/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Paramedicus wrote: »Way of Martial Knowledge
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
Im wondering why this set pop ups in guides for healers, that you can find on net. Max dmg increase is 5% if uptime is 100% (including cooldown). So realistically, it will more like 2-3% in fights, depending on how chaotic they are? And using it seems like so much hassle + risking missing other important buffs/debuffs/heals or even dieing (attention pool isnt infinite).
I guess, that it has some rather niche use for well organized, OP groups and easier bosses? Am I just too nub for it or is this set example of overtheorycrafting?
It's a fantastic set, and I wouldn't discount the significance of 5% additional dmg..
stileanima wrote: »It is a really strong group support set, though (one of the strongest debuff sets in the game)
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Paramedicus wrote: »So i'm just wondering if there arent other usefull sets, which would give similar (or even bit worse) results but jsut easier to use.
Paramedicus wrote: »(...or some boss where every dps point counts).
techprince wrote: »I don't know why they changed the 75% stamina requirement to 50%. 75% was much more better.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
starkerealm wrote: »
That's why they changed it. They were toning the set down.
As a general philosophy, when any set becomes the automatic choice for a given role, it's going to take a nerf. In this case, it was bringing the uptime down.
techprince wrote: »
Thats not toning the set down, thats making the condition more difficult to reach. Tonning would be to reduce the damage amp it provides. It already has a high cooldown. Zens Redress has 100% uptime with easy conditions. There was no reason to make stamina requirement that low.