Nope.. They don't care. Report all you want. The reports are ignored. They will send you an email for each report (generated by a BOT..) and probably will never be seen by an actual person.
Banning boys is a tricky thing.
The people that design bot programs are constantly trying to find loopholes and blindspots to avoid automated systems.
If ZOS created and ran a code to automatically detect and ban bots, it would take just a week for the bot creators to analyze what happened, reverse engineer it, and create a new type of bot that Is inmune to it.
That's why ZOS asks you to report their usernames. Because the only way to prevent such a thing, is for w human to *manually* ban them, one by one.
Even bot accounts have to buy an account from ZOS. So ZOS care very much about bot accounts.
Alienoutlaw wrote: »I've mentioned this before on similar threads the Solution to the "bots" is a very simple one in theory (not sure how easy to implement)
1) have the nodes on a random spawn script so they are never in the same place twice at any given time (even if it by a meter either way) this will serve to disrupt the scripted bots path and force a human to interact.
2) have a multi key press system to actually farm the node (similar but not as complex as the lock pick) and have this on a random interval timer again forcing HUMAN interaction.
if done correctly the random location tied with random key press system would ensure a bot could not be programmed to farm set routes and automatically collect nodes.
just an idea
Donny_Vito wrote: »Alienoutlaw wrote: »I've mentioned this before on similar threads the Solution to the "bots" is a very simple one in theory (not sure how easy to implement)
1) have the nodes on a random spawn script so they are never in the same place twice at any given time (even if it by a meter either way) this will serve to disrupt the scripted bots path and force a human to interact.
2) have a multi key press system to actually farm the node (similar but not as complex as the lock pick) and have this on a random interval timer again forcing HUMAN interaction.
if done correctly the random location tied with random key press system would ensure a bot could not be programmed to farm set routes and automatically collect nodes.
just an idea
I see where you are going with this, but at what cost to the actual players who are playing? Farming mats, as an active player, should not feel like that much of a chore to do.
Crucified4sin wrote: »Those are just zos employees, paid to make our lives miserable 🤣
gatekeeper13 wrote: »How do you spot a bot when farming, for example? Really interested to learn how.
Crucified4sin wrote: »Those are just zos employees, paid to make our lives miserable 🤣
or are they farming to crowd source their paychecks? You decide.
Alienoutlaw wrote: »gatekeeper13 wrote: »How do you spot a bot when farming, for example? Really interested to learn how.
usually more than one character all running as if glued together or standing at a spawn sight (bears/wolfs) constantly heavy attacking, usually sorc's with pets, they have totally random names and are always low level
https://www.youtube.com/watch?v=dNtSJoST07o
Alienoutlaw wrote: »gatekeeper13 wrote: »How do you spot a bot when farming, for example? Really interested to learn how.
usually more than one character all running as if glued together or standing at a spawn sight (bears/wolfs) constantly heavy attacking, usually sorc's with pets, they have totally random names and are always low level
https://www.youtube.com/watch?v=dNtSJoST07o
Donny_Vito wrote: »Alienoutlaw wrote: »gatekeeper13 wrote: »How do you spot a bot when farming, for example? Really interested to learn how.
usually more than one character all running as if glued together or standing at a spawn sight (bears/wolfs) constantly heavy attacking, usually sorc's with pets, they have totally random names and are always low level
https://www.youtube.com/watch?v=dNtSJoST07o
I think he was asking more of a rhetorical question. But your answer has a lot of assumptions in it, nothing concrete. Aside from some anti-bot software that tracks keystrokes, patterns, etc... you are basically just assuming someone is a bot because they are standing still at one node. I'm done this while I've been coding at home, and just farm a node when I'd look up at my game and see it's there (was also on my Sorc )
Alienoutlaw wrote: »Donny_Vito wrote: »Alienoutlaw wrote: »gatekeeper13 wrote: »How do you spot a bot when farming, for example? Really interested to learn how.
usually more than one character all running as if glued together or standing at a spawn sight (bears/wolfs) constantly heavy attacking, usually sorc's with pets, they have totally random names and are always low level
https://www.youtube.com/watch?v=dNtSJoST07o
I think he was asking more of a rhetorical question. But your answer has a lot of assumptions in it, nothing concrete. Aside from some anti-bot software that tracks keystrokes, patterns, etc... you are basically just assuming someone is a bot because they are standing still at one node. I'm done this while I've been coding at home, and just farm a node when I'd look up at my game and see it's there (was also on my Sorc )
i've seen this type of bot for myself when you have 6 toons running and changing direction like a flock of birds its kid of a big give away lol but i understand what your saying