Molten Whip is just poorly designed, IMO. DK is the DoT/attrition class, why does it have a powerful burst skill, something akin to a Sorc or NB burst skill?
IMO, it should be reworked into something that synergises more with DoT's. Flame Lash works as a burst skill because it synergises with DK's control, and offers some aggressive healing to further synergise with the attrition playstyle. Molten Whip doesn't work, because it has next to no synergy with the DK playstyle, in fact it goes against the DK playstyle.
Maybe move the off balance functionality of Flame Lash into the base skill, and have Molten Whip either consume all DoT's and have them deal all of their remaining damage at once in a burst (encourages DoT stacking, synergising with the DoT playstyle), OR have Molten Whip empower all applied DoT's when you consecutively hit an off balanced target (gives extra pressure, synergising with the DoT playstyle). Something like that.
Lughlongarm wrote: »Sounds like a non issue to me. If you have problems sustaining it means something is off with either your build or your gameplay. It got nothing to do with design of molten whip or the dot skills.
1 - Engulfing Flames is also a debuff so you want it to last long as possible. If anything, reducing the duration of this skill will add to the overall sustain required.
2- You can do a rotation of using, Engulfing Flames, Burning Embers and Cauterize/Flames of Oblivion, You don't have to spam same skill all the time.
3 - Burning Embers with 5 light armor will cost you - 2673 magicka, you are getting back 500 magicka from the Combustion passive. SO total of 2,173 magicka, which cheaper than most spammable skills, so you cannot argue it is expensive to spam.
4-It is not a total waste to refresh Burning Embers, you are getting the initial damage, the re applying burning and the self heal. If you re-apply Burning Embers every 4 sec, you are basically utilizing 50% of Burning Embers total damage and healing potential and re-applying burning exactly when it is about to end. It is a great trade-off.
5- If you just want the ultimate molten whip buffer, you can just use Unrelenting Grip. First use will cost ya, but if you will spam it after that on same target, it will be free for duration of the stun immunity.
Lughlongarm wrote: »Sounds like a non issue to me. If you have problems sustaining it means something is off with either your build or your gameplay. It got nothing to do with design of molten whip or the dot skills.
1 - Engulfing Flames is also a debuff so you want it to last long as possible. If anything, reducing the duration of this skill will add to the overall sustain required.
2- You can do a rotation of using, Engulfing Flames, Burning Embers and Cauterize/Flames of Oblivion, You don't have to spam same skill all the time.
3 - Burning Embers with 5 light armor will cost you - 2673 magicka, you are getting back 500 magicka from the Combustion passive. SO total of 2,173 magicka, which cheaper than most spammable skills, so you cannot argue it is expensive to spam.
4-It is not a total waste to refresh Burning Embers, you are getting the initial damage, the re applying burning and the self heal. If you re-apply Burning Embers every 4 sec, you are basically utilizing 50% of Burning Embers total damage and healing potential and re-applying burning exactly when it is about to end. It is a great trade-off.
5- If you just want the ultimate molten whip buffer, you can just use Unrelenting Grip. First use will cost ya, but if you will spam it after that on same target, it will be free for duration of the stun immunity.
Your a bit strange but somewhat makes sense. Burning embers was really cheap now not so much. Engulfings direct damage is a lot and in a cone 10m you want to spam that on multiple enemies then leap them or fossilze one enemy leap and whip to kill. So yes Engulfing is spammed a lot. The long duration while the direct damage AOE is a big part of the appeal of that skill wrecks sustain.
I do kill a lot of people so I magdk again this patch. Last patch without purge for the OP dots it was non playable.
The premises of my case is, you need to use 3 ardent flame skills to get fully procced whip. But those skill all last 14 second and you pay accordingly, you suggest above just wait for them to run out and reapply, while doing that not proccing your whip and do what exactly? The design the developers created is to spam other ardent flame abilities to proc up whip. With the current state that very hard to sustain. So its bit much its on me rather than a big design flaw.
They need to tailer the ardent flame abilities to support the proccing of the whip.
Lughlongarm wrote: »Sounds like a non issue to me. If you have problems sustaining it means something is off with either your build or your gameplay. It got nothing to do with design of molten whip or the dot skills.
1 - Engulfing Flames is also a debuff so you want it to last long as possible. If anything, reducing the duration of this skill will add to the overall sustain required.
2- You can do a rotation of using, Engulfing Flames, Burning Embers and Cauterize/Flames of Oblivion, You don't have to spam same skill all the time.
3 - Burning Embers with 5 light armor will cost you - 2673 magicka, you are getting back 500 magicka from the Combustion passive. SO total of 2,173 magicka, which cheaper than most spammable skills, so you cannot argue it is expensive to spam.
4-It is not a total waste to refresh Burning Embers, you are getting the initial damage, the re applying burning and the self heal. If you re-apply Burning Embers every 4 sec, you are basically utilizing 50% of Burning Embers total damage and healing potential and re-applying burning exactly when it is about to end. It is a great trade-off.
5- If you just want the ultimate molten whip buffer, you can just use Unrelenting Grip. First use will cost ya, but if you will spam it after that on same target, it will be free for duration of the stun immunity.
BlackMadara wrote: »Lughlongarm wrote: »Sounds like a non issue to me. If you have problems sustaining it means something is off with either your build or your gameplay. It got nothing to do with design of molten whip or the dot skills.
1 - Engulfing Flames is also a debuff so you want it to last long as possible. If anything, reducing the duration of this skill will add to the overall sustain required.
2- You can do a rotation of using, Engulfing Flames, Burning Embers and Cauterize/Flames of Oblivion, You don't have to spam same skill all the time.
3 - Burning Embers with 5 light armor will cost you - 2673 magicka, you are getting back 500 magicka from the Combustion passive. SO total of 2,173 magicka, which cheaper than most spammable skills, so you cannot argue it is expensive to spam.
4-It is not a total waste to refresh Burning Embers, you are getting the initial damage, the re applying burning and the self heal. If you re-apply Burning Embers every 4 sec, you are basically utilizing 50% of Burning Embers total damage and healing potential and re-applying burning exactly when it is about to end. It is a great trade-off.
5- If you just want the ultimate molten whip buffer, you can just use Unrelenting Grip. First use will cost ya, but if you will spam it after that on same target, it will be free for duration of the stun immunity.
Your a bit strange but somewhat makes sense. Burning embers was really cheap now not so much. Engulfings direct damage is a lot and in a cone 10m you want to spam that on multiple enemies then leap them or fossilze one enemy leap and whip to kill. So yes Engulfing is spammed a lot. The long duration while the direct damage AOE is a big part of the appeal of that skill wrecks sustain.
I do kill a lot of people so I magdk again this patch. Last patch without purge for the OP dots it was non playable.
The premises of my case is, you need to use 3 ardent flame skills to get fully procced whip. But those skill all last 14 second and you pay accordingly, you suggest above just wait for them to run out and reapply, while doing that not proccing your whip and do what exactly? The design the developers created is to spam other ardent flame abilities to proc up whip. With the current state that very hard to sustain. So its bit much its on me rather than a big design flaw.
They need to tailer the ardent flame abilities to support the proccing of the whip.
Molten Whip isn't meant to be "spammed." It is designed to have a high burst instance periodically while using DK dots. I do agree that it is a bit strange, but the play style can be effective and is fine imo.