OG_Kaveman wrote: »You all know healing ward/ward Ally also scales with spell damage right? So I am not really sure what no cp has to do with it.
OG_Kaveman wrote: »You all know healing ward/ward Ally also scales with spell damage right? So I am not really sure what no cp has to do with it.
Bastion?
so in CP is very useful, and in no CP is useless. Why do you think this? because Bastion CP?
if yes, a solution will be to nerf Bastion and buff the base skill. Enough math to keep the same value in CP but have higher value in no CP
It wasn't my point saying shields are fine in CP or anything, I just said I am speaking from a no cp perspective, as that is what I play most of the time and have most experience in.OG_Kaveman wrote: »Bastion?OG_Kaveman wrote: »You all know healing ward/ward Ally also scales with spell damage right? So I am not really sure what no cp has to do with it.
Bastion has always been a bad way to lower damage taken, considering that the cp nodes that lower damage, also lower damage on shields, no idea why people use bastion at all. Healing Taken is better in that tree.
I like your suggestion tbh. The exact percentages of that heal could be debated, and maybe they should just make it a flat hot added to the shield for a short duration, that is increased in strength by a certain % when using blackrose resto. This would prevent the healing component to become useless when being under heavy pressure as it is now.It's a tricky subject. I agree, the skill alone is currently rubbish. But that was their way of balancing not only the BRP resto effect, but also the Sorc triple shield stack. If they are to significantly buff the skill, something else will have to change and I don't think there's much willingness to experiment there from ZOS' part.
Imo they should revert the shield size increase to up to 300% in low health, while considerably nerfing the heal to 11% of the shield strength per sec. With the BRP resto reducing the skill’s cost and buffing the heal to 22%. But not granting blanket Major Vitality that makes all the heals you take from all sources start to tick redonkulously high.
Additionally, they should finally introduce a total shield cap at 100% of HP to avoid the triple or quadruple shield stacking (along with Iceheart or Psijic Passive etc.). You put on a new shield that brings your total shield size higher than 100% HP? It should chip away from your oldest shield to keep the total on par with your HP. That would rarely affect other classes than triple-stacking magSorcs, keeping them in line.
Though like I said, I'm not sure they want to nerf BRP weapons yet or start messing again with shield caps. I have little faith in them having the will to do that.
Except that 40k magicka dampen is actually ~8k i totally agree with everything
"Every mag class now has access to a powerful hot with rapid regen"
yes but RR is
"Share your staff's life-giving energy, healing you or a nearby ally for 2118 Health over 5 seconds."
So unlike both morphs of vigor, you can cast RR and not receive a heal...
Seems the devs think RR is op so they have to add a random factor to it...
As a magblade I agree. I am really struggling to defend, even with Blackrose resto, when Cloak is not working. Templar is IMO ridiculously overtuned vs magblade. It's fine that there should be counters to cloak and it's fine that Sweeps / Jabs should have high damage due to how clunky the skill is. I've played templar and know it is not (as) OP against other classes. Still, I have an issue with a spammable (Sweeps) that has a 12K unbuffed tooltip in any middle of the road build, that is also an AOE, that also heals, that frequently crits me (in CP) for 2K+ per hit and that procs Burning Light on top.
(A cloaking) magblade has not had good defenses for a very long time outside of mobility. What bugs me about this is that Toppling Charge and one to two Sweeps can kill me and it's not an ultimate combo, it's just a gap closer and a spammable. You might say "build tankier", but it's not really an option, if you want to do damage. Magblades, tell me you can get Swallow Soul or Concealed to 12K, like Sweeps, and what it took to get there. If that includes Soul Harvest, let me remind you that templars have an equally cheap ultimate that deals additional damage at the same time as their other skills.
When people were crying about shield-stacking sorcs, magblades were just getting by. A long time ago magblades were the kings of attacking while healing. That was when cloak made everything crit, when Funnel Health could double-crit and so on. Sometimes ZOS consciously balance things. Somtimes they fix bugs, seemingly without a second thought, even though that results in huge balance changes. Those crit changes nerfed magblade healing and they relied on Healing Ward ever since. There is still a healing while attacking theme with Siphoning Attacks. It's just not very strong. Other classes seem to do it better, particularly magden.
I actually don't find that to be true. I went into CP Cyro, let some zombies get me to low health and compared Rapid Regen with Healing Ward on live, last patch, before I had a BRP resto. Healing Ward is significantly stronger at low health, certainly when you have some points in Bastion. With BRP resto added one tick has crit healed me for as much 5K on a low-stat build (30K mag, no spell damage to speak of). The problem is, the ward gets consumed if you take damage. That heal value basically only happens when you manage to cloak away.Luckylancer wrote: »Resto staff shield is terrible skill. It is equal to other heals when target have %1 hp.
I've played pretty much every variation in CP. I used Dampen + Healing Ward together in the past.As a magblade I agree. I am really struggling to defend, even with Blackrose resto, when Cloak is not working. Templar is IMO ridiculously overtuned vs magblade. It's fine that there should be counters to cloak and it's fine that Sweeps / Jabs should have high damage due to how clunky the skill is. I've played templar and know it is not (as) OP against other classes. Still, I have an issue with a spammable (Sweeps) that has a 12K unbuffed tooltip in any middle of the road build, that is also an AOE, that also heals, that frequently crits me (in CP) for 2K+ per hit and that procs Burning Light on top.
(A cloaking) magblade has not had good defenses for a very long time outside of mobility. What bugs me about this is that Toppling Charge and one to two Sweeps can kill me and it's not an ultimate combo, it's just a gap closer and a spammable. You might say "build tankier", but it's not really an option, if you want to do damage. Magblades, tell me you can get Swallow Soul or Concealed to 12K, like Sweeps, and what it took to get there. If that includes Soul Harvest, let me remind you that templars have an equally cheap ultimate that deals additional damage at the same time as their other skills.
When people were crying about shield-stacking sorcs, magblades were just getting by. A long time ago magblades were the kings of attacking while healing. That was when cloak made everything crit, when Funnel Health could double-crit and so on. Sometimes ZOS consciously balance things. Somtimes they fix bugs, seemingly without a second thought, even though that results in huge balance changes. Those crit changes nerfed magblade healing and they relied on Healing Ward ever since. There is still a healing while attacking theme with Siphoning Attacks. It's just not very strong. Other classes seem to do it better, particularly magden.
Well, you can go for dampen magic with cloak. Dampen is just as strong as hardened ward - so you can now be sorc with cloak.
My hardened ward is at 8,3k with 39k magicka in no-cp and dampen at 8,1k (with 5x light. Its bigger than hardened ward if you wear 7x light.)
Sometimes it just vanishes instantly. But if it is used with cloak it can help a lot.