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QOL portable crafting?

Lumenn
Lumenn
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While there is a lot going on with nerfs, class identity etc one thing has seriously seemed lacking to me over the years. A means to decon all the drops you get while out. Even with eso + and max space (so it's manageable) I'd love to be able to deconstruct drops without having to run to a station. Starting a new character? Raise the skills. See a newbie while wandering? Can make them a training set without dropping everything and go to your home or a town for the station. I've only played one other online game (EQ) so I can't speak for other games, but it's 20 years old and they had it.
We can summon pets/creatures/bankers, throw fireballs, hold untold amounts of weight in our bags, and even siphon out the souls of anything standing in our way, but we cant disassemble a necklace. Doesn't have to be attuneable, just a basic ability. And yes, I know there are bigger things going on regarding performance, nerfs, class balance, etc I just thought I'd get this off my chest. Crafting, other than potions/writs doesn't seem to get enough attention.
  • Heatnix90
    Heatnix90
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    No
  • Tandor
    Tandor
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    No thanks.

  • Langdon64
    Langdon64
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    Yes! Portable crafting stations would be great. While I'm standing around waiting for a dragon I would love to just drop a station and craft or deconstruct something. I remember WoW had something like that. It saved a lot of time.
  • Sylvermynx
    Sylvermynx
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    Nah, not interested. If they offer it, it would probably be for crowns. If they do, fine, but I won't bother buying it.
  • OolongSnakeTea
    OolongSnakeTea
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    Just port home, and craft there.
    "I try to create sympathy for my characters, then turn the monsters loose."– Stephen King



  • max_only
    max_only
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    A bit.

    I’ve suggested before a portable fire kit. You know those npc events where two people are trying to light a campfire at a crossroads. When you do it, it gives you a short stamina recovery buff. I’d like it if players could build campfires, every one in the group gets that small stam recovery buff and we can cook on the fires. That’s the only portable crafting I’d like to see. Also, more places should have an alchemy station, like in a tavern or something. Also, just a small detail, but several base game sites still don’t have jewelry crafting station like Coldharbor’s main city.
    Edited by max_only on November 2, 2019 1:34AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • kargen27
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    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.
    and then the parrot said, "must be the water mines green too."
  • Lumenn
    Lumenn
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    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    Well, to be honest I seriously doubt being able to deconstruct on the fly will hinder the masses from gathering at wayshrines and dueling. It might reduce some of the captive audience as they pass through though. But with our own stations in our home towns are already only needed for quests or horse training on new alts.
  • Daiyanae
    Daiyanae
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    no
  • Heatnix90
    Heatnix90
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    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    No they don't lol.
  • Juhasow
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    Funnily enough few years ago portable crafting stations were datamined in one of the PTS sessions . Idea itself may sound nice because who wouldnt want to save the time but to be fair immersion wise that would be slightly wierd to suddenly summon crafting station out of nowhere. I know ESO have magic and stuff but even that have certain reasonable limits.
    Edited by Juhasow on November 2, 2019 4:14AM
  • Juhasow
    Juhasow
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    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    Well to be fair currently crafting stations are not serving that purpose as they used to since You can have Your own stations in Your house and You can travel there for free from any place. Or You can just use someone elses house. I would say main reason for people to visit cities are daily quests , feeding the mount and searching stuff in guild stores.
  • Heatnix90
    Heatnix90
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    Juhasow wrote: »
    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    Well to be fair currently crafting stations are not serving that purpose as they used to since You can have Your own stations in Your house and You can travel there for free from any place. Or You can just use someone elses house. I would say main reason for people to visit cities are daily quests , feeding the mount and searching stuff in guild stores.

    Exactly.

    On that point, make writ daily boards and turn-in locations available as furnishings
  • Juhasow
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    Heatnix90 wrote: »
    Juhasow wrote: »
    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    Well to be fair currently crafting stations are not serving that purpose as they used to since You can have Your own stations in Your house and You can travel there for free from any place. Or You can just use someone elses house. I would say main reason for people to visit cities are daily quests , feeding the mount and searching stuff in guild stores.

    Exactly.

    On that point, make writ daily boards and turn-in locations available as furnishings

    Well writ daily boards would be slightly wierd to be furniture in house. I mean how would You want to explain fact there is public announcment board in Your house ? Sounds wierd and also there still needs to be some reason for people to actually visit the cities. Decentralising the game can cause issues with social aspects of it by lowering the ammount of social interactions.
  • Heatnix90
    Heatnix90
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    Juhasow wrote: »
    Heatnix90 wrote: »
    Juhasow wrote: »
    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    Well to be fair currently crafting stations are not serving that purpose as they used to since You can have Your own stations in Your house and You can travel there for free from any place. Or You can just use someone elses house. I would say main reason for people to visit cities are daily quests , feeding the mount and searching stuff in guild stores.

    Exactly.

    On that point, make writ daily boards and turn-in locations available as furnishings

    Well writ daily boards would be slightly wierd to be furniture in house. I mean how would You want to explain fact there is public announcment board in Your house ? Sounds wierd and also there still needs to be some reason for people to actually visit the cities. Decentralising the game can cause issues with social aspects of it by lowering the ammount of social interactions.

    Anything can be explained away with ~*magic*~ and dragonbreaks.
  • lagrue
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    Yeah sure if you're willing to pay ~5000 crowns for one station.

    It would HAVE to cost more than the housing stations, for the obvious reason that it completely devalues them by being portable.

    It would HAVE to have restricted features like the Bank and Merchant because... reasons. No refinement for your 8000 portable blacksmith station. Knowing ZOS they would disable Decon on them, which is why you want them :p

    Don't trust them to make anything portable that isn't also wildly expensive and only half-functional.


    Edited by lagrue on November 2, 2019 4:24AM
    PSN ID (NA only): Zuzu_With_a_Z
    *GRAND MASTER CRAFTER*

    "You must defeat me every time. I need defeat you only once"
  • Lumenn
    Lumenn
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    Juhasow wrote: »
    Heatnix90 wrote: »
    Juhasow wrote: »
    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    Well to be fair currently crafting stations are not serving that purpose as they used to since You can have Your own stations in Your house and You can travel there for free from any place. Or You can just use someone elses house. I would say main reason for people to visit cities are daily quests , feeding the mount and searching stuff in guild stores.

    Exactly.

    On that point, make writ daily boards and turn-in locations available as furnishings

    Well writ daily boards would be slightly wierd to be furniture in house. I mean how would You want to explain fact there is public announcment board in Your house ? Sounds wierd and also there still needs to be some reason for people to actually visit the cities. Decentralising the game can cause issues with social aspects of it by lowering the ammount of social interactions.

    Personally I already avoid towns as much as I can and use my home. No birds/bears at the crafting stations, no 8000 people hanging at the waystations lagging it up with 25 different duels and blaring music while everyone's yelling fbombs everywhere. I suppose immersion is different for everyone but that "ain't it" for me.
  • Juhasow
    Juhasow
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    Lumenn wrote: »
    Juhasow wrote: »
    Heatnix90 wrote: »
    Juhasow wrote: »
    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    Well to be fair currently crafting stations are not serving that purpose as they used to since You can have Your own stations in Your house and You can travel there for free from any place. Or You can just use someone elses house. I would say main reason for people to visit cities are daily quests , feeding the mount and searching stuff in guild stores.

    Exactly.

    On that point, make writ daily boards and turn-in locations available as furnishings

    Well writ daily boards would be slightly wierd to be furniture in house. I mean how would You want to explain fact there is public announcment board in Your house ? Sounds wierd and also there still needs to be some reason for people to actually visit the cities. Decentralising the game can cause issues with social aspects of it by lowering the ammount of social interactions.

    Personally I already avoid towns as much as I can and use my home. No birds/bears at the crafting stations, no 8000 people hanging at the waystations lagging it up with 25 different duels and blaring music while everyone's yelling fbombs everywhere. I suppose immersion is different for everyone but that "ain't it" for me.

    Well Your feelings doesnt change much. Still towns are important part of what makes zones active.
  • Juhasow
    Juhasow
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    Heatnix90 wrote: »
    Juhasow wrote: »
    Heatnix90 wrote: »
    Juhasow wrote: »
    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    Well to be fair currently crafting stations are not serving that purpose as they used to since You can have Your own stations in Your house and You can travel there for free from any place. Or You can just use someone elses house. I would say main reason for people to visit cities are daily quests , feeding the mount and searching stuff in guild stores.

    Exactly.

    On that point, make writ daily boards and turn-in locations available as furnishings

    Well writ daily boards would be slightly wierd to be furniture in house. I mean how would You want to explain fact there is public announcment board in Your house ? Sounds wierd and also there still needs to be some reason for people to actually visit the cities. Decentralising the game can cause issues with social aspects of it by lowering the ammount of social interactions.

    Anything can be explained away with ~*magic*~ and dragonbreaks.

    Yeah but would be nice to use those explanations for important reasons not some minor memes like daily quest board.
  • kargen27
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    Heatnix90 wrote: »
    kargen27 wrote: »
    No.

    Players need incentives to go into town from time to time. It is good for the game to have towns populated with players.

    No they don't lol.

    Yeah they do. A vital population in town creates a positive atmosphere that is good for the health of the game. Seeing other players out and about is needed.
    and then the parrot said, "must be the water mines green too."
  • idk
    idk
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    20k crowns and Zos just might sell you one.
  • Gadamlub14_ESO
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    Sure. as a deconner only? that'll be 5k crowns for each item type.
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