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Champion Points and Progression

Thannazzar
Thannazzar
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Eso whils being a flavorful and expansive game suffers from 2 flaws that have evolved over the years.

The first is the lack of progression scaling with activities, overland is viewed as too easy, vet dlc dungeons too hard etc by a proportion of the player base. Whilst this has partially driven us down the road of balance changes and Nerfs and insta death fight mechanics it has largely {at least from my read of the forums} left the player base dissatisfied.

The second issue regards champion points themselves, despite balancing attempts these have now been frozen and provide no incentive to play one your maxed out.

I'd like to suggest an approach to this that will, I believe, change both of these for the better.

Let's assume that for the moment all gear and abilities are scaled to be effective for non DLC vet dungeons where you have to pay attention to mechanics but tont have to heavy attack twice in every rotation to maintain sustain.

For DLC Dungeons, Trials etc each one has a progression track, call it expertise or whatever, you run the content, beat a boss and you get passive abilities that aid in future runs of that dlc or trial, Extra resistance on poison for Sactum Ophidia, reduced duration of overcharge etc etc, passive that over successive runs make a next to impossible boss fight achievable and then progress able easily to advance to the next boss.

This would give groups meaningfull progression within content. If doesn't need to be retro engineered, whilst that would be good, however it could be aplied to future content patches. Gear within this activity should then be structured in the same way as normal and perfected gear for each instance aiding universal play rather than specific activity. Cosmetics could be unlocked by achieving a cirtain expertise score, ie beat the final boss on hard mode or beat the first boss 100 times, making them viable for all skill levels.

In terms of champion points, I'd propose these be scaled back to make them minor convenience buffs rather than something that makes overland a faceroll. Stuff like reducing travel costs, repair costs, discounts at vendors, increased fence resale prices, increased xp gains for below 50 alts, etc with a cosmetic unlock built in to incentivise the grind.

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