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Please DON’T bring back the Group Finder for dungeons

  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    ZonasArch wrote: »
    Aside from obvious selfishness, tell me... Why can't you do exactly that while finder is active? That's precisely what I do. I very very very rarely pug these days since I'm not playing a lot. Always reaching friends and guildies for dungeons to make sure they'll be fun successful runs.

    Grouping tool on or off didn't change anything for me, but I'm sure it changed for those without as many dungeoning friends.

    Think of others, since you're claiming you're a group player. A team player that can't think of others is either a poser or a liar. Bad either way.

    People call it selfishness, I call it entitlement lmao.
    I don’t pug or group but I’m not going to go out of my way to say “get rid of something most people use”, it’s not my game, not my call to make those decisions, it’s the devs.
  • Kalik_Gold
    Kalik_Gold
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    The old fashioned MMO way....
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • Naftal
    Naftal
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    ZonasArch wrote: »
    Aside from obvious selfishness, tell me... Why can't you do exactly that while finder is active? That's precisely what I do. I very very very rarely pug these days since I'm not playing a lot. Always reaching friends and guildies for dungeons to make sure they'll be fun successful runs.

    Grouping tool on or off didn't change anything for me, but I'm sure it changed for those without as many dungeoning friends.

    Think of others, since you're claiming you're a group player. A team player that can't think of others is either a poser or a liar. Bad either way.

    People call it selfishness, I call it entitlement lmao.
    I don’t pug or group but I’m not going to go out of my way to say “get rid of something most people use”, it’s not my game, not my call to make those decisions, it’s the devs.

    I wish people would stop using this stupid argument. "It's not my call to make decisions, it's the devs."

    You can say that about any feedback ever.

    "Hey can we add a new mount?" "No, it's not your call to make, it's the devs."

    "Can this bug be fixed?" "No, it's not your call to make, the devs decide."
    Edited by Naftal on October 28, 2019 3:25PM
  • IndianaJames7
    IndianaJames7
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    FierceSam wrote: »
    God I was so pleased that Group Finder was down over the weekend.

    I ran a ton of dungeons. I ran them as dd, healer and tank. I had no issues finding other players. I grouped up with guildies, friends and a bunch of randoms over the course of the day. We ran the dungeons we wanted, from vFG1 (it was a pledge, honest) to vDoM. And it was an absolute pleasure.

    - No yolo nutters running through the dungeons

    - No angry chat whining about DPS or healing or “this tank is ***, let’s vote to kick”

    - No arsey behaviour, snide comments or unfriendliness

    Just good chat and helpful advice when things went wrong and we had to adapt as a group, which is kind of what group content should be about. It felt great to be playing content as a team. I haven’t enjoyed dungeons so much for ages.

    I did not for 1 second miss my “toxic random dungeon”, with its XP bonus.

    Please, please ZOS make the Group Finder solely for BGs, where it’s actually needed and useful.

    Is this a troll post? You can still pre make a group and port in when dungeon finder is working. All removing dungeon finder would do is remove options from other players that you don’t seem interested in yourself.
  • Kel
    Kel
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    Naftal wrote: »
    ZonasArch wrote: »
    Aside from obvious selfishness, tell me... Why can't you do exactly that while finder is active? That's precisely what I do. I very very very rarely pug these days since I'm not playing a lot. Always reaching friends and guildies for dungeons to make sure they'll be fun successful runs.

    Grouping tool on or off didn't change anything for me, but I'm sure it changed for those without as many dungeoning friends.

    Think of others, since you're claiming you're a group player. A team player that can't think of others is either a poser or a liar. Bad either way.

    People call it selfishness, I call it entitlement lmao.
    I don’t pug or group but I’m not going to go out of my way to say “get rid of something most people use”, it’s not my game, not my call to make those decisions, it’s the devs.

    I wish people would stop using this stupid argument. "It's not my call to make decisions, it's the devs."

    You can say that about any feedback ever.

    "Hey can we add a new mount?" "No, it's not your call to make, it's the devs."

    "Can this bug be fixed?" "No, it's not your call to make, the devs decide."

    Um...that does happen. Now. To this day.
    How many bugs have asked to be fixed that hasn't due to dev decisions?

    You're proving the point.
  • Chicharron
    Chicharron
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    FierceSam wrote: »
    God I was so pleased that Group Finder was down over the weekend.

    I ran a ton of dungeons. I ran them as dd, healer and tank. I had no issues finding other players. I grouped up with guildies, friends and a bunch of randoms over the course of the day. We ran the dungeons we wanted, from vFG1 (it was a pledge, honest) to vDoM. And it was an absolute pleasure.

    - No yolo nutters running through the dungeons

    - No angry chat whining about DPS or healing or “this tank is ***, let’s vote to kick”

    - No arsey behaviour, snide comments or unfriendliness

    Just good chat and helpful advice when things went wrong and we had to adapt as a group, which is kind of what group content should be about. It felt great to be playing content as a team. I haven’t enjoyed dungeons so much for ages.

    I did not for 1 second miss my “toxic random dungeon”, with its XP bonus.

    Please, please ZOS make the Group Finder solely for BGs, where it’s actually needed and useful.

    Dear ZOS, yesterday I got two gold recipes on Selene's Web, please remove all dungeons and just leave Selene's Web.

    I had never seen so much selfishness as in this forum, if they are in real life, I feel pity for them.
  • mocap
    mocap
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    so again - group finder is nice, i actually play only with PUG )

    But if i need to choose between group finder and abitily to LOGIN and play without server bugs, i choose second.
  • srfrogg23
    srfrogg23
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    FierceSam wrote: »
    God I was so pleased that Group Finder was down over the weekend.

    I ran a ton of dungeons. I ran them as dd, healer and tank. I had no issues finding other players. I grouped up with guildies, friends and a bunch of randoms over the course of the day. We ran the dungeons we wanted, from vFG1 (it was a pledge, honest) to vDoM. And it was an absolute pleasure.

    - No yolo nutters running through the dungeons

    - No angry chat whining about DPS or healing or “this tank is ***, let’s vote to kick”

    - No arsey behaviour, snide comments or unfriendliness

    Just good chat and helpful advice when things went wrong and we had to adapt as a group, which is kind of what group content should be about. It felt great to be playing content as a team. I haven’t enjoyed dungeons so much for ages.

    I did not for 1 second miss my “toxic random dungeon”, with its XP bonus.

    Please, please ZOS make the Group Finder solely for BGs, where it’s actually needed and useful.

    You mean you didn't have any problems finding groups for the daily pledges...

    Did you try running any random dungeons to level your Undaunted rank on an alt? Cuz that's a nightmare without the random group finder.
  • SteamKitten01
    SteamKitten01
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    I use dungeon finder a lot in-game. Sometimes it's because I'm bored and my friends are offline/busy so I'll let dungeon finder put me in a random dungeon but more often than not, it's because I'm in a premade group of 2-3 people and we don't have a 4th person volunteer from one of our guilds to fill the empty slot. Especially if we're doing a gear/helm farm for someone and running a dungeon that is not that day's pledge. We can usually get a random to fill the slot in a couple of minutes vs the 30 or so of asking around it would take to find another player to join us (especially if we need a tank).

    You can still group with friends and run dungeons with them. But don't take the dungeon finder tool away from those of us that find it useful.
    SteamKitten01- GM of The Traveling Torchbug (PC/NA)
  • Billdor
    Billdor
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    Damn I see ZoS Mods are censoring people again.
  • gplumblingnrb18_ESO
    Finding groups is way to much effort, group finder is the way to go! I just wish there was a group finder for Trials and Arenas also.
    Edited by gplumblingnrb18_ESO on October 28, 2019 5:53PM
  • KyraCROgnon
    KyraCROgnon
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    I agree that it's nice for once to see some social interactions in chat. And when you actually chose to do a dungeon with a stranger by answering his lfm add in chat, it makes everyone less anonymous than when a random entity throw you together. So more efforts on every side to behave and have fun , being reminded that other players are humans, not robots.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    I completely support this!
  • RefLiberty
    RefLiberty
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    All of my dungeons were done thanks to group finder as I'm a new player, I don't have a guild and I don't know anyone.
    I don't want to beg or yell LFG for one hour in Zone chat, like it is a freaking WoW vanilla (at the time it was launched).

    Dungeon finder is a quality of life feature and it needs to be continuously upgraded, not taken off.
    Also, I don't want to be dependent on some *** with ego issues to invite me to group or not.

    Fortunately, ZOS will not listen this kind of nonsense.
    If you don't want it, don use it, and stop putting your nose to other people business.
    Edited by RefLiberty on October 28, 2019 7:23PM
  • idk
    idk
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    What OP is saying has always been true and that extends to other games.

    It is always best to form your own group. The runs tend to go better. The forums are filled with examples of those who cannot be bothered to form their own group. That choice to put no effort into it often reaps the very reward it deserves. LOL
  • Rain_Greyraven
    Rain_Greyraven
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    Never once used Group finder, that's the beauty of being in a guild.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • mocap
    mocap
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    21:20 and already infinite loading screen, tx to activated Group Finder. Toodles :D

    ps
    Enjoy your nothing.
    Edited by mocap on October 28, 2019 6:24PM
  • Tubben
    Tubben
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    FierceSam wrote: »
    God I was so pleased that Group Finder was down over the weekend.

    Please, please ZOS make the Group Finder solely for BGs, where it’s actually needed and useful.

    You know, you are not forced to use the GF, you can still run with premade groups.
  • Royaji
    Royaji
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    Tubben wrote: »
    FierceSam wrote: »
    God I was so pleased that Group Finder was down over the weekend.

    Please, please ZOS make the Group Finder solely for BGs, where it’s actually needed and useful.

    You know, you are not forced to use the GF, you can still run with premade groups.

    Well, he can't if the GF spaghetti code kills the server. Like it did right about now.
  • Donny_Vito
    Donny_Vito
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    Royaji wrote: »
    Tubben wrote: »
    FierceSam wrote: »
    God I was so pleased that Group Finder was down over the weekend.

    Please, please ZOS make the Group Finder solely for BGs, where it’s actually needed and useful.

    You know, you are not forced to use the GF, you can still run with premade groups.

    Well, he can't if the GF spaghetti code kills the server. Like it did right about now.

    cwVULATTrcnb_TkyaF1puZ3IAo5BUqg1aL2_Q6_qTZ47Sy8waJK2HnOC7IFkyrtyPKs2N9vCl-xhkGavYjhT1QHa7B8_qIWgV5yMI64jqQPIAUz9G6mY2HpoW_wGTAxXB4g=w1200-h630-p-k-no-nu

    Talking about spaghetti makes me hungry...
    Edited by Donny_Vito on October 28, 2019 6:34PM
  • merevie
    merevie
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    Was just over on Eu account and their finder is not up yet.

    Eu has people who speak multiple languages -they need that finder.

    The zone chat levels of toxicity on Eu though- wow. Horrible horrible place to be. It was like a dystonia future for NA if Zos does not fix the lag here. No new player would keep playing in that environment - rabid people.
  • Aurrynthea_Drake
    Aurrynthea_Drake
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    FierceSam wrote: »
    God I was so pleased that Group Finder was down over the weekend.

    I ran a ton of dungeons. I ran them as dd, healer and tank. I had no issues finding other players. I grouped up with guildies, friends and a bunch of randoms over the course of the day. We ran the dungeons we wanted, from vFG1 (it was a pledge, honest) to vDoM. And it was an absolute pleasure.

    - No yolo nutters running through the dungeons

    - No angry chat whining about DPS or healing or “this tank is ***, let’s vote to kick”

    - No arsey behaviour, snide comments or unfriendliness

    Just good chat and helpful advice when things went wrong and we had to adapt as a group, which is kind of what group content should be about. It felt great to be playing content as a team. I haven’t enjoyed dungeons so much for ages.

    I did not for 1 second miss my “toxic random dungeon”, with its XP bonus.

    Please, please ZOS make the Group Finder solely for BGs, where it’s actually needed and useful.

    How nice that you were able to find a group without using df, well done you, but EVERY interaction I have had with finding a group thru zone chat has ended with some @sshole yelling at the rest of the group how we are ruining his dungeon.

    Before you go sh1tting all over something thousands of us use successfully please just don't.
    Magic does not die. It merely sleeps until called forth into the world again.
    PC EU (PvE)(ex PvP)
  • jircris11
    jircris11
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    I noticed that too. It was a lovely change honestly
    Neoealth wrote: »
    Your request is selfish and illogical.

    Asking to remove an option for group seekers removes convenience for a large portion of the player base who do find worth in the lfg system. If you prefer finding your own group, then carry on, no one is stopping you.

    Yes it is convenient, but it's also higher prone to trolls and miscreants who only light attack. If they added a RATING system then sure. One that took an over all review if performance, skill use, death ect and rated you on it thus putting you in groups of equals then sure. I dont mind helping new people. I DO MIND the light attack all the way through idiots I keep finding.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Linaleah
    Linaleah
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    jircris11 wrote: »
    I noticed that too. It was a lovely change honestly
    Neoealth wrote: »
    Your request is selfish and illogical.

    Asking to remove an option for group seekers removes convenience for a large portion of the player base who do find worth in the lfg system. If you prefer finding your own group, then carry on, no one is stopping you.

    Yes it is convenient, but it's also higher prone to trolls and miscreants who only light attack. If they added a RATING system then sure. One that took an over all review if performance, skill use, death ect and rated you on it thus putting you in groups of equals then sure. I dont mind helping new people. I DO MIND the light attack all the way through idiots I keep finding.

    consider for a moment. what stops aforementioned "light attack idiots" from joining your in zone pug exactly? how do you tell before you actualy play with them? and if you kick them out of your group, or leave yourself, what exactly is stopping you from doing same in a dungeon finder? last but not least, what exactly is stopping you OR OP from forming your own custom groups, whether dungeon finder exists or not? its not like its an either or proposition.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • xeha_arwen11
    xeha_arwen11
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    This is a selfish, short-sighted, terrible idea. ESO is losing its population. Even with group finder, it's incredibly hard to find people to do a dungeon with. Just because you have an active guild and were able to find people in zone who wanted to do a dungeon a few times means literally nothing.

    There are tons of people who cannot get a group together with their guilds, and when they ask in zone chat they get no response. 90 percent of the time. Then if they ask again after a few minutes they are yelled at for spamming. I've seen this happen MANY MANY times for others, and I've experienced it myself.

    I have 5 almost filled up guilds. In the past 8 months, I have only been able to get a group together once. ONCE.
    People in this game are extremely selfish. Other people are just busy. There are a thousand reasons. No one wants to do a dungeon with someone unless they get something out of it. So, for example, if someone needs a zaan helm but no one else in the guild needs it, then they are screwed. They will not get help from their guild. Sure there are some people who will help, but this is very very rare.

    I've done many dungeons with people when I didn't get anything out of it. But that is ultra rare. Because no one wants to help anyone else out, getting a group together via guild or zone chat is INCREDIBLY hard for a lot of people. Most of this just because toxicity and elitism rules ESO.

    Without group finder, getting a dungeon group together would be near impossible for me. Many others have told me they would have serious trouble getting a group together via guild or zone chat as well.

    Stop asking ZOS to literally make their game much worse for everyone just because you don't have trouble. You aren't everyone. Wow. Just wow.
    Edited by xeha_arwen11 on October 29, 2019 12:13AM
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Long Live Group Finder, Yes add Trials
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Naftal wrote: »
    ZonasArch wrote: »
    Aside from obvious selfishness, tell me... Why can't you do exactly that while finder is active? That's precisely what I do. I very very very rarely pug these days since I'm not playing a lot. Always reaching friends and guildies for dungeons to make sure they'll be fun successful runs.

    Grouping tool on or off didn't change anything for me, but I'm sure it changed for those without as many dungeoning friends.

    Think of others, since you're claiming you're a group player. A team player that can't think of others is either a poser or a liar. Bad either way.

    People call it selfishness, I call it entitlement lmao.
    I don’t pug or group but I’m not going to go out of my way to say “get rid of something most people use”, it’s not my game, not my call to make those decisions, it’s the devs.

    I wish people would stop using this stupid argument. "It's not my call to make decisions, it's the devs."

    You can say that about any feedback ever.

    "Hey can we add a new mount?" "No, it's not your call to make, it's the devs."

    "Can this bug be fixed?" "No, it's not your call to make, the devs decide."

    laVwSGk.gif
  • Naftal
    Naftal
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    Kel wrote: »
    Naftal wrote: »
    ZonasArch wrote: »
    Aside from obvious selfishness, tell me... Why can't you do exactly that while finder is active? That's precisely what I do. I very very very rarely pug these days since I'm not playing a lot. Always reaching friends and guildies for dungeons to make sure they'll be fun successful runs.

    Grouping tool on or off didn't change anything for me, but I'm sure it changed for those without as many dungeoning friends.

    Think of others, since you're claiming you're a group player. A team player that can't think of others is either a poser or a liar. Bad either way.

    People call it selfishness, I call it entitlement lmao.
    I don’t pug or group but I’m not going to go out of my way to say “get rid of something most people use”, it’s not my game, not my call to make those decisions, it’s the devs.

    I wish people would stop using this stupid argument. "It's not my call to make decisions, it's the devs."

    You can say that about any feedback ever.

    "Hey can we add a new mount?" "No, it's not your call to make, it's the devs."

    "Can this bug be fixed?" "No, it's not your call to make, the devs decide."

    Um...that does happen. Now. To this day.
    How many bugs have asked to be fixed that hasn't due to dev decisions?

    You're proving the point.

    What point am I proving? I think you're missing the point on what I'm saying.
  • Dosuul
    Dosuul
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    I would prefer, if they would add raids and DSA / BRP to it, too.

    I don't want to spam / observe chat 30 mins, every time to find a group.
  • Jeremy
    Jeremy
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    FierceSam wrote: »
    God I was so pleased that Group Finder was down over the weekend.

    I ran a ton of dungeons. I ran them as dd, healer and tank. I had no issues finding other players. I grouped up with guildies, friends and a bunch of randoms over the course of the day. We ran the dungeons we wanted, from vFG1 (it was a pledge, honest) to vDoM. And it was an absolute pleasure.

    - No yolo nutters running through the dungeons

    - No angry chat whining about DPS or healing or “this tank is ***, let’s vote to kick”

    - No arsey behaviour, snide comments or unfriendliness

    Just good chat and helpful advice when things went wrong and we had to adapt as a group, which is kind of what group content should be about. It felt great to be playing content as a team. I haven’t enjoyed dungeons so much for ages.

    I did not for 1 second miss my “toxic random dungeon”, with its XP bonus.

    Please, please ZOS make the Group Finder solely for BGs, where it’s actually needed and useful.

    But I don't understand your problem. No one is required to use the activity finder and nothing is stopping you from creating your own groups whether the activity finder is operable or not. So to advocate for taking away a tool a lot of us use successfully simply because you prefer not to use it sounds pretty ungenerous to me.

    Also: I've seen groups created manually through chat turn out to be just as "toxic" as groups I've seen formed through the activity finder anyway. Now of course if you have friends online that are prepared to group with you that will likely work out better. But that's an ideal situation a lot of us are not fortunate enough to be blessed with every time we want to run a dungeon. So that's just not a reasonable expectation - especially for players who play only casually or at odd times - or who do not belong to large and active guilds, or players who simply don't enjoy advertising or begging on chat for groups.
    Edited by Jeremy on October 28, 2019 11:44PM
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