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Dungeon timeout leave has to go!

Avrael
Avrael
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I just made a terrible mistake.

I (and 2 others) left a group in a dungeon (Crypt of hearts 2) after we were done, and one didnt get the quest, because the timer would kick him out before the NPCs were done talking. I had that happen to me so many times myself back when i was low level, and i feel terrible now.
What purpose does this stupid timer serve, other then ruin peoples days and make them frustrated? To just steal away a quest from them/us? How about its time that we can stay as long in a dungeon as we want to after leaving the group instinctively, maybe make a portal, or a synergy, or something that teleports you out when you want to leave? So others can stay in and wait for the 20min of talking from a quest to finish it?
Or just make the quest finish instantly after finishing the last boss, and make all the annoying talking optional? Or best of all, how about both?

Its just a terrible mechanic all around, and i know many people already have spoken out against it, but i just have to say something myself now that ive witnessed it again.
"I mustache you a question."
"Well shave it for later."
  • Alienoutlaw
    Alienoutlaw
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    READ THE PATCH NOTES!!!
  • Avrael
    Avrael
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    READ THE PATCH NOTES!!!

    What, they already change it? Which patchnotes exactly? Im too lazy to search through 5 threads now.

    Well, i guess they did listen for once then.

    Edit: Ok, found them in the 5.2.0 ones. So the timer is 2 min now, but 10 seconds when leaving an incomplete instance. So, when someone else leaves, and then you leave, you only have 10sec?
    Edited by Avrael on October 17, 2019 10:07AM
    "I mustache you a question."
    "Well shave it for later."
  • msetten
    msetten
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    Avrael wrote: »
    Edit: Ok, found them in the 5.2.0 ones. So the timer is 2 min now, but 10 seconds when leaving an incomplete instance. So, when someone else leaves, and then you leave, you only have 10sec?

    The 10 seconds is only for the person who leaves before the dungeon is finished. There is no use to stay longer if the quest isn’t finished yet anyway. The others remain in the dungeon.Once the final boss has been slain, leaving the group means having 2 minutes to return the quest.
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