Imo, my opinion only, no.
I can't tell you how many times I've tried to group with someone to help them out, and find out they are already in a group. They are the only member of that group currently online, but they are still in their group. Then they take an eternity to drop the group and accept the new group invite.
Unless you're doing group related activites, you really don't need to stay in a group. Why would my crafter, doing writs, need to be in a group? The last group she was involved in was over a week ago; pointless to keep all 18 of my alts in that group while I switch characters to do writs. Or anything else for that matter. I'd have to drop that group if I wanted to help out another guildie.
No.Should Zos change this?
TheShadowScout wrote: »No.Should Zos change this?
For one, it would be terrible to rewrite the whole system to make the grouping based on account instead of on character. Think if all the bugs that would spawn!
Because you see, the whole game is set up on loading the character info into the interfece, then running, well, pretty much all the actions with it. Changing that... for no extra profit... does not seem like something ZOS would spend their paid for code-jockey time on, hmmm?
For another, there really isn't any reason to cater to that sort of lazyness... if you wanna switch, then switch, just message the group leader for re-adding. Or just play your characters one at a time, and switch in between group activities.
You won't get any sympathy for your excessive switch-happyness from me...
Right now it’s an unusual hybrid thing. If you are grouped and log into a different character you will still be able to see the group chat. So the game clearly recognizes on some level that the account is associated with the group. But while you can see the group chat channel you can’t type in it because that character isn’t in the group. I’ve always found it odd.
You can’t do it re current game design
Let’s just say your in VMOL rakkie on your 810 and Log out
You could theoretically then come back in on your level 1 new char (and get carried)
So it won’t happen
Does anyone else hate the fact that whilst you change character to do your writs or to take part in a dungeon (e.g re-log from your DPS to say a Healer) you have to leave group to then be re-added again.
I honestly don't understand why groups are not just account wide, you should be able to swap char as much as possible and still remain in that group.
What do other people think? Should Zos change this?
StarMightyMaster wrote: »Does anyone else hate the fact that whilst you change character to do your writs or to take part in a dungeon (e.g re-log from your DPS to say a Healer) you have to leave group to then be re-added again.
I honestly don't understand why groups are not just account wide, you should be able to swap char as much as possible and still remain in that group.
What do other people think? Should Zos change this?
You seen how the server are atm think if they try to also do this you mad man
StarMightyMaster wrote: »Does anyone else hate the fact that whilst you change character to do your writs or to take part in a dungeon (e.g re-log from your DPS to say a Healer) you have to leave group to then be re-added again.
I honestly don't understand why groups are not just account wide, you should be able to swap char as much as possible and still remain in that group.
What do other people think? Should Zos change this?
You seen how the server are atm think if they try to also do this you mad man
One I'm not a man and two it would be a simple string code, or are you just that stupid.
StarMightyMaster wrote: »Does anyone else hate the fact that whilst you change character to do your writs or to take part in a dungeon (e.g re-log from your DPS to say a Healer) you have to leave group to then be re-added again.
I honestly don't understand why groups are not just account wide, you should be able to swap char as much as possible and still remain in that group.
What do other people think? Should Zos change this?
You seen how the server are atm think if they try to also do this you mad man
One I'm not a man and two it would be a simple string code, or are you just that stupid.
You won't be happy until we all agree with you, will you ?
Grouping should not be account wide as there are problematic issues.
First off is GF, queue with one character and decide to change to another. Zos would have to devise a means to track which character would get random rewards.
Trial runs where someone swaps out at the end, especially with a leaderboard run.
I could name more but the work Zos would have to do to prevent other issues is not worth the small inconvenience described in the OP.
Well you are a bit hostile in your answers.
I Think many of us feel that now is not the best time to introduce new features, it's a time when they should focus on the fundamentals.
I never played one that had account grouping - EVERY MMORPG I ever played was character grouping. But maybe we just have been playing different games, huh?This is the only mmorpg that I know of that has character grouping.
Every other one I've played have always been account.
I call it how I see it.Also it's not laziness, it's called being more convenient.
...and just as many things are character dependent.When you join a trading guild it's not done by character settings, it's account wide, so your point is not valid.
Pets and mounts are account wide.
Bank space is account wide.
Housing is account wide.
The list goes on.
TheShadowScout wrote: »No.Should Zos change this?
For one, it would be terrible to rewrite the whole system to make the grouping based on account instead of on character. Think if all the bugs that would spawn!
Because you see, the whole game is set up on loading the character info into the interfece, then running, well, pretty much all the actions with it. Changing that... for no extra profit... does not seem like something ZOS would spend their paid for code-jockey time on, hmmm?
For another, there really isn't any reason to cater to that sort of lazyness... if you wanna switch, then switch, just message the group leader for re-adding. Or just play your characters one at a time, and switch in between group activities.
You won't get any sympathy for your excessive switch-happyness from me...
This is the only mmorpg that I know of that has character grouping.
Every other one I've played have always been account.
The way Zos currently has it makes no sense.
Also it's not laziness, it's called being more convenient.
When you join a trading guild it's not done by character settings, it's account wide, so your point is not valid.
Pets and mounts are account wide.
Bank space is account wide.
Housing is account wide.
The list goes on.
They should introduce a quickswitch option.
Currently, Log out - Load screen - Character Menu - Select Character - Load screen.
Quickswitch should give you an option of your other characters and have the ability to just relog to that. Just one load screen.
It should also remove you from your group (if any) and automatically receive a re-invite to the group you were with previously.
That way, it is not necessarily account wide, it is simply automated in grouping and skips a few load screens.
As it is a new character, newly invited into a group, any requirements to content people have raised as concerns would get validated at the point of accepting the automated group (re-)invite.
ExistingRug61 wrote: »There would be some potential issues regarding pvp if grouping was by account, as it would be difficult to manage not allowing cross alliance groups. This is due to it being our characters that are linked to an alliance, not our account.
Ie: I am in Cyro on an AD character and join a group. I log out and then back in on an EP character. If grouping was by account would I now be an EP player in a group with AD?
You can’t do it re current game design
Let’s just say your in VMOL rakkie on your 810 and Log out
You could theoretically then come back in on your level 1 new char (and get carried)
So it won’t happen
What are you going on about, you character has there own location, where ever you logged out you would still be.
You wouldn't be teleported to the last chars location, and if your to low a level you wouldn't be able to enter that trial.
What is so hard to understand???