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Armor Master set, is worthless with the change to heavy armor shields.

Titain
Titain
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The heavy armor shields lock you down for 4 seconds. but they are used to proc Armor Master set. The set has become worthless because of this change to the shields, 4 seconds you are dead in PVP. I would think to save the set it should proc of class shields.
  • casparian
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    That's not a problem with Armor Master, it's a problem with Unstoppable.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Titain
    Titain
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    everyone knows mobility is the key to survival. why would we use a shield that hinders mobility? well the truth is the 4 second 60% movement nurf was purposely made to render the shields worthless. in the name of balance, but did you consider the armor that the shields proc? the shield, and armor where a set, made to work together, shields are for protection not suicide!
    The nurf to the shields broke the armor, this needs to be considered.
  • NordSwordnBoard
    NordSwordnBoard
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    Use medium or light with armor master and it's not "worthless".
    Edited by NordSwordnBoard on November 8, 2019 1:56PM
    Fear is the Mindkiller
  • Titain
    Titain
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    Use medium or light with armor master and it's not "worthless".

    As I said it has made my heavy legendary armor worthless. how much grinding do we do to make a legendary set of armor to have it rendered worthless, due to a patch? the entire idea of Armor Master is maximum armor, not med, not light. hence the name armor master.
    I understand what your saying but that does not fix the heavy armor.
    Edited by Titain on November 8, 2019 2:05PM
  • NordSwordnBoard
    NordSwordnBoard
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    Titain wrote: »
    Use medium or light with armor master and it's not "worthless".

    As I said it has made my heavy legendary armor worthless. how much grinding do we do to make a legendary set of armor to have it rendered worthless, due to a patch? the entire idea of Armor Master is maximum armor, not med, not light. hence the name armor master.

    Wrong. It would only drop in heavy and not be craftable if that was the dsign.
    Fear is the Mindkiller
  • Titain
    Titain
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    Titain wrote: »
    Use medium or light with armor master and it's not "worthless".

    As I said it has made my heavy legendary armor worthless. how much grinding do we do to make a legendary set of armor to have it rendered worthless, due to a patch? the entire idea of Armor Master is maximum armor, not med, not light. hence the name armor master.

    Wrong. It would only drop in heavy and not be craftable if that was the dsign.

    The Armor Master heavy set procs of heavy shield. you want to argue about it and say I am wrong. the heavy armor shield is worthless. FACT 4 second 60% movement lockdown is bull. face it before you start telling people they are wrong. it will only get you killed in a PVP situation, plain and simple.

    I put heavy armor in the name of the topic, can you read come into thread preaching med, and light, why did you comment for the sake of the little stars next to your name? because you are not on topic at all.
    Edited by Titain on November 8, 2019 2:27PM
  • NordSwordnBoard
    NordSwordnBoard
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    Titain wrote: »
    Titain wrote: »
    Use medium or light with armor master and it's not "worthless".

    As I said it has made my heavy legendary armor worthless. how much grinding do we do to make a legendary set of armor to have it rendered worthless, due to a patch? the entire idea of Armor Master is maximum armor, not med, not light. hence the name armor master.

    Wrong. It would only drop in heavy and not be craftable if that was the dsign.

    The Armor Master heavy set procs of heavy shield. you want to argue about it and say I am wrong. the heavy armor shield is worthless. FACT 4 second 60% movement lockdown is bull. face it before you start telling people they are wrong. it will only get you killed in a PVP situation, plain and simple.

    Your problem is with the immovable SKILL not Armor master. Armor master still works very well for people who aren't using a bad skill to proc it. Try reading the patch notes that addresses the reason why they did this if you have trouble understanding why you lack MOBILITY using a skill called IMMOVABLE.

    Edited by NordSwordnBoard on November 8, 2019 2:27PM
    Fear is the Mindkiller
  • Royaji
    Royaji
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    If you consider mobility such a high priority, wear light or medium. Heavy is supposed to have the least mobility.
  • Titain
    Titain
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    (5 items) While you have an Armor Ability slotted, your Maximum Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

    There is only one armor ability for heavy armor, that is the heavy armor shield. ( Immovable ) is the only thing that procs the set. and I was wrong it is 7 seconds, and 65% movement lock down even worse. so what is your point.

    At this point all I see you saying is blah, blah, blah, I have no idea what I am speaking about, and your talking jack, for the sake of talking.
    I am not entertained, at all. 5332 resistance for 10 seconds, and 7 of those seconds are lost due to a lock down used to activate them, and you want to argue with me saying this is how this should be. I hate to say it dude but you are only talking jack.






    Titain wrote: »
    Titain wrote: »
    Use medium or light with armor master and it's not "worthless".

    As I said it has made my heavy legendary armor worthless. how much grinding do we do to make a legendary set of armor to have it rendered worthless, due to a patch? the entire idea of Armor Master is maximum armor, not med, not light. hence the name armor master.

    Wrong. It would only drop in heavy and not be craftable if that was the dsign.

    The Armor Master heavy set procs of heavy shield. you want to argue about it and say I am wrong. the heavy armor shield is worthless. FACT 4 second 60% movement lockdown is bull. face it before you start telling people they are wrong. it will only get you killed in a PVP situation, plain and simple.

    Your problem is with the immovable SKILL not Armor master. Armor master still works very well for people who aren't using a bad skill to proc it. Try reading the patch notes that addresses the reason why they did this if you have trouble understanding why you lack MOBILITY using a skill called IMMOVABLE.

    Edited by Titain on November 8, 2019 2:51PM
  • Alienoutlaw
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    maybe dead or broken in PvP but standing in front of a boss in PvE were you dont need to move its very much still viable, so broke for you is not broke for everyone
  • NordSwordnBoard
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    @Titain

    OK, how many points is this damage shield you keep talking about? Is it similar to bone shield? Do you think Resistance is a shield? :D
    Titain wrote: »
    ( Immovable ) is the only thing that procs the set. and I was wrong it is 7 seconds, and 65% movement lock down even worse. so what is your point.

    You're wrong again: Annulment and Evasion also proc Armor Master, and they are not heavy armor skills.

    Your issue is with the Immovable skill - and you're complaining that using a skill called IMMOVABLE has a negative effect on your MOBILITY.

    Fear is the Mindkiller
  • Alienoutlaw
    Alienoutlaw
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    (5 items) While you have an Armor ability slotted, your Maximum Health is increased by 5%. When you use an Armor ability, your Physical Resistance and Spell Resistance is increased by 5332 for 10 seconds.

    Light Armour-Annulment
    Medium Armour-Evasion (as far as i knew its classed as a damage shield)
    so plenty of options
  • Alienoutlaw
    Alienoutlaw
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    Titain wrote: »
    (5 items) While you have an Armor ability slotted, your Maximum Health is increased by 5%. When you use an Armor ability, your Physical Resistance and Spell Resistance is increased by 5332 for 10 seconds.

    Light Armour-Annulment
    Medium Armour-Evasion (as far as i knew its classed as a damage shield)
    so plenty of options

    Same with you troll read the subject title.

    i didnt say you was wrong i just said there was options, you could run armour master as 3 jewelry and weapons and still get the 5pc bonus (not sure if it would proc of a damage shield though) but hey its just an idea
  • Titain
    Titain
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    Sigh ok children, time for class, where do you see 7 second penalty of 65% movement in the description of this armor, now use your common core education and explain to me why you feel the heavy armor set is working as it was intended. very good tommy.

    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance
    (5 items) While you have an Armor Ability slotted, your Maximum Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

    Now that we have solved this little brain far we can move on to our next math problem.
    Edited by Titain on November 8, 2019 4:12PM
  • Alienoutlaw
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    Titain wrote: »
    Sigh ok children, time for class, where do you see 7 second penalty of 65% movement in the description of this armor, now use your common core education and explain to me why you free the heavy armor set is working as it was intended. very good tommy.

    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance
    (5 items) While you have an Armor Ability slotted, your Maximum Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

    Now that we have solved this little brain far we can move on to our next math problem.

    the set is not Broken it has not been altered at all what HAS been altered is the Immovable skill as per below

    Intensify your physical presence to gain Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 5280 for 23 seconds.

    Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your movement speed by 65% for the duration.

    Each piece of Heavy Armor worn increases the amount of damage you block and the potency of the snare by 5%.

    Each piece of Heavy Armor worn increases the amount of damage you can block, but also increases the snare strength.

    now if you use IMMOVABLE with ANY heavy armour the outcome will be the SAME. so by your logic ALL heavy armour in conjunction with IMMOVABLE is bugged?

    Now School is Out :)
  • albesca
    albesca
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    Titain wrote: »
    Sigh ok children, time for class, where do you see 7 second penalty of 65% movement in the description of this armor, now use your common core education and explain to me why you free the heavy armor set is working as it was intended. very good tommy.

    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance
    (5 items) While you have an Armor Ability slotted, your Maximum Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

    Now that we have soled this little brain far we can move on to our next math problem.

    I just want to point out that Armor Master is not a heavy armor set, it's crafted and you're free to craft it in heavy, medium or light weight; you may even mix and match all weight or craft jewellery and weapons that don't have weight at all.

    Reading through your rage induced ramblings it seems that you crafted (at least) five pieces of the set in heavy weight and then golded (gilded?) them, but now you don't like the way that the heavy armor skill changed and feel as if you wasted the mats you spent on the set; if that's right I'm sorry for you and get why you're mightily pissed, but as others pointed out that's not a bug at all
    PC EU

    Khajiit has no time for you
  • Titain
    Titain
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    I will agree with you that it is not a bug, but I was not trying to blame Zos for the stupidity of not changing the properties of this heavy armor set like they have changed the properties on many others, to compensate for the nurfs that have made to the skill lines. I am asking that the heavy armor proc off a class shield. this would give the heavy armor back it's original
    properties, and it would work as intended, but I have to deal with a bunch of trolling children, that would rather argue with me totally off topic. saying thing that are totally irrelevant to the issue.
    Edited by Titain on November 8, 2019 4:33PM
  • Alienoutlaw
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    Titain wrote: »
    I will agree with you that it is not a bug, but I was not trying to blame Zos for the stupidity of not changing the properties of this heavy armor set like that have changed the properties on many others, to compensate for the nurfs that have made to the skill lines. I am asking that the heavy armor proc off a class shield. this would give the heavy armor back it's original
    properties, and it would work as intended, but I have to deal with a bunch of trolling children, that would rather argue with me totally off topic. saying thing that are totally irrelevant to the issue.

    now we seem to be getting somewhere, if you had titled the thread Immovable needs to change or something like that it would have made more sense.
    to answer you though the reasoning behind the change was to discourage its over use in PVP and have a viable trade off for the mitigation it provides, whilst in PvE this is not an issue i can see your frustration in regards to PvP but the change is for the betterment of the overall combat experience in PvP and allow players to actually kill ppl rather than encourage the Tank meta
    Edited by Alienoutlaw on November 8, 2019 4:36PM
  • Titain
    Titain
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    and no alie, I think I said this at the beginning of the thread. Zos does not want us using shields, in the name of balance, so make the armor work off the shields they allow us to use. I'm not asking anything, just for the armor to work as intended.
    with out a penalty. because that is what breaks the armor. not asking for change to the immovable, just for the armor to work off an allowed shield. that is why I say a class shield. all classes have a shield of some type.
  • Jim_Pipp
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    This thread is a fun read!

    I would bet good money that the armor master set is going to get nerfed in the near future. It offers a huge amount of resistance for very little cost, especially for a set that works so well on just one bar - it feels like it shuffled out of the way of the other resistance set nerfs (RIP fortified brass).

    I know this prediction is a little off-topic, but my advice is not to get too attached to this set, it probably doesn't have long left. More broadly, never get attached to a build that relies on certain gear or skills.
    RIP my bosmer nightblade who had a troll-dodge build with senche until 2 patches ago, or the once great Stygian set that buffed the onslaught ultimate for satisfying ganks.

    Bonus prediction, this thread is probably not going to last if it carries on like this
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Titain
    Titain
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    yeah I know right I have a gold set of jewelry and weapons in fortified along with the armor master. I was able to stop a train lol. add a set of Mighty Chudan, and man the battering ram.
    Edited by Titain on November 8, 2019 4:54PM
  • OG_Kaveman
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    Jim_Pipp wrote: »
    This thread is a fun read!

    I would bet good money that the armor master set is going to get nerfed in the near future. It offers a huge amount of resistance for very little cost, especially for a set that works so well on just one bar - it feels like it shuffled out of the way of the other resistance set nerfs (RIP fortified brass).

    I know this prediction is a little off-topic, but my advice is not to get too attached to this set, it probably doesn't have long left. More broadly, never get attached to a build that relies on certain gear or skills.
    RIP my bosmer nightblade who had a troll-dodge build with senche until 2 patches ago, or the once great Stygian set that buffed the onslaught ultimate for satisfying ganks.

    Bonus prediction, this thread is probably not going to last if it carries on like this

    very little cost? you have to give up 10% of your bar space for a skill and cast that skill every 10 seconds for the armor resists to work. Fortified brass as overbudget and it is very clear why they standardized it.

    Titain wrote: »
    Sigh ok children, time for class, where do you see 7 second penalty of 65% movement in the description of this armor, now use your common core education and explain to me why you feel the heavy armor set is working as it was intended. very good tommy.

    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 2975 Physical Resistance
    (4 items) Adds 2975 Spell Resistance
    (5 items) While you have an Armor Ability slotted, your Maximum Health is increased by 5%. When you use an Armor Ability, your Physical and Spell Resistance is increased by 5332 for 10 seconds.

    Now that we have solved this little brain far we can move on to our next math problem.

    ok boomer.
  • Titain
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    10 seconds is longer than most class shields work, prior to the patch the immovable shield was up for 28 seconds first 10 seconds gave you 10k resist, second 18 gave you 5k. while the shield held. I do not feel asking for the armor to proc off a class shield is unreasonable. I do feel the last few patches where totally unreasonable. these where skills and armor we have had for years with little to no change then pow! blind sided, just like that. what was more fun than two DK's playing ping pong with fire balls, and reflective scales, first one to run out magica, got knocked on their @ZZ.
    Edited by Titain on November 8, 2019 5:37PM
  • jaws343
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    Titain wrote: »
    10 seconds is longer than most class shields work, prior to the patch the immovable shield was up for 28 seconds first 10 seconds gave you 10k resist, second 18 gave you 5k. while the shield held. I do not feel asking for the armor to proc off a class shield is unreasonable. I do feel the last few patches where totally unreasonable.

    It is unreasonable though. Since the very point of the set is to proc off armor skills. So, find a new set or use medium or light armor. The set is fine as is. Your ability to adapt is lacking.
  • OG_Kaveman
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    Titain wrote: »
    10 seconds is longer than most class shields work, prior to the patch the immovable shield was up for 28 seconds first 10 seconds gave you 10k resist, second 18 gave you 5k. while the shield held. I do not feel asking for the armor to proc off a class shield is unreasonable. I do feel the last few patches where totally unreasonable.

    can you stop using the word "shield" like this @Titain, shield means certain thing in this game and the way you are using the word is not how it is used, you mean major resists, now called just major resolve, immovable does not give you a "shield", which in this game mean ward. even in this comment, you are conflating "shields" and major resolve, because for sure most class sources of major resolve last for at least 20 seconds, only the passive major resolve from a nightblade lasts for at best ~16 seconds.


    towards the italicized, you get the extra ~5k resists from armor master no matter what, even if you are using harness and the ward goes away.
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