coercer02neb18_ESO wrote: »Hey,
I just came back to the game after a 2 year layoff and I main a tenplar (300CP). I've been really trying to improve my pvp game as that is the aspect I tend to play in any game. I am only doing BG's for now because I want to nail down the basics without CP, before getting roasted in Cyrodill.
I feel like I am a decent player, I cleared maelstrom arena and just dropped over 200k on Bright-Throat & Scalebreaker set with tri stats. I am good at surviving through runes/healing/mist but what I struggle with is plain and simple killing anyone but squishy NB's. I cant seem to put any good combos together that actually kill anyone. I usually throw in a couple of dots, backlash, close in & crescent sweep and spam jabs before resetting but it never gets anyone low enough.
Since I havent played any other classes, I dont know other class tookits and how to counter their surviability but I noticed that sorcs just literally absorb all my damage, jabs dont even seem to have any effect. DK's take very little damage and I spend more time cleansing their dots than doing anything else. Necro fights just last 5 minutes until someone else joins the fight. As I said, NB's are the only ones I seem to kill because everyone just seems to spam 1 skill and a couple of blocks seem to do the trick.
Does anyone have any recommendations on how to improve my game? Or whether there is an article on other class toolkits and hot to counter them?
Thanks a lot!
Jabbs_Giggity wrote: »coercer02neb18_ESO wrote: »Hey,
I just came back to the game after a 2 year layoff and I main a tenplar (300CP). I've been really trying to improve my pvp game as that is the aspect I tend to play in any game. I am only doing BG's for now because I want to nail down the basics without CP, before getting roasted in Cyrodill.
I feel like I am a decent player, I cleared maelstrom arena and just dropped over 200k on Bright-Throat & Scalebreaker set with tri stats. I am good at surviving through runes/healing/mist but what I struggle with is plain and simple killing anyone but squishy NB's. I cant seem to put any good combos together that actually kill anyone. I usually throw in a couple of dots, backlash, close in & crescent sweep and spam jabs before resetting but it never gets anyone low enough.
Since I havent played any other classes, I dont know other class tookits and how to counter their surviability but I noticed that sorcs just literally absorb all my damage, jabs dont even seem to have any effect. DK's take very little damage and I spend more time cleansing their dots than doing anything else. Necro fights just last 5 minutes until someone else joins the fight. As I said, NB's are the only ones I seem to kill because everyone just seems to spam 1 skill and a couple of blocks seem to do the trick.
Does anyone have any recommendations on how to improve my game? Or whether there is an article on other class toolkits and hot to counter them?
Thanks a lot!
The problem is separate for the current patch (Scalebreaker for Console until Nov 5th) and newest patch (Dragonhold live on PC/Mac); I will address each by itself.
If you're not on console, skip ahead to Dragonhold. Scalebreaker is pretty much DoT central. Everything revolves around high damage single target DoTs. This will be your go-to for this patch, if you want to follow the Meta. Some skills that are currently over performing in this patch is - Entropy and Soul Trap. Specific to your Templar, Sunfire. In no CP you want to focus on Max Magicka and Spell damage, then focus on Spell Penetration. Those three things combined will net you better kill ratios.
As for other classes, in a nutshell:
1. Sorcerer's come in different specs, but generally play around the same combos for defense. Shields. Shields can now be Critted, if you weren't aware. Other than this, some sorcs use Pets as mobile LOS (Line of Sight) to prevent your incoming damage, forcing you to target their pets instead of them. Some use skills like Streak and Resto Staff skills to recover health (or Matriarch for burst heals).
2. DK's are just extremely tanky now-a-days and difficult to take down. Best way to focus them...keep applying pressure, but be aware they can turn the fight on a dime with a CC and Leap combo.
3. Other Templars, try to force them to use CC break as much as possible because if they are out of Stamina they will die fast.
4. Necros are generally built tanky, it seems. DoT's, lots of DoT's then burst combo.
5. Wardens are quick with great burst pressure and healing that's just as good as a Templar. If you survive their burst, you can easily take them out as long as they have no built up pressure or an Ult ready.
As for common combos on Templar (Mag). Apply your buffs (Rune Focus) and then DoTs (Entropy + Sunfire) and make sure you're Light Attack weaving. Use Purifying Light if you want, or Solar Barrage for constant pressure + Empower for your Light Attack Weaving. Once you're ready to burst combo charge in with Toppling + Crescent + Sweeps.
Your Spell damage should sit between 2.5-3.5K on average buffed in no CP with 30+K Mag minimum for no CP.
Moving on to Dragonhold patch. DoT Meta is over! It's back to the Heavy Armor Meta...Only thing I can say is stack penetration and outsmart your opponent.... Spinners + Elemental Drain (Destro Staff skill) for Major Breach.
However, the absolute best ways to learn counters to another class is ultimately to roll that class and play it.
coercer02neb18_ESO wrote: »Jabbs_Giggity wrote: »coercer02neb18_ESO wrote: »Hey,
I just came back to the game after a 2 year layoff and I main a tenplar (300CP). I've been really trying to improve my pvp game as that is the aspect I tend to play in any game. I am only doing BG's for now because I want to nail down the basics without CP, before getting roasted in Cyrodill.
I feel like I am a decent player, I cleared maelstrom arena and just dropped over 200k on Bright-Throat & Scalebreaker set with tri stats. I am good at surviving through runes/healing/mist but what I struggle with is plain and simple killing anyone but squishy NB's. I cant seem to put any good combos together that actually kill anyone. I usually throw in a couple of dots, backlash, close in & crescent sweep and spam jabs before resetting but it never gets anyone low enough.
Since I havent played any other classes, I dont know other class tookits and how to counter their surviability but I noticed that sorcs just literally absorb all my damage, jabs dont even seem to have any effect. DK's take very little damage and I spend more time cleansing their dots than doing anything else. Necro fights just last 5 minutes until someone else joins the fight. As I said, NB's are the only ones I seem to kill because everyone just seems to spam 1 skill and a couple of blocks seem to do the trick.
Does anyone have any recommendations on how to improve my game? Or whether there is an article on other class toolkits and hot to counter them?
Thanks a lot!
The problem is separate for the current patch (Scalebreaker for Console until Nov 5th) and newest patch (Dragonhold live on PC/Mac); I will address each by itself.
If you're not on console, skip ahead to Dragonhold. Scalebreaker is pretty much DoT central. Everything revolves around high damage single target DoTs. This will be your go-to for this patch, if you want to follow the Meta. Some skills that are currently over performing in this patch is - Entropy and Soul Trap. Specific to your Templar, Sunfire. In no CP you want to focus on Max Magicka and Spell damage, then focus on Spell Penetration. Those three things combined will net you better kill ratios.
As for other classes, in a nutshell:
1. Sorcerer's come in different specs, but generally play around the same combos for defense. Shields. Shields can now be Critted, if you weren't aware. Other than this, some sorcs use Pets as mobile LOS (Line of Sight) to prevent your incoming damage, forcing you to target their pets instead of them. Some use skills like Streak and Resto Staff skills to recover health (or Matriarch for burst heals).
2. DK's are just extremely tanky now-a-days and difficult to take down. Best way to focus them...keep applying pressure, but be aware they can turn the fight on a dime with a CC and Leap combo.
3. Other Templars, try to force them to use CC break as much as possible because if they are out of Stamina they will die fast.
4. Necros are generally built tanky, it seems. DoT's, lots of DoT's then burst combo.
5. Wardens are quick with great burst pressure and healing that's just as good as a Templar. If you survive their burst, you can easily take them out as long as they have no built up pressure or an Ult ready.
As for common combos on Templar (Mag). Apply your buffs (Rune Focus) and then DoTs (Entropy + Sunfire) and make sure you're Light Attack weaving. Use Purifying Light if you want, or Solar Barrage for constant pressure + Empower for your Light Attack Weaving. Once you're ready to burst combo charge in with Toppling + Crescent + Sweeps.
Your Spell damage should sit between 2.5-3.5K on average buffed in no CP with 30+K Mag minimum for no CP.
Moving on to Dragonhold patch. DoT Meta is over! It's back to the Heavy Armor Meta...Only thing I can say is stack penetration and outsmart your opponent.... Spinners + Elemental Drain (Destro Staff skill) for Major Breach.
However, the absolute best ways to learn counters to another class is ultimately to roll that class and play it.
Thank you! I know there havent been any updated builds for the new patch yet since its only been one day and I am indeed aware of the dot meta being over, but since Entrophy got such a big nerf (damage reduction and no more major soercery) - is it still worth using? I am considering swapping for aedric spear since it now ignores spell/physical damage and seems to be more reliable (although shorter range), but not really sure whether having both toppling charge and spear on one bar is a good idea.
Jabbs_Giggity wrote: »coercer02neb18_ESO wrote: »Jabbs_Giggity wrote: »coercer02neb18_ESO wrote: »Hey,
I just came back to the game after a 2 year layoff and I main a tenplar (300CP). I've been really trying to improve my pvp game as that is the aspect I tend to play in any game. I am only doing BG's for now because I want to nail down the basics without CP, before getting roasted in Cyrodill.
I feel like I am a decent player, I cleared maelstrom arena and just dropped over 200k on Bright-Throat & Scalebreaker set with tri stats. I am good at surviving through runes/healing/mist but what I struggle with is plain and simple killing anyone but squishy NB's. I cant seem to put any good combos together that actually kill anyone. I usually throw in a couple of dots, backlash, close in & crescent sweep and spam jabs before resetting but it never gets anyone low enough.
Since I havent played any other classes, I dont know other class tookits and how to counter their surviability but I noticed that sorcs just literally absorb all my damage, jabs dont even seem to have any effect. DK's take very little damage and I spend more time cleansing their dots than doing anything else. Necro fights just last 5 minutes until someone else joins the fight. As I said, NB's are the only ones I seem to kill because everyone just seems to spam 1 skill and a couple of blocks seem to do the trick.
Does anyone have any recommendations on how to improve my game? Or whether there is an article on other class toolkits and hot to counter them?
Thanks a lot!
The problem is separate for the current patch (Scalebreaker for Console until Nov 5th) and newest patch (Dragonhold live on PC/Mac); I will address each by itself.
If you're not on console, skip ahead to Dragonhold. Scalebreaker is pretty much DoT central. Everything revolves around high damage single target DoTs. This will be your go-to for this patch, if you want to follow the Meta. Some skills that are currently over performing in this patch is - Entropy and Soul Trap. Specific to your Templar, Sunfire. In no CP you want to focus on Max Magicka and Spell damage, then focus on Spell Penetration. Those three things combined will net you better kill ratios.
As for other classes, in a nutshell:
1. Sorcerer's come in different specs, but generally play around the same combos for defense. Shields. Shields can now be Critted, if you weren't aware. Other than this, some sorcs use Pets as mobile LOS (Line of Sight) to prevent your incoming damage, forcing you to target their pets instead of them. Some use skills like Streak and Resto Staff skills to recover health (or Matriarch for burst heals).
2. DK's are just extremely tanky now-a-days and difficult to take down. Best way to focus them...keep applying pressure, but be aware they can turn the fight on a dime with a CC and Leap combo.
3. Other Templars, try to force them to use CC break as much as possible because if they are out of Stamina they will die fast.
4. Necros are generally built tanky, it seems. DoT's, lots of DoT's then burst combo.
5. Wardens are quick with great burst pressure and healing that's just as good as a Templar. If you survive their burst, you can easily take them out as long as they have no built up pressure or an Ult ready.
As for common combos on Templar (Mag). Apply your buffs (Rune Focus) and then DoTs (Entropy + Sunfire) and make sure you're Light Attack weaving. Use Purifying Light if you want, or Solar Barrage for constant pressure + Empower for your Light Attack Weaving. Once you're ready to burst combo charge in with Toppling + Crescent + Sweeps.
Your Spell damage should sit between 2.5-3.5K on average buffed in no CP with 30+K Mag minimum for no CP.
Moving on to Dragonhold patch. DoT Meta is over! It's back to the Heavy Armor Meta...Only thing I can say is stack penetration and outsmart your opponent.... Spinners + Elemental Drain (Destro Staff skill) for Major Breach.
However, the absolute best ways to learn counters to another class is ultimately to roll that class and play it.
Thank you! I know there havent been any updated builds for the new patch yet since its only been one day and I am indeed aware of the dot meta being over, but since Entrophy got such a big nerf (damage reduction and no more major soercery) - is it still worth using? I am considering swapping for aedric spear since it now ignores spell/physical damage and seems to be more reliable (although shorter range), but not really sure whether having both toppling charge and spear on one bar is a good idea.
Honestly, it's not. You will get more use out of Toppling being a Gap Closer and CC. Plus now you can spec more for Direct Damage with Sweeps, which will buff your Toppling and Purifying Light as well.
Entropy is your only source of Major Sorcery now...unless you run Spell Power Pots or Rattlecage....Unfortunately, that's where ZOS *** us.
I prefer to run Tri-Pots on Magplar, so I wouldn't give that up for SP Potions. Plus those are too unreliable. I ran a high Max Mag build without Major Sorcery and it worked great for me, though.
coercer02neb18_ESO wrote: »Jabbs_Giggity wrote: »coercer02neb18_ESO wrote: »Jabbs_Giggity wrote: »coercer02neb18_ESO wrote: »Hey,
I just came back to the game after a 2 year layoff and I main a tenplar (300CP). I've been really trying to improve my pvp game as that is the aspect I tend to play in any game. I am only doing BG's for now because I want to nail down the basics without CP, before getting roasted in Cyrodill.
I feel like I am a decent player, I cleared maelstrom arena and just dropped over 200k on Bright-Throat & Scalebreaker set with tri stats. I am good at surviving through runes/healing/mist but what I struggle with is plain and simple killing anyone but squishy NB's. I cant seem to put any good combos together that actually kill anyone. I usually throw in a couple of dots, backlash, close in & crescent sweep and spam jabs before resetting but it never gets anyone low enough.
Since I havent played any other classes, I dont know other class tookits and how to counter their surviability but I noticed that sorcs just literally absorb all my damage, jabs dont even seem to have any effect. DK's take very little damage and I spend more time cleansing their dots than doing anything else. Necro fights just last 5 minutes until someone else joins the fight. As I said, NB's are the only ones I seem to kill because everyone just seems to spam 1 skill and a couple of blocks seem to do the trick.
Does anyone have any recommendations on how to improve my game? Or whether there is an article on other class toolkits and hot to counter them?
Thanks a lot!
The problem is separate for the current patch (Scalebreaker for Console until Nov 5th) and newest patch (Dragonhold live on PC/Mac); I will address each by itself.
If you're not on console, skip ahead to Dragonhold. Scalebreaker is pretty much DoT central. Everything revolves around high damage single target DoTs. This will be your go-to for this patch, if you want to follow the Meta. Some skills that are currently over performing in this patch is - Entropy and Soul Trap. Specific to your Templar, Sunfire. In no CP you want to focus on Max Magicka and Spell damage, then focus on Spell Penetration. Those three things combined will net you better kill ratios.
As for other classes, in a nutshell:
1. Sorcerer's come in different specs, but generally play around the same combos for defense. Shields. Shields can now be Critted, if you weren't aware. Other than this, some sorcs use Pets as mobile LOS (Line of Sight) to prevent your incoming damage, forcing you to target their pets instead of them. Some use skills like Streak and Resto Staff skills to recover health (or Matriarch for burst heals).
2. DK's are just extremely tanky now-a-days and difficult to take down. Best way to focus them...keep applying pressure, but be aware they can turn the fight on a dime with a CC and Leap combo.
3. Other Templars, try to force them to use CC break as much as possible because if they are out of Stamina they will die fast.
4. Necros are generally built tanky, it seems. DoT's, lots of DoT's then burst combo.
5. Wardens are quick with great burst pressure and healing that's just as good as a Templar. If you survive their burst, you can easily take them out as long as they have no built up pressure or an Ult ready.
As for common combos on Templar (Mag). Apply your buffs (Rune Focus) and then DoTs (Entropy + Sunfire) and make sure you're Light Attack weaving. Use Purifying Light if you want, or Solar Barrage for constant pressure + Empower for your Light Attack Weaving. Once you're ready to burst combo charge in with Toppling + Crescent + Sweeps.
Your Spell damage should sit between 2.5-3.5K on average buffed in no CP with 30+K Mag minimum for no CP.
Moving on to Dragonhold patch. DoT Meta is over! It's back to the Heavy Armor Meta...Only thing I can say is stack penetration and outsmart your opponent.... Spinners + Elemental Drain (Destro Staff skill) for Major Breach.
However, the absolute best ways to learn counters to another class is ultimately to roll that class and play it.
Thank you! I know there havent been any updated builds for the new patch yet since its only been one day and I am indeed aware of the dot meta being over, but since Entrophy got such a big nerf (damage reduction and no more major soercery) - is it still worth using? I am considering swapping for aedric spear since it now ignores spell/physical damage and seems to be more reliable (although shorter range), but not really sure whether having both toppling charge and spear on one bar is a good idea.
Honestly, it's not. You will get more use out of Toppling being a Gap Closer and CC. Plus now you can spec more for Direct Damage with Sweeps, which will buff your Toppling and Purifying Light as well.
Entropy is your only source of Major Sorcery now...unless you run Spell Power Pots or Rattlecage....Unfortunately, that's where ZOS *** us.
I prefer to run Tri-Pots on Magplar, so I wouldn't give that up for SP Potions. Plus those are too unreliable. I ran a high Max Mag build without Major Sorcery and it worked great for me, though.
Sorry I am confused - it is not worth keeping Entrophy or not worth swapping it for Piercing Javelin (I mean that skill, not aedric spear)?
I run Sunfire - Entrophy - jabs - toppling charge - puryfing light on my front bar, and living dark on a back bar. So I think Entrophy is a question mark, after this particular patch..
EtTuBrutus wrote: »Major sorcery should not be a question mark. Get it some how, even if it's a sub par skill.
coercer02neb18_ESO wrote: »EtTuBrutus wrote: »Major sorcery should not be a question mark. Get it some how, even if it's a sub par skill.
I mean templar no longer has any skills that can grant that
coercer02neb18_ESO wrote: »I want to nail down the basics without CP, before getting roasted in Cyrodill.
coercer02neb18_ESO wrote: »I want to nail down the basics without CP, before getting roasted in Cyrodill.
You'll find as your MMR goes up, heading to Cyrodil will be a breeze as you'll be facing the same guys you seen and have long passed in the lowest MMR battlegrounds, or the guys that are too scared of playing alone and don't even bother.
You said BTB + Shackle, that's what I use and it's very effective. I only run 3 tri-stat glyphs but that's neither here nor there though I would suggest if you have that much stamina, skip Vampirism and do the quests to get Race Against Time (Psijic Skill Line)
The main thing I consider in BG's is positioning, you have a lot of ranged damage just weaving reflective lights etc, play it from range as you close in and use your toppling on a target when they're already weak - If you get your stun and ult off on a low HP target it's goodnight Irene.
One thing I consider a big difference between a decent Templar and a Bot is, and I know this sounds a bit daft but when you're fighting, focus less on healing - Most Templars that don't do well get caught on their back bar casting a heal or 2, that leads into 25 heals whilst misting around until the inevitable death.
Say you're fighting a DK and they've dotted you, stay aggressive, quickly bar swap and cleanse as part of your offensive rotation and then straight back on the damage, letting sweeps and ritual heal you rather than going back bar, blocking, cleansing and healing all the way up with HtD etc and just letting them re-set up on you or just treat you like a dummy.
Major sorcery part is huge problem. You have to land Entrophy to get it. So you have to drink potion all day long. In many cases you will loose ton on heals and damage when you don´t have major sorcery on. To get it on you have to hit target and use it often in Entrophy. Other option is to get it from potions what is expensive. Last option is Rattlecage set. So you are FORCED to these options.
coercer02neb18_ESO wrote: »coercer02neb18_ESO wrote: »I want to nail down the basics without CP, before getting roasted in Cyrodill.
You'll find as your MMR goes up, heading to Cyrodil will be a breeze as you'll be facing the same guys you seen and have long passed in the lowest MMR battlegrounds, or the guys that are too scared of playing alone and don't even bother.
You said BTB + Shackle, that's what I use and it's very effective. I only run 3 tri-stat glyphs but that's neither here nor there though I would suggest if you have that much stamina, skip Vampirism and do the quests to get Race Against Time (Psijic Skill Line)
The main thing I consider in BG's is positioning, you have a lot of ranged damage just weaving reflective lights etc, play it from range as you close in and use your toppling on a target when they're already weak - If you get your stun and ult off on a low HP target it's goodnight Irene.
One thing I consider a big difference between a decent Templar and a Bot is, and I know this sounds a bit daft but when you're fighting, focus less on healing - Most Templars that don't do well get caught on their back bar casting a heal or 2, that leads into 25 heals whilst misting around until the inevitable death.
Say you're fighting a DK and they've dotted you, stay aggressive, quickly bar swap and cleanse as part of your offensive rotation and then straight back on the damage, letting sweeps and ritual heal you rather than going back bar, blocking, cleansing and healing all the way up with HtD etc and just letting them re-set up on you or just treat you like a dummy.
Yeah two pretty decent games yesterday. One game I got 26 kills and 11 assists but there were a lot of poor players so I dont let it get to my head.I think I was too concerned with AOE and trying to put DOT's on everyone on the field instead of just picking out a target. Also I definetly underutilized crescent sweep, or ultimate in general - I would normally use it every 5 minutes or so, didnt realize how quickly it generate.
coercer02neb18_ESO wrote: »Major sorcery part is huge problem. You have to land Entrophy to get it. So you have to drink potion all day long. In many cases you will loose ton on heals and damage when you don´t have major sorcery on. To get it on you have to hit target and use it often in Entrophy. Other option is to get it from potions what is expensive. Last option is Rattlecage set. So you are FORCED to these options.
But Entrophy no longer grans major soercery as per new patch:
Entropy:
This ability and the Structured Entropy morph no longer grant Major Sorcery.
Decreased the damage dealt of all 3 versions of this ability by 40%.
So I am not sure whether I am missing something?
coercer02neb18_ESO wrote: »coercer02neb18_ESO wrote: »
You can't be too concerned with AOE really; you obviously need to know when is time to jump someone or try hit them with the big crescent etc, but as a class we're up there with DK's in respects to AOE capability.
You don't need to dot everyone, but it doesn't hurt you as long as you don't drain yourself in the process and you are in a situation where you shouldn't really be in the middle, sweeping yet.
If you can get 1 target to 50% before you charge in, great, if you've got 2-3 then you're looking even better. Remember as well, the more you're outputting to X players, the more they're likely to be healing or doing something other than focus you when you do engage with a gap closer / big combo.coercer02neb18_ESO wrote: »Major sorcery part is huge problem. You have to land Entrophy to get it. So you have to drink potion all day long. In many cases you will loose ton on heals and damage when you don´t have major sorcery on. To get it on you have to hit target and use it often in Entrophy. Other option is to get it from potions what is expensive. Last option is Rattlecage set. So you are FORCED to these options.
But Entrophy no longer grans major soercery as per new patch:
Entropy:
This ability and the Structured Entropy morph no longer grant Major Sorcery.
Decreased the damage dealt of all 3 versions of this ability by 40%.
So I am not sure whether I am missing something?
Degeneration still provides it, I used it all this patch, it's just fine.
Oh damn, I am an idiot. I thought it was an entire entropy skill-line, not just structured entropy. Gotta respec.
And yeah I still try to shower moving targets in range. For AOE I like solar barrage a lot and how it funcitons but just not enough skill slots unfortunately.
Example of a Basic combo for a fight:
1. Apply entropy and/or elemental drain to target
2. Apply purifying light to target
3. Toppling charge enemy, stunning
4. Use crescent sweep if it's up
5. Puncturing Sweep
6. Puncturing Sweep
7. Puncturing Sweep (or radiant destruction if you like executes)
If he's not dead, reapply purifying light, entropy, ele drain, etc. and do it all again.
Keep buffs up, can't fit all of them on your bars so choose the ones that fit your style:
1. Living Dark - immobilizes targets AND heals you if they attack you
2. Radiant Aura - for recovery purposes
3. Race against time - mobility, crit. damage increase, snare removal
4. Channeled focus - for recovery and resistances
5. Extended Ritual - purge, healing
Heal yourself:
1. Mutagen
2. Honor the Dead
3. Extended Ritual
Being in your ritual, while having heals from mutagen and HtD ticking is so much healing, and if you have living dark up... you're un-killable and that's why everyone hates magplars right now.
coercer02neb18_ESO wrote: »
Would you recommend elemental drain over sun light? I've been trying to be closer to targets with sweeps rather than spending most time at range, hence less emphasis on applying BOTH dots but I dont really see elemental drain being used that much in BG's since there is no CP
coercer02neb18_ESO wrote: »Oh damn, I am an idiot. I thought it was an entire entropy skill-line, not just structured entropy. Gotta respec.
And yeah I still try to shower moving targets in range. For AOE I like solar barrage a lot and how it funcitons but just not enough skill slots unfortunately.
coercer02neb18_ESO wrote: »
Would you recommend elemental drain over sun light? I've been trying to be closer to targets with sweeps rather than spending most time at range, hence less emphasis on applying BOTH dots but I dont really see elemental drain being used that much in BG's since there is no CP
To be honest I am not an experienced magplar at all, this is just a general rotation I have found success with. Not sure what skill you mean when you say sun light but definitely swap skills out that you think are more effective and fit your style. I was just giving a very basic method that I've used in BGs.
coercer02neb18_ESO wrote: »
Would you recommend elemental drain over sun light? I've been trying to be closer to targets with sweeps rather than spending most time at range, hence less emphasis on applying BOTH dots but I dont really see elemental drain being used that much in BG's since there is no CP
To be honest I am not an experienced magplar at all, this is just a general rotation I have found success with. Not sure what skill you mean when you say sun light but definitely swap skills out that you think are more effective and fit your style. I was just giving a very basic method that I've used in BGs.
It's ultimately preference, as is anything, but..
No to Sun Fire over Ele Drain; use in conjunction (Y)
Edit: Use Reflective Light Morph of Sun Fire for BG's
coercer02neb18_ESO wrote: »coercer02neb18_ESO wrote: »
Would you recommend elemental drain over sun light? I've been trying to be closer to targets with sweeps rather than spending most time at range, hence less emphasis on applying BOTH dots but I dont really see elemental drain being used that much in BG's since there is no CP
To be honest I am not an experienced magplar at all, this is just a general rotation I have found success with. Not sure what skill you mean when you say sun light but definitely swap skills out that you think are more effective and fit your style. I was just giving a very basic method that I've used in BGs.
It's ultimately preference, as is anything, but..
No to Sun Fire over Ele Drain; use in conjunction (Y)
Edit: Use Reflective Light Morph of Sun Fire for BG's
On that note, so that I dont create a new thread - could you explain why lightning staff is recommended over fire? I've played with fire for ages from beta, and recently when I came back, but all build's nowadays say to go with shock. I ended up crafting gold bright-throat and now running around scratching my head as to why everyone is saying its better.
With fire you can pre charge heavy attack behimd an object (line of sight) and deal more damage to vampires (since everyone is a vampire nowadays) whereas charging full heavy with shock doesnt seem to be very viable especially when you are trying to burst. I rarely use heavy attack whether in PVP or solo play (only dungeons and WB's), maybe I am not understanding something?
Thanks!