Indoril_Nerevar wrote: »VaranisArano
Than Vote for it being done properly instead of assuming they will grant other players the choice to depict anothers reputation.
Other players cant do that. Boom I solved your problem.
VaranisArano wrote: »Indoril_Nerevar wrote: »VaranisArano
Than Vote for it being done properly instead of assuming they will grant other players the choice to depict anothers reputation.
Other players cant do that. Boom I solved your problem.
"It being done properly" is going to mean different things to different players. You haven't described your desired group content reputation system very well.
So players can't vote. Now who does? ZOS? ZOS doesn't do naming and shaming, so they aren't going to go labeling players as scammers or trolls or toxic in game. All disciplinary stuff like that is private, as it should be. Furthermore, ZOS doesn't monitor that stuff in real time, so they don't often catch stuff like abusive and racist chat or scamming unless players report it. They definitely don't deal with comparatively minor issues I'd still want to know about for group content like "this player habitually tries to fake tank Vet Dungeons they can't handle." With the change you describe, the group content reputation system seems so limited as to hardly be more than what we already have - titles, achievements, and rewards for the content you do in game that you can show off if you want to.
If its based off of the quests you do, that's pretty much Oblivion's Fame/Infamy system, which is driven by roleplay and with Knights of the Nine, let players reset their Infamy score. Its not really the judgment system you seem to be looking for, though it could work for access to rewards/titles/achievements.
The roleplay aspect of your system seems workable as an extension of what we already have in game. My Silencer could gain a high Infamy and the rewards that go with that, while my Hero of the Pact would collect high Fame and those rewards.
Your social system for group content on the other hand, needs some serious fleshing out to make it workable. As you've described it, I don't see it doing want you say you want it to on a practical level.
I'm not voting in favor of it "done properly" unless I actually know what that means, and we're all voting on the same thing instead of our own fractious visions.
Well think about great possibilities. Simply combining player social behaviour data with real identity and spending would be pretty valuable commodity at least in jurisdictions where selling it to third parties is not illegal.
No. No. And, no.
People have a perfectly good ignore button. We don't need a Big Brother style automated "trust level" system.
If you need help understanding why, go ask WoW players about the tyranny of an abused robotic report system.
Indoril_Nerevar wrote: »Well think about great possibilities. Simply combining player social behaviour data with real identity and spending would be pretty valuable commodity at least in jurisdictions where selling it to third parties is not illegal.
Haha I know but I kind of figured you were joking around about that! :P
Indoril_Nerevar wrote: »VaranisArano wrote: »Indoril_Nerevar wrote: »VaranisArano
Than Vote for it being done properly instead of assuming they will grant other players the choice to depict anothers reputation.
Other players cant do that. Boom I solved your problem.
"It being done properly" is going to mean different things to different players. You haven't described your desired group content reputation system very well.
So players can't vote. Now who does? ZOS? ZOS doesn't do naming and shaming, so they aren't going to go labeling players as scammers or trolls or toxic in game. All disciplinary stuff like that is private, as it should be. Furthermore, ZOS doesn't monitor that stuff in real time, so they don't often catch stuff like abusive and racist chat or scamming unless players report it. They definitely don't deal with comparatively minor issues I'd still want to know about for group content like "this player habitually tries to fake tank Vet Dungeons they can't handle." With the change you describe, the group content reputation system seems so limited as to hardly be more than what we already have - titles, achievements, and rewards for the content you do in game that you can show off if you want to.
If its based off of the quests you do, that's pretty much Oblivion's Fame/Infamy system, which is driven by roleplay and with Knights of the Nine, let players reset their Infamy score. Its not really the judgment system you seem to be looking for, though it could work for access to rewards/titles/achievements.
The roleplay aspect of your system seems workable as an extension of what we already have in game. My Silencer could gain a high Infamy and the rewards that go with that, while my Hero of the Pact would collect high Fame and those rewards.
Your social system for group content on the other hand, needs some serious fleshing out to make it workable. As you've described it, I don't see it doing want you say you want it to on a practical level.
I'm not voting in favor of it "done properly" unless I actually know what that means, and we're all voting on the same thing instead of our own fractious visions.
Than dont vote
And I wouldnt expect them to use harsh names either! Thank you! Very enlightening Suggestions. . . .
VaranisArano wrote: »Indoril_Nerevar wrote: »VaranisArano wrote: »Indoril_Nerevar wrote: »VaranisArano
Than Vote for it being done properly instead of assuming they will grant other players the choice to depict anothers reputation.
Other players cant do that. Boom I solved your problem.
"It being done properly" is going to mean different things to different players. You haven't described your desired group content reputation system very well.
So players can't vote. Now who does? ZOS? ZOS doesn't do naming and shaming, so they aren't going to go labeling players as scammers or trolls or toxic in game. All disciplinary stuff like that is private, as it should be. Furthermore, ZOS doesn't monitor that stuff in real time, so they don't often catch stuff like abusive and racist chat or scamming unless players report it. They definitely don't deal with comparatively minor issues I'd still want to know about for group content like "this player habitually tries to fake tank Vet Dungeons they can't handle." With the change you describe, the group content reputation system seems so limited as to hardly be more than what we already have - titles, achievements, and rewards for the content you do in game that you can show off if you want to.
If its based off of the quests you do, that's pretty much Oblivion's Fame/Infamy system, which is driven by roleplay and with Knights of the Nine, let players reset their Infamy score. Its not really the judgment system you seem to be looking for, though it could work for access to rewards/titles/achievements.
The roleplay aspect of your system seems workable as an extension of what we already have in game. My Silencer could gain a high Infamy and the rewards that go with that, while my Hero of the Pact would collect high Fame and those rewards.
Your social system for group content on the other hand, needs some serious fleshing out to make it workable. As you've described it, I don't see it doing want you say you want it to on a practical level.
I'm not voting in favor of it "done properly" unless I actually know what that means, and we're all voting on the same thing instead of our own fractious visions.
Than dont vote
And I wouldnt expect them to use harsh names either! Thank you! Very enlightening Suggestions. . . .
As purely roleplay titles, I could see ZOS letting players choose to use some harsh names, such as if they unlocked with increasing Infamy.
We have a few of those in game:
The Merciless
Master Thief
Scoundrel
Silencer
Executioner
Assassin
The joke title I have always wanted is "N'wah".
This has the potential for abuse if it can be player influenced. Whats to stop some guild from bullying a player they don't like by giving that player a bad reputation. I won't support anything that can be influenced by players because this is the internet and there are always trolls and toxic people and their friends.
I would support something that was based on in game decisions. Like if you repeatedly choose the "NPC Dies" option in quest lines you get a "Cold Hearted" achievement that comes with a title.
Biased poll. (snip)
Anyway to your suggestion. Hell no!
ZOS_FelipeF wrote: »Greetings,
We've removed some threads due to baiting and bashing other members. Please keep the discussions civil and constructive.
Biased poll. (snip)
Anyway to your suggestion. Hell no!
(edited for flaming and baiting)
Have to agree.
Where's the no option?
Biased polls by thier nature cannot be taken seriously. If you want realistic feedback, try making a non-biased poll that doesn't just prop up your ideas, even if you personally believe it's in the best interest of the game.
This has the potential for abuse if it can be player influenced. Whats to stop some guild from bullying a player they don't like by giving that player a bad reputation. I won't support anything that can be influenced by players because this is the internet and there are always trolls and toxic people and their friends.
I would support something that was based on in game decisions. Like if you repeatedly choose the "NPC Dies" option in quest lines you get a "Cold Hearted" achievement that comes with a title.