sudaki_eso wrote: »Only flaw is that you can only collect the chest once a day with only one char, the chest seems to be account wide for some reason and not for each char who rebuild the draganguard...
Pictured below and circled in red is a supply chest available to a player who has unlocked the final reward tier at the dragonguard sanctum. It is not listed anywhere and is easily missable. The chest doesn't glow or anything but is present in front of the questgiver and its disappointing that I missed out on several days without looting the chest because I didn't know it existed.
Thrasher91604 wrote: »So it’s only unlocked after doing 30+ Dragonguard dailies on at least one character?
sudaki_eso wrote: »Only flaw is that you can only collect the chest once a day with only one char, the chest seems to be account wide for some reason and not for each char who rebuild the draganguard...
Probably to prevent an oversupply of dragon blood/bile/rheum as well as other DLC specific items. I can see this trend in the last few DLCs, they have very little replayability value compared to older ones, as many rewards are per account, ex. the Hall of the Lunar Campion. That's why I only get my alts as far as Summerset. Incidentally that's where I go to the practical skill points cap, where what I get extra is pretty redundant.
This is part of the completion of the dragonguard quest, correct?
Does it give you a supply each day? (Edit* found the answer to this part.)
If so, I guess I'll have to complete the quest line.
sudaki_eso wrote: »Only flaw is that you can only collect the chest once a day with only one char, the chest seems to be account wide for some reason and not for each char who rebuild the draganguard...
Probably to prevent an oversupply of dragon blood/bile/rheum as well as other DLC specific items. I can see this trend in the last few DLCs, they have very little replayability value compared to older ones, as many rewards are per account, ex. the Hall of the Lunar Campion. That's why I only get my alts as far as Summerset. Incidentally that's where I go to the practical skill points cap, where what I get extra is pretty redundant.
Off topic, but I liked the way ZOS ‘worked’ Murkmire. Release it as a (free) zone, let players play through it, the following quarter release a motif drop from dailies, then periodically push it through Murkmire events. You can see them using motifs to incentivise and refresh content use throughout the game. It meant the zone didn’t totally die after the initial period.
I only do all the content/achievements on one character, while other ones each have their own journey. Some started in base game zones, some in Morrowind, some in Summerset and some in Elsweyr. It’s nice being able to have a choice about where you’re going. Some of my characters can get to full maturity without ever having done any base game quests. I like Southern Elsweyr and its questline, so I suspect I’ll do it on a few characters over time.
SeaGtGruff wrote: »Players: ZOS, you make everything too easy! I get a quest and you give me quest markers that tell me exactly where to go and what to look at! It's not even interesting, let alone challenging! There's no sense of exploration and discovery!
Later...
Players: ZOS, why didn't you make this reward chest glow, or put a quest marker over it, or something/anything to let me know that I'm supposed to open it up and claim these rewards? Why would you do this to me? Why?
ZOS: <facepalm> <headshake>