In the last schizophrenic swings to the meta, I think you forgot about an important piece of the puzzle: the Maelstrom's Bow.
Maelstrom's Bow and Staves have been a pillar of this game for years, and for good reasons.
Every DD that wanted to be part of a raid in order to complete challenging content, had to go through the gates of the malestrom arena first, in order to earn the maelstrom weapons, which were a requirement for every DD spec in the game. While someone considered this a painful and frustrating experience (sometimes), it was something very healthy for the game as a whole.
That's because the Veteran Maelstrom arena is, not only a superb piece of content, but also a wonderful tutorial that teach you the very basics of the game.
In order to complete it, you need to learn how to follow mechanics, you need to have a decent dps, you need to be able to survive, to manage your resources, and to find the "sweet spot" between damage, survivability and sustain (except for magsorc, which always has been on a "fast and easy lane", giving their ability to put up shields and forgot about mechanics in some phases)
The "stormproof" title it's still a "proof" that you can proudly show, when learning this game, that you are now able to fulfill the bare minimum required for challenging content (DLC dungeons and trials): in theory, after having completed the veteran maelstrom arena, you are able to understand and learn basic mechanics, you are able to hit around 20k dps, you are able to avoid damage when needed, and to not be one-shotted too easily.
Most importantly, the Malestrom forces you to learn the basic of your class (the hard way), to explore not only the damage skills but also the healing ones, the skills that give you mobility, the ones that give you resistances and recovery, etc. You need to find a spot for these skills on your bar, understand how and when to use them, finding a good balance between damage and survivability.
It's often a trial & error process. You try, you don't succeed, you change something on your bar, you check again if you are now finally able to pass that painful stage.
The outcome of this process is, in the end, that you know better the basics of your spec. You know which skills are useful and which are not, which skills better suit your playstyle, how to properly rotate your buffs, how to keep track of your resource bars, when you need to stop doing DPS and heal yourself in order to survive.
Now the Maelstrom's bow, due to the insane nerfs and cost increase to dots, which followed the already insane increase of Dot's DPS output in the previous patch, as an (unintended may be?) consequence, has been nerfed into oblivion. The outcome is that Stamina specs no longer have to go trough the gates of the Maelstrom Arena.
This is, plain and simple, a bad thing for the game.
You cannot remove a pillar of the game so easily without thinking about all the implications.
As I said, there were good reasons why every DD was forced trough the gates of the Veteran Maelstrom Arena.
So please, find a solution. Do not touch dots, do not touch skills, do not touch skill costs in general. You already did enough damage with your schizophrenics swings to the meta.
Please just focus on the Maelstrom's Bow, and make it great again.
Edited by mandricus on November 6, 2019 2:09PM