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A Simple Solution to the Undaunted Event Problem

Zulera301
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Originally there was a piece of text in the event description blurb that said tickets/boxes would be obtainable from delve bosses, but the devs said that this was erroneous and that little bit was subsequently removed.

Given the horrendous (lack of) reliability the group finder has reliably (heh) had for years, does anyone else think they shoulda just stuck to the delve thing and had that be the event? I mean, there's a daily quest giver at the Undaunted Enclaves that gives you quests to random delves, (and you could even level undaunted a little bit, this way), so it was even relevant to Undaunted.

am I the only one that thinks that would have been a good idea? Especially since for whatever reason, ZOS had mentioned it erroneously in their original text anyways?
Shortly after the formation of the Ebonheart Pact, a Nord woman was given a tour of the Tribunal Temple. When later asked about the experience, she seemed upset. Suffice to say, the Dunmer were not pleased to hear this, and thus they inquired further.
"Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • GreenhaloX
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    Well, if they kept the delves, it wouldn't really be an "Undaunted" event. Plus, you'll have tons of people camping out in every delves making it harder to get damages into the delve boss cause the boss would be obliviated so quickly. That would be another disaster in itself. Granted, a big issue arised, which wasn't at all surprising; given the track history of ESO for years after every patch/updates/chapters and reoccurring events. There have always been some crazy issues following any release.

    However, they shouldn't had pulled the plug on this event in its entirety. This infuriated the player-base much more than having issues with activity finder or not being able to log into the EU server. I mean, people were already upset with the constant repetitive blue screen crashes; plus the event being only just four days. Surely, issues with the activity finder was throwing salt on the wound for all EU server players. Then, to pull the plug on the event was like stomping on the wound after throwing salt on it.

    It probably would have work to let the event roll and let folks just group up on zone or guild chat and go into the dungeons directly, while the dev work on the fixes on their side of the house. Well, the Tera MMO game dev did it right with having a separate screen of dungeon/group formation. You can go to that screen and see what dungeon or group events are being formed awaiting roles and what roles are still needed. You just apply to the open role and when filled, the crown just port the group straight into the dungeon. Also, the crowns can give shout out for roles on zone chat pertaining to their respective open group event. I think ZOS should implement this in addition to the normal grouping up without having to use activity finder.
  • Dragonnord
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    And, mostly on pick hours, you would have hundreds of players inside each delve, as they are not instanced.
     
    Edited by Dragonnord on November 15, 2019 3:07PM
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  • Saltisol
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    It's odd and even Amazing that people still beleive that it's down to "Group finder" I mean if it was it would be an easy fix.

    It's the servers, the servers can't handle the load, that simple!
  • LadyNalcarya
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    GreenhaloX wrote: »
    Well, if they kept the delves, it wouldn't really be an "Undaunted" event.

    Not really. There are delve dailies already, and even though they are not really worth it, they also count as Undaunted quests.
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  • GreenhaloX
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    GreenhaloX wrote: »
    Well, if they kept the delves, it wouldn't really be an "Undaunted" event.

    Not really. There are delve dailies already, and even though they are not really worth it, they also count as Undaunted quests.

    Well.. the whole idea of the Undaunted event is really geared for normal and vet dungeons diving. Again, the delve would just be a mess with so many people just camping out there making it not practical to get your damage in. Especially, for lower level/dps toons or just coming into the delve. You just won't be able to get your licks into the boss adequately.
  • StackonClown
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    Dragonnord wrote: »
    And, mostly on pick hours, you would have hundreds of players inside each delve, as they are not instanced.
     

    "Pick hours" is the real prollem
  • russelmmendoza
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    Solution, dont have an event.

    Unless your server/game can handle it.

    :s
  • Taleof2Cities
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    Dragonnord wrote: »
    And, mostly on pick hours, you would have hundreds of players inside each delve, as they are not instanced.
     

    Pro Tip: Run DLC delves or the ones in Upper Coldharbour to avoid the crowds.

    Edited by Taleof2Cities on November 15, 2019 3:36PM
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  • oli.j.reillyb16_ESO
    Saltisol wrote: »
    It's odd and even Amazing that people still beleive that it's down to "Group finder" I mean if it was it would be an easy fix.

    It's the servers, the servers can't handle the load, that simple!

    Maybe you recall the hiccups during Witches first week? Immediately after the new finder went live?

    Reportedly the new finder “works too well” and all the unique instance creation breaks everything else. So yes - it is the finder - and they should stop running high load events that encourage utilizing it - permanently.
  • Radiance
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    Sometimes I get long Q times but I've never really had a problem with Group finder so I don't really understand wtf is going on. So is the event cancelled for good or what?
  • Kuramas9tails
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    ZOS should disable group finder until they have it figured out. At least disable it for the event and kept the event going by letting people form their own groups. Text chat makes it so easy to find a group.
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    • UppGRAYxDD
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      The answer is “42” or “nerf sorc”..... this much is known
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    • LadyNalcarya
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      GreenhaloX wrote: »
      GreenhaloX wrote: »
      Well, if they kept the delves, it wouldn't really be an "Undaunted" event.

      Not really. There are delve dailies already, and even though they are not really worth it, they also count as Undaunted quests.

      Well.. the whole idea of the Undaunted event is really geared for normal and vet dungeons diving. Again, the delve would just be a mess with so many people just camping out there making it not practical to get your damage in. Especially, for lower level/dps toons or just coming into the delve. You just won't be able to get your licks into the boss adequately.

      I mean yeah, it was a problem during Witches event.
      But technically it could take some pressure off the group finder, satisfy people who dont want to interact with other players and it's sort of lore-friendly, so it could be an option.
      Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

      PC/EU
    • Dusk_Coven
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      GreenhaloX wrote: »
      GreenhaloX wrote: »
      Well, if they kept the delves, it wouldn't really be an "Undaunted" event.

      Not really. There are delve dailies already, and even though they are not really worth it, they also count as Undaunted quests.

      Well.. the whole idea of the Undaunted event is really geared for normal and vet dungeons diving. Again, the delve would just be a mess with so many people just camping out there making it not practical to get your damage in. Especially, for lower level/dps toons or just coming into the delve. You just won't be able to get your licks into the boss adequately.

      I mean yeah, it was a problem during Witches event.
      But technically it could take some pressure off the group finder, satisfy people who dont want to interact with other players and it's sort of lore-friendly, so it could be an option.

      Not to mention people exploiting particular delves where they could trigger the boss to respawn within a minute AND without the Plunder Skull cooldown. Something which ZOS didn't even acknowledge.

      If it were done with Delves I'd prefer to see it tied to Bolgrul's quest and you get the Undaunted event goodie at QUEST TURN-IN instead of killing the boss. You could still farm it with alts and quest share but it'd be harder to exploit than killing a boss for the goodie bag.
    • haelene
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      Dusk_Coven wrote: »
      Not to mention people exploiting particular delves where they could trigger the boss to respawn within a minute AND without the Plunder Skull cooldown. Something which ZOS didn't even acknowledge.

      If it were done with Delves I'd prefer to see it tied to Bolgrul's quest and you get the Undaunted event goodie at QUEST TURN-IN instead of killing the boss. You could still farm it with alts and quest share but it'd be harder to exploit than killing a boss for the goodie bag.

      Honestly I didn't know there was an exploitable one, especially since the loot on a delve boss is timed anyways. I mean, you can kill the boss, but you're not going to get anything but gold from it.
      Edited by haelene on November 15, 2019 8:35PM
    • Dusk_Coven
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      haelene wrote: »
      Dusk_Coven wrote: »
      Not to mention people exploiting particular delves where they could trigger the boss to respawn within a minute AND without the Plunder Skull cooldown. Something which ZOS didn't even acknowledge.

      If it were done with Delves I'd prefer to see it tied to Bolgrul's quest and you get the Undaunted event goodie at QUEST TURN-IN instead of killing the boss. You could still farm it with alts and quest share but it'd be harder to exploit than killing a boss for the goodie bag.

      Honestly I didn't know there was an exploitable one, especially since the loot on a delve boss is timed anyways. I mean, you can kill the boss, but you're not going to get anything but gold from it.

      Exactly why it was an exploit. There WASN'T a cooldown on the Plunder Skull in that particular delve. And more than that, there were multiple bosses in that delve and every one dropped a Plunder Skull.
      You could trigger the Na-Totambu group even over and over fairly quickly too, but there was a cooldown on the Plunder Skulls there. So this delve was definitely bugged and people took advantage of that.

      I was invited to go check it out and because I was there a couple days before when they didn't use an exploit to make the multiple delve bosses respawn quickly, I knew something was wrong and left immediately.
      Edited by Dusk_Coven on November 15, 2019 8:45PM
    • haelene
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      Dusk_Coven wrote: »
      haelene wrote: »
      Dusk_Coven wrote: »
      Not to mention people exploiting particular delves where they could trigger the boss to respawn within a minute AND without the Plunder Skull cooldown. Something which ZOS didn't even acknowledge.

      If it were done with Delves I'd prefer to see it tied to Bolgrul's quest and you get the Undaunted event goodie at QUEST TURN-IN instead of killing the boss. You could still farm it with alts and quest share but it'd be harder to exploit than killing a boss for the goodie bag.

      Honestly I didn't know there was an exploitable one, especially since the loot on a delve boss is timed anyways. I mean, you can kill the boss, but you're not going to get anything but gold from it.

      Exactly why it was an exploit. There WASN'T a cooldown on the Plunder Skull. And more than that, there were multiple bosses in that delve and every one dropped a Plunder Skull.

      Oh, do mean a public dungeon? I swore there was a limit there too. Each boss has it's own timer, so you can circle to farm it, but if you go too fast you'll notice it. I'm not sure that's an exploit - people have been farming those for equipment since forever. They're mean to be farmed.

      Unless there's a delve with multiple bosses I'm not aware of?
    • Dusk_Coven
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      haelene wrote: »
      Oh, do mean a public dungeon? I swore there was a limit there too. Each boss has it's own timer, so you can circle to farm it, but if you go too fast you'll notice it. I'm not sure that's an exploit - people have been farming those for equipment since forever. They're mean to be farmed.

      Unless there's a delve with multiple bosses I'm not aware of?

      Yes in a public dungeon there is loot cooldown as well.
      That particular delve that people exploited was bugged with respect to the Plunder Skulls cooldown.
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