Siohwenoeht wrote: »I'm not saying there's not issues op, but the only thing I've had crashes in relation to is wayshrines within southern elsweyr. I've not experienced a cyro crash in several months.
I certainly wouldn't want to be the zos team trying to figure out why some players have an abysmal game service such as you're experiencing, while others like myself don't have nearly as many issues.
I'm on a regular xb1 with decent internet. I feel for the folks that have constant problems but it's wacky how we can all have totally different service experiences.
Pretty much my only complaint is that update times are not synched. We shouldn't have to wait extra time from a AAA dev to release updates. The only other game I know that does this is Warframe... and well they're a F2P game and they're not a AAA dev who can afford to work on all system simultaneously... not really sure what ZOS excuse is. Either way, it's not a huge deal.
Siohwenoeht wrote: »I'm not saying there's not issues op, but the only thing I've had crashes in relation to is wayshrines within southern elsweyr. I've not experienced a cyro crash in several months.
I certainly wouldn't want to be the zos team trying to figure out why some players have an abysmal game service such as you're experiencing, while others like myself don't have nearly as many issues.
I'm on a regular xb1 with decent internet. I feel for the folks that have constant problems but it's wacky how we can all have totally different service experiences.
@lagrue I expect it's easier to release on PC, have them test and find release bugs, that can be remedied (or have fixes started for) before it goes live on console - The process to publish to console is probably longer and less in their control, though I don't know.
It's an odd one because I can see advantages to how they do it, but also, I see other games I play get weekly and emergency updates as and when they seemingly please.
@lagrue I expect it's easier to release on PC, have them test and find release bugs, that can be remedied (or have fixes started for) before it goes live on console - The process to publish to console is probably longer and less in their control, though I don't know.
It's an odd one because I can see advantages to how they do it, but also, I see other games I play get weekly and emergency updates as and when they seemingly please.
I mean... isn't that the point of PTS? We never get patched or updated builds on console anyway, we get exactly what's shipped to PC.
You are right that it's easier to release on PC first - but really most AAA devs have no problem syncing the updates - I expect just a little more from a AAA dev who also runs PTSs.
@lagrue I expect it's easier to release on PC, have them test and find release bugs, that can be remedied (or have fixes started for) before it goes live on console - The process to publish to console is probably longer and less in their control, though I don't know.
It's an odd one because I can see advantages to how they do it, but also, I see other games I play get weekly and emergency updates as and when they seemingly please.
I mean... isn't that the point of PTS? We never get patched or updated builds on console anyway, we get exactly what's shipped to PC.
You are right that it's easier to release on PC first - but really most AAA devs have no problem syncing the updates - I expect just a little more from a AAA dev who also runs PTSs.
Yeah that's true but what I meant was - Sometimes bugs don't arise until they're published, I'm a software Dev and things that are totally fine locally or on our servers can perform differently when published to a clients. It's not always as simple as, "it works on here, ship it to all" especially when there's multiple locations/tech involved.
Whilst we seemingly get the exact same build every time, we may be getting hooks/fix-prep as well that we obviously don't see, but unless we become ZOS devs I suppose we'll never really know.
Yes, we're neglected since ZOS assumes that because PC can use add-ons, we don't need quality of life improvements. And then when ZOS rolls out something simple (like buying skyshards) we have to listen to addon using PC players whine about PTW since "it's so easy to do writs on 32 characters, find crafting mats, pick up skyshards, etc. ZOS should design quality of life based on console needs and not primarily focus on PC.
I play on the One X with good internet, I don't get the problems that I hear everyone complain about.
Even Cyrodiil seems fine for me as well, I mean it may stutter here and there but I'm pretty lag free.
And I only get dc'ed like once every few weeks.
I feel it may be a hardware issue that affects the regular Xbone.
ArcVelarian wrote: »Well, if it's any consolation, Zeni never actually intended for ESO to be on PS4 and Xbox. I believe it took Sony begging them to do it.