Grandesdar wrote: »I'm curious about the tanking role in PvP. I see some people claim they are all useless, there is not much discussion going on about them, and honestly, I don't even know what a tank would be preferred in PvP. There are some sets that seem good on paper like Vanguard's Challenge, but with the HA meta going on and much sustainable self heals, is that why tanks aren't worth bringing to BGs or Cyrodiil?
The problem is, almost everyone is a tank to some degree or another in Cyrodil. Even the self proclaimed 1vXer gods are rolling stam tanks now, but with high burst dmg. That being said, a tank who can do nothing except not die is pretty useless, considering most other players can already do that while also doing some at least negligible dmg or healing. You just have to figure out how to use your skills to support your team in some way while you're staying alive.
I guess this is what I'll probably do in order to get my tanks Barrier. I've done a few Battlegrounds, and not felt completely worthless on the non-Deathmatch ones, but somehow getting Support to 6 on a tank feels like way more of a grind than getting Undaunted to 9. Maybe because the latter is obtained by doing the thing tanks are for.AcadianPaladin wrote: »The only reason I pvp is to briefly get a few alliance skills on my pve builds. My mages and archers do okay (don't do melee) by holding our nose, running with a keep/resource capturing group, stacking on the crown and trying to help/survive. I learned very early that my pve tank, while nearly unkillable in pve is totally worthless in pvp. Alliance skills for my pve tank were gained 100% by repairing keeps after I figured out he dies easily and (of course) does no damage in pvp. Ymmv.
I guess this is what I'll probably do in order to get my tanks Barrier. I've done a few Battlegrounds, and not felt completely worthless on the non-Deathmatch ones, but somehow getting Support to 6 on a tank feels like way more of a grind than getting Undaunted to 9. Maybe because the latter is obtained by doing the thing tanks are for.AcadianPaladin wrote: »The only reason I pvp is to briefly get a few alliance skills on my pve builds. My mages and archers do okay (don't do melee) by holding our nose, running with a keep/resource capturing group, stacking on the crown and trying to help/survive. I learned very early that my pve tank, while nearly unkillable in pve is totally worthless in pvp. Alliance skills for my pve tank were gained 100% by repairing keeps after I figured out he dies easily and (of course) does no damage in pvp. Ymmv.
I guess this is what I'll probably do in order to get my tanks Barrier. I've done a few Battlegrounds, and not felt completely worthless on the non-Deathmatch ones, but somehow getting Support to 6 on a tank feels like way more of a grind than getting Undaunted to 9. Maybe because the latter is obtained by doing the thing tanks are for.AcadianPaladin wrote: »The only reason I pvp is to briefly get a few alliance skills on my pve builds. My mages and archers do okay (don't do melee) by holding our nose, running with a keep/resource capturing group, stacking on the crown and trying to help/survive. I learned very early that my pve tank, while nearly unkillable in pve is totally worthless in pvp. Alliance skills for my pve tank were gained 100% by repairing keeps after I figured out he dies easily and (of course) does no damage in pvp. Ymmv.
NordSwordnBoard wrote: »Whether tanky or just fast, I don't know how many times I've seen a defending group overly focus the one guy who just got past them instead of the 20 guys in front of them.
I'm really not. Glad you're enjoying it; I am in a PvP guild, and I do go to Cyro semi-regularly (edit: as a healer). It is enjoyable for periods of time. But I will always be a turn-based RPG fan who happens to be playing this particular online game with other people.Mariusghost84 wrote: »I guess this is what I'll probably do in order to get my tanks Barrier. I've done a few Battlegrounds, and not felt completely worthless on the non-Deathmatch ones, but somehow getting Support to 6 on a tank feels like way more of a grind than getting Undaunted to 9. Maybe because the latter is obtained by doing the thing tanks are for.AcadianPaladin wrote: »The only reason I pvp is to briefly get a few alliance skills on my pve builds. My mages and archers do okay (don't do melee) by holding our nose, running with a keep/resource capturing group, stacking on the crown and trying to help/survive. I learned very early that my pve tank, while nearly unkillable in pve is totally worthless in pvp. Alliance skills for my pve tank were gained 100% by repairing keeps after I figured out he dies easily and (of course) does no damage in pvp. Ymmv.
Thats why i started out with pvp. Just for transmute crystals, and vigor + caltrops. Fastforward a year or so and PVP is the only thing i do anymore. Its THAT fun. Might be a good idea to just buy the skillines. You are risking of getting addicted to pvp!
Grandesdar wrote: »So what type of debuffs and buffs do you prefer in a pvp tank? Like a curse to slow down enemy's heals, or lowering their resists and damage etc?
Grandesdar wrote: »So what type of debuffs and buffs do you prefer in a pvp tank? Like a curse to slow down enemy's heals, or lowering their resists and damage etc?
Grandesdar wrote: »I'm curious about the tanking role in PvP. I see some people claim they are all useless, there is not much discussion going on about them, and honestly, I don't even know why a tank would be preferred in PvP. There are some sets that seem good on paper like Vanguard's Challenge, but with the HA meta going on and much sustainable self heals, is that why tanks aren't worth bringing to BGs or Cyrodiil?
what i dont understand is how people are so tanky but also sustainable and deal massive damage in cyrodiil.
Grandesdar wrote: »I'm curious about the tanking role in PvP. I see some people claim they are all useless, there is not much discussion going on about them, and honestly, I don't even know why a tank would be preferred in PvP. There are some sets that seem good on paper like Vanguard's Challenge, but with the HA meta going on and much sustainable self heals, is that why tanks aren't worth bringing to BGs or Cyrodiil?