Sorc arguably has the best burst already, and you’re asking for another delayed skill to add to it?
I really hope ZOS doesn’t take “fine tuning” posts like this one seriously.
Sorc arguably has the best burst already, and you’re asking for another delayed skill to add to it?
I really hope ZOS doesn’t take “fine tuning” posts like this one seriously.
StaticWave wrote: »I appreciate ZOS's rework of BA into an offensive skill, but I think at its current state in the game BA does not offer enough offensiveness. What I mean by that is that BA's mechanic of shooting 4 daggers at your enemy in rapid succession is disadvantageous.
As you know, BA is different from Grim Focus because it divides the total damage into 4 equal parts. This means that it is easier to achieve a higher average damage output with 4 daggers compared to just 1. For example, at 50% crit rate, you have a very good chance of critting at least 1 of your 4 daggers. However, since there are 4 projectiles instead of 1, each individual dagger will now inherit a 50% chance to crit. Thus, you usually end up with critting 1-2 of your daggers, and sometimes even 3, but it's rare to crit all 4 at the same time. With a single projectile however, the average damage will obviously be lower when it doesn't crit, but you're hitting for maximum damage when it does crit. Furthermore, the 0.3s delay between each dagger is a disadvantage as well. In a PvP setting you're either killing people with burst or sustained dot pressure. Bound Armaments acts like a watered down Grim Focus, but doesn't truly deal damage like a burst skill. The delay prevents a stamsorc from doing the most amount of damage in the shortest time possible.
I think there are 2 ways to address this problem - all 4 daggers need to hit the target at the same time, or rework the skill so that it conjures a single huge sword instead of 4 small daggers, and hits your target after 1.2 seconds, which is equivalent to the total delay duration of BA on live. This will ensure that PVE stays unaffected, while PvP gets a better BA that acts as a true burst skill.
What do you guys think?
StaticWave wrote: »I appreciate ZOS's rework of BA into an offensive skill, but I think at its current state in the game BA does not offer enough offensiveness. What I mean by that is that BA's mechanic of shooting 4 daggers at your enemy in rapid succession is disadvantageous.
As you know, BA is different from Grim Focus because it divides the total damage into 4 equal parts. This means that it is easier to achieve a higher average damage output with 4 daggers compared to just 1. For example, at 50% crit rate, you have a very good chance of critting at least 1 of your 4 daggers. However, since there are 4 projectiles instead of 1, each individual dagger will now inherit a 50% chance to crit. Thus, you usually end up with critting 1-2 of your daggers, and sometimes even 3, but it's rare to crit all 4 at the same time. With a single projectile however, the average damage will obviously be lower when it doesn't crit, but you're hitting for maximum damage when it does crit. Furthermore, the 0.3s delay between each dagger is a disadvantage as well. In a PvP setting you're either killing people with burst or sustained dot pressure. Bound Armaments acts like a watered down Grim Focus, but doesn't truly deal damage like a burst skill. The delay prevents a stamsorc from doing the most amount of damage in the shortest time possible.
I think there are 2 ways to address this problem - all 4 daggers need to hit the target at the same time, or rework the skill so that it conjures a single huge sword instead of 4 small daggers, and hits your target after 1.2 seconds, which is equivalent to the total delay duration of BA on live. This will ensure that PVE stays unaffected, while PvP gets a better BA that acts as a true burst skill.
What do you guys think?