schizophrenica wrote: »thanks for that. i just realized after posting and was not aware how to change/delete it...
THEDKEXPERIENCE wrote: »You’re gonna have different rotations depending upon your chosen platform. Consoles do not have uptime timers so it’s near impossible to have a perfect rotation there.
Anyway, you definitely want skills that improve your other skills. If you’re a magic user you’ll want something that gives your spells a magic boost for example.
Another thing to keep in mind is the downside of a false button push. Since you’re gonna have 2 bars you will inevitably hit the wrong button more than you expect. To combat this I try to map my skills on the bar slot that will give me the least bad result should I cast them at the wrong time. Bar one slot 1 for me is a shield while bar two slot 1 is ... a shield. I have rapid maneuvers mapped to the same bar as my ranged execute. If I hit the execute on accident nothing will happen because I most likely won’t have a target. Correctly mapping your button presses to account for incorrect pushes will save you more resources than you could ever imagine.
vesselwiththepestle wrote: »From an average players point of view:
Well, the basic form would be a completely static rotation, that means you activate skills in a given order and repeat it. Often "rotation" refers also to "dynamic" rotations which require you to not exactly repeat the same skills in the same order over and over. An example would be Nightblade rotations, which have to utilize the skill "Merciless Resolve" or "Grim Focus", which has procc conditions making a static rotation less desirable. Another example would be the Sorc ability Crystal Fragments, which would require you randomly to activate a skill and thus bring chaos into order.
Why do a rotation at all? The aim and goal of a rotation is to maximize your damage by achieving near 100% uptime on buffs and damage over time effects. Near 100% means to avoid less than 100%, but also over-casting those dots. Ideally you would activate every skill with an effect over a duration exactly when it runs out. Additionally, a rotation will anchor itself in your muscle memory. By time, you'll be able to do your rotation eyes closed. This is especially helpful in mechanics-heavy content, so you don't have to think about what to do, you just do it.
With those goals in mind a good rotation is one which achieves a high uptime in the desired dots, but is only as complicated as you can manage. That said, there might be META (most effective tactic available) rotations which in theory give the best dps. Those rotations might be used by a hand full of players being able to do them in practice... You have to look at your rotation as an individual with its own capabilities and you might decide to do a rotation which is less effective than the meta rotation in theory, but is for example less complicated so that you get actually better results. Just one example, I like to look every patch at Alcast's rotations (from www.alcasthq.com and his Youtube channel). I try to imitate and usually I come to a point where I see I can't make use of them as good as Alcast can, as for whatever reason I can't play a rotation as fast as he can (may it lacking competentce in keeping a rhythm in the desired speed, lag, hardware issues or lack of the right technique), so then I start to make changes to the rotation to adapt it to my personal abilities, resulting in higher dps for me.
So yeah, even if there is a meta rotation, I think when looking for a good rotation you have to look for a rotation which is good for YOU and YOUR style of play.
If you want to find an own rotation, you need to look at the duration of the skills you want to use and then it's mostly math and trying stuff out. Just try to bring order in your set of skills. Although the first step is actually to decide which skills you want to use. A base rotation is usually to apply dots, then cast your spammable until you need to repeat recasting the dots. Then the Scalebreaker Patch came and players stopped using spammables, suddenly it was best to just cast dots over dots over dots and even over-casting them instead of casting a spammable. Now we are in the Dragonhold cycle and some players are dropping most of their drops to get more casts of their spammable...
Additionally you need to consider that most rotations you find anywhere are made for single target dummy parses or boss fights. Often you make use of different rotations in trash fights and fights which are heavily aoe focused. Also rotations are most important for Trials and other group content - you probably won't make use of a full rotation while questing or doing Public Dungeons. Also rotations are a PVE thing, PVP relys on combos instead.
P.S.: I highly recommend checking out youtube, you'll find channels from several content creators like Alcast, Liko, T3hasiangod, Sherman's Gaming and others, which have builds, rotations, and more stuff online. You need to be sure to look at new stuff, though, many videos you can still find on Youtube is highly outdated. A German source on Youtube would be ProNDC, which has a great beginner's guide to ESO in German.