GreenhaloX wrote: »Well, if they kept the delves, it wouldn't really be an "Undaunted" event.
LadyNalcarya wrote: »GreenhaloX wrote: »Well, if they kept the delves, it wouldn't really be an "Undaunted" event.
Not really. There are delve dailies already, and even though they are not really worth it, they also count as Undaunted quests.
Dragonnord wrote: »And, mostly on pick hours, you would have hundreds of players inside each delve, as they are not instanced.
Dragonnord wrote: »And, mostly on pick hours, you would have hundreds of players inside each delve, as they are not instanced.
It's odd and even Amazing that people still beleive that it's down to "Group finder" I mean if it was it would be an easy fix.
It's the servers, the servers can't handle the load, that simple!
GreenhaloX wrote: »LadyNalcarya wrote: »GreenhaloX wrote: »Well, if they kept the delves, it wouldn't really be an "Undaunted" event.
Not really. There are delve dailies already, and even though they are not really worth it, they also count as Undaunted quests.
Well.. the whole idea of the Undaunted event is really geared for normal and vet dungeons diving. Again, the delve would just be a mess with so many people just camping out there making it not practical to get your damage in. Especially, for lower level/dps toons or just coming into the delve. You just won't be able to get your licks into the boss adequately.
LadyNalcarya wrote: »GreenhaloX wrote: »LadyNalcarya wrote: »GreenhaloX wrote: »Well, if they kept the delves, it wouldn't really be an "Undaunted" event.
Not really. There are delve dailies already, and even though they are not really worth it, they also count as Undaunted quests.
Well.. the whole idea of the Undaunted event is really geared for normal and vet dungeons diving. Again, the delve would just be a mess with so many people just camping out there making it not practical to get your damage in. Especially, for lower level/dps toons or just coming into the delve. You just won't be able to get your licks into the boss adequately.
I mean yeah, it was a problem during Witches event.
But technically it could take some pressure off the group finder, satisfy people who dont want to interact with other players and it's sort of lore-friendly, so it could be an option.
Dusk_Coven wrote: »Not to mention people exploiting particular delves where they could trigger the boss to respawn within a minute AND without the Plunder Skull cooldown. Something which ZOS didn't even acknowledge.
If it were done with Delves I'd prefer to see it tied to Bolgrul's quest and you get the Undaunted event goodie at QUEST TURN-IN instead of killing the boss. You could still farm it with alts and quest share but it'd be harder to exploit than killing a boss for the goodie bag.
Dusk_Coven wrote: »Not to mention people exploiting particular delves where they could trigger the boss to respawn within a minute AND without the Plunder Skull cooldown. Something which ZOS didn't even acknowledge.
If it were done with Delves I'd prefer to see it tied to Bolgrul's quest and you get the Undaunted event goodie at QUEST TURN-IN instead of killing the boss. You could still farm it with alts and quest share but it'd be harder to exploit than killing a boss for the goodie bag.
Honestly I didn't know there was an exploitable one, especially since the loot on a delve boss is timed anyways. I mean, you can kill the boss, but you're not going to get anything but gold from it.
Dusk_Coven wrote: »Dusk_Coven wrote: »Not to mention people exploiting particular delves where they could trigger the boss to respawn within a minute AND without the Plunder Skull cooldown. Something which ZOS didn't even acknowledge.
If it were done with Delves I'd prefer to see it tied to Bolgrul's quest and you get the Undaunted event goodie at QUEST TURN-IN instead of killing the boss. You could still farm it with alts and quest share but it'd be harder to exploit than killing a boss for the goodie bag.
Honestly I didn't know there was an exploitable one, especially since the loot on a delve boss is timed anyways. I mean, you can kill the boss, but you're not going to get anything but gold from it.
Exactly why it was an exploit. There WASN'T a cooldown on the Plunder Skull. And more than that, there were multiple bosses in that delve and every one dropped a Plunder Skull.
Oh, do mean a public dungeon? I swore there was a limit there too. Each boss has it's own timer, so you can circle to farm it, but if you go too fast you'll notice it. I'm not sure that's an exploit - people have been farming those for equipment since forever. They're mean to be farmed.
Unless there's a delve with multiple bosses I'm not aware of?