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CP pvp or non-CP pvp?

Lyserus
Lyserus
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^This
I am no pro players, but I just want to hear from the players here what they think of the cp pvp or non-cp pvp, and ultimately (for you) which one is better

Please tell me the major differences of the two, and on top of that here are some questions I hope you can answer for me:
1.Which one has less broken builds? (for "broken" definition: a player can 1vX with a OP build without requiring much skills)
(EDIT:and by this definition someone able to 1vX due to better skills does not count as broken build problem by me)
2.Which one require less min-max to do well?
3.Which one allows more build diversity?
4.Which one change less drastically after each patch?
Please throw in as many as possible informations regards the two aside from the questions as well.

And again the poll is your ultimate answer, so I won't give an "other" option. (and you shouldn't vote if you are indifferent) which one do you enjoy more after all said and done?
Edited by Lyserus on October 15, 2019 7:34AM

CP pvp or non-CP pvp? 95 votes

CP pvp
43%
ItsMeTooAgallochGarpleyLoralai_907OrchishIndorilArwynLlethranDarkmage1337LucyferLightbringerTheShadowScoutyRavenKatahdinDefiltedArchMikemFischblutTheDominionSoulKing32firerapturesusmitdsPuzzlenutsRunschei 41 votes
Non-CP pvp
56%
Solarikenalainjbrennanb16_ESOSarireNeillMcAttackstarkerealmdem0n1kJeremyBashevGoregrinderAlnilamEWeyounTMJack-0InvictusApollomoleculeAliyavanalaksikusChunkyCatBananaM3atwadQwazzy 54 votes
  • Demra
    Demra
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    Non-CP pvp
    I am low cp and dont pve much
    Edited by Demra on October 15, 2019 3:26AM
  • Siohwenoeht
    Siohwenoeht
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    CP pvp
    I think much of it comes down to personal preference. I feel like I can put together more interesting off meta builds in CP PVP, where I feel like no CP is more "go tank or go home." But it's just my personal taste.

    My only caveat is in no CP IC. I prefer it over CP IC.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • ArchMikem
    ArchMikem
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    CP pvp
    I wont make any excuses, im totally reliant on champion points.
    CP1,900+ Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Vapirko
    Vapirko
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    Just preference. Both have their merits. CP downside is mostly the performance hit.
  • starkerealm
    starkerealm
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    Non-CP pvp
    With 1100+ CP, I actually prefer non-CP PvP. It's faster, more brutal, and harder to recover from mistakes. In short, more fun.
  • GeorgeBlack
    GeorgeBlack
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    I used to play CP pvp because even the lamest idea of progression, in the form of cp points, meant smthg to me.

    However I moved to noCP, because Zos kept ruining stamDK and since I didnt care for the Meta build of the class, I didnt want to compete against meta players that can make the most out of CP combined with with BiS gear.

    CP pigeonholes people into playing very few builds.

  • Canned_Apples
    Canned_Apples
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    No-CP is great... but No-cp cyrodiil is dead 80% of the time.
  • Crixus8000
    Crixus8000
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    Non-CP pvp
    This is just my opinion and I usually only play no cp.

    1. 1vx is far easier in cp so I would say that if that's the definition you want. But no cp has a lot of broken builds that can rely on proc sets that require very little to no skill.

    2. Cp, because you can fill the gaps in your build with the points and so much free sustain helps you a lot.

    3. No cp, because survivability and sustain are far more important here, where sustain is so easy to manage in cp. So I feel in no cp that you can focus on many different parts of your build, where my time in cp felt like I needed to just stack damage.

    While no cp does have issues, like proc sets being too strong and outnumbered fights being very hard, I still prefer it to cp. I just hate the cp system and how long fights take there. In no cp I feel I can get much more creative with builds too.
    Edited by Crixus8000 on October 15, 2019 3:49AM
  • dem0n1k
    dem0n1k
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    Non-CP pvp
    I am a pretty casual PVP... definitely not a good PVPer.. but I prefer Non-CP just because it tends to level the playing field a bit. In CP campaigns you get more super-tanky players, more super bursty NBs (or used to! lol sry NBs!) & more indestructible ball groups.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Essavias
    Essavias
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    Non-CP pvp
    NoCP all day. Not touching CP-PvP with a 5-meter pole.
  • Qbiken
    Qbiken
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    Both
  • IndorilArwynLlethran
    CP pvp
    CP. Coz if I have all these CP why not use them? :D
  • Agalloch
    Agalloch
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    CP pvp
    CP PVP because allow more build diversity and is more fun form me.
  • Agalloch
    Agalloch
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    CP pvp
    CP PVP because allow more build diversity and is more fun for me.
  • Girl_Number8
    Girl_Number8
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    Where is both, Cx?? Why wouldn't people like both when you have Cyro Cp / Non Cp, Bgs with different formats all Non Cp, IC both Cp / Non Cp etc....I love them all !! <3

    You also certainly don't need to be 810Cp to be great in Cp PvP, that is a fact.

    Your Questions
    1. a player can 1vX?

    This part I just cut tf out, as it is biased towards the many players that can 1 v X after years of playing and what you said is just not the case.
    "(for "broken" definition: a player can 1vX with a OP build without requiring much skills)"

    I can 1 v X on both Cp and Non-Cp but then again I have been playing since beta which should be taken into account. It is not broken builds though, it is more skill and experience that took years. I know this because I have shared them before things got ridiculously nerf happy and my friends didn't come close to what I could do. But then, you should theory craft your own builds to fit your playstyle and needs.

    Again, a 1 v X situation is not a matter of broken builds but honestly the other players making classic mistakes and often not at the same skill level. Too many things to list on my side such as focusing down certain players first, breaking los, stopping the rez and using that to my advantage for a quick kill, and controlling the fight and my resources as best I can. Ouh....Also, there are a good number of people who don't block when they should. :)

    When there is a great player in the bunch or two it makes it even more fun. Those are just becoming more and more rare with the amount of good players that have left and moved onto other games.

    2.Which one requires less min-max to do well?

    You do well by playing PvP and having fun because it is a game. PvP takes time to learn, even with how much Zos dumbed it down and with some of their wild decisions that went live. Start by theory crafting and understanding how to make a good build with greater knowledge of the classes and too much more to list here. Take the time to learn your builds strengths and weaknesses, to make adjustments to also fit your playstyle, as well. Also, play lots of classes because why not.

    Start where you want to honestly because "Doing Well" is a relative term. I find min maxing is more towards endgame PvE Vs PvP. Where you refine your builds that you have theory crafted and your skills in PvP. And knowing what to do in certain situations, again actual playing PvP experience.

    3.Which one allows more build diversity?

    Cp PvP does because there is more things consider.

    4.Which one change less drastically after each patch?

    They both change to what skills that will be used and won't, gear, and some other things that Zos touched with their delicate sledge hammer. They may even gut several classes which is always a shame, since I like playing them all.

    So for me it is the Other that is not in this poll. I like all PvP and wish there was more PvP content coming out with those performance fixes. It is fun to 1 v X, 2 v X, and play small scale.

    The most important thing for me is to have fun. It is a game at the end of the day and that is all that really matters.

    I just wish Zos would not go such extremes as they have been but then again we are talking about Zos.

    Most OP things in PvP is those random loading screens and da laaaaaaaaag
    Edited by Girl_Number8 on October 15, 2019 7:32AM
  • Lyserus
    Lyserus
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    Where is both, Cx?? Why wouldn't people like both when you have Cyro Cp / Non Cp, Bgs with different formats all Non Cp, IC both Cp / Non Cp etc....I love them all !!

    You also certainly don't need to be 810Cp to be great in Cp PvP, that is a fact.

    Your Questions
    1. a player can 1vX?

    This part I just cut tf out, as it is biased towards the many players that can 1 v X after years of playing and what you said is just not the case.
    "(for "broken" definition: a player can 1vX with a OP build without requiring much skills)"

    I can 1 v X on both Cp and Non-Cp but then again I have been playing since beta which should be taken into account. It is not broken builds though, it is more skill and experience that took years. I know this because I have shared them before things got ridiculously nerf happy and my friends didn't come close to what I could do. But then, you should theory craft your own builds to fit your playstyle and needs.

    Again, a 1 v X situation is not a matter of broken builds but honestly the other players making classic mistakes and often not at the same skill level. Too many things to list on my side such as focusing down certain players first, breaking los, stopping the rez and using that to my advantage for a quick kill, and controlling the fight and my resources as best I can. Ouh....Also, there are a good number of people who don't block when they should.

    When there is a great player in the bunch or two it makes it even more fun. Those are just becoming more and more rare with the amount of good players that have left and moved onto other games.

    2.Which one requires less min-max to do well?

    You do well by playing PvP and having fun because it is a game. PvP takes time to learn, even with how much Zos dumbed it down and with some of their wild decisions that went live. Start by theory crafting and understanding how to make a good build with greater knowledge of the classes and too much to list here. Take time to learn your builds strengths and weaknesses, to make adjustments to also fit your playstyle, as well. Also, play lots of classes because why not.

    Start where you want honestly because "Doing Well" is a relative term. I find min maxing is more towards endgame PvE and refining your builds that you have theory crafted and skills is PvP. And knowing what to do in certain situations, again actual experience.

    3.Which one allows more build diversity?

    Cp PvP does because there is more things consider.

    4.Which one change less drastically after each patch?

    They both change to what skills that will be used and won't, gear, and some other things that Zos touched with their delicate sledge hammer. They may even gut several classes which is always a shame, since I like playing them all.

    So for me it is the Other that is not in this poll. I like all PvP and wish there was more PvP content coming out with those performance fixes. It is fun to 1 v X, 2 v X, and play small scale.

    The most important thing for me is to have fun. It is a game at the end of the day, so that is all that really matters.

    I just wish Zos would not go such extremes as they have been but then again we are talking about Zos.

    Most OP things is those random loading screens and da laaaaaaaaag

    Such a long reply with basically no answer. Bravo.
  • Girl_Number8
    Girl_Number8
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    Lyserus wrote: »
    Where is both, Cx?? Why wouldn't people like both when you have Cyro Cp / Non Cp, Bgs with different formats all Non Cp, IC both Cp / Non Cp etc....I love them all !!

    You also certainly don't need to be 810Cp to be great in Cp PvP, that is a fact.

    Your Questions
    1. a player can 1vX?

    This part I just cut tf out, as it is biased towards the many players that can 1 v X after years of playing and what you said is just not the case.
    "(for "broken" definition: a player can 1vX with a OP build without requiring much skills)"

    I can 1 v X on both Cp and Non-Cp but then again I have been playing since beta which should be taken into account. It is not broken builds though, it is more skill and experience that took years. I know this because I have shared them before things got ridiculously nerf happy and my friends didn't come close to what I could do. But then, you should theory craft your own builds to fit your playstyle and needs.

    Again, a 1 v X situation is not a matter of broken builds but honestly the other players making classic mistakes and often not at the same skill level. Too many things to list on my side such as focusing down certain players first, breaking los, stopping the rez and using that to my advantage for a quick kill, and controlling the fight and my resources as best I can. Ouh....Also, there are a good number of people who don't block when they should.

    When there is a great player in the bunch or two it makes it even more fun. Those are just becoming more and more rare with the amount of good players that have left and moved onto other games.

    2.Which one requires less min-max to do well?

    You do well by playing PvP and having fun because it is a game. PvP takes time to learn, even with how much Zos dumbed it down and with some of their wild decisions that went live. Start by theory crafting and understanding how to make a good build with greater knowledge of the classes and too much to list here. Take time to learn your builds strengths and weaknesses, to make adjustments to also fit your playstyle, as well. Also, play lots of classes because why not.

    Start where you want honestly because "Doing Well" is a relative term. I find min maxing is more towards endgame PvE and refining your builds that you have theory crafted and skills is PvP. And knowing what to do in certain situations, again actual experience.

    3.Which one allows more build diversity?

    Cp PvP does because there is more things consider.

    4.Which one change less drastically after each patch?

    They both change to what skills that will be used and won't, gear, and some other things that Zos touched with their delicate sledge hammer. They may even gut several classes which is always a shame, since I like playing them all.

    So for me it is the Other that is not in this poll. I like all PvP and wish there was more PvP content coming out with those performance fixes. It is fun to 1 v X, 2 v X, and play small scale.

    The most important thing for me is to have fun. It is a game at the end of the day, so that is all that really matters.

    I just wish Zos would not go such extremes as they have been but then again we are talking about Zos.

    Most OP things is those random loading screens and da laaaaaaaaag

    Such a long reply with basically no answer. Bravo.

    Lol okie, smh
    Edited by Girl_Number8 on October 15, 2019 7:34AM
  • notyuu
    notyuu
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    Non-CP pvp
    why I play no-cp pvp
    1: No turbo lag, only regular lag
    2: No immortal 1V50 builds
    3: No insta deleto damage
    4: Means I don't have to respec CP when I swap from PvP to PvE or viceversa
    5: it includes battlegrounds, for when you want some small scale stuff
    6: requires more strategic thinking/skill due to lack of champion point padding
    7: eggs
    8: bread
    9: Random mid battle loading screens seem to never happen/happen super duper rarely
  • Aliyavana
    Aliyavana
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    Non-CP pvp
    I like no cp because i dislike how tanky people can get in cp
  • darkblue5
    darkblue5
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    CP pvp
    CP fits your criteria better. No-CP may be better but it is also having a hard time right now.
  • Lybal
    Lybal
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    Non-CP pvp
    I can't support cp pvp due to how tanky people are there, fights are way too long, I feel like that's because mitigation, healing, sustain, health are too high and leads to a window for mistakes also very high.I believe that part of people prefer it because they feels stronger but that's not something healthy for pvp itself is everyone is that strong imo.

    1) Both no-cp and cp got their up and down when it comes to broken builds, biggest problems in no-cp are proc builds where player relies on luck and sets mostly to fight people and some are pretty strong and requires not much skill. While cp got some unkillable builds that are allowed by cp.
    But in the end for both 1vX is always a matter of skill of knowledge, none can 1vX just with a broken build while playing badly behind.

    2) cp because the window for mistakes is way higher imo.

    3) I'd tell no-cp because in cp pvp all stats are so high that I feel like I can just build for everything and max damage behind, cp brings a bit more things to think about with passives that it gives like Tactician passive that gives off balance to a lot of builds, but in no-cp I have to make more choices, I can't get everything.
    I think that cp allows more build diversity in theory, but in practice it's not the case.

    4) I'm playing only no-cp now, so I can't really answer to this one.

    When I was playing PVE a time ago, I also liked a lot no-cp because I didn't have to change my cp everytime to swap between both PVE and PVP, and performance feels better in no-cp, even if that's still unplayable in primetime.
    Out of this game, tired of horrible performance and a lot of changes.
  • InvictusApollo
    InvictusApollo
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    Non-CP pvp
    Lyserus wrote: »
    1.Which one has less broken builds? (for "broken" definition: a player can 1vX with a OP build without requiring much skills)
    (EDIT:and by this definition someone able to 1vX due to better skills does not count as broken build problem by me)
    noCP - you might get some permacloaked gankers but any mistake you make is most likely your last one.
    Lyserus wrote: »
    2.Which one require less min-max to do well?
    CP - champion points allow even s_h_i_t_t_y builds to do well.
    Lyserus wrote: »
    3.Which one allows more build diversity?
    CP - champion points let you use wider array of sets because you can get your tankiness from CPs.



  • UrbanMonk
    UrbanMonk
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    Non-CP pvp
    At least players die here, unlike in CP where everyone is more or less a tank with sustained damage.
    Urban.Monk

    -Monk I- Magden- ⭐⭐⭐⭐⭐
    -Tsürügi- MagBlade- ⭐⭐⭐⭐⭐
    -Bantam Bomber- MagPlar- AVA28
    -Hot Nöödle- MagDK - AVA37
    -Pablo Necrobar- StamCro- AVA24



    youtube.com/c/UrbanMonkGaming
    Easiest mDK for vMA and vVH- https://youtu.be/dUxQO1FO1XQ

    ___________________________________________________________________________________________________________________________________
    Balance for the Sake of Balance is no Balance at all.
  • Goregrinder
    Goregrinder
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    Non-CP pvp
    I used to enjoy CP PVP back when the cap was at like 600. But at 810 it's just ridiculous sometimes, especially combined with some newer sets we now have in 2019. No CP has been far more enjoyable to me these days, no one can rely on their CP to work for them, they now have to REALLY think about their build and REALLY work for a kill and REALLY try to sustain in a fight.

  • StaticWave
    StaticWave
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    CP pvp
    I've played both No-CP and CP exclusively for awhile, so I'm going to give the most unbiased answer I can to your questions. It's going to be quite detailed, so skip to the bottom if you want a tl;dr version.

    1.Which one has less broken builds? (for "broken" definition: a player can 1vX with a OP build without requiring much skills)
    EDIT:and by this definition someone able to 1vX due to better skills does not count as broken build problem by me)


    First of all, no build allows a player to 1vX without requiring much skills. It's usually a misconception that any player can 1vX by relying on builds alone. Certain builds, such as old viper + red mountain + skoria, helps a player kill another easily, but it does not guarantee effortless and successful 1vXs. Even sets like fury does not guarantee easy 1vXs, since it only buffs your stats and still requires you to perform combos. A combination of good theory crafting, game knowledge, and mechanical skill is necessary to 1vX successfully, even if the X are bad players. The easiest way to demonstrate this is by giving a supposed "broken build" to 2 players of unequal skill, and have them perform a 1vX.

    In a No-CP setting, the lack of CP perks allows certain mechanics such as dots, resource poisons, bursts, and proc-sets to overperform. For example, a high HP pool is necessary to survive a burst combo. Since No-CP players usually have lower HP, they are more susceptible to dying from bursts. Stronger HoTs(healing over time) are necessary to counter dots. However, No-CP players do not have access to Blessed and Quick Recovery, therefore dots become more lethal.

    In a CP setting, the above mentioned mechanics are less lethal, thereby allowing players to survive better. Furthermore, players also become more tanky due to the various cost reduction and healing buff CP perks. A well-rounded CP setup for PvP allows players to maximize their damage while retaining a tolerable sustain. As a result, 1vX is generally easier in a CP setting. However, certain builds can overperform, such as maxing Befoul and using a defile skill/set.

    Conclusion: Tie

    2.Which one require less min-max to do well?

    No-CP players do not benefit from CP stat multipliers, so theoretically min-maxing should be less relevant. However, other sources of stat increase such as Undaunted, Race, and armor/jewelry glyphs give a clear advantage. Thus, a player who min-maxes in those 3 areas will do slightly better than those who do not. For example, a player who uses 7 prismatic glyphs for a higher HP pool will have a better chance of surviving bursts compared to one that only uses max stamina/magicka glyphs, while only losing a negligible amount of damage.

    In a CP setting, players benefit from CP stat multipliers, so min-maxing seems to be more relevant. However, as mentioned before, since all CP stat multipliers have a counterpart (i.e Befoul vs Blessed/Quick Recovery, Precise Strikes vs Resistant, etc.), a typical well-rounded CP setup usually minimizes/negates another. For example, players who put 13% into Mighty will deal 0% increased damage to those who have 13% in Hardy. Therefore, stats such as HP, magicka, stamina, penetration, etc. will provide the most noticeable advantage in a fight.

    Conlusion: Tie

    3.Which one allows more build diversity?

    In a No-CP setting, resources are drained faster due to the lack of block/dodge/sprint/break-free cost reduction. Therefore, resource sustain is one of the key components in helping you survive a fight (unless you're a ganker/zergling, then maximizing damage yields better results). This necessity pigeonholes players into building for more recovery at the cost of less damage. Thus, sets like bone pirate/lich usually outperform others.

    On the other hand, CP allows a player to sustain resources better, thereby reducing the need to stack higher recovery. Thus, we often see many players opting for maximum damage by wearing 2 offensive sets. CP stat multipliers also allow players to sacrifice less of a stat for another, while also fine tuning their build for a specific playstyle. Thus, players can have more build diversity. For example, most high damage builds often have low recovery. To compensate, players may spec CP into Tenacity to get more resources from heavy attacks - another form of resource sustain. Certain CP perks such as Tactician and Exploiter also give players an extra way to obtain off-balance and deal more damage, a benefit that No-CP players do not have.

    Conclusion: CP wins

    4.Which one change less drastically after each patch?

    Drastic changes in No-CP and CP settings depend entirely on the current meta of each setting, and whether they overlap or not. For example, the dot buff in Scalebreaker patch, or the dizzy swing nerf in Dragonhold patch affect both No-CP and CP players, since they all use the same skills and playstyle. On the other hand, an increase in dodge cost may slightly affect a CP player, but it will drastically affect a No-CP one because they do not have cost reduction CP perks.

    Conclusion: Tie

    As you can see, No-CP and CP are very similar. They both have overperforming builds, require min-maxing to do well, and changes drastically after certain patches. However, CP wins by allowing more build diversity.

    Tl;dr: CP is better
    Edited by StaticWave on October 16, 2019 12:31AM
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

  • IndianaJames7
    IndianaJames7
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    Better combat? Non cp.
    Active campaign? Cp
  • khajiitNPC
    khajiitNPC
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    It’s all about what you enjoy. I enjoy both. :)
  • AlnilamE
    AlnilamE
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    Non-CP pvp
    I prefer no-CP because that way I can leave my CP allocated for PvE and only need to switch gear if I want to PvP.
    The Moot Councillor
  • Unfadingsilence
    Unfadingsilence
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    CP pvp
    If you dont pvp that much or only play BGs then none pvp but CP pvp is the better pvp but at the same time there are faults for both since CP pvp can make anyone unkillable as well as a 1vX god but none CP caters to BIS gear or full cheese easy mode playstyle so have the gold or best sets to run full cheese in BGs and None CP or take your chances and get 1vXed and outplayed in CP
  • Iskiab
    Iskiab
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    CP pvp
    I started No-CP only. Switched to CP pvp.

    They aren’t that much different, sustain’s easier in CP pvp. You also get a LOT less AP in CP pvp, maybe about half.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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