El_Borracho wrote: »Taleof2Cities wrote: »Why do players want more challenging content ... when they don’t participate in the challenging content that already exists in the game today??
I feel like most of these threads are by players who don't want to play with other people and wish this game was a giant Skyrim
And now, go PUG a few normal randoms (during an event, if you're on NA), and take a look at the substantial amount of people who do like 5-10k dps with their damage dealers. And those are the ones who actually go into dungeons, instead of just doing quest content. Players who don't solo dolmens, who do take their minutes to take down a delve boss, who die to quest bosses. (I watched the Black Kiergo arena in Senchal for a while the other day, with a constant stream of players coming in and playing it. An interesting amount of them died, at least once.)
There's no long term PvE content in this game. And that's really the problem that needs addressing, but until then, opening overland up to vets is gonna go a long way. Overland arguably has the most potential playtime of all PvE content in the game, assuming you'll run out of actual reasons to do group content, and so opening it up will easily carry most players with a similar mindset to me until new content comes in. And I can guarantee I'm not the only one with this mindset, I know of two entire guilds who have a similar opinion to me, just off the top of my head..
And now, go PUG a few normal randoms (during an event, if you're on NA), and take a look at the substantial amount of people who do like 5-10k dps with their damage dealers. And those are the ones who actually go into dungeons, instead of just doing quest content. Players who don't solo dolmens, who do take their minutes to take down a delve boss, who die to quest bosses. (I watched the Black Kiergo arena in Senchal for a while the other day, with a constant stream of players coming in and playing it. An interesting amount of them died, at least once.)
There's no long term PvE content in this game. And that's really the problem that needs addressing, but until then, opening overland up to vets is gonna go a long way. Overland arguably has the most potential playtime of all PvE content in the game, assuming you'll run out of actual reasons to do group content, and so opening it up will easily carry most players with a similar mindset to me until new content comes in. And I can guarantee I'm not the only one with this mindset, I know of two entire guilds who have a similar opinion to me, just off the top of my head..
It is no different than most major MMORPGs of today time . Considering Zos had added both upper and lower Craglorn veteran zones before they chose to go to the B2P/P2P mixed model your suggestion does not seem to hold true.
MMORPGs longevity tends to be tied to adding new content from easier overland/questing story line to more challenging raids. Being how rare challenging questing is in this genre these days they do not seem to be that important or not considered worth the cost.
And now, go PUG a few normal randoms (during an event, if you're on NA), and take a look at the substantial amount of people who do like 5-10k dps with their damage dealers. And those are the ones who actually go into dungeons, instead of just doing quest content. Players who don't solo dolmens, who do take their minutes to take down a delve boss, who die to quest bosses. (I watched the Black Kiergo arena in Senchal for a while the other day, with a constant stream of players coming in and playing it. An interesting amount of them died, at least once.)
There's no long term PvE content in this game. And that's really the problem that needs addressing, but until then, opening overland up to vets is gonna go a long way. Overland arguably has the most potential playtime of all PvE content in the game, assuming you'll run out of actual reasons to do group content, and so opening it up will easily carry most players with a similar mindset to me until new content comes in. And I can guarantee I'm not the only one with this mindset, I know of two entire guilds who have a similar opinion to me, just off the top of my head..
It is no different than most major MMORPGs of today time . Considering Zos had added both upper and lower Craglorn veteran zones before they chose to go to the B2P/P2P mixed model your suggestion does not seem to hold true.
MMORPGs longevity tends to be tied to adding new content from easier overland/questing story line to more challenging raids. Being how rare challenging questing is in this genre these days they do not seem to be that important or not considered worth the cost.
GW2 manages to do it. All DLC and expansion content is for vets, with persistent world events and metas/bosses, which basically gives way more end game content that players can sink time into.
Again, ESO overland is the way it is because of Zenimax. Zenimax knows that casuals by far outweigh committed players, so they've dumbed the game down to appease them. Other's MMO's are able to offer many times what ESO offers for vets, and still somehow seem to be more popular than ESO.
Taleof2Cities wrote: »Why do players want more challenging content ... when they don’t participate in the challenging content that already exists in the game today??
more rewards the higher the difficulty would be perfect.
more rewards the higher the difficulty would be perfect.
Why, why, why better rewards...No you need less rewards....your reward would be the harder content. Not stuff to make the harder content easier. So you can come back hear and complain it's all to easy.
I said Nay. Nay, cause I farm and fish, and take time to look at different scenery. Don't want a slug fest just to do those things.
david_m_18b16_ESO wrote: »or follow blizzard idea with WoW and make the current xpack lvl locked.
You don't dodge or block Cliff Racer swoops? Giant smashes? Clannfear leaps? Interrupt trolls? Maybe you don't have to but those newbs at level 3 with 3 skill points probably need to.Which is when mechanics come into play. Add more variety to the AI, make dodging/blocking more mandatory so the repetition is broken up some, etc.
"Hundreds of hours"? Where? Only if you keep grinding it on alts.Yes, eventually you will complete the content, but you easily have hundreds of hours before that happens, and so much more overland content comes every 6 months, at the least.
A STORY boss is meant to be completed by someone doing the story. And even then, in the Dragonhold DLC some people had trouble with one. If you want harder story, ask for INSTANCED story events. Like a dungeon and you choose your difficulty mode. Next you're gonna say every story boss needs to be scaled for CP810 because otherwise it wouldn't be epic. One Tamriel is fundamentally different from most other games that focus on levelling. It unties how you experience the story from your actual level and character development. You may not like that but that is ESO now.A boss that is meant to be potentially cataclysmic, as per the very quest it's a part of, is killed in under 10 seconds by some schmuck. I get it, we killed Molag Bal (with some deus ex machina help, btw), and did other legendary acts, but it shouldn't be that easy!
Because it's the world map. They need a place to put things together. More stuff = bigger space they have to fill and that they can use. To put world bosses and gathering nodes and other grindy things.1. Then why does overland make up the vast majority of PvE content?
No. You want harder? It was way back there when you first started the game and didn't know anything. Before you power levelled at dolmens and got hand-me-down gold sets. Real newbs -- the ones who have to deal with overland -- start at level 3 with white gear and 3 skill points.Dusk_Coven wrote: »How about this instead: A Monster Helm set:
- 1 piece = you stop earning any progress in level or skill line and your CP has no effect
- 2 piece = every tick you lose progress in all your skill lines and your level
Downgrade your toon to a level 3 newb and have your harder overland with 3 skill points to spend and no CP.
Is this a joke?
SirLeeMinion wrote: »I have to agree. I've done this multiple times, and the real eye-opener was when I started over on the EU server with no friends, guilds, gold, or crafting ability. Wearing whatever the dead guy dropped and looking forward to the day you can craft a full white set of Innate Axiom plus Vastarie's (not to mention get into a guild that has those stations but doesn't have a 10K sales req't) is humbling.Jem_Kindheart wrote: »I wonder if these players making threads every. Single. Day. Asking for harder overland / questing have bothered to spend the $10 to buy a new game key with zero cp and start from zero.
As an experiment and out of curiosity, I did exactly that a few weeks ago. Guess what, the content is sufficiently difficult.
That is you. Sorry you fall asleep in all those beautiful places. To bad they don't get you relaxed like heart-pumping excitement or die gets you. I like the pleasantness of the wilderness, the beauty that was made. Let me enjoy it without the hassle of worry of constantly being distracted from it by such things as mobs that last longer than the sec my wife who is standing beside me takes to kill it. Cause I am a tank, and it takes a lot long than a sec to kill everything.Dusk_Coven wrote: »Not sure the we-want-overland-harder people really know what they are asking for.
At the least, I do. I just want to be able to do overland without falling asleep. Like, actually just think about how overland works in ESO.
Trash mobs generally have around 30k health, while a PvP build (which doesn't build nearly as much into damage as a PvE build) can deal half of that in a single cast of a burst skill. 2 casts, without light attacks, mob drops dead.
Dusk_Coven wrote: »That's where your harder content is in pretty much every MMO -- that's where the grind is. Not overland.
1. Then why does overland make up the vast majority of PvE content?
Dusk_Coven wrote: »How about this instead: A Monster Helm set:
- 1 piece = you stop earning any progress in level or skill line and your CP has no effect
- 2 piece = every tick you lose progress in all your skill lines and your level
Downgrade your toon to a level 3 newb and have your harder overland with 3 skill points to spend and no CP.
Is this a joke?
2. it might've worked if ESO leveling is 1 to 50. right now it's 1 - 810. you want to gate by their CP? because hitting 1-50 can be done in a day.