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Dragon hunting suggestions

Warndihr
Warndihr
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Hello,

I have seen that people who hunt dragons decreased a lot since the event ended.
One idea I have to encourage hunting dragons is that players get a special item, like a Dragon Scale, for each dragon killed that could be exchanged for various items at the NPC.

For example,
10 Dragon Scales for a special potion
20 Dragon Scales for a Motif
30 Dragon Scales for a unique Furniture.
50 Dragon Scales for a furniture design
500 Dragon Scales for a special mount
1000 Dragon scales for a special house
Or something like that.
  • FierceSam
    FierceSam
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    There are a number of reasons why dragon hunting has massively decreased

    1 event fatigue - we’ve killed a load of them and want to do something else

    2 tedious and time consuming nature of dragon killing game play - it takes a while to kill them, it’s very boring, and the mechanics are buggy

    3 low quality and amount of rewards in comparison to, say, Alik’r dolmen farm - I get more XP, Fighter’s Guild advancement, Achievements, stacks of jewels for deconning and way better loot per second doing the Alik’r dolmen run. At dragons I get a sickbag of shite and once a day the remote chance that I might get a motif after every 3 kills (or around 45 mins of game time). If I have to grind a character up a few levels I know which one I’d rather do.

    You might see an upturn as event fatigue wears off, it’s unlikely the fights will become more interesting, so the only way to encourage players to keep killing them will be to vary and increase the loot or add more interesting achievements to them.

    The alternative is that the dragons make their stay in Elsweyr permanent and sit around all day like a bunch of steaming turds.

  • redlink1979
    redlink1979
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    1000 dragons?! Did you thought about how boring that can be?!

    Murkmire preppers asks players to run quests until you reach 150 - that is super boring!

    Loot dropped from dragons is good enough to encourage players killing them.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Dawnblade
    Dawnblade
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    Make dragons suck less and more people would participate.

    Tedious, boring and unrewarding is a bad combo.

    Edited by Dawnblade on October 21, 2019 12:09PM
  • pdblake
    pdblake
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    Hunting dragons? Be vewy, vewy, qwiet ;)


    Seriously, I'm just all dragoned out. Sick of seeing them. Sick of waiting for them to arrive. Sick of being one-shotted by untelegraphed mechanics (and not just by dragons).


    ETA: @FierceSam I want a sickbag of shite to drop for real, that would be awesome. :D
    Edited by pdblake on October 21, 2019 12:57PM
  • Eeri_Ravencaw
    Eeri_Ravencaw
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    I enjoyed fighting dragons, beats hitting a dummy for hours to practice rotation. What I don't like is the long ride to reach them with the exception of the one in the north, I hope they reduce the ride time with this DLC.
  • protofeckless
    protofeckless
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    Tedious and boring fights, but at least 2 of 3 dragon spawns are stupid-far from way shrines, so the majority of the effort is the same tedious and boring horse simulation.

    Rewards won't fix terrible play design.
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