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Order of the New Moon Quest (Spoilers)

Zephiran23
Zephiran23
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When attempting this quest I ended up stuck inside immovable cubes. Moving the cubes around can create problems if you hit them too many times. In the second part of the puzzle I hit them too many times and they ended up embedded in the door. There was no way to hit them again to move them left or right of the door, ie my swings didn't register as hits on them. Attempting to roll through them resulted in my character getting stuck inside.
  • cncurbanmonk
    cncurbanmonk
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    Same thing but got stuck in a wall.....freaking annoying, neat idea but be nice if it worked or a way to undo it as it just pisses you off otherwise.
  • Nulami
    Nulami
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    The Northwest cube (from the second part of the move the blocks) gets stuck on some plant life coming thru the first door. I can not push it south. It will only move east-west.
  • Pwoo
    Pwoo
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    Can confirm I got all of these bugs too :/ "fortunately" the cubes reset for me when I logged out and back in.
    PC EU - @Pwooo in game - chronic crafting writ doer
  • Oakiyo
    Oakiyo
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    For those who have the cubes stuck. You can reset them by using a synergy on theses things :smile:

    zqrx8pyx2xdl.jpg
  • Lylith
    Lylith
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    i reset them and they get stuck again, anyway.

    done with this dlc until the puzzle is fixed. i.e. done with this dlc.

    waste of $ and time.
  • Locriana
    Locriana
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    Lylith wrote: »
    i reset them and they get stuck again, anyway.

    done with this dlc until the puzzle is fixed. i.e. done with this dlc.

    waste of $ and time.

    Agree. Their solution to bugged cubes seems to be for the player to ‘reset’ them and do it all over again till they get bugged AGAIN. Fun idea at first, but miserably bad design, dlc is unplayable when you can’t get past this point. This is not a side quest.
    Edited by Locriana on June 22, 2021 5:14AM
  • moo_2021
    moo_2021
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    Same here. It even jumped off a short wall but can't go back:

    VyqWwIP.jpg

    From: (2nd try)

    uwpirZs.jpg

    The jump happened after random non-moving and then a big move. Which happened very frequently - one hit or two hits do nothing but then another hit pushes the stone by double or triple distances.

    Also the stone is very difficult to aim, which doesn't make sense at all.

    So 2 years and they never fixed this. Did they even test the quest by humans? The quest is literally the buggiest one among all zones, and you don't even need to trigger specific blocking bugs to tell it's very frustrating to play.


    Passed that and the problem didn't stop:

    srNUXLl.jpg

    Caska was nowhere to be found. I went out and there is the quest mark led me back, but once I'm back the mark is lost and he's missing.

    I know login would probably fix this but why is this DLC so bad and remains unfixed? There is never any problem with main quests, orsinium, north elsweyr or blackwood.
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