A visual effect will now appear over your character’s head when using Detection Potions, Magelight, or Expert Hunter to notify other players of your ability to see sneaking/invisible enemies.
A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
I and a lot of other players have been saying this for a long time.
Detect pots are fine. A lack of indicators isn't.
My ideal detect pot would be one that you can see a red eye and a moving AoE around the player that used it clearly, much like the way revealing flare is now. If we really must buff detect pots to compensate for something that should have been in the game to begin with (and actually is in the game, if you look at some PvE bosses), I would advocate for anything but extending the duration or adding more range. A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Without posting any sweeping generalizations to the kind of people that don't think detect pots are enough, magblade has fallen behind nowadays because cloak just doesn't work in some instances. That's completely unique to most class mechanics -- because none of them can be countered with something everyone can access for little cost -- and completely crippling.
Should add detected as a debuff and put it on your debuffs bar so you can try keep track of it.
Anyone that uses a detect pot to find you, has gimped themselves to counter 1 thing.
Even then, detect pots are pretty bad, it's easy to see you can't get into cloak, get out of range and then cloak again, never to be found again.
There definitely shouldn't be any indicator on the player that used it, only one on your debuff bar to let you know someone can see you. You shouldn't have knowledge of who's used what and when, that would be ridiculous.A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Maybe zerglings, we shouldn't be balancing things around how effective something is against a bad player.
I and a lot of other players have been saying this for a long time.
Detect pots are fine. A lack of indicators isn't.
My ideal detect pot would be one that you can see a red eye and a moving AoE around the player that used it clearly, much like the way revealing flare is now. If we really must buff detect pots to compensate for something that should have been in the game to begin with (and actually is in the game, if you look at some PvE bosses), I would advocate for anything but extending the duration or adding more range. A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Without posting any sweeping generalizations to the kind of people that don't think detect pots are enough, magblade has fallen behind nowadays because cloak just doesn't work in some instances. That's completely unique to most class mechanics -- because none of them can be countered with something everyone can access for little cost -- and completely crippling.
I also think that there's no need to buff in compensation for something that should be already there to begin with. But that's just my opinion, some can think that detect pots are already weak and could bring good arguments for that so I put the subject.
However, I don't think there's the need to debate for a lack of indicators, that is really something that everyone can agree on.Should add detected as a debuff and put it on your debuffs bar so you can try keep track of it.
Anyone that uses a detect pot to find you, has gimped themselves to counter 1 thing.
Even then, detect pots are pretty bad, it's easy to see you can't get into cloak, get out of range and then cloak again, never to be found again.
There definitely shouldn't be any indicator on the player that used it, only one on your debuff bar to let you know someone can see you. You shouldn't have knowledge of who's used what and when, that would be ridiculous.A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Maybe zerglings, we shouldn't be balancing things around how effective something is against a bad player.
I'd tell that their efficiency is contextual, some builds make a better use of it, it's really hard to get enough distance against a MagSorc with Streak for example, especially if you play without Shade, they're also less effective when the Nb got a place where it's easy to LoS and vice-versa with open field, etc.
But I don't see why you think that it would be ridiculous if you could know which guy used the detect pot ? You can also know which guy use Magelight or Camo Hunter looking at the visual effect on them, is that so strong for you ?
Should add detected as a debuff and put it on your debuffs bar so you can try keep track of it.
Anyone that uses a detect pot to find you, has gimped themselves to counter 1 thing.
Even then, detect pots are pretty bad, it's easy to see you can't get into cloak, get out of range and then cloak again, never to be found again.
There definitely shouldn't be any indicator on the player that used it, only one on your debuff bar to let you know someone can see you. You shouldn't have knowledge of who's used what and when, that would be ridiculous.A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Maybe zerglings, we shouldn't be balancing things around how effective something is against a bad player.
I and a lot of other players have been saying this for a long time.
Detect pots are fine. A lack of indicators isn't.
My ideal detect pot would be one that you can see a red eye and a moving AoE around the player that used it clearly, much like the way revealing flare is now. If we really must buff detect pots to compensate for something that should have been in the game to begin with (and actually is in the game, if you look at some PvE bosses), I would advocate for anything but extending the duration or adding more range. A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Without posting any sweeping generalizations to the kind of people that don't think detect pots are enough, magblade has fallen behind nowadays because cloak just doesn't work in some instances. That's completely unique to most class mechanics -- because none of them can be countered with something everyone can access for little cost -- and completely crippling.
I also think that there's no need to buff in compensation for something that should be already there to begin with. But that's just my opinion, some can think that detect pots are already weak and could bring good arguments for that so I put the subject.
However, I don't think there's the need to debate for a lack of indicators, that is really something that everyone can agree on.Should add detected as a debuff and put it on your debuffs bar so you can try keep track of it.
Anyone that uses a detect pot to find you, has gimped themselves to counter 1 thing.
Even then, detect pots are pretty bad, it's easy to see you can't get into cloak, get out of range and then cloak again, never to be found again.
There definitely shouldn't be any indicator on the player that used it, only one on your debuff bar to let you know someone can see you. You shouldn't have knowledge of who's used what and when, that would be ridiculous.A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Maybe zerglings, we shouldn't be balancing things around how effective something is against a bad player.
I'd tell that their efficiency is contextual, some builds make a better use of it, it's really hard to get enough distance against a MagSorc with Streak for example, especially if you play without Shade, they're also less effective when the Nb got a place where it's easy to LoS and vice-versa with open field, etc.
But I don't see why you think that it would be ridiculous if you could know which guy used the detect pot ? You can also know which guy use Magelight or Camo Hunter looking at the visual effect on them, is that so strong for you ?
I agree it's contextual but I'd say that potions are ineffective at a much higher percentage than they are effective, which is amplified if you play with shade.
I haven't seen magelight in about 2 years because it's so useless and so obvious, at least not from a good player - When was the last time you were pulled out with Mage Light by anyone not in a 412 man group? Probably a long long time ago, because you can see it to avoid it coupled with the fact it's pretty pants to begin with.
There's no reason for NB's to have a definitive indicator of who to avoid, otherwise, like magelight and the rest, they'll become unused and useless in the rare case scenario they are currently beneficial - Having a debuff that lets you know someone can see you and you can't cloak right now should be enough. Whether that's a debuff bar debuff or just visualised on your head doesn't matter but it should not be on the user.
Should add detected as a debuff and put it on your debuffs bar so you can try keep track of it.
Anyone that uses a detect pot to find you, has gimped themselves to counter 1 thing.
Even then, detect pots are pretty bad, it's easy to see you can't get into cloak, get out of range and then cloak again, never to be found again.
There definitely shouldn't be any indicator on the player that used it, only one on your debuff bar to let you know someone can see you. You shouldn't have knowledge of who's used what and when, that would be ridiculous.A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Maybe zerglings, we shouldn't be balancing things around how effective something is against a bad player.
These are the kinds of sweeping generalizations I wanted to avoid. "We can't balance around bad players" is not a point that can be backed up with succinct evidence. Who's to say how good that one nightblade player that got caught out with a detect pot is? Getting caught with a pot doesn't instantly make him bad. It's just too much of a quick judgement, and one used way too often. Some of the best nightblade players get caught with it all the time, but I'm not sure if I should name them here due to forum rules.
Ignoring such a short-sighted point like the above, using a pot to fit the situation is in no way hindering yourself -- and if it somehow does, it's not in any meaningful way. You may lose a 20% weapon/spell power buff, but you're gambling that on a 15 second window to kill the nightblade. The idea is to use it wisely.I and a lot of other players have been saying this for a long time.
Detect pots are fine. A lack of indicators isn't.
My ideal detect pot would be one that you can see a red eye and a moving AoE around the player that used it clearly, much like the way revealing flare is now. If we really must buff detect pots to compensate for something that should have been in the game to begin with (and actually is in the game, if you look at some PvE bosses), I would advocate for anything but extending the duration or adding more range. A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Without posting any sweeping generalizations to the kind of people that don't think detect pots are enough, magblade has fallen behind nowadays because cloak just doesn't work in some instances. That's completely unique to most class mechanics -- because none of them can be countered with something everyone can access for little cost -- and completely crippling.
I also think that there's no need to buff in compensation for something that should be already there to begin with. But that's just my opinion, some can think that detect pots are already weak and could bring good arguments for that so I put the subject.
However, I don't think there's the need to debate for a lack of indicators, that is really something that everyone can agree on.Should add detected as a debuff and put it on your debuffs bar so you can try keep track of it.
Anyone that uses a detect pot to find you, has gimped themselves to counter 1 thing.
Even then, detect pots are pretty bad, it's easy to see you can't get into cloak, get out of range and then cloak again, never to be found again.
There definitely shouldn't be any indicator on the player that used it, only one on your debuff bar to let you know someone can see you. You shouldn't have knowledge of who's used what and when, that would be ridiculous.A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Maybe zerglings, we shouldn't be balancing things around how effective something is against a bad player.
I'd tell that their efficiency is contextual, some builds make a better use of it, it's really hard to get enough distance against a MagSorc with Streak for example, especially if you play without Shade, they're also less effective when the Nb got a place where it's easy to LoS and vice-versa with open field, etc.
But I don't see why you think that it would be ridiculous if you could know which guy used the detect pot ? You can also know which guy use Magelight or Camo Hunter looking at the visual effect on them, is that so strong for you ?
I agree it's contextual but I'd say that potions are ineffective at a much higher percentage than they are effective, which is amplified if you play with shade.
I haven't seen magelight in about 2 years because it's so useless and so obvious, at least not from a good player - When was the last time you were pulled out with Mage Light by anyone not in a 412 man group? Probably a long long time ago, because you can see it to avoid it coupled with the fact it's pretty pants to begin with.
There's no reason for NB's to have a definitive indicator of who to avoid, otherwise, like magelight and the rest, they'll become unused and useless in the rare case scenario they are currently beneficial - Having a debuff that lets you know someone can see you and you can't cloak right now should be enough. Whether that's a debuff bar debuff or just visualised on your head doesn't matter but it should not be on the user.
This is not an appropriate argument to use to remove overhead indicators because you're misplacing the actual cause of the problem on the indicators, not the poorly performing abilities themselves. However, it is a good argument for buffing on-bar stealth detect abilities, which needs to happen anyway. Everything that counters stealth should have some kind of indicator because consistency is extremely important; and in the rest of the game outside of detect pots, there is an indicator of some kind. Even when you drink a pot, there's an indicator on your head. It's abundantly clear that there should be one given the context of the rest of the game.
Additionally, I feel as though a subjective "it doesn't work for me" doesn't hold much water in general when referring to detect pots. I could say that it does work for me 80-90% of the time, but that doesn't mean anything. You'll still think I'm wrong. What does prove that something needs to be done is that it's done a different way in every other place in the game... and even on your own screen. I don't know how anyone could ignore this.
Should add detected as a debuff and put it on your debuffs bar so you can try keep track of it.
Anyone that uses a detect pot to find you, has gimped themselves to counter 1 thing.
Even then, detect pots are pretty bad, it's easy to see you can't get into cloak, get out of range and then cloak again, never to be found again.
There definitely shouldn't be any indicator on the player that used it, only one on your debuff bar to let you know someone can see you. You shouldn't have knowledge of who's used what and when, that would be ridiculous.A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Maybe zerglings, we shouldn't be balancing things around how effective something is against a bad player.
These are the kinds of sweeping generalizations I wanted to avoid. "We can't balance around bad players" is not a point that can be backed up with succinct evidence. Who's to say how good that one nightblade player that got caught out with a detect pot is? Getting caught with a pot doesn't instantly make him bad. It's just too much of a quick judgement, and one used way too often. Some of the best nightblade players get caught with it all the time, but I'm not sure if I should name them here due to forum rules.
Ignoring such a short-sighted point like the above, using a pot to fit the situation is in no way hindering yourself -- and if it somehow does, it's not in any meaningful way. You may lose a 20% weapon/spell power buff, but you're gambling that on a 15 second window to kill the nightblade. The idea is to use it wisely.I and a lot of other players have been saying this for a long time.
Detect pots are fine. A lack of indicators isn't.
My ideal detect pot would be one that you can see a red eye and a moving AoE around the player that used it clearly, much like the way revealing flare is now. If we really must buff detect pots to compensate for something that should have been in the game to begin with (and actually is in the game, if you look at some PvE bosses), I would advocate for anything but extending the duration or adding more range. A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Without posting any sweeping generalizations to the kind of people that don't think detect pots are enough, magblade has fallen behind nowadays because cloak just doesn't work in some instances. That's completely unique to most class mechanics -- because none of them can be countered with something everyone can access for little cost -- and completely crippling.
I also think that there's no need to buff in compensation for something that should be already there to begin with. But that's just my opinion, some can think that detect pots are already weak and could bring good arguments for that so I put the subject.
However, I don't think there's the need to debate for a lack of indicators, that is really something that everyone can agree on.Should add detected as a debuff and put it on your debuffs bar so you can try keep track of it.
Anyone that uses a detect pot to find you, has gimped themselves to counter 1 thing.
Even then, detect pots are pretty bad, it's easy to see you can't get into cloak, get out of range and then cloak again, never to be found again.
There definitely shouldn't be any indicator on the player that used it, only one on your debuff bar to let you know someone can see you. You shouldn't have knowledge of who's used what and when, that would be ridiculous.A quarter of a minute is more than enough time to lock down a nightblade and finish him off, which is how they should be used to begin with.
Maybe zerglings, we shouldn't be balancing things around how effective something is against a bad player.
I'd tell that their efficiency is contextual, some builds make a better use of it, it's really hard to get enough distance against a MagSorc with Streak for example, especially if you play without Shade, they're also less effective when the Nb got a place where it's easy to LoS and vice-versa with open field, etc.
But I don't see why you think that it would be ridiculous if you could know which guy used the detect pot ? You can also know which guy use Magelight or Camo Hunter looking at the visual effect on them, is that so strong for you ?
I agree it's contextual but I'd say that potions are ineffective at a much higher percentage than they are effective, which is amplified if you play with shade.
I haven't seen magelight in about 2 years because it's so useless and so obvious, at least not from a good player - When was the last time you were pulled out with Mage Light by anyone not in a 412 man group? Probably a long long time ago, because you can see it to avoid it coupled with the fact it's pretty pants to begin with.
There's no reason for NB's to have a definitive indicator of who to avoid, otherwise, like magelight and the rest, they'll become unused and useless in the rare case scenario they are currently beneficial - Having a debuff that lets you know someone can see you and you can't cloak right now should be enough. Whether that's a debuff bar debuff or just visualised on your head doesn't matter but it should not be on the user.
This is not an appropriate argument to use to remove overhead indicators because you're misplacing the actual cause of the problem on the indicators, not the poorly performing abilities themselves. However, it is a good argument for buffing on-bar stealth detect abilities, which needs to happen anyway. Everything that counters stealth should have some kind of indicator because consistency is extremely important; and in the rest of the game outside of detect pots, there is an indicator of some kind. Even when you drink a pot, there's an indicator on your head. It's abundantly clear that there should be one given the context of the rest of the game.
Additionally, I feel as though a subjective "it doesn't work for me" doesn't hold much water in general when referring to detect pots. I could say that it does work for me 80-90% of the time, but that doesn't mean anything. You'll still think I'm wrong. What does prove that something needs to be done is that it's done a different way in every other place in the game... and even on your own screen. I don't know how anyone could ignore this.
I never said being caught makes anyone bad, but if they're then dying in that 15 second window, struggling to get into cloak again or turn it into an offence whilst they wait, somethings up.
You are certainly gimping yourself in a meaningful way, it's almost always more beneficial to just wait the nb out, because you know they're coming back and if they don't then that sums them up doesn't it.
I never said it didn't work for me? how often are you killed because someone used a detect pot? The talk on here over the years about cloak and it's counters isn't hearsay, they're terrible and are almost never used because of the fact.
How I can ignore it is simple, we're not talking about PvE and this post is about the one counter that isn't useless (for selfish reasons).
You're asking a counter, to have what would effectively be (to any decent NB) a built in counter to that counter.. Just think about that.
Bottom line is that I don't really care because like i said, it's more beneficial to just wait most of you out then waste a CD but what you're asking for sounds very hand holdy.
I never said it didn't work for me?
I'd say that potions are ineffective at a much higher percentage than they are effective
I never said being caught makes anyone bad
Emma_Overload wrote: »Quit skulking around, and this won't be a problem!
Emma_Overload wrote: »Quit skulking around, and this won't be a problem!
DukeDiewalker wrote: »As somone not playing stealth (I even use Dark Cloak on my stamblade), I have to agree with this. Detect pots are an important counter to the stealth mechanic but it makes absolutely no sense that someone in stealth is not notified if a detect potion is used.
Why is there not that Eye symbole above the head like it is shown if you use it yourself?
Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
Obligatory meme comment "git gud", "l2p", etc.
This thread isn't about cloak. It's not even about nerfing detect pots. It's about making them show an indicator above a user's head when used.
Cloak is the most broken, noob enabling skill in the game. No other defensive mechanic negates 100% of damage taken. No other ability allows you to pick and choose exactly when you would like to engage and disengage. No other ability allows you to complete negate your opponent's ability to track you in an engagement.
This skill alone has saved more noobs from me than every defensive ult, burst heal, gap closer, or damage shield combined. It is actually disgusting to see the constant complaints here on the forums about how "cloak has too many counters" or "detect pots need to be nerfed". It just shows how little experience the OP's have playing other classes and surviving without a "you don't get to target me now" button.
Obligatory meme comment "git gud", "l2p", etc.
This thread isn't about cloak. It's not even about nerfing detect pots. It's about making them show an indicator above a user's head when used.
So you're telling me that getting targeted with single target/direct damage abilities isn't enough of an indicator that you've been detect potted? Are the majority of nightblade mains really so clueless that they just have no idea what is going on when their "you don't get to target me" button stops working?