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Dungeon kickout mechanism

srfrogg23
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Ok. Just got sabotaged by this stupid system where the dungeon kicks us out if we're not in a group. This stupid mechanic needs to go.

We were on the last boss of Arx Corinium and my group decides to rage quit because they cand find the island without the AoE and keep dying in the water. No wipes, so far. No problems. I am not dying and went through a ton of soul gems rezzing them and the idiots are all like "just wipe", like that will fix the problem.

Anyway, long story short, they all quit, leaving me as the last one in the group, which in turn gets me booted from the dungeon making the run a complete waste. >:/
Edited by srfrogg23 on October 20, 2019 3:54PM
  • VaranisArano
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    Its being extended to 2 minutes with Dragonhold.
  • srfrogg23
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    Its being extended to 2 minutes with Dragonhold.

    To allow us to find more people? Would that actually work? I really don't understand what they see in that system.
  • VaranisArano
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    srfrogg23 wrote: »
    Its being extended to 2 minutes with Dragonhold.

    To allow us to find more people? Would that actually work? I really don't understand what they see in that system.

    I don't know if its going to help you find more people in that time period. I've never tried to regroup and see if that ends the timeout period.

    ZOS has used the timeout so they don't have to have too many dungeon instances active. In general, they figure if the group disbands, its done. The more common problem was that a number of dungeons have lengthy cutscenes or out-of-the-way quest givers after the final boss, so extending the timeout to 2 minutes gives those players a chance to listen and/or turn in quests.
  • Raideen
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    2 minutes is not going to be enough. The dungeons in this game are EXTREMELY difficult to maneuver through the first time around, which is what someone will get if they have not done the quest.

    Lots of folks don't know about portals, sometimes mobs have to be ninjad around. The time out should be easily extended to 10 min.
  • Alag
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    Well, they could do check for those cases. If someone starts queue again in that time of period, it won't kick him out. After last boss, queing back won't be possible.
  • D0PAMINE
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    srfrogg23 wrote: »
    Its being extended to 2 minutes with Dragonhold.

    To allow us to find more people? Would that actually work? I really don't understand what they see in that system.

    You will have 2 minutes to turn in quests and listen to dialogue. Idk if it works for replacement if all quit.
  • Dusk_Coven
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    srfrogg23 wrote: »
    Its being extended to 2 minutes with Dragonhold.

    To allow us to find more people? Would that actually work? I really don't understand what they see in that system.

    Does a suddenly un-grouped person even trigger the find-a-replacement? As far as I know, as soon as you are solo, the countdown begins.

    *

    As for Arx, I tried it solo one time and I think I could actually stand on the island with the boss. I seem to remember there was enough land without AOE on it to do so. That was on normal though.
  • Jeremy
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    srfrogg23 wrote: »
    Ok. Just got sabotaged by this stupid system where the dungeon kicks us out if we're not in a group. This stupid mechanic needs to go.

    We were on the last boss of Arx Corinium and my group decides to rage quit because they cand find the island without the AoE and keep dying in the water. No wipes, so far. No problems. I am not dying and went through a ton of soul gems rezzing them and the idiots are all like "just wipe", like that will fix the problem.

    Anyway, long story short, they all quit, leaving me as the last one in the group, which in turn gets me booted from the dungeon making the run a complete waste. >:/

    This happened to me a couple of times and it's annoying.

    What they need to do is transfer leadership to the last person left in the dungeon and then recognize them as still being a group for a reasonable amount of time - that way the remaining individual has time to find replacements.
    Edited by Jeremy on October 20, 2019 8:28PM
  • Varana
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    Slightly off-topic but they "fixed" Arx. There is no island without any AoE any more, you have to deal with the mechanics. Thereby suddenly elevating this fight from one with easy cheese to one of the more advanced base-game dungeons. :D
  • D0PAMINE
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    Dusk_Coven wrote: »
    srfrogg23 wrote: »
    Its being extended to 2 minutes with Dragonhold.

    To allow us to find more people? Would that actually work? I really don't understand what they see in that system.

    Does a suddenly un-grouped person even trigger the find-a-replacement? As far as I know, as soon as you are solo, the countdown begins.

    *

    As for Arx, I tried it solo one time and I think I could actually stand on the island with the boss. I seem to remember there was enough land without AOE on it to do so. That was on normal though.

    Yeah, I did a solo on vArx and I stood on the left most island. The only issue with that spot is the wall clips into the camera. Hardmode took me like 10 minutes on my Magplar with about 20kish dps. The water isn't awful on vet but it is when she screams at you if you get caught. Im not sure where the best place to stand is, maybe on the island she sits on in the beginning?
    Edited by D0PAMINE on October 20, 2019 9:36PM
  • Calm_Fury
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    Varana wrote: »
    Slightly off-topic but they "fixed" Arx. There is no island without any AoE any more, you have to deal with the mechanics. Thereby suddenly elevating this fight from one with easy cheese to one of the more advanced base-game dungeons. :D

    ^ This.

    Arx was fixed a couple of patches back. All islands will have AoEs now.

  • idk
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    srfrogg23 wrote: »
    Its being extended to 2 minutes with Dragonhold.

    To allow us to find more people? Would that actually work? I really don't understand what they see in that system.

    This is why paying attention to the PTS cycle and patch notes to test what interests us is important. Even for people not on PC since they can bring it up on the forums to get people to test it out and have feedback provided during a very appropriate time instead of when the train is getting ready to leave the station.
  • Canned_Apples
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    Arx Corinium is a "difficult" dungeon?
  • srfrogg23
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    Arx Corinium is a "difficult" dungeon?

    No, it's a fairly easy one. I was baffled by them abandoning on the 1st attempt, too.
  • redspecter23
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    Yes, the kickout mechanism sucks in that situation. However, it looks like there were 3 weak links in that dungeon. You are likely better off just finding another group that can actually handle the "difficulty" of that content. It can be as little as 10 minutes to get from the start to the end boss with a solid group. It's annoying that you have to redo the start due to a poor group, but blame the group as much as the system in this case. Try not to pug and certainly not all 3 other slots unless it's absolutely necessary. If you solo queue and get 3 puglets incapable of completing the dungeon,the fault lies with the group as well as you for making that decision. The queue should be the last resort to fill groups, not an instant guarantee of success.
  • Dawnblade
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    If you are the last person left but the run isn't over, you should still have the option to queue for replacements.

    If you are in the dungeon and everyone drops, but you want to finish quests, kill optional mobs, explore, whatever, you should be able to do so and not get kicked.

    If the issue is the last player just sitting in the instance and going afk using up instance resources, then trigger the kick based on inactivity.

    Otherwise being the last one left and wanting to spend time in the instance is no different resource wise than entering an instance solo in the first place - and they should provide adequate systems to accommodate players.
    Edited by Dawnblade on October 20, 2019 11:09PM
  • Dusk_Coven
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    .
    Edited by Dusk_Coven on October 20, 2019 11:51PM
  • FrancisCrawford
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    There's a relatively simple fix, which is not to kick as long as players are doing stuff (e.g. moving around). They should implement that fix. It's simple because even a buggy or flawed version of the fix would be a lot better than not having it at all.
  • Dusk_Coven
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    There's a relatively simple fix, which is not to kick as long as players are doing stuff (e.g. moving around). They should implement that fix. It's simple because even a buggy or flawed version of the fix would be a lot better than not having it at all.

    Not exactly. Someone kicked out of a team for being abusive or whatever should be forcibly removed.
    What they could check for is instead if the person IS kicked or VOLUNTARILY left the group. Whoever's left would have to port themselves out or use the exit.
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