Nemesis do you enjoy dps drops in pve for no reason other than a poor patch time after time or an ability not working
It’s not the servers, it’s the coding, smart healing, group size, bugs that get ignored for new content.
Nemesis7884 wrote: »after watching the mandalorian im kinda in the mood to play SWTOR again ^^
Nemesis7884 wrote: »after watching the mandalorian im kinda in the mood to play SWTOR again ^^
Problem with Swtor is that it has no future. It has minimal funding and life support. I left it for ESO two weeks ago...If you play with hope to get new content like in eso, you wount have it.
Stop releasing content no one cares we just want a base game that actually functions properly, cyrodiil included.
The content devs are not the ones who can fix this problem anyway. Two completely different aspects of the development team working on content vs working on coding/infrastructure.
stewhead2ub17_ESO wrote: »You don't speak for me.
I keep seeing people say this, but do we know this isn't actually the case?
What if, in fact, it IS the same team. That would go a long way to explain how so many bugs go live and the inability to fix them.
The content devs are not the ones who can fix this problem anyway. Two completely different aspects of the development team working on content vs working on coding/infrastructure.
I keep seeing people say this, but do we know this isn't actually the case?
What if, in fact, it IS the same team. That would go a long way to explain how so many bugs go live and the inability to fix them.
Can we definitely say these teams are different? I'm just honestly asking how we know that, outside of generic "Because that's how it works" answers?
lordrichter wrote: »
People have been trained over the years that slow computer = slow hardware. These days, it is usually slow software, and once you hit the fastest hardware you can use, you are stuck. It is clear, just from observation, that this is where ESO is at. If it were a hardware upgrade, it would be much easier to fix, and would have probably already been fixed.The content devs are not the ones who can fix this problem anyway. Two completely different aspects of the development team working on content vs working on coding/infrastructure.
I keep seeing people say this, but do we know this isn't actually the case?
What if, in fact, it IS the same team. That would go a long way to explain how so many bugs go live and the inability to fix them.
Can we definitely say these teams are different? I'm just honestly asking how we know that, outside of generic "Because that's how it works" answers?
Yes. I think that we can say this.
I have been to the ZOS studio. I have met with ZOS employees working on ESO. I have talked with different "leads" for different parts of the game. They are there, they are all different people, and I am witness to that. I don't have an organization chart showing the number of employees in each "department", but there were certainly quite a few people hanging around while we were there. I do not think that I met or saw the entire ESO team, either.
I think they can do the work. I think they do care about what they are doing. I think they do care about the same things that the players care about. Choose to believe me, or not, I really don't care. I don't feel a need to "prove" something, so if you are looking for that, you need to get your own invite to ZOS.
Lest one decided to slap "white knight" on me for saying anything at all that contradicts the raging players, let me just say that I am on my way out. I am on my way out because the combat team, who I have talked to and know that they actually exist, seems to be moving in a direction that I am not interested in. I am interested in fun combat built around an emphasis on character building decisions, class identity, and race identity, while discouraging homogenization through over-dependence on gear and "play-any-role" class design.
phaneub17_ESO wrote: »Then they'll just add more bloat to the crown store, they need some way to keep the players spending money on a quarterly basis if not monthly. Also server technicians are not the same group working on putting out new content, they are independent of each other.
People have been trained over the years that slow computer = slow hardware. These days, it is usually slow software, and once you hit the fastest hardware you can use, you are stuck. It is clear, just from observation, that this is where ESO is at. If it were a hardware upgrade, it would be much easier to fix, and would have probably already been fixed.
Didn't realize I was raging....
My very limited knowledge comes from a known ESO content creator and class representative who is in frequent contact with the company, and no offense to you, did more than visit once. You also failed to list the date of your visit. We know there's been a lot of turnover in recent years. Who knows if the teams you met still even work there.