I am trying to make my own addon for logging notable loot.
I have scripted all cases, including loot from fallen enemies, loot from containers.
Only one thing left is logging refinement results.
So while refinement process we have 2 event calls (simple case):
1) bagId1, slotIndex1, stackCountChange1 - remove 10 raw materials
2) bagId2, slotIndex2, stackCountChange2 - add 1 refined material
I wanted to ask if event 2 is called AFTER event 1 in case of refinement?
What happens on lags or bad server connection? high ping? Or they both (event 1 and event 2) are packed in single network packet and i shouldn't worry about that (my current guess).
I've made some tests and they show that event 2 goes after event 1, but i want to be sure my code works always and is not affected by lags.
Edited by Maggi12 on November 18, 2019 12:32PM