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Recipes not giving stated STATS! Why?

MacCait
MacCait
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Update

With the help of a helpful community, it does look like the food and drink are giving the correct numbers, but the issue is with the tool tip text suggesting that it is giving lower numbers. Nice to know that all is working though, just bugged tool tip text

Original Post

I have just returned to the game and noticed food and drink buffs are not as tool tip suggests... am I missing something?

Is it a known bug? or a nerf and the tool tips have not been corrected?

For example:

Witchmother Potent Brew:
Tool Tip:
Increase Max Mag by 2822, Max health by 3057, and Mag Recovery by 311
Reality:
Increase Max Mag by 2520, Max health by 2730, and Mag Recovery by 278

Bewitched Sugar Skulls:
Tool Tip:
Increase Max Health by 4620, Max Magicka and Stamina by 4250, and Health Recovery by 462
Reality:
Increase Max Health by 3937, Max Magicka and Stamina by 3622, and Health Recovery by 393

I am 810cp on PS4

To help confirm this is bugged, can players on PC and Console check the stats of their food and drinks buffs. You can do this by noting:
1) the tool tip stats of the food on the actual food
2) the actual stats given on the food under character sheet (found in character sheet. Look under the food buff and note what its actually giving you, rather than overal stats)
Edited by MacCait on November 4, 2019 4:20PM
  • Cirantille
    Cirantille
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    I am also curious about this when will they be fixed.
  • MacCait
    MacCait
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    I am noticing it is happening on EVERY food or drink... somehow not giving full stats
  • lagrue
    lagrue
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    On PS4 I'm having the reverse, my foods are giving me approx ~1000 more to each stat then it should.

    I used Jugged Rabbits.

    Health: 4462, Magicka: 4105, Stamina: 4105

    Stats before food
    Magicka: 29,628
    Health: 17,438
    Stamina: 12,192

    Stats after food
    Magicka: 34,718
    Health: 23,060
    Stamina: 17,283

    Actual Difference
    Magicka: 5090
    Health: 5622
    Stamina: 5091

    So evidently food is weirdly bugged.
    Edited by lagrue on November 4, 2019 9:43AM
    "You must defeat me every time. I need defeat you only once"
  • leepalmer95
    leepalmer95
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    lagrue wrote: »
    On PS4 I'm having the reverse, my foods are giving me approx ~1000 more to each stat then it should.

    I used Jugged Rabbits.

    Health: 4462, Magicka: 4105, Stamina: 4105

    Stats before food
    Magicka: 29,628
    Health: 17,438
    Stamina: 12,192

    Stats after food
    Magicka: 34,718
    Health: 23,060
    Stamina: 17,283

    Actual Difference
    Magicka: 5090
    Health: 5622
    Stamina: 5091

    So evidently food is weirdly bugged.

    are you accounting passives.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • horizonxael
    horizonxael
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    I also noticed this bug on many recipes
  • Master_Fluff
    Master_Fluff
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    It's the opposite for my characters. Any food that buffs a stat by ~5000 (according to its tooltip) actually adds ~8000. Regen is also increased by a similarly scaled amount. Champion point system side effect?
    Halcyon Black
  • RouDeR
    RouDeR
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    lagrue wrote: »
    On PS4 I'm having the reverse, my foods are giving me approx ~1000 more to each stat then it should.

    I used Jugged Rabbits.

    Health: 4462, Magicka: 4105, Stamina: 4105

    Stats before food
    Magicka: 29,628
    Health: 17,438
    Stamina: 12,192

    Stats after food
    Magicka: 34,718
    Health: 23,060
    Stamina: 17,283

    Actual Difference
    Magicka: 5090
    Health: 5622
    Stamina: 5091

    So evidently food is weirdly bugged.

    are you accounting passives.

    He is counting 20% from CP
  • fred4
    fred4
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    Oh! I thought it had to do with some foods being nerfed. Looks like an across-the-board bug instead.
  • MacCait
    MacCait
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    lagrue wrote: »
    On PS4 I'm having the reverse, my foods are giving me approx ~1000 more to each stat then it should.

    I used Jugged Rabbits.

    Health: 4462, Magicka: 4105, Stamina: 4105

    Stats before food
    Magicka: 29,628
    Health: 17,438
    Stamina: 12,192

    Stats after food
    Magicka: 34,718
    Health: 23,060
    Stamina: 17,283

    Actual Difference
    Magicka: 5090
    Health: 5622
    Stamina: 5091

    So evidently food is weirdly bugged.

    I am actually on PS4.

    Just to help confirm this bug, rather than making calculations that may or may not be correct based on passives and CP, could you double check and note:
    1) the tool tip stats of the food
    2) the actual stats given (this can be found in character sheet. Look under the food buff and note what its actually giving you, rather than looking at your overal stats

    That would be a great help
    Cheers :)
  • lagrue
    lagrue
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    MacCait wrote: »
    lagrue wrote: »
    On PS4 I'm having the reverse, my foods are giving me approx ~1000 more to each stat then it should.

    I used Jugged Rabbits.

    Health: 4462, Magicka: 4105, Stamina: 4105

    Stats before food
    Magicka: 29,628
    Health: 17,438
    Stamina: 12,192

    Stats after food
    Magicka: 34,718
    Health: 23,060
    Stamina: 17,283

    Actual Difference
    Magicka: 5090
    Health: 5622
    Stamina: 5091

    So evidently food is weirdly bugged.

    I am actually on PS4.

    Just to help confirm this bug, rather than making calculations that may or may not be correct based on passives and CP, could you double check and note:
    1) the tool tip stats of the food
    2) the actual stats given (this can be found in character sheet. Look under the food buff and note what its actually giving you, rather than looking at your overal stats

    That would be a great help
    Cheers :)

    What passives and CP even change the scaling of food? I wasn't aware of any that changed the effects of food directly, unless I'm misunderstanding. I always thought food was just straight up additive to your stats and didn't go through anything else.

    The stats of the food's tooltip are the original one's noted; Health: 4462, Magicka: 4105, Stamina: 4105. This is also confirmed looking up the recipe on google.

    When I hovered over the food buff it just tells me the time remaining, nothing about the increases, which is why I did the math originally
    Literally just says Increase all Primary Stats... then the time remaining.

    EDIT I just tried 5 more different foods and all only show me a timer. So I'm not sure how you're getting these stats from the character sheet yourself :/ All other effects I have either show stats or what gives the effect - but food is only a timer.
    .
    Edited by lagrue on November 4, 2019 11:17AM
    "You must defeat me every time. I need defeat you only once"
  • Ysbriel
    Ysbriel
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    It’s not just the food or drinks, the sets are also bot giving the stats as listed sometimes and i often find myself having to switch bars, remove and assign skills and gear to have them fall back in place
  • kringled_1
    kringled_1
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    AFAIK, it's an error with what stats are stated on the character sheet after consuming the food.
    Yesterday I had standard bi- and tri-stat foods listing with a bonus of 0 to all stats. Yet my health and resources were where they should be.
  • MacCait
    MacCait
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    lagrue wrote: »
    What passives and CP even change the scaling of food? I wasn't aware of any that changed the effects of food directly, unless I'm misunderstanding. I always thought food was just straight up additive to your stats and didn't go through anything else.

    Honestly I don't know. Just in case a certain race/class has something altering those stats as someone mentioned.
    lagrue wrote: »
    EDIT I just tried 5 more different foods and all only show me a timer. So I'm not sure how you're getting these stats from the character sheet yourself :/ All other effects I have either show stats or what gives the effect - but food is only a timer.

    On mine on PS4 the food buff under character sheet tells me all the stats. So no idea why your doesn't. Very strange.
    Have you tried the recipes I was mentinioning?
    .


    Edited by MacCait on November 4, 2019 11:38AM
  • Artorias24
    Artorias24
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    The buff food is bugged on the character Sheet. But they are giving the stats stated on the Drink. Just character sheet has a bug.... :)
  • ApostateHobo
    ApostateHobo
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    On ps4 and I noticed this with dubious camoran throne earlier today. Can't remember the exact amounts because my brain is a potato when it comes to numbers, but it was around 300 less for both health and stamina on the character sheet. Not sure if the recovery amount was different or not though. I'll have to check it and other foods when I get on again.
  • starkerealm
    starkerealm
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    Artorias24 wrote: »
    The buff food is bugged on the character Sheet. But they are giving the stats stated on the Drink. Just character sheet has a bug.... :)

    Sounds like, for some reason, the food buffs are being calculated as drink buffs by the UI. Probably dates back to when both were interchangeable.
  • lagrue
    lagrue
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    are you accounting passives.

    I love to answer but I don't know what passives, if any affect the stats of food. I have all provisioning passives and none do that.

    There's also no CP stars that say anything about food (so the guy below you, I'm not sure what 20% he's talking about)
    "You must defeat me every time. I need defeat you only once"
  • Dagoth_Rac
    Dagoth_Rac
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    lagrue wrote: »
    are you accounting passives.

    I love to answer but I don't know what passives, if any affect the stats of food. I have all provisioning passives and none do that.

    There's also no CP stars that say anything about food (so the guy below you, I'm not sure what 20% he's talking about)

    Every point in red stars give a percentage buff to health. Blue stars give magicka and green stars give stamina. It is not a particular star. Any star of that color buffs the resource of that color. It maxes out at 20% with 300 points in stars.
  • lagrue
    lagrue
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    MacCait wrote: »
    On mine on PS4 the food buff under character sheet tells me all the stats. So no idea why your doesn't. Very strange.
    Have you tried the recipes I was mentinioning?

    Well I just tried the Bewitched Sugar Skulls since I had em in my inventory - and I do see those stats in my character sheet. I think this is only a UI bug you're having. The values of Sugar Skulls are higher than the Jugged Rabbits.

    My stats with the Skulls are actually higher than with the Rabbit Preserves- but the numbers shown in the character sheet are signifigantly lower than the food tooltip.

    I would agree with @starkerealm on this one. It's just a UI bug calculating wrong. You should be getting the proper stats, but the buff is lying to you.

    Seems I can only see the stats of Halloween foods.
    Edited by lagrue on November 4, 2019 12:36PM
    "You must defeat me every time. I need defeat you only once"
  • lagrue
    lagrue
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    Dagoth_Rac wrote: »
    lagrue wrote: »
    are you accounting passives.

    I love to answer but I don't know what passives, if any affect the stats of food. I have all provisioning passives and none do that.

    There's also no CP stars that say anything about food (so the guy below you, I'm not sure what 20% he's talking about)

    Every point in red stars give a percentage buff to health. Blue stars give magicka and green stars give stamina. It is not a particular star. Any star of that color buffs the resource of that color. It maxes out at 20% with 300 points in stars.

    So if I understand right, the CP is multiplying off of the food as well? So rather than CP buffing food - food is buffing CP percentages, correct?
    Edited by lagrue on November 4, 2019 12:42PM
    "You must defeat me every time. I need defeat you only once"
  • starkerealm
    starkerealm
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    That's not, that hard, to sort out. There's two (very broad) groups of food/drink, ones that scale to your level and ones that do not. These two are handled completely differently by the game. Your Jugged Rabbit has fixed stats (or scales to 150 and 160.)

    As a result, it "should" have higher stats than Potent Brew (I think it's the potent, anyway), as 1-160 foods have a hidden penalty to their values.

    That said, scaling can be incredibly idiosyncratic, and downright bugged at times. So, the Jugged Rabbit should be bigger than your Potent Brew, but it might not be due to, "reasons."
  • Kel
    Kel
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    Edited by Kel on November 4, 2019 12:42PM
  • Moonsorrow
    Moonsorrow
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    That character sheet stat is UI bug number. Some passives that increase % numbers on stats been bugged on UI for a while now already.

    They give the proper stats the last time i checked though.

    And ever since the last update to Racial passives the food/drink been also affected by the Champion Point bonus of 20% increased stats (from first 100 points spend in each 3 colors).

    If you do math you can find this to be true. That 20% cp bonus on stats is often confusing for many since there is not much (or maybe none at all) info about it in game.

    Edit: there is a way of seeing the Champion Point % increase obviously, one can clear away CP and check stats first without food/drink, then use your food/drink and check it, then add CP back and see it scale up with the CP 20% modifier.

    Some passive like NB Magicka Flood passive has been having UI bug that it not show increase properly, just a heads up if anyone bumps into that issue.
    Edited by Moonsorrow on November 4, 2019 12:52PM
  • OG_Kaveman
    OG_Kaveman
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    lagrue wrote: »
    Dagoth_Rac wrote: »
    lagrue wrote: »
    are you accounting passives.

    I love to answer but I don't know what passives, if any affect the stats of food. I have all provisioning passives and none do that.

    There's also no CP stars that say anything about food (so the guy below you, I'm not sure what 20% he's talking about)

    Every point in red stars give a percentage buff to health. Blue stars give magicka and green stars give stamina. It is not a particular star. Any star of that color buffs the resource of that color. It maxes out at 20% with 300 points in stars.

    So if I understand right, the CP is multiplying off of the food as well? So rather than CP buffing food - food is buffing CP percentages, correct?

    Champion points give you 20% more stats after you spend 100 points into each tree.

    So basically all your stats are multiplied by 1.20 right away. Then other percentages are adds to that base 20%. The 2 lost common are inner light and undaunted passives. So you can get up to 33% more max mag with 3 types of armor, inner light and 100 points spent into ANY champion point nodes in the blue area.

    You can see this in the numbers @lagrue posted, max mag 5090/4105=1.24, i bet you have 100 cp spent into the blue tree and 2 different armor types on, with one type being heavy, since your health is 1.26, 5662/4462, heavy has a passive that gives you 2% max health.
    Edited by OG_Kaveman on November 4, 2019 12:53PM
  • vesselwiththepestle
    vesselwiththepestle
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    Don't look at the stats of the drink/food buff in your character screen! You need to look at your actual health (stamina, magicka) numbers BEFORE drinking/eating the buff food and AFTER. You might see a difference in your actual increase in ressources and whatever it is stating in the buff uptime description in your character screen!
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • LordLomax
    LordLomax
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    MacCait wrote: »
    I have just returned to the game and noticed food and drink buffs are not as tool tip suggests... am I missing something?

    Is it a known bug? or a nerf and the tool tips have not been corrected?

    For example:

    Witchmother Potent Brew:
    Tool Tip:
    Increase Max Mag by 2822, Max health by 3057, and Mag Recovery by 311
    Reality:
    Increase Max Mag by 2520, Max health by 2730, and Mag Recovery by 278

    Bewitched Sugar Skulls:
    Tool Tip:
    Increase Max Health by 4620, Max Magicka and Stamina by 4250, and Health Recovery by 462
    Reality:
    Increase Max Health by 3937, Max Magicka and Stamina by 3622, and Health Recovery by 393

    I am 810cp on PS4

    To help confirm this is bugged, can players on PC and Console check the stats of their food and drinks buffs. You can do this by noting:
    1) the tool tip stats of the food on the actual food
    2) the actual stats given on the food under character sheet (found in character sheet. Look under the food buff and note what its actually giving you, rather than overal stats)

    Ditto , I’m on PS4 and am having exactly same prob on all my toons I thought it was just me it’s defo a bug that needs fixing
  • ExistingRug61
    ExistingRug61
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    From my testing of multiple food in both NoCP and CP on Xbox, I believe this is just a tooltip issue on the character sheet.

    Tests performed on a MagNB with passives resulting in bonus stat percentages of
    Health: +14% (NoCP), +34% (CP) (20% CP bonus is additive with passives)
    Magicka: +21% (NoCP), +41% (CP)
    Stamina: +6% (NoCP), +26% (CP)
    Health Rec: -31% (NoCP and CP) (negative as vampire)
    Magicka Rec: +47% (NoCP), +61% (NP) (extra 14% from mag regen CP star)

    Base Stats (NoCP/CP):
    Health: 16995/13276 (*note extra 5k health for NoCP value as NoCP tests were done in Cyrodiil)
    Magicka: 27525/32074
    Stamina: 10481/12458
    Health Rec: 214/214
    Magicka Rec: 1794/1965

    Witchmothers Potent Brew Stats (NoCP/CP, changed stats only):
    Health: 20522/17422. Stat gain: 3524(=~1.14*3094)/4146(=~1.34*3094)
    Magicka: 30980/36101 Stat gain: 3455(=~1.21*2856)/4027(=~1.41*2856)
    Magicka Rec: 2257/2472 Stat gain: 463(=~1.47*315)/507(=~1.61*315)
    So the actual gain matches the tooltip on the drink itself with passives are applied. However the tooltip on the character sheet incorrectly lists Health: 2730, Magicka: 2520, Magick Rec: 278

    Similarly, Bewitched Sugar Skulls (NoCP/CP, changed stats only):
    Health: 22261/19467 Stat gain: 5263(=~1.14*4620)/6191(=~1.34*4620)
    Magicka: 32667/38067 Stat gain: 5142(=~1.21*4250)/5993(=~1.41*4250)
    Stamina: 14986/17813 Stat gain: 4505(=~1.06*4250)/5355(=~1.26*4250)
    Health Recovery: 532/532 Stat gain: 318(=~0.61*462)/318(=~0.61*462)
    Again, actual gain matches the food tooltip with passives applied, but the tooltip on the character sheet is incorrectly listing the bonuses as Health 3937, Magicka and stamina 3622 and Health recovery 393.

    I also test Double Bloody Mara and Spring Loaded Infusion, and found similar results. So it looks like it is just a tooltip error on the character sheet.

    **Note: Just realised this is obviously still on Scalebreaker patch as Dragonhold hasn't released yet on console so will have to check again in a couple of days.
  • NBrookus
    NBrookus
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    You need to do the math with your stats with and without food to verify for the food you use, but tri food and sugar skulls I tested, and it was just a UI bug.
  • phileunderx2
    phileunderx2
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    Trash pots on PS4 don't have the same listed amount of resources that they have on PC. A PC mag trash pot restores 6066 magic on PS4 the same pot restores 5800 magic. I sent a ticket about this a while ago and still no change.
  • lagrue
    lagrue
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    Moonsorrow wrote: »
    If you do math you can find this to be true. That 20% cp bonus on stats is often confusing for many since there is not much (or maybe none at all) info about it in game.

    Yeah like I'm in the 900s now, have been playing since PS4 launch.... this 20% was new to me. I'm pretty sure the game flat out does not communicate this to you :|
    "You must defeat me every time. I need defeat you only once"
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