
Dont say no to quickly.
I for one would think it would be good if puncture for example would scale its damage with max health instead of stamina. That way while solo a tank would be capable to run overland content. It would be a good step into solving the extinction of tanks.
Dont say no to quickly.
I for one would think it would be good if puncture for example would scale its damage with max health instead of stamina. That way while solo a tank would be capable to run overland content. It would be a good step into solving the extinction of tanks.
MartiniDaniels wrote: »Given how everybody is so sturdy in PVP and healing mostly not mandatory in PVE other then in specific raid heal checks.. ZOS may consider reducing increase of healing from SD/WD and reducing damage+healing from stacking max resource.
MartiniDaniels wrote: »Given how everybody is so sturdy in PVP and healing mostly not mandatory in PVE other then in specific raid heal checks.. ZOS may consider reducing increase of healing from SD/WD and reducing damage+healing from stacking max resource.
Exactly. Healing is mandatory in specific Raid Heal Checks.
With the latest Nerfs to certain Healing, it gets very rough at some points for decent Healers, mainly speaking for Console here.
So let's nerf the possible healing output even more duo to decreasing healing scaling from Damage and Max Ressource Stats, making the decent Healers partly struggle and rely on the Group to heal themselves aswell even more & making the Healer Role even harder and less popular for newer Players.🙃
Sounds good!
Dont say no to quickly.
I for one would think it would be good if puncture for example would scale its damage with max health instead of stamina. That way while solo a tank would be capable to run overland content. It would be a good step into solving the extinction of tanks.
Dont say no to quickly.
I for one would think it would be good if puncture for example would scale its damage with max health instead of stamina. That way while solo a tank would be capable to run overland content. It would be a good step into solving the extinction of tanks.
MartiniDaniels wrote: »No. Though you are right that stacking of WD for stamina and maxmagicka for magicka have weird effect where in first case you receive damage+healing and in second case damage+healing+sustain. Given how everybody is so sturdy in PVP and healing mostly not mandatory in PVE other then in specific raid heal checks.. ZOS may consider reducing increase of healing from SD/WD and reducing damage+healing from stacking max resource.
So far you are right, stacking WD is benefical, stacking max magicka is even more benefical, and stacking max HP is mostly pointless outside of troll builds.
Dont say no to quickly.
I for one would think it would be good if puncture for example would scale its damage with max health instead of stamina. That way while solo a tank would be capable to run overland content. It would be a good step into solving the extinction of tanks.
No. And I'm saying that quickly.
You can't just think of PvE in this game. Change has to be considered for PvP as well, and after all these years I cannot for the life of me understand why this community can't grasp this...Zos does not separate PvE from PvP no matter how much we think or wish they should. No matter how you personally feel, you have to look at both sides when suggesting skill changes.
Those of us saying no understand a PvP player stacking 80k health or more would be doing ridiculous damage.
Tanks in PvE are not becoming extinct because they don't do damage, it's because they're expected to learn every mechanic in game and get blamed for every stupid one shot death or a player standing where they shouldn't be. It's a role very open to player abuse and people are far too quick to play the blame game instead of taking personal responsibility.
Not to mention this is one of the only games without a AoE taunt, so when your group pulls an entire room, the tank has to individually taunt every add plus the boss, and again, gets blamed if aggro gets pulled from one or two.
It's alot to take when most players want to have fun instead of getting *** on by sweaty tryhards who can't admit when they f'up, but want to blame everyone else around them.
That's why tanking is dying. Because you groan when a tank is new. We don't encourage new tanks, we quit on them. Has zero to do with damage output.
TriangularChicken wrote: »tldr: I dont want to manage my resources, I'd rather be carried by stacking high HP.
" healing more balanced by making it scale with max health" - ok that sounds VERY balanced /s
ForzaRammer wrote: »Dont say no to quickly.
I for one would think it would be good if puncture for example would scale its damage with max health instead of stamina. That way while solo a tank would be capable to run overland content. It would be a good step into solving the extinction of tanks.
No. And I'm saying that quickly.
You can't just think of PvE in this game. Change has to be considered for PvP as well, and after all these years I cannot for the life of me understand why this community can't grasp this...Zos does not separate PvE from PvP no matter how much we think or wish they should. No matter how you personally feel, you have to look at both sides when suggesting skill changes.
Those of us saying no understand a PvP player stacking 80k health or more would be doing ridiculous damage.
Tanks in PvE are not becoming extinct because they don't do damage, it's because they're expected to learn every mechanic in game and get blamed for every stupid one shot death or a player standing where they shouldn't be. It's a role very open to player abuse and people are far too quick to play the blame game instead of taking personal responsibility.
Not to mention this is one of the only games without a AoE taunt, so when your group pulls an entire room, the tank has to individually taunt every add plus the boss, and again, gets blamed if aggro gets pulled from one or two.
It's alot to take when most players want to have fun instead of getting *** on by sweaty tryhards who can't admit when they f'up, but want to blame everyone else around them.
That's why tanking is dying. Because you groan when a tank is new. We don't encourage new tanks, we quit on them. Has zero to do with damage output.
I didn’t suggest damage scale to max health though, i only suggested healing and shields
On top of that, i think pve tank can use a little more self heal with all the sustain nerfs.
Dont say no to quickly.
I for one would think it would be good if puncture for example would scale its damage with max health instead of stamina. That way while solo a tank would be capable to run overland content. It would be a good step into solving the extinction of tanks.
OG_Kaveman wrote: »On top of that, i think pve tank can use a little more self heal with all the sustain nerfs.
Every class but templars have an in class percentage based heal. They all are pretty good-
the clannfear it is a 30% of your health, all the time, that can crit AND the clannfear gives you 8% more health AND is invulnerable in pve group content.
Green Dragon Blood heals for 33% of your MISSING health, meaning that to get the same 30% sorcs have on demand, they have to have almost zero health, like only 3% health. increase healing recived by 12% adn health reveroy by 5% while its on your active bar.
Hungry Scythe is 15% of your max health followed by 6% ticks for every enemy after the first one up to 6, you need to hit something to get a heal and you need to hit at least FOUR enemies (15+6+6+6= 33, up to 45% with six enemies max) to get the amount of healing that sorcs get and you need to wait for the ticks after the initial burst.
Dark Cloak
4% ticks of health for 8 seconds, gives minor protection, 32% total. procs major ward and resolve for you. 3% health.
Polar Wind one tick of 26% followed by 5 ticks of 3% every second. total 41%. Increases your Physical and Spell Resistance by 500 while on your bar. heal an ally with in 12 meters of your for the initial 26% as well.
Invigorating Drain gives 3 ticks of 15%, with 5 ulti, over 3 seconds, for a max of 45% and 15 ulti. Accelerating Drain give 4 ticks of 15% over the same 3 seconds, leading to 60% heal and you get minor expedition, also both need a target to heal.
templars do not have percentage based health heal. if a tank did use Rushed Ceremony. the heal would be kinda meh. át tank level stats, like 20k mag 36k health and 21k stam, you would get around 20% of your health as a heal from Honor The Dead, of course this is not guaranteed to hit you.
ForzaRammer wrote: »Dont say no to quickly.
I for one would think it would be good if puncture for example would scale its damage with max health instead of stamina. That way while solo a tank would be capable to run overland content. It would be a good step into solving the extinction of tanks.
No. And I'm saying that quickly.
You can't just think of PvE in this game. Change has to be considered for PvP as well, and after all these years I cannot for the life of me understand why this community can't grasp this...Zos does not separate PvE from PvP no matter how much we think or wish they should. No matter how you personally feel, you have to look at both sides when suggesting skill changes.
Those of us saying no understand a PvP player stacking 80k health or more would be doing ridiculous damage.
Tanks in PvE are not becoming extinct because they don't do damage, it's because they're expected to learn every mechanic in game and get blamed for every stupid one shot death or a player standing where they shouldn't be. It's a role very open to player abuse and people are far too quick to play the blame game instead of taking personal responsibility.
Not to mention this is one of the only games without a AoE taunt, so when your group pulls an entire room, the tank has to individually taunt every add plus the boss, and again, gets blamed if aggro gets pulled from one or two.
It's alot to take when most players want to have fun instead of getting *** on by sweaty tryhards who can't admit when they f'up, but want to blame everyone else around them.
That's why tanking is dying. Because you groan when a tank is new. We don't encourage new tanks, we quit on them. Has zero to do with damage output.
I didn’t suggest damage scale to max health though, i only suggested healing and shields
My response wasn't to you, but the person I quoted.
. i know these scale to max hp, i just hope for more, 1 is not enough in my opinion