kylewwefan wrote: »No idea. Seems like they throw you a couple softballs at first. Win about just enough matches to feel like you know what you’re doing. Then unleash you to the real monsters. And get your face smashed in till you can’t take it anymore. Or get better.
kylewwefan wrote: »I think some people specialize their character for land grab game. Super tanky, couldn’t beat your way out of a wet paper bag kind of works great for those.
Then you see some on their regular PvP toons. Like bombers and such.
Then dueling builds. They’re kind of jack of all trade and will do really well against everything.
And then of course some are just ball groups that murder everything they pass. Having a real healer in group can completely change the tone and let things work that wouldn’t otherwise.
Once you start getting good. Your gonna be pinned up against other good players. No real rhyme or reasoning to it that we can see from a player perspective. They’re not gonna let you go around murdering fools just trying to get a random daily in forever. Shark in the kiddie pool mentality.
Once you’re there, it seems like there’s no going back. Now you have to earn it.
kylewwefan wrote: »It’s not known to us as players what your MMR rating is. And many of us players think it is different for each character.
What many do seem to experience is easy matches at first, then after a short while, you get very different matches. Much more challenging.
I’d hesitate to put a number on it, but likely no more than 5 easy matches til you get thrown to the wolves.
Sometimes it varies. Possibly due to not many in que or any other number of things we can only speculate.
Some think that being really good and getting a high MMR leads to longer que times. But we really don’t know. It’s purely speculation and feels like something or other.
kylewwefan wrote: »It’s not known to us as players what your MMR rating is. And many of us players think it is different for each character.
What many do seem to experience is easy matches at first, then after a short while, you get very different matches. Much more challenging.
I’d hesitate to put a number on it, but likely no more than 5 easy matches til you get thrown to the wolves.
Sometimes it varies. Possibly due to not many in que or any other number of things we can only speculate.
Some think that being really good and getting a high MMR leads to longer que times. But we really don’t know. It’s purely speculation and feels like something or other.
I assume that the intention is that competetive players are to be challenged by equally skilled player. But what I don't understand is why it's not publicly known. Probably it's something like a scoreboard or leaderboard so why not make it public ? Top players on the MMR leaderboard would add a lot to BG's for competitive players.
In my case (as I'm not very good) I could use the MMR info to "lower" my MMR score.
Mojomonkeyman wrote: »kylewwefan wrote: »It’s not known to us as players what your MMR rating is. And many of us players think it is different for each character.
What many do seem to experience is easy matches at first, then after a short while, you get very different matches. Much more challenging.
I’d hesitate to put a number on it, but likely no more than 5 easy matches til you get thrown to the wolves.
Sometimes it varies. Possibly due to not many in que or any other number of things we can only speculate.
Some think that being really good and getting a high MMR leads to longer que times. But we really don’t know. It’s purely speculation and feels like something or other.
I assume that the intention is that competetive players are to be challenged by equally skilled player. But what I don't understand is why it's not publicly known. Probably it's something like a scoreboard or leaderboard so why not make it public ? Top players on the MMR leaderboard would add a lot to BG's for competitive players.
In my case (as I'm not very good) I could use the MMR info to "lower" my MMR score.
ESO is using a very simplified MMR system. At this point (multiple thousand BGs played in my case) we can assume that it is based on the number of matches played mainly and that you can not lower it. Which means the system conisders you high MMR after a certain number of matches even if you lose the majority of them. You might arrive slower at that point the less games you win but there is no going back to lower MMR tiers by intentionally losing (I tried that actually 2 patches ago).
The simplicity and (quite honestly) insufficient implementation of the MMR system is probably the main reason they wont display player MMR - it would cause a lot of (justified) player complaints about such a not well thought out system - and ZOS has proven to not be willing to 1) discuss with BG players and 2) invest meaningful ressources into that area of the game.
Sad story, I know.
kylewwefan wrote: »It’s not known to us as players what your MMR rating is. And many of us players think it is different for each character.
What many do seem to experience is easy matches at first, then after a short while, you get very different matches. Much more challenging.
I’d hesitate to put a number on it, but likely no more than 5 easy matches til you get thrown to the wolves.
Sometimes it varies. Possibly due to not many in que or any other number of things we can only speculate.
Some think that being really good and getting a high MMR leads to longer que times. But we really don’t know. It’s purely speculation and feels like something or other.
Mojomonkeyman wrote: »kylewwefan wrote: »It’s not known to us as players what your MMR rating is. And many of us players think it is different for each character.
What many do seem to experience is easy matches at first, then after a short while, you get very different matches. Much more challenging.
I’d hesitate to put a number on it, but likely no more than 5 easy matches til you get thrown to the wolves.
Sometimes it varies. Possibly due to not many in que or any other number of things we can only speculate.
Some think that being really good and getting a high MMR leads to longer que times. But we really don’t know. It’s purely speculation and feels like something or other.
I assume that the intention is that competetive players are to be challenged by equally skilled player. But what I don't understand is why it's not publicly known. Probably it's something like a scoreboard or leaderboard so why not make it public ? Top players on the MMR leaderboard would add a lot to BG's for competitive players.
In my case (as I'm not very good) I could use the MMR info to "lower" my MMR score.
ESO is using a very simplified MMR system. At this point (multiple thousand BGs played in my case) we can assume that it is based on the number of matches played mainly and that you can not lower it. Which means the system conisders you high MMR after a certain number of matches even if you lose the majority of them. You might arrive slower at that point the less games you win but there is no going back to lower MMR tiers by intentionally losing (I tried that actually 2 patches ago).
The simplicity and (quite honestly) insufficient implementation of the MMR system is probably the main reason they wont display player MMR - it would cause a lot of (justified) player complaints about such a not well thought out system - and ZOS has proven to not be willing to 1) discuss with BG players and 2) invest meaningful ressources into that area of the game.
Sad story, I know.
Sad story indeed!
Might be a stupid question but can we assume that MMR is calculated /character and not account ?
Becasue if I'm not very good at playing my magicka NB I suck att playing the sorc.