If we’re asking for things that ZOS will never do...
Allow people to choose their character’s Alliance when they actually understand what this means rather than at the very first part of the character creation process.
Explain to players that their Khajiit character will not be able to play with their friend’s Dark Elf or Orc character because ZOS want to create an artificial 3 way conflict with (roughly) equal numbers.
Let people change their alliances to suit them.
Alliances exist to fuel a PvP war that literally only 6 people actually still care about.
VaranisArano wrote: »ZOS was asked about this during the pre-Elsweyr Q&As, and the answer was more or less that Alliance choice is tied in with a lot of things, so they didnt intend to unbind it or work on an Alliance Change token.
Alliance determines things like:
Which starter city you can use to join the Fighters/Mages Guild
Which zones have the Fighters/Mages Guild Quests
Which Alliance is your Cadwell's Silver and Gold (and there is no Cadwell's Bronze - that's just your alliance) for achievements and milestones
While leveling, which zones you get assigned for DB/TG/MG and FG dailies - your faction zones unlock progressively because at the time ZOS didn't want to force players to explore too much too quickly
In other words, alliance choice got worked into the game in a lot more ways than just PVP, and it sounds like ZOS doesnt think its worth the effort to untangle.
VaranisArano wrote: »ZOS was asked about this during the pre-Elsweyr Q&As, and the answer was more or less that Alliance choice is tied in with a lot of things, so they didnt intend to unbind it or work on an Alliance Change token.
Alliance determines things like:
Which starter city you can use to join the Fighters/Mages Guild
Which zones have the Fighters/Mages Guild Quests
Which Alliance is your Cadwell's Silver and Gold (and there is no Cadwell's Bronze - that's just your alliance) for achievements and milestones
While leveling, which zones you get assigned for DB/TG/MG and FG dailies - your faction zones unlock progressively because at the time ZOS didn't want to force players to explore too much too quickly
In other words, alliance choice got worked into the game in a lot more ways than just PVP, and it sounds like ZOS doesnt think its worth the effort to untangle.
VaranisArano wrote: »ZOS was asked about this during the pre-Elsweyr Q&As, and the answer was more or less that Alliance choice is tied in with a lot of things, so they didnt intend to unbind it or work on an Alliance Change token.
Alliance determines things like:
Which starter city you can use to join the Fighters/Mages Guild
Which zones have the Fighters/Mages Guild Quests
Which Alliance is your Cadwell's Silver and Gold (and there is no Cadwell's Bronze - that's just your alliance) for achievements and milestones
While leveling, which zones you get assigned for DB/TG/MG and FG dailies - your faction zones unlock progressively because at the time ZOS didn't want to force players to explore too much too quickly
In other words, alliance choice got worked into the game in a lot more ways than just PVP, and it sounds like ZOS doesnt think its worth the effort to untangle.
These are very good points on how alliance choice does work into many aspects of a character and why unbinding it, as OP suggest, would not be prudent.
Alienoutlaw wrote: »VaranisArano wrote: »ZOS was asked about this during the pre-Elsweyr Q&As, and the answer was more or less that Alliance choice is tied in with a lot of things, so they didnt intend to unbind it or work on an Alliance Change token.
Alliance determines things like:
Which starter city you can use to join the Fighters/Mages Guild
Which zones have the Fighters/Mages Guild Quests
Which Alliance is your Cadwell's Silver and Gold (and there is no Cadwell's Bronze - that's just your alliance) for achievements and milestones
While leveling, which zones you get assigned for DB/TG/MG and FG dailies - your faction zones unlock progressively because at the time ZOS didn't want to force players to explore too much too quickly
In other words, alliance choice got worked into the game in a lot more ways than just PVP, and it sounds like ZOS doesnt think its worth the effort to untangle.
These are very good points on how alliance choice does work into many aspects of a character and why unbinding it, as OP suggest, would not be prudent.
as i said previously if this was truly the case why sell the option to circumvent
Alienoutlaw wrote: »VaranisArano wrote: »ZOS was asked about this during the pre-Elsweyr Q&As, and the answer was more or less that Alliance choice is tied in with a lot of things, so they didnt intend to unbind it or work on an Alliance Change token.
Alliance determines things like:
Which starter city you can use to join the Fighters/Mages Guild
Which zones have the Fighters/Mages Guild Quests
Which Alliance is your Cadwell's Silver and Gold (and there is no Cadwell's Bronze - that's just your alliance) for achievements and milestones
While leveling, which zones you get assigned for DB/TG/MG and FG dailies - your faction zones unlock progressively because at the time ZOS didn't want to force players to explore too much too quickly
In other words, alliance choice got worked into the game in a lot more ways than just PVP, and it sounds like ZOS doesnt think its worth the effort to untangle.
if you read my post it says nothing about alliance change nor any mention of tokens, it was about removing the pay wall and enable any race any alliance as a standard option at Character creation, and as a side note if faction was such a key thing why is there the option to have any race any alliance in the 1st place?
VaranisArano wrote: »Alienoutlaw wrote: »VaranisArano wrote: »ZOS was asked about this during the pre-Elsweyr Q&As, and the answer was more or less that Alliance choice is tied in with a lot of things, so they didnt intend to unbind it or work on an Alliance Change token.
Alliance determines things like:
Which starter city you can use to join the Fighters/Mages Guild
Which zones have the Fighters/Mages Guild Quests
Which Alliance is your Cadwell's Silver and Gold (and there is no Cadwell's Bronze - that's just your alliance) for achievements and milestones
While leveling, which zones you get assigned for DB/TG/MG and FG dailies - your faction zones unlock progressively because at the time ZOS didn't want to force players to explore too much too quickly
In other words, alliance choice got worked into the game in a lot more ways than just PVP, and it sounds like ZOS doesnt think its worth the effort to untangle.
if you read my post it says nothing about alliance change nor any mention of tokens, it was about removing the pay wall and enable any race any alliance as a standard option at Character creation, and as a side note if faction was such a key thing why is there the option to have any race any alliance in the 1st place?
Yep. And there are also other posts talking about alliance change, and letting people change their alliance and letting people wait to chose their alliance.
I was responding to those posts.
Your suggestion of doing away with faction-locked races is theorectically fine, assuming ZOS were willing to do away with the profits from Any Race, Any Alliance. Which I doubt.
Personally, I used to recruit for an EP PVP guild, and its my experience that most brand new players look at race first and alliance second, if they even notice their alliance. There were an awful lot of new players I had to help figure out which alliance their character was because they had no clue.
So from that perspective, I'm not sure that making Any Race, Any Alliance a base game benefit at character creation would really do a whole lot to alleviate the "wait, I really wanted to be EP/AD/DC instead" issue that new players face when they eventually grapple with alliance. It would benefit experienced players who want to follow the racial meta in PVP, but those are also the sort of players that ZOS is happy to charge for the privilege of chasing the meta.
Make AvA factions the same as BGs and you chose your faction each campaign.
*** this lore role-play lock.
Personally I think it should have been that way all along.
If it was up to me you wouldn't choose an Alliance during character creation, instead everyone would start off on the same starter island which would introduce you to all 3 alliances and then you'd choose one to join at the end of the island's main quest. It would be designed so most players would be about level 10 when they reach that point, so it coincides with unlocking access to Cyrodiil. There could of course be an alternative for people who want to skip the quest chain, for example using boats or wayshrines to go straight to Daggerfall, Vulkhel Guard or Davon's Watch and then joining an Alliance by talking to a recruiter there, then levelling up however you want.
But I think as long as they're making money from it they're not going to change the system. So the best we can hope for is probably that they continue to make the choice irrelevant for more and more players so it becomes not worth buying. At that point they might make it free.
(At which point lots of people will suddenly decided this is the single most signficant purchase they have ever made in their entire life and they are owed seveal times the actual cost of the upgrade in compensation.)
Kiralyn2000 wrote: »AR/AA came with the game when I bought it (a physical copy of "Tamriel Unlimited" edition), so it never seemed like a big deal to me. Or much of a 'cash cow' - do that many people really pay extra for it?