soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
exeeter702 wrote: »Vma was never a dps bragging right.. if they are going to add a challenging trial for both healer and tank builds then they would also need to add one for a dps build because vma is not that for dps builds.
I'm sure a healer could use dps skills on one bar and beat vma. Your healing is a big help for you that others don't have .
I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
rotaugen454 wrote: »VMA teaches hybrid builds that have to do all three roles to survive. Good resistances, healing and damage. Other than showing you can learn mechanics, it is useless for doing a group dungeon or trial role.
I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
DocFrost72 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Wow.
ViciousWayz wrote: »The Secret World had something similar when you wanted to face "Nightmare" level Dungeons you face the "Gatekeeper".
You could choose from DPS/DD, Healer, Tank and you'd do exactly those things while going through this trial to see if you are "ready". It was not just a gear check but also a tactical check.
There should be some sort of solo-practice for healing/tanking, that would be cool tbh
I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
exeeter702 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Having damage requisite checks does not equal being a dps race. Vma is most definitely not a dps race, that isnt an opinion.
DocFrost72 wrote: »I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.
Have to correct you on that. VMA is not a dps race and it never was. Granted arenas can feel easier with higher dps but you can still finish it with around 15k dps. High dps won't help you against number of mechanics. I like VMA a lot and especially it's attitude to kill you in plenty ways at the moments you did not expect. VMA has excellent design and each arena feel unique inside with their own flavour and mechanics you need to master.
VMA is a DPS race. Most of the mechanics revolve around doing just that and you aren't going to convince me otherwise because I've done it and come to that conclusion myself through my own experiences. Try doing VMA as a low damage defensive tank and see how it works out for you. I'll give you a hint: it won't end well.
I'm glad you like VMA. But I found it incredibly lame trial and error game play reminiscent of ancient video games from the 1980's. So I wasn't impressed with it. If you consider it "excellent design" I think it's safe to say me and you are not going to find common ground here.
Wow.
Oh that's nothing. That is actually me being restrained when it comes to describing my contempt for VMA. ^^
soochie52_ESO wrote: »I would like to see ZOS make a couple Maelstrom-type arenas that are designed to test the skills of and give bragging rights to healers and tanks. The Healer arena can involve multiple NPC's that the player has to keep buffed, healed, give resources to, shield, mitigate damage etc - all the things awesome healers do. The tank arena can involve the player moving mobs, keeping up taunt and interrupting etc to protect NPC's and of course taking and avoiding huge damaging attacks.
Just think of how fun it would be for healers and tanks to have the same bragging rights and go thru the same challenges the DPS get to - it would be so much fun!
I could care less about bragging rights. But it would be nice if Maelstrom Arena was designed to accommodate all combat roles instead of just DPS. That's one of the reasons I have so little interest in it. It's basically just one long DPS race and that's just not that interesting to me. I've always considered DPS race mechanics a lazy and cheap way to make content challenging. VMA is exhibit A for what I would consider horrid game design, especially in a MMO context and on a game that prides itself on diversity of play. So I like your approach to the arena far better.