah this skill has been useless for awhile then it's useful then they stick a cast time on it and make it near useless.

    Yeah it was amazing before Scalebreaker. I was extremely let down by how useless it felt after that patch hit.
  • brandonv516
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    Hope to see this addressed in the first PTS notes.
  • Gilvoth
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    Soul Siphen is not a defensive ultimate, it is an offensive ultimate that has defensive side effects.
    this Ultimate Ability will scale off of Weapon Damage or Spell Damage, whichever is higher, as well as Magicka. and it will kill people when coupled with other skills when they are all cast instantly, in addition to this that ultimate can be used on multip[le people and kill groups of people, that's why they call people that used to cast it, "Bombers" because it was soo powerfull that no one but tanks survived it when Bombers would use soul siphen against groups.
    so when the Developers said quote:
    "We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
    it was accurate and it also applied to soul siphen Specifically because it gave output Way too much damage when cast instantly with other skills exactly like they said.
    they were right, eso pvp is far better now that they fixed it, and i hope it Stays with a cast time.
    your asking to be able to instantly kill people without allowing other people the time to be able to react and even defend themselves. just instant death in pvp, no ability to survive.
    that's not pvp, that's just foolishness.


  • brandonv516
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    Gilvoth wrote: »
    Soul Siphen is not a defensive ultimate, it is an offensive ultimate that has defensive side effects.
    this Ultimate Ability will scale off of Weapon Damage or Spell Damage, whichever is higher, as well as Magicka. and it will kill people when coupled with other skills when they are all cast instantly, in addition to this that ultimate can be used on multip[le people and kill groups of people, that's why they call people that used to cast it, "Bombers" because it was soo powerfull that no one but tanks survived it when Bombers would use soul siphen against groups.
    so when the Developers said quote:
    "We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
    it was accurate and it also applied to soul siphen Specifically because it gave output Way too much damage when cast instantly with other skills exactly like they said.
    they were right, eso pvp is far better now that they fixed it, and i hope it Stays with a cast time.
    your asking to be able to instantly kill people without allowing other people the time to be able to react and even defend themselves. just instant death in pvp, no ability to survive.
    that's not pvp, that's just foolishness.

    For your reference:
    Soul Siphon
    Heals you and nearby allies but deals no damage and no longer stuns.

    Please don't reply if you have nothing useful to contribute. Completely defensive morph.
  • Gilvoth
    Gilvoth
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    Gilvoth wrote: »
    Soul Siphen is not a defensive ultimate, it is an offensive ultimate that has defensive side effects.
    this Ultimate Ability will scale off of Weapon Damage or Spell Damage, whichever is higher, as well as Magicka. and it will kill people when coupled with other skills when they are all cast instantly, in addition to this that ultimate can be used on multip[le people and kill groups of people, that's why they call people that used to cast it, "Bombers" because it was soo powerfull that no one but tanks survived it when Bombers would use soul siphen against groups.
    so when the Developers said quote:
    "We added cast times so there is counter play; we felt that having 3-4 abilities hitting you at once, including an Ultimate, is just too much."
    it was accurate and it also applied to soul siphen Specifically because it gave output Way too much damage when cast instantly with other skills exactly like they said.
    they were right, eso pvp is far better now that they fixed it, and i hope it Stays with a cast time.
    your asking to be able to instantly kill people without allowing other people the time to be able to react and even defend themselves. just instant death in pvp, no ability to survive.
    that's not pvp, that's just foolishness.

    For your reference:
    Soul Siphon
    Heals you and nearby allies but deals no damage and no longer stuns.

    Please don't reply if you have nothing useful to contribute. Completely defensive morph.

    if you choose the other morph it does damage
    unless that was removed.
  • Gilvoth
    Gilvoth
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    An ally can target a nearby enemy and activate the Soul Leech synergy dealing 1104 Magic Damage to them and healing for any damage caused. Damage listed is base damage of a CP 160 with zero CP spent, zero Attribute Points used and zero Skills taken at Rank IV.
    was that morph removed?
    it still shows this as a damage morph on the wiki unless it was removed and its not showing the updated version.
    Edited by Gilvoth on December 13, 2019 12:07AM
  • brandonv516
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    This thread is in regards to the defensive morph - Soul Siphon.

    It has an offensive synergy but that's irrelevant to causing burst damage, which you claim is why the cast time needs to remain.

    But yes in general all cast timed ultimates need to go.
    Edited by brandonv516 on December 13, 2019 12:36AM
  • Canned_Apples
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    Defensive ults (soul siphon, not soul tether) should not have a cast time. It's odd how some do and some don't, even though they behave in a similar manner.
  • notvenousdrake
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    I support this message
    And whoever thinks the cast time should stay needs to uninstall

    (Btw rip juice wrld)
  • brandonv516
    brandonv516
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    I support this message
    And whoever thinks the cast time should stay needs to uninstall

    (Btw rip juice wrld)

    Here's hoping with an upcoming PTS they will look into reverting this.
  • notvenousdrake
    notvenousdrake
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    I support this message
    And whoever thinks the cast time should stay needs to uninstall

    (Btw rip juice wrld)

    Here's hoping with an upcoming PTS they will look into reverting this.

    They absolutely should it’s pretty ridiculous to have a cast time on a healing ult
  • brandonv516
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    I'm really getting tired of my ultimates getting interrupted when they're supposed to be uninterruptible.

    Remove the cast times for the love of the game, especially Soul Siphon.
    Edited by brandonv516 on February 10, 2020 1:32AM
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