rollingphoneseb17_ESO wrote: »"We’ve already had to make some adjustments to this on the live servers in the week after Update 24 went live to fix some performance-related problems.It is now functioning well and is holding up to the player load, but we have already found a few ways we can make the system better and will be doing additional work that should be completed before Update 25 launches."
nafensoriel wrote: »rollingphoneseb17_ESO wrote: »"We’ve already had to make some adjustments to this on the live servers in the week after Update 24 went live to fix some performance-related problems.It is now functioning well and is holding up to the player load, but we have already found a few ways we can make the system better and will be doing additional work that should be completed before Update 25 launches."
Rewriting the code is not the problem. Making your new system work with everything else is the problem.
If there's an ass involved in this, it's the metaphorical one owned by ZOS that's getting kicked.
It's a typical developer syndrome to over-estimate the readiness of your work. Unfortunately, no matter how well developers think they have fixed an issue, there is no way they can duplicate the stress created when going live. Mistakes will made. That's just the nature of the business...and life, for that matter.
If there's an ass involved in this, it's the metaphorical one owned by ZOS that's getting kicked.
It's a typical developer syndrome to over-estimate the readiness of your work. Unfortunately, no matter how well developers think they have fixed an issue, there is no way they can duplicate the stress created when going live. Mistakes will made. That's just the nature of the business...and life, for that matter.