Girl_Number8 wrote: »Where is both, Cx?? Why wouldn't people like both when you have Cyro Cp / Non Cp, Bgs with different formats all Non Cp, IC both Cp / Non Cp etc....I love them all !!
You also certainly don't need to be 810Cp to be great in Cp PvP, that is a fact.
Your Questions
1. a player can 1vX?
This part I just cut tf out, as it is biased towards the many players that can 1 v X after years of playing and what you said is just not the case.
"(for "broken" definition: a player can 1vX with a OP build without requiring much skills)"
I can 1 v X on both Cp and Non-Cp but then again I have been playing since beta which should be taken into account. It is not broken builds though, it is more skill and experience that took years. I know this because I have shared them before things got ridiculously nerf happy and my friends didn't come close to what I could do. But then, you should theory craft your own builds to fit your playstyle and needs.
Again, a 1 v X situation is not a matter of broken builds but honestly the other players making classic mistakes and often not at the same skill level. Too many things to list on my side such as focusing down certain players first, breaking los, stopping the rez and using that to my advantage for a quick kill, and controlling the fight and my resources as best I can. Ouh....Also, there are a good number of people who don't block when they should.
When there is a great player in the bunch or two it makes it even more fun. Those are just becoming more and more rare with the amount of good players that have left and moved onto other games.
2.Which one requires less min-max to do well?
You do well by playing PvP and having fun because it is a game. PvP takes time to learn, even with how much Zos dumbed it down and with some of their wild decisions that went live. Start by theory crafting and understanding how to make a good build with greater knowledge of the classes and too much to list here. Take time to learn your builds strengths and weaknesses, to make adjustments to also fit your playstyle, as well. Also, play lots of classes because why not.
Start where you want honestly because "Doing Well" is a relative term. I find min maxing is more towards endgame PvE and refining your builds that you have theory crafted and skills is PvP. And knowing what to do in certain situations, again actual experience.
3.Which one allows more build diversity?
Cp PvP does because there is more things consider.
4.Which one change less drastically after each patch?
They both change to what skills that will be used and won't, gear, and some other things that Zos touched with their delicate sledge hammer. They may even gut several classes which is always a shame, since I like playing them all.
So for me it is the Other that is not in this poll. I like all PvP and wish there was more PvP content coming out with those performance fixes. It is fun to 1 v X, 2 v X, and play small scale.
The most important thing for me is to have fun. It is a game at the end of the day, so that is all that really matters.
I just wish Zos would not go such extremes as they have been but then again we are talking about Zos.
Most OP things is those random loading screens and da laaaaaaaaag
Girl_Number8 wrote: »Where is both, Cx?? Why wouldn't people like both when you have Cyro Cp / Non Cp, Bgs with different formats all Non Cp, IC both Cp / Non Cp etc....I love them all !!
You also certainly don't need to be 810Cp to be great in Cp PvP, that is a fact.
Your Questions
1. a player can 1vX?
This part I just cut tf out, as it is biased towards the many players that can 1 v X after years of playing and what you said is just not the case.
"(for "broken" definition: a player can 1vX with a OP build without requiring much skills)"
I can 1 v X on both Cp and Non-Cp but then again I have been playing since beta which should be taken into account. It is not broken builds though, it is more skill and experience that took years. I know this because I have shared them before things got ridiculously nerf happy and my friends didn't come close to what I could do. But then, you should theory craft your own builds to fit your playstyle and needs.
Again, a 1 v X situation is not a matter of broken builds but honestly the other players making classic mistakes and often not at the same skill level. Too many things to list on my side such as focusing down certain players first, breaking los, stopping the rez and using that to my advantage for a quick kill, and controlling the fight and my resources as best I can. Ouh....Also, there are a good number of people who don't block when they should.
When there is a great player in the bunch or two it makes it even more fun. Those are just becoming more and more rare with the amount of good players that have left and moved onto other games.
2.Which one requires less min-max to do well?
You do well by playing PvP and having fun because it is a game. PvP takes time to learn, even with how much Zos dumbed it down and with some of their wild decisions that went live. Start by theory crafting and understanding how to make a good build with greater knowledge of the classes and too much to list here. Take time to learn your builds strengths and weaknesses, to make adjustments to also fit your playstyle, as well. Also, play lots of classes because why not.
Start where you want honestly because "Doing Well" is a relative term. I find min maxing is more towards endgame PvE and refining your builds that you have theory crafted and skills is PvP. And knowing what to do in certain situations, again actual experience.
3.Which one allows more build diversity?
Cp PvP does because there is more things consider.
4.Which one change less drastically after each patch?
They both change to what skills that will be used and won't, gear, and some other things that Zos touched with their delicate sledge hammer. They may even gut several classes which is always a shame, since I like playing them all.
So for me it is the Other that is not in this poll. I like all PvP and wish there was more PvP content coming out with those performance fixes. It is fun to 1 v X, 2 v X, and play small scale.
The most important thing for me is to have fun. It is a game at the end of the day, so that is all that really matters.
I just wish Zos would not go such extremes as they have been but then again we are talking about Zos.
Most OP things is those random loading screens and da laaaaaaaaag
Such a long reply with basically no answer. Bravo.
noCP - you might get some permacloaked gankers but any mistake you make is most likely your last one.1.Which one has less broken builds? (for "broken" definition: a player can 1vX with a OP build without requiring much skills)
(EDIT:and by this definition someone able to 1vX due to better skills does not count as broken build problem by me)
CP - champion points allow even s_h_i_t_t_y builds to do well.2.Which one require less min-max to do well?
CP - champion points let you use wider array of sets because you can get your tankiness from CPs.3.Which one allows more build diversity?