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Any chance of fixing Necromancer bugs?

jecks33
jecks33
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Blastbones sometimes stay near my toon doing nothing and then disappear
Blastbones sometimes stay near the target doing nothing and then disappear
Blastbones sometimes hit correctly the target but didn't create a corpse for synergies
Blastbones sometimes don't start, the icon is dark and i have to stop the fight and restart (more frequently with the 21m dummy)
Syphon simetimes don't work even if the corpse is perfectly aimed
Targeting an enemy with blastbones, syphon or ricochet skulls requires more precise aiming than other skills (sometimes too hard with lag...)
Last night in trial my teamates could target and kill my blastbones.....

The class is very funny but there are too much bugs, please do something soon
@ZOS_GinaBruno
PC-EU
  • Lazarus_Rising
    Lazarus_Rising
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    Due to many of the current targeting issues with corpses and tether abilities, we are allowing Shocking Siphon and its morphs, as well as Restoring Tether and its morphs, to bypass the global cooldown. We are currently working on alternative methods to improve the targeting for these abilities, as well as improving the reliability of created corpses and their durations, but are not ready to implement them quite yet. We’re aware of the frustrating nature of attempting to use these abilities, which is why we have added a small stop-gap measure in the meantime until we can properly solve the issue.


    They said they are not ready to implement it yet but hopefully we will get some serious improvement next patch so i remain calm for now.
    also known as Overlich.
  • Cirantille
    Cirantille
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    0.
    They didn't even fix base game class bugs yet.
    Sorc shield is not up sometimes.
    Crystal proc doesn't work at times.
    And then it works 2 times in a row which is actually unfair to other people.
    Have to summon matriarch two times for it to work.
    I even went back with my own streak 2 times last night, like what the actual kek? :D
    It is like everything in the world going forward and this game is backward.................
  • jecks33
    jecks33
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    thank you @Lazarus_Rising , i didn't saw this message from zos. At least they already know some of the necro issues
    PC-EU
  • Lazarus_Rising
    Lazarus_Rising
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    jecks33 wrote: »
    thank you @Lazarus_Rising , i didn't saw this message from zos. At least they already know some of the necro issues

    i think they aware and working on it but it might be very hard to fix it. It's still frustrating because he is in the game for quite some time now and i always wanted to play a necromancer ingame. We will have to wait and see i guess. :)
    also known as Overlich.
  • Austinseph1
    Austinseph1
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    It’s hard to say if it will get fixed any time soon, many things are known bugs but don’t get fixed even if it is from years ago.
  • twev
    twev
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    It’s hard to say if it will get fixed any time soon, many things are known bugs but don’t get fixed even if it is from years ago.

    Most of the bugs we deal with don't cost the company revenue.

    Bugs don't get fixed when the cost/benefit analysis doesn't show a monetary loss large enough for the company to feel a negative impact.

    If it doesn't crash the servers - they don't mind them so much. The company might not 'like' them, but they're generally not going to do anything about them.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
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