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Do console players feel neglected?

SillyGT
SillyGT
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This recent update the game is literally unplayable in cyrodiil. Your game crashes every 30 mins. Why hasn’t this been addressed?
SillyGT on ps4 and Sleepin on PC.
I have way to many hours on this game 27k to be exact. 99% of it has been in Cyrodiil (Dec. 2024)
Currently have 15 Grand Overlords and like to role play as a stealthy assassin.

Do console players feel neglected? 123 votes

Yes
70%
AurielleKorah_Eaglecryxxthir13enxxBalticBluesTequilaFireligegladVaohleepalmer95DalsinthusKelmb10pod88kkbrtomkinToc de MalsviShadow_AkulaMattT1988SpiderKnightForsakenSinDPShiroakl77 87 votes
No
29%
ItsMeTooTHEDKEXPERIENCEjircris11Jayne_DoeArcVelarianDefiltedvonScuzzmanDragonRacerCalboylagrueBomblePantsArchMikemJahneeOPuzzlenutsBobby_V_RockitBNOCUnfadingsilencemikemaconKitty_QuietlyArdaghion 36 votes
  • Zacuel
    Zacuel
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    Yes
    PC always picks on us too.
  • MentalxHammer
    MentalxHammer
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    No
    I think this has more to do with the weak hardware in the Xbox one than Zeni neglecting us. With ZOS enabling twitch drops for consoles I must say I am feeling the love as a consoler atm.
  • Siohwenoeht
    Siohwenoeht
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    No
    I'm not saying there's not issues op, but the only thing I've had crashes in relation to is wayshrines within southern elsweyr. I've not experienced a cyro crash in several months.

    I certainly wouldn't want to be the zos team trying to figure out why some players have an abysmal game service such as you're experiencing, while others like myself don't have nearly as many issues.

    I'm on a regular xb1 with decent internet. I feel for the folks that have constant problems but it's wacky how we can all have totally different service experiences.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • itscompton
    itscompton
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    I'm not saying there's not issues op, but the only thing I've had crashes in relation to is wayshrines within southern elsweyr. I've not experienced a cyro crash in several months.

    I certainly wouldn't want to be the zos team trying to figure out why some players have an abysmal game service such as you're experiencing, while others like myself don't have nearly as many issues.

    I'm on a regular xb1 with decent internet. I feel for the folks that have constant problems but it's wacky how we can all have totally different service experiences.

    Unfortunately based on what I see in area/guild chat when I'm in game your experience seems to be in the minority. From what I can piece together reading through forum posts regarding game performance and my own personal experience it seems that this isn't a user end hardware or connection issue. Both PS4 Pro and Xbox 1X users suffer lag input, crashes and health desync regardless of having top tier wired internet connections. For some reason it just seems like a few people at any given time have a rock solid line of communication between the client and servers while everyone else suffers.
    Most of the time I'm one that suffers from the spotty connection but once in a while (like 1 day every couple of months) I'll log in and every control input responds with a marked crispness even during large battles or when certain ball groups try to run me over spamming ulti's. During these play sessions I feel like nearly everyone I fight is incredibly slow to react to what I do and if someone CC's me I can break free so fast they can't even get a hit in before I do.
    Knowing that there are always a few people on at any given time that will have that type of advantage over me when I don't get the solid connection is a bit of a bummer
    Edited by itscompton on November 13, 2019 6:57AM
  • Indoril_Nerevar
    Indoril_Nerevar
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    Yes
    Yerp
  • lagrue
    lagrue
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    No
    Nah, they hate us all equally.

    I don't really see PC getting any special treatment.

    Alot of the features they used addons for, that us console players clamored for, for years, are finally in the game to some degree.

    Game lags and runs like crap for us all.

    Pretty much my only complaint is that update times are not synched. We shouldn't have to wait extra time from a AAA dev to release updates. The only other game I know that does this is Warframe... and well they're a F2P game and they're not a AAA dev who can afford to work on all system simultaneously... not really sure what ZOS excuse is. Either way, it's not a huge deal.
    Edited by lagrue on November 13, 2019 10:18AM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • BNOC
    BNOC
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    No
    Cyrodil on console is *** anyway.

    Honestly, I expect PC players feel more neglected - We got a Battleground 'fix' 2 days into our patch that I think PC were still waiting on - The fix didn't actually solve anything but they still made a quick attempt to sort it out on console, an attempt which I don't think PC were afforded - Might be wrong though.

    Either way, I don't feel neglected, especially not because Cyrodil is crashing.
    lagrue wrote: »
    Pretty much my only complaint is that update times are not synched. We shouldn't have to wait extra time from a AAA dev to release updates. The only other game I know that does this is Warframe... and well they're a F2P game and they're not a AAA dev who can afford to work on all system simultaneously... not really sure what ZOS excuse is. Either way, it's not a huge deal.

    @lagrue I expect it's easier to release on PC, have them test and find release bugs, that can be remedied (or have fixes started for) before it goes live on console - The process to publish to console is probably longer and less in their control, though I don't know.
    It's an odd one because I can see advantages to how they do it, but also, I see other games I play get weekly and emergency updates as and when they seemingly please.
    Edited by BNOC on November 13, 2019 10:44AM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Kel
    Kel
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    Yes
    Not JUST because of performance issues.

    How many class reps are from console? How many stream team members are from console? Just one I can think of...Xynode. And he streams from PC too, so it's not like he's a pure console streamer, and never touches PvP aside from the events.

    Performance wise, it's not completely on Zos. Microsoft and Sony are notorious for making things difficult.
  • AzurasDaddy
    AzurasDaddy
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    Yes
    I've had more crashes in PvE since update than my entire gameplay before it. Just yesterday I crashed twice in a few hour period while justice farming in vvardenfell and loaded back in dead and lost all my loot to the guards.

    I'm scared to touch way shrines now after dozens of crashes fast traveling. Vet dungeon lag/crashing has been a nightmare too.
  • SillyGT
    SillyGT
    ✭✭✭✭
    Yes
    This is coming from a pvp stand point in cyrodiil. No one cares about you’re questing experience.
    SillyGT on ps4 and Sleepin on PC.
    I have way to many hours on this game 27k to be exact. 99% of it has been in Cyrodiil (Dec. 2024)
    Currently have 15 Grand Overlords and like to role play as a stealthy assassin.
  • Somber97866
    Somber97866
    ✭✭✭✭✭
    Yes
    It was a long time ago that pve acted this terrible but now I'm having items ( including my target dummies) turning sideways in all my houses.
    My magic necro is casting abilities on its own on the opposite bar of that ability. Double casting or not at all on most characters AOE's.
    Signed in this morning to have it instantly boot me all the way back out from character load screen to Xbox home.
    Loading screens in mournhold and in cryodil.
    I know how to check my internet and make sure it's running properly and it has been. This isn't my internet or Xbox one x
  • SORjosh
    SORjosh
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    Yes
    yes! Console players are the red-headed step children of ESO.
  • BomblePants
    BomblePants
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    No
    I'm not saying there's not issues op, but the only thing I've had crashes in relation to is wayshrines within southern elsweyr. I've not experienced a cyro crash in several months.

    I certainly wouldn't want to be the zos team trying to figure out why some players have an abysmal game service such as you're experiencing, while others like myself don't have nearly as many issues.

    I'm on a regular xb1 with decent internet. I feel for the folks that have constant problems but it's wacky how we can all have totally different service experiences.

    I agree with you.... I’m on PS4 but I rarely have an issue....my internet is the absolute best (not sure if that is a factor or not)....
  • Defilted
    Defilted
    ✭✭✭✭✭
    No
    My game plays the same as it did before the update in Cryo.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • lagrue
    lagrue
    ✭✭✭✭✭
    No
    BNOC wrote: »
    @lagrue I expect it's easier to release on PC, have them test and find release bugs, that can be remedied (or have fixes started for) before it goes live on console - The process to publish to console is probably longer and less in their control, though I don't know.
    It's an odd one because I can see advantages to how they do it, but also, I see other games I play get weekly and emergency updates as and when they seemingly please.

    I mean... isn't that the point of PTS? We never get patched or updated builds on console anyway, we get exactly what's shipped to PC.

    You are right that it's easier to release on PC first - but really most AAA devs have no problem syncing the updates - I expect just a little more from a AAA dev who also runs PTSs.
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • EvilAutoTech
    EvilAutoTech
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    No
    At least I don't play through Steam on PC/EU



















    Not that I've heard many complaints about Steam recently.
  • BNOC
    BNOC
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    No
    lagrue wrote: »
    BNOC wrote: »
    @lagrue I expect it's easier to release on PC, have them test and find release bugs, that can be remedied (or have fixes started for) before it goes live on console - The process to publish to console is probably longer and less in their control, though I don't know.
    It's an odd one because I can see advantages to how they do it, but also, I see other games I play get weekly and emergency updates as and when they seemingly please.

    I mean... isn't that the point of PTS? We never get patched or updated builds on console anyway, we get exactly what's shipped to PC.

    You are right that it's easier to release on PC first - but really most AAA devs have no problem syncing the updates - I expect just a little more from a AAA dev who also runs PTSs.

    Yeah that's true but what I meant was - Sometimes bugs don't arise until they're published, I'm a software Dev and things that are totally fine locally or on our servers can perform differently when published to a clients. It's not always as simple as, "it works on here, ship it to all" especially when there's multiple locations/tech involved.

    Whilst we seemingly get the exact same build every time, we may be getting hooks/fix-prep as well that we obviously don't see, but unless we become ZOS devs I suppose we'll never really know.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • nafensoriel
    nafensoriel
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    SillyGT wrote: »
    This recent update the game is literally unplayable in cyrodiil. Your game crashes every 30 mins. Why hasn’t this been addressed?

    Bow down to your betters console scum!

    (and in a year when the new consoles come out we shall complain loudly that they are better for a year or two)
  • nafensoriel
    nafensoriel
    ✭✭✭✭✭
    BNOC wrote: »
    lagrue wrote: »
    BNOC wrote: »
    @lagrue I expect it's easier to release on PC, have them test and find release bugs, that can be remedied (or have fixes started for) before it goes live on console - The process to publish to console is probably longer and less in their control, though I don't know.
    It's an odd one because I can see advantages to how they do it, but also, I see other games I play get weekly and emergency updates as and when they seemingly please.

    I mean... isn't that the point of PTS? We never get patched or updated builds on console anyway, we get exactly what's shipped to PC.

    You are right that it's easier to release on PC first - but really most AAA devs have no problem syncing the updates - I expect just a little more from a AAA dev who also runs PTSs.

    Yeah that's true but what I meant was - Sometimes bugs don't arise until they're published, I'm a software Dev and things that are totally fine locally or on our servers can perform differently when published to a clients. It's not always as simple as, "it works on here, ship it to all" especially when there's multiple locations/tech involved.

    Whilst we seemingly get the exact same build every time, we may be getting hooks/fix-prep as well that we obviously don't see, but unless we become ZOS devs I suppose we'll never really know.

    What's worse.. is when you have two identical setups.. physically RIGHT BLOODY NEXT TO EACHOTHER.. and one works and the other thinks self-destruction is fun.
  • MJallday
    MJallday
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    Yes
    Firstly I don’t necessarily agree that all consoles are weaker than all pc’s.

    I think we all know that the biggest difference/ issue is add ons (or lack thereof) but IMO the lack of that support makes console players a bit more skilful ;-)

    Will zos do anything about it add ons ? No - but they do need to start having console reps - because they are ignoring 2/3rds of their platform base
  • Mik195
    Mik195
    ✭✭✭✭✭
    Yes
    Yes, we're neglected since ZOS assumes that because PC can use add-ons, we don't need quality of life improvements. And then when ZOS rolls out something simple (like buying skyshards) we have to listen to addon using PC players whine about PTW since "it's so easy to do writs on 32 characters, find crafting mats, pick up skyshards, etc. ZOS should design quality of life based on console needs and not primarily focus on PC.
  • xxthir13enxx
    xxthir13enxx
    ✭✭✭✭✭
    Yes
    beggin.gif
  • ELawlis
    ELawlis
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    Yes
    There needs to be an "other" category. On one hand, we don't have add-ons, certain controller issues exist, like the recent change to jump effecting dodge roll on console (jump on press vs on release, took a minute to change up muscle memory), and we don't have access to PTS to give feedback.

    On the other hand, I feel like because we get content after PC, we tend to get a more playable patch when it hits two weeks later. Not the case this time, of course. And with the addition of Twitch drops, I do see support for consoles increasing in the future. And, with the issues seen with the PC/EU server, it seems like a lot of the player base is neglected, albeit in different ways.
  • SickleCider
    SickleCider
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    ✭✭✭
    Yes
    Mik195 wrote: »
    Yes, we're neglected since ZOS assumes that because PC can use add-ons, we don't need quality of life improvements. And then when ZOS rolls out something simple (like buying skyshards) we have to listen to addon using PC players whine about PTW since "it's so easy to do writs on 32 characters, find crafting mats, pick up skyshards, etc. ZOS should design quality of life based on console needs and not primarily focus on PC.

    Hard agreeing with all of this. The fact that there are certain dead simple QoL features like vertical camera adjustment, grid UI sorting, and more HUD controls that we've never gotten really wears on me. It took us far too long to get search in guild stores and mass material refinement. I'm happy to have those features but there's still work to be done to bridge the gap.

    Other bits and bobs:

    I'm not going to talk about the timeliness with which bugs and performance issues are fixed, because I understand there are certain hurdles to be hopped over to get a hotfix out on console. I'll just say it does amaze me sometimes how deep the bowl of spaghetti code seems to be.

    Giving credit where it's due: to the devs that are trying, thank you, and the customer service reps need a shout-out, too; their responses to me have always been timely.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • JahneeO
    JahneeO
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    No
    I play on the One X with good internet, I don't get the problems that I hear everyone complain about.

    Even Cyrodiil seems fine for me as well, I mean it may stutter here and there but I'm pretty lag free.
    And I only get dc'ed like once every few weeks.

    I feel it may be a hardware issue that affects the regular Xbone.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    ✭✭✭✭
    No
    You should probably split this into XBox or PS4 because the XBox has never run smoother than it has recently.

    I’m just one guy though so who knows.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    ✭✭✭✭
    No
    JahneeO wrote: »
    I play on the One X with good internet, I don't get the problems that I hear everyone complain about.

    Even Cyrodiil seems fine for me as well, I mean it may stutter here and there but I'm pretty lag free.
    And I only get dc'ed like once every few weeks.

    I feel it may be a hardware issue that affects the regular Xbone.

    This.
  • ArcVelarian
    ArcVelarian
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    No
    Well, if it's any consolation, Zeni never actually intended for ESO to be on Playstation and Xbox. I believe it took Sony begging them to do it.
    Edited by ArcVelarian on November 13, 2019 9:28PM
    Murphy's Law of PvP : If it can be abused and or exploited, it will be abused and or exploited.
  • Donny_Vito
    Donny_Vito
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    Well, if it's any consolation, Zeni never actually intended for ESO to be on PS4 and Xbox. I believe it took Sony begging them to do it.

    No.
  • idk
    idk
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    I think there are people on all servers and platforms that feel neglected.
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