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Make Maelstrom's Bow great again!

mandricus
mandricus
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In the last schizophrenic swings to the meta, I think you forgot about an important piece of the puzzle: the Maelstrom's Bow.

Maelstrom's Bow and Staves have been a pillar of this game for years, and for good reasons.

Every DD that wanted to be part of a raid in order to complete challenging content, had to go through the gates of the malestrom arena first, in order to earn the maelstrom weapons, which were a requirement for every DD spec in the game. While someone considered this a painful and frustrating experience (sometimes), it was something very healthy for the game as a whole.

That's because the Veteran Maelstrom arena is, not only a superb piece of content, but also a wonderful tutorial that teach you the very basics of the game.

In order to complete it, you need to learn how to follow mechanics, you need to have a decent dps, you need to be able to survive, to manage your resources, and to find the "sweet spot" between damage, survivability and sustain (except for magsorc, which always has been on a "fast and easy lane", giving their ability to put up shields and forgot about mechanics in some phases)

The "stormproof" title it's still a "proof" that you can proudly show, when learning this game, that you are now able to fulfill the bare minimum required for challenging content (DLC dungeons and trials): in theory, after having completed the veteran maelstrom arena, you are able to understand and learn basic mechanics, you are able to hit around 20k dps, you are able to avoid damage when needed, and to not be one-shotted too easily.

Most importantly, the Malestrom forces you to learn the basic of your class (the hard way), to explore not only the damage skills but also the healing ones, the skills that give you mobility, the ones that give you resistances and recovery, etc. You need to find a spot for these skills on your bar, understand how and when to use them, finding a good balance between damage and survivability.

It's often a trial & error process. You try, you don't succeed, you change something on your bar, you check again if you are now finally able to pass that painful stage.

The outcome of this process is, in the end, that you know better the basics of your spec. You know which skills are useful and which are not, which skills better suit your playstyle, how to properly rotate your buffs, how to keep track of your resource bars, when you need to stop doing DPS and heal yourself in order to survive.

Now the Maelstrom's bow, due to the insane nerfs and cost increase to dots, which followed the already insane increase of Dot's DPS output in the previous patch, as an (unintended may be?) consequence, has been nerfed into oblivion. The outcome is that Stamina specs no longer have to go trough the gates of the Maelstrom Arena.

This is, plain and simple, a bad thing for the game.

You cannot remove a pillar of the game so easily without thinking about all the implications.

As I said, there were good reasons why every DD was forced trough the gates of the Veteran Maelstrom Arena.

So please, find a solution. Do not touch dots, do not touch skills, do not touch skill costs in general. You already did enough damage with your schizophrenics swings to the meta.

Please just focus on the Maelstrom's Bow, and make it great again.
Edited by mandricus on November 6, 2019 2:09PM
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    MAMAGA
    (Make Maelstrom Great Again)
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • TheGreatBlackBear
    TheGreatBlackBear
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    Spoke someone who doesn't have a master's bow lol. But in all seriousness Maelstrom bow still has a place in pve. So it's not like it's useless.
  • BNOC
    BNOC
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    MAMAGA
    (Make Maelstrom Great Again)

    MMGA is fine
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • MyPrist
    MyPrist
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    When new team, that can not calculate well change it: they twice reduced numbers of its attack.

    And say it is the same.

    1 minnute of math:

    10 second aoe, 20 hits.

    If take a progression: ( ( x+ 20*a ) * 20 ) /2

    It is not yhe same as:
    ((X+10*b) * 10 )/2

    If you make b = 2 this value is 2 times smaller !!!

    To make it the same b must be = 4a !!!

    Becouse 2a - you just make middle value the same, but it happened 2 times mire often !!!

    So becouse of they do not know math and did not calculate well:

    We get maelstorm bow with value /2 from we had before.

    Incompetence everywhere !!!

    But again: in patch notes we see : the damage will be the same, it is not a nerf !!!

    Have nothing more to say.
    May be 1 more thing, send combat team learn to school !!.

    They need any math knowledge before they wipe our favorite game !!!
  • 0lbertikus
    0lbertikus
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    MyPrist wrote: »
    Have nothing more to say.
    May be 1 more thing, send combat team learn to school !!.

    They need any math knowledge before they wipe our favorite game !!!

    Rumors tell that ZOS managed to draw 7 red lines, all of them strictly perpendicular. They do not need any further math knowledge.
  • Donny_Vito
    Donny_Vito
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    0lbertikus wrote: »
    MyPrist wrote: »
    Have nothing more to say.
    May be 1 more thing, send combat team learn to school !!.

    They need any math knowledge before they wipe our favorite game !!!

    Rumors tell that ZOS managed to draw 7 red lines, all of them strictly perpendicular. They do not need any further math knowledge.

    https://www.youtube.com/watch?v=BKorP55Aqvg
  • 0lbertikus
    0lbertikus
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    Donny_Vito wrote: »
    0lbertikus wrote: »
    Rumors tell that ZOS managed to draw 7 red lines, all of them strictly perpendicular. They do not need any further math knowledge.

    https://www.youtube.com/watch?v=BKorP55Aqvg

    34cho8.jpg
    (non-ironically)
    Edited by 0lbertikus on November 6, 2019 3:16PM
  • SidraWillowsky
    SidraWillowsky
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    0lbertikus wrote: »
    MyPrist wrote: »
    Have nothing more to say.
    May be 1 more thing, send combat team learn to school !!.

    They need any math knowledge before they wipe our favorite game !!!

    Rumors tell that ZOS managed to draw 7 red lines, all of them strictly perpendicular. They do not need any further math knowledge.

    Sbuk.gif
    Edited by SidraWillowsky on November 6, 2019 3:28PM
  • mandricus
    mandricus
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    But in all seriousness Maelstrom bow still has a place in pve. So it's not like it's useless.

    It's not needed anymore. That is the point. Maelstrom weapons were designed to be needed for every DD. Whichever class / spec you were running, you needed a Maelstrom weapon in your setup. Now they are not needed anymore. Devs have lost sight about how this game was designed, and the "big picture" that was behind certain design choices.

  • Katahdin
    Katahdin
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    Yup it sucks to put yourself through the torture of dragging yourself through the hardest solo content in the game to get the stupid weapon just to have it all be made worthless by the nerf bat.

    I have both a masters bow and a malestrom bow. I used the masters for pvp and Malestrom for pve. It was nice because they were both worth using and made the effort to get good enough to complete dsa and vma worth it.

    Edited by Katahdin on November 6, 2019 8:46PM
    Beta tester November 2013
  • Donny_Vito
    Donny_Vito
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    Katahdin wrote: »
    Yup it sucks to put yourself through the torture of dragging yourself through the hardest solo content in the game to get the stupid weapon just to have it all be made worthless by the nerf bat.

    I have both a masters bow and a malestrom bow. I used the masters for pvp and Malestrom for pve. It was nice because they were both worth using and made the effort to get good enough to complete dsa and vma worth it.

    I would still hold on to those, because the ebb-and-flow of changes in this game is drastic. For a long time MA weapons were top dogs for DPS. Now they are not. Give it some time, and I'm sure they will be useful again.
  • AndyMac
    AndyMac
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    Agree - nothing teaches you your class like vMA - everyone who clears comes out a better player than the one who went in.

    Now ZOS have removed a major motivation for a lot of players to even bother.

    Stupid, stupid change.

    It needs to be fixed.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • TheGreatBlackBear
    TheGreatBlackBear
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    mandricus wrote: »
    But in all seriousness Maelstrom bow still has a place in pve. So it's not like it's useless.

    It's not needed anymore. That is the point. Maelstrom weapons were designed to be needed for every DD. Whichever class / spec you were running, you needed a Maelstrom weapon in your setup. Now they are not needed anymore. Devs have lost sight about how this game was designed, and the "big picture" that was behind certain design choices.

    Lol the maelstrom staff is still bis for mag and the bow is better for trash pulls/multi target fights. And having a maelstrom bow means squat in terms of a player's ability. They could have gone in on a double pet spec and heavy attacked things to death while hiding behind shields.
  • Katahdin
    Katahdin
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    Donny_Vito wrote: »
    Katahdin wrote: »
    Yup it sucks to put yourself through the torture of dragging yourself through the hardest solo content in the game to get the stupid weapon just to have it all be made worthless by the nerf bat.

    I have both a masters bow and a malestrom bow. I used the masters for pvp and Malestrom for pve. It was nice because they were both worth using and made the effort to get good enough to complete dsa and vma worth it.

    I would still hold on to those, because the ebb-and-flow of changes in this game is drastic. For a long time MA weapons were top dogs for DPS. Now they are not. Give it some time, and I'm sure they will be useful again.

    Believe me, I'm not going to delete them.
    I worked too damn hard to get them.
    Beta tester November 2013
  • TeamSeinfeld
    TeamSeinfeld
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    Completely agree. VMA was a sort of rite of passage to get the coveted now (or inferno staff). Should be reflected as such. I have no issue with the Masters Bow being great, but as that is more reliant on finding a competent group, it could be harder to obtain for reasons that don’t involve player skill.
  • Zacuel
    Zacuel
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    Tldr.

    But my maelstrom bow went into storage.

    I cried a little. We had some good times together.

    The master bow will never replace my ol' maelstrom. But times are a changing.
  • OG_Kaveman
    OG_Kaveman
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    @MyPrist you are trying to hard to make zos look bad. Volley was standardized with the rest of the dots in the game. It is purposely half the damage it was. You need to calm down.

    Anyways, the damage difference between the master and the vMA bow is small, hardly worth grinding out a master bow if you don't already have one.
    Edited by OG_Kaveman on November 7, 2019 12:10AM
  • InaMoonlight
    InaMoonlight
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    You probably made 'em nerf it again sounding like a certain carrot impersonator lmao. You don't wanna open with that *giggles*
    Edit = Typos ... as usual. <;D
  • SirDopey
    SirDopey
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    Totally agree with the OP. Personally all the VMA weapons need to have their weapon/spell damage modifiers put back on.

    But unfortunately, there's a couple of consistently whinny people on these forums that have been calling for vma weapons to be nerfed for too long, only takes a bad couple of apples to ruin the lot
    NA PC | AD
    xx Doc Holliday xx
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    Spoke someone who doesn't have a master's bow lol. But in all seriousness Maelstrom bow still has a place in pve. So it's not like it's useless.

    Dsa bow is a dps loss outside of execute now so vma bow is more desired now
  • r34lian
    r34lian
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    vMA 's shittiest feature were too much RNG and combine with all the lag and performance issue it isn't a good content and more funny is vMA style pages.Besides vMA is just overrated and isn't what makes a player better or teaches you your class.
    Edited by r34lian on November 7, 2019 4:57AM
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Kalik_Gold
    Kalik_Gold
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    Never got it to drop... didn’t like vMA enough to farm it. Did it twice and moved on. Have a heap of unfinished sets and 2 weapons my characters didn’t need. No Magicka dps here.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • BeamsForDemacia
    BeamsForDemacia
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    What u talking about not needed ? In Trash u always needed it , and last patch master was meta but u could still eassily play malestrom what I did, and this patch I think it even shifted back to malestrom as meta ( on necro for instance ) but u can still play master so it’s just an option
    Edited by BeamsForDemacia on November 7, 2019 6:25AM
    IR/GH/TTT/GS [MEDUSA]
  • BeamsForDemacia
    BeamsForDemacia
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    And imo I teaches u some basics of the game yeah , but what has one bar petsorc spamming shield and heavies to do with a raid setup ? Nothing
    IR/GH/TTT/GS [MEDUSA]
  • mandricus
    mandricus
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    AndyMac wrote: »
    Agree - nothing teaches you your class like vMA - everyone who clears comes out a better player than the one who went in.

    Now ZOS have removed a major motivation for a lot of players to even bother.

    Stupid, stupid change.

    It needs to be fixed.

    100% agree. This was exactly my point.
  • TheGreatBlackBear
    TheGreatBlackBear
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    Spoke someone who doesn't have a master's bow lol. But in all seriousness Maelstrom bow still has a place in pve. So it's not like it's useless.

    Dsa bow is a dps loss outside of execute now so vma bow is more desired now

    Lol, wut? The weapon damage we gain from using the DSA bow is still the reason we use it not for any kind of PI use.
  • Raudgrani
    Raudgrani
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    Used to be like a pre-requisite to get into serious endgame trial groups etc. Now literally every and all VMA weapons are more or less a curiosity, or at least they don't work they way they are meant to. Something so many of us fought so hard to get, and no matter how happy we were when we finally got those oh-so-special weapons (not to mention, SHARP ones! Before we could trait change!!) - they are literally bank space junk now. You can use them of course, but they are pretty "meh" to say the least. Not worth it.
  • Gnome_Saiyan
    Gnome_Saiyan
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    As someone completely ignorant of how Endgame gear works, could someone explain: If VMA weap takes two slots (bacically its own set) Do you then drop the Monster set and go with two 5 pc sets, or keep the monsters and go with one 5 pc and a partial set of 3? Or is VMA weap useless (or at the least not as effective) without the 3 pc bonus from Perfected sets?

    Just trying to square what you lose/gain from using those two weap slots.
    Roll your Self before you Role yourself
  • Naftal
    Naftal
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    As someone completely ignorant of how Endgame gear works, could someone explain: If VMA weap takes two slots (bacically its own set) Do you then drop the Monster set and go with two 5 pc sets, or keep the monsters and go with one 5 pc and a partial set of 3? Or is VMA weap useless (or at the least not as effective) without the 3 pc bonus from Perfected sets?

    Just trying to square what you lose/gain from using those two weap slots.

    You use them in backbar. You just lose the 5 piece bonus of whatever you're using in front bar while you're reactivating dots and buffs.
  • Gnome_Saiyan
    Gnome_Saiyan
    ✭✭✭
    Naftal wrote: »
    As someone completely ignorant of how Endgame gear works, could someone explain: If VMA weap takes two slots (bacically its own set) Do you then drop the Monster set and go with two 5 pc sets, or keep the monsters and go with one 5 pc and a partial set of 3? Or is VMA weap useless (or at the least not as effective) without the 3 pc bonus from Perfected sets?

    Just trying to square what you lose/gain from using those two weap slots.

    You use them in backbar. You just lose the 5 piece bonus of whatever you're using in front bar while you're reactivating dots and buffs.

    ty
    Roll your Self before you Role yourself
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