InvictusApollo wrote: »Eh. We haven't had the last nerfs to Templar hit live and people are alrady calling for more nerfs. So what that it has many effects? That's what makes skills interesting and original. Do you want to make it just magicka version of Criticall Charge? Come on. Don't be that guy who spoils fun for others.
ZarkingFrued wrote: »Never said I was asking for a nerf, just pointing out what this skill actually does.
ZarkingFrued wrote: »InvictusApollo wrote: »Eh. We haven't had the last nerfs to Templar hit live and people are alrady calling for more nerfs. So what that it has many effects? That's what makes skills interesting and original. Do you want to make it just magicka version of Criticall Charge? Come on. Don't be that guy who spoils fun for others.
Templars having to do their own damage is a nerf? Never said I was asking for a nerf, just pointing out what this skill actually does.
BlackMadara wrote: »Costs 30% more than actual spammables and deals 25% less damage. One can choose to spam gap closers, but that is ineffective compared to using an actual spammable. It's a good gap closer and stun. That's it.
BlackMadara wrote: »Costs 30% more than actual spammables and deals 25% less damage. One can choose to spam gap closers, but that is ineffective compared to using an actual spammable. It's a good gap closer and stun. That's it.
Cost to effect ratio is actually pretty good. 3 effects (stun, off-balance, and Minor Protection) procced for the price of one.
Let's compare it to other gap closers. As of this patch Focused/Toppling Charge completely outperforms:
- Critical Charge and morphs
- Empowering Chains
- Flying Blade
- Teleport Strike and morphs
- Shield Charge and morphs - this is the only one that comes close due to the fact that it's also a stun with zero minimum range
Yes, Focused Charge, and specifically Toppling Charge, needs to be adjusted to be in line with other gap closers. Either remove the stun from the morph (honestly the best option), remove the off-balance proc (should be a morph choice, Explosive Charge can be adjusted to compensate by afflicting Off-Balance status to all targets in its AoE), or exclude the skill from proccing class passives (the worst option).
IMHO, no gap closer should have a stun, so I'd remove the stun from Shield Charge and replace it with Off-Balance.
BlackMadara wrote: »Costs 30% more than actual spammables and deals 25% less damage. One can choose to spam gap closers, but that is ineffective compared to using an actual spammable. It's a good gap closer and stun. That's it.
Cost to effect ratio is actually pretty good. 3 effects (stun, off-balance, and Minor Protection) procced for the price of one.
Let's compare it to other gap closers. As of this patch Focused/Toppling Charge completely outperforms:
- Critical Charge and morphs
- Empowering Chains
- Flying Blade
- Teleport Strike and morphs
- Shield Charge and morphs - this is the only one that comes close due to the fact that it's also a stun with zero minimum range
Yes, Focused Charge, and specifically Toppling Charge, needs to be adjusted to be in line with other gap closers. Either remove the stun from the morph (honestly the best option), remove the off-balance proc (should be a morph choice, Explosive Charge can be adjusted to compensate by afflicting Off-Balance status to all targets in its AoE), or exclude the skill from proccing class passives (the worst option).
IMHO, no gap closer should have a stun, so I'd remove the stun from Shield Charge and replace it with Off-Balance.
leepalmer95 wrote: »OP's not wrong a lot of templar skills are overloaded why is why they're so strong now.
leepalmer95 wrote: »OP's not wrong a lot of templar skills are overloaded why is why they're so strong now.
BlackMadara wrote: »Costs 30% more than actual spammables and deals 25% less damage. One can choose to spam gap closers, but that is ineffective compared to using an actual spammable. It's a good gap closer and stun. That's it.
Cost to effect ratio is actually pretty good. 3 effects (stun, off-balance, and Minor Protection) procced for the price of one.
Let's compare it to other gap closers. As of this patch Focused/Toppling Charge completely outperforms:
- Critical Charge and morphs
- Empowering Chains
- Flying Blade
- Teleport Strike and morphs
- Shield Charge and morphs - this is the only one that comes close due to the fact that it's also a stun with zero minimum range
Yes, Focused Charge, and specifically Toppling Charge, needs to be adjusted to be in line with other gap closers. Either remove the stun from the morph (honestly the best option), remove the off-balance proc (should be a morph choice, Explosive Charge can be adjusted to compensate by afflicting Off-Balance status to all targets in its AoE), or exclude the skill from proccing class passives (the worst option).
IMHO, no gap closer should have a stun, so I'd remove the stun from Shield Charge and replace it with Off-Balance.
ZarkingFrued wrote: »Cheap Spammable, Gap closer, procs burning light, procs minor protection every time, procs Offbalance every time, and Stuns.
leepalmer95 wrote: »OP's not wrong a lot of templar skills are overloaded why is why they're so strong now.
When did they overload these skills and which ones?
We're strong because dopes are so stuck on the meta and playing in a way we've always been able to heavily mitigate.
leepalmer95 wrote: »leepalmer95 wrote: »OP's not wrong a lot of templar skills are overloaded why is why they're so strong now.
When did they overload these skills and which ones?
We're strong because dopes are so stuck on the meta and playing in a way we've always been able to heavily mitigate.
You're strong because skills are overtuned.
For example : Best instant ult in the game currently because it doesnt have a cast time, which to be clear im against all cast times on ults.
Purify: Self purge, best group purge via synergy, decently big heal from it. I'm healing people for 2k-3k crit tickm from a passive heal. Massive aoe which if you take the other morph also acts like a very nice aoe dot. Also massive aoe snare.
Living dark: Stupidly designed skill in where you come worse off for actually damaging the templar. Passives heals and passive roots with low cooldown. Next patch its going to be 60% snare which is equally annoying. Its on the level when wings used to shut down ranged builds. You get punished for damaging the templar and most of the time the skill just shuts down offence because you did some random dmg to them.
Gap closer: Strongest gap closer in the game by far. Super fast its almost like a teleport with a build in cc that lasts 3s. Proc off balance which is basically a 10% dmg buff on gap close. Also proc burning light which makes it the most damaging gap closer in the game as it easily get an added 4-6k tooltip. So it stuns + high dmg + gives 10% dmg boost.
The class has lots of sustain. I run 1600 regen on my magplar and sustain just fine. Via minor magikasteal from a 28m aoe free debuff skill. + mega sustain from a very cheap armour buff.
Personally for me the purify + bubble are too overtuned.
Purify simply does way too many things for 1 skill. Group purge/ self purge, healing. dmg and aoe snare....
The bubble is annoyingly designed. I know its meant to be defensive but straight up cutting mobility which ends up stopping your offensive alltogther from dmging once annoys me. Maybe the cooldown per person should be increased. The heal is fine and its more designed to be strong via many in a sense. Although most of the time you can fully proc the heal on your own. Maybe cap the heals one person can proc but then increase the amount it can proc from multiple people?
Joy_Division wrote: »leepalmer95 wrote: »leepalmer95 wrote: »OP's not wrong a lot of templar skills are overloaded why is why they're so strong now.
When did they overload these skills and which ones?
We're strong because dopes are so stuck on the meta and playing in a way we've always been able to heavily mitigate.
You're strong because skills are overtuned.
For example : Best instant ult in the game currently because it doesnt have a cast time, which to be clear im against all cast times on ults.
Purify: Self purge, best group purge via synergy, decently big heal from it. I'm healing people for 2k-3k crit tickm from a passive heal. Massive aoe which if you take the other morph also acts like a very nice aoe dot. Also massive aoe snare.
Living dark: Stupidly designed skill in where you come worse off for actually damaging the templar. Passives heals and passive roots with low cooldown. Next patch its going to be 60% snare which is equally annoying. Its on the level when wings used to shut down ranged builds. You get punished for damaging the templar and most of the time the skill just shuts down offence because you did some random dmg to them.
Gap closer: Strongest gap closer in the game by far. Super fast its almost like a teleport with a build in cc that lasts 3s. Proc off balance which is basically a 10% dmg buff on gap close. Also proc burning light which makes it the most damaging gap closer in the game as it easily get an added 4-6k tooltip. So it stuns + high dmg + gives 10% dmg boost.
The class has lots of sustain. I run 1600 regen on my magplar and sustain just fine. Via minor magikasteal from a 28m aoe free debuff skill. + mega sustain from a very cheap armour buff.
Personally for me the purify + bubble are too overtuned.
Purify simply does way too many things for 1 skill. Group purge/ self purge, healing. dmg and aoe snare....
The bubble is annoyingly designed. I know its meant to be defensive but straight up cutting mobility which ends up stopping your offensive alltogther from dmging once annoys me. Maybe the cooldown per person should be increased. The heal is fine and its more designed to be strong via many in a sense. Although most of the time you can fully proc the heal on your own. Maybe cap the heals one person can proc but then increase the amount it can proc from multiple people?
You know what's sad, ZOS will listen to posts like this and nerf the crap out of Templars just like they did to every other FOTM class. I've read your posts and your complaints about how frustrating it is to play nightblades. So you know this cycle of "balance" sucks and yet you're advocating ZOS to it anyway.
How original.
Joy_Division wrote: »ZarkingFrued wrote: »InvictusApollo wrote: »Eh. We haven't had the last nerfs to Templar hit live and people are alrady calling for more nerfs. So what that it has many effects? That's what makes skills interesting and original. Do you want to make it just magicka version of Criticall Charge? Come on. Don't be that guy who spoils fun for others.
Templars having to do their own damage is a nerf? Never said I was asking for a nerf, just pointing out what this skill actually does.
You're right. You didn;t say you were asking for a nerf. Rather you'retrying to convince ZOS the skill needs a nerf by being passive aggressive.
leepalmer95 wrote: »Joy_Division wrote: »leepalmer95 wrote: »leepalmer95 wrote: »OP's not wrong a lot of templar skills are overloaded why is why they're so strong now.
When did they overload these skills and which ones?
We're strong because dopes are so stuck on the meta and playing in a way we've always been able to heavily mitigate.
You're strong because skills are overtuned.
For example : Best instant ult in the game currently because it doesnt have a cast time, which to be clear im against all cast times on ults.
Purify: Self purge, best group purge via synergy, decently big heal from it. I'm healing people for 2k-3k crit tickm from a passive heal. Massive aoe which if you take the other morph also acts like a very nice aoe dot. Also massive aoe snare.
Living dark: Stupidly designed skill in where you come worse off for actually damaging the templar. Passives heals and passive roots with low cooldown. Next patch its going to be 60% snare which is equally annoying. Its on the level when wings used to shut down ranged builds. You get punished for damaging the templar and most of the time the skill just shuts down offence because you did some random dmg to them.
Gap closer: Strongest gap closer in the game by far. Super fast its almost like a teleport with a build in cc that lasts 3s. Proc off balance which is basically a 10% dmg buff on gap close. Also proc burning light which makes it the most damaging gap closer in the game as it easily get an added 4-6k tooltip. So it stuns + high dmg + gives 10% dmg boost.
The class has lots of sustain. I run 1600 regen on my magplar and sustain just fine. Via minor magikasteal from a 28m aoe free debuff skill. + mega sustain from a very cheap armour buff.
Personally for me the purify + bubble are too overtuned.
Purify simply does way too many things for 1 skill. Group purge/ self purge, healing. dmg and aoe snare....
The bubble is annoyingly designed. I know its meant to be defensive but straight up cutting mobility which ends up stopping your offensive alltogther from dmging once annoys me. Maybe the cooldown per person should be increased. The heal is fine and its more designed to be strong via many in a sense. Although most of the time you can fully proc the heal on your own. Maybe cap the heals one person can proc but then increase the amount it can proc from multiple people?
You know what's sad, ZOS will listen to posts like this and nerf the crap out of Templars just like they did to every other FOTM class. I've read your posts and your complaints about how frustrating it is to play nightblades. So you know this cycle of "balance" sucks and yet you're advocating ZOS to it anyway.
How original.
You know whats sad, people like you will sit here and jump on any thread that says how strong their mains is. Like literally every thread related to balacing how strong templar is you're there denying it.
Are you really not acknowledging how strong the class is? You happily going to sit there and deny it in some weird attempt to somehow convince people the class isn't strong and half of pvp isn't a templar?
It's very simple they overtuned the class. It was said on the pts and people like you did everything they could to stop zos addressing it so you can get you 3 months of easy mode for your main. Wouldn't have this much complaints if zos sorted the class out before people had to deal with them for 3 months.
It's time to stop, start putting game balance before your bias and selfishness. What actually is sad is people spending so much time avidly defending their main.
BlackMadara wrote: »Costs 30% more than actual spammables and deals 25% less damage. One can choose to spam gap closers, but that is ineffective compared to using an actual spammable. It's a good gap closer and stun. That's it.
Cost to effect ratio is actually pretty good. 3 effects (stun, off-balance, and Minor Protection) procced for the price of one.
Let's compare it to other gap closers. As of this patch Focused/Toppling Charge completely outperforms:
- Critical Charge and morphs
- Empowering Chains
- Flying Blade
- Teleport Strike and morphs
- Shield Charge and morphs - this is the only one that comes close due to the fact that it's also a stun with zero minimum range
Yes, Focused Charge, and specifically Toppling Charge, needs to be adjusted to be in line with other gap closers. Either remove the stun from the morph (honestly the best option), remove the off-balance proc (should be a morph choice, Explosive Charge can be adjusted to compensate by afflicting Off-Balance status to all targets in its AoE), or exclude the skill from proccing class passives (the worst option).
IMHO, no gap closer should have a stun, so I'd remove the stun from Shield Charge and replace it with Off-Balance.
Off balance is an almost redundancy next patch afaik.
Minor Protection is passively granted by actual damage abilities, nobody is using Charge as a spammable, nor to consistently proc Minor Protection lul.
Flying blade for example?
Deals 2 sets of damage, one on cast, other on recast.
Interrupts a caster, sets off balance and stuns.
Grants Major brutality.
Passive 20% damage increase to targets under 25% HP
15% Reduced cost
15% Damage bonus against impaired targets
Twin Blade and Blunt bonus based on weapons used
Easy to make something sound "pretty good" by listing every thing that's possible.
Lmao, what you two fail to realize is that a stun/hard CC overrides any utility that the other gap closers provide (Flying Dagger's cc is dependent on a target casting), which is why I listed Shield Charge as the one gap closer that comes closest to matching Toppling's utilityEmpowering Chains
- grants Empower (maybe not great, but this will grant more damage to magDKs next patch than Off Balance will to magplars)
- snares the opponent
- can proc Burning, dealing extra damage and refunding magicka to the caster
- grants Major Expedition
- cheap spammable (not really, but you said Toppling was a spammable so...)
- gap closer
- undodgeable
There, that’s more things than you listed for Toppling. Nerf Empowering Chains!
Mannix1958 wrote: »BlackMadara wrote: »Costs 30% more than actual spammables and deals 25% less damage. One can choose to spam gap closers, but that is ineffective compared to using an actual spammable. It's a good gap closer and stun. That's it.
Cost to effect ratio is actually pretty good. 3 effects (stun, off-balance, and Minor Protection) procced for the price of one.
Let's compare it to other gap closers. As of this patch Focused/Toppling Charge completely outperforms:
- Critical Charge and morphs
- Empowering Chains
- Flying Blade
- Teleport Strike and morphs
- Shield Charge and morphs - this is the only one that comes close due to the fact that it's also a stun with zero minimum range
Yes, Focused Charge, and specifically Toppling Charge, needs to be adjusted to be in line with other gap closers. Either remove the stun from the morph (honestly the best option), remove the off-balance proc (should be a morph choice, Explosive Charge can be adjusted to compensate by afflicting Off-Balance status to all targets in its AoE), or exclude the skill from proccing class passives (the worst option).
IMHO, no gap closer should have a stun, so I'd remove the stun from Shield Charge and replace it with Off-Balance.
So you're all for nerfs...heard loud and clear
leepalmer95 wrote: »OP's not wrong a lot of templar skills are overloaded why is why they're so strong now.