Taleof2Cities wrote: »Great build, @ChefZero, but always best to display base (unbuffed) stats + battle spirit ... so interested players have something to use as a template.
Urzigurumash wrote: »Schöne, but why Agility 2h over Asylum 2h? Why Imperial over Nord?
Interesting idea but I really dont see how you can kill a descent player with that build. Can you show some gameplay?
Agility got buffed last update and it boosts damage and vigor on frontbar a bit. I don't need the ultigen.
Imperial for the off-regen and the cost reduction. I didn't want to stack resistance because of the onslaught meta and tankiness comes from max health, major protection, mender and blocking deadly combos.
Interesting idea but I really dont see how you can kill a descent player with that build. Can you show some gameplay?
Urzigurumash wrote: »Interesting idea but I really dont see how you can kill a descent player with that build. Can you show some gameplay?
Most tank-type builds won't be able to kill anybody 1v1, but you shouldn't die 1v1 either. The purpose as he noted was to provide CC, debuffs, synergies, etc. A tank can be a force multiplier in this way, so that ideally, 3 DDs + 1 Tank beats 44 DDs, or, 2 DD + 1 Healer + 1 Tank beats any other combo.
Of course it doesn't always work out this way, but it's a nice idea and something to work towards.
Urzigurumash wrote: »Agility got buffed last update and it boosts damage and vigor on frontbar a bit. I don't need the ultigen.
Imperial for the off-regen and the cost reduction. I didn't want to stack resistance because of the onslaught meta and tankiness comes from max health, major protection, mender and blocking deadly combos.
That's true about Imperial, you will have much better sustain. However in my view on this build, the Ult Gen of Asylum 2h should outperform the extra damage from Agility. Your Ults are really strong and provide a good deal of force multiplication, so the more the better, although I do see why you prefer Imperial over Nord.
Urzigurumash wrote: »Of course you could get more group support out of Battalion Defender over Crest, but I don't think it's a good idea for Battlegrounds at all. The BD heal is just too small for BGs, in my experience.
BD is cool and I saw some builds with it in combination with CC but I don't think it's a strong support set for tanks.
Urzigurumash wrote: »To be honest, I find if I'm specced as a tank and queue into a Death Match with 3 ranged players, the team would benefit most from me dropping out and them finding another teammate. I can sit there and buff their damage and provide weak heals and that's about it. Some communication and cohesion could ameliorate this but those things are hard to come by in a random group.
It can work if your mates focus your targets and you pick carefully the engagements. Fun to run into few enemies and you're followed by arrows and other stuff.