WillhelmBlack wrote: »It's AoE, please don't compare it to low range, dodgable Whip or hard to proc Power Lash.
Compare it to Deep Slash, Carve or Jabs, sure.
I personally like it. The heal is scaling off my 50k health so it works great. I don't like the colour of it though, looks like a Warden ability.
WillhelmBlack wrote: »It's AoE, please don't compare it to low range, dodgable Whip or hard to proc Power Lash.
Compare it to Deep Slash, Carve or Jabs, sure.
I personally like it. The heal is scaling off my 50k health so it works great. I don't like the colour of it though, looks like a Warden ability.
Emmagoldman wrote: »WillhelmBlack wrote: »It's AoE, please don't compare it to low range, dodgable Whip or hard to proc Power Lash.
Compare it to Deep Slash, Carve or Jabs, sure.
I personally like it. The heal is scaling off my 50k health so it works great. I don't like the colour of it though, looks like a Warden ability.
This! The game has a problem in which people want the same abilities across all classes. Part of why we are in a situation in which classes have lost so much "feel" is that players ask for standardized abilities. I could ask for cyrstal frags to be spammable as well (without the cast time) but it is part of the play.
It's a skill that is weak as a spammable 1 vs 1, but gains considerable utility in group fights, just like carve. So like with everything, think of the content you are playing and switch it up. If you are worried about a spammable dps, use skull!
Emmagoldman wrote: »WillhelmBlack wrote: »It's AoE, please don't compare it to low range, dodgable Whip or hard to proc Power Lash.
Compare it to Deep Slash, Carve or Jabs, sure.
I personally like it. The heal is scaling off my 50k health so it works great. I don't like the colour of it though, looks like a Warden ability.
This! The game has a problem in which people want the same abilities across all classes. Part of why we are in a situation in which classes have lost so much "feel" is that players ask for standardized abilities. I could ask for cyrstal frags to be spammable as well (without the cast time) but it is part of the play.
It's a skill that is weak as a spammable 1 vs 1, but gains considerable utility in group fights, just like carve. So like with everything, think of the content you are playing and switch it up. If you are worried about a spammable dps, use skull!
OG_Kaveman wrote: »The skill does exactly the same damage as impulse, sap essance/power extraction, deep slash etc etc, it is an aoe spammable. The damage is fine for that, the only thing I would change, is to make the damage frost damage. All other damage skills the necro has are elemental, so it is strange that this skill, at least the Magic morph, as the other morph is already disease, is basic magic damage, this would make sense in the necro toolkit. Plus it would add another way for tanks to apply minor maim.
Let's talk about it, what could be changed or done to make this "mediocre spammable" up to par with lava whip and jabs? Should they add a bleed or what?
Emmagoldman wrote: »WillhelmBlack wrote: »It's AoE, please don't compare it to low range, dodgable Whip or hard to proc Power Lash.
Compare it to Deep Slash, Carve or Jabs, sure.
I personally like it. The heal is scaling off my 50k health so it works great. I don't like the colour of it though, looks like a Warden ability.
This! The game has a problem in which people want the same abilities across all classes. Part of why we are in a situation in which classes have lost so much "feel" is that players ask for standardized abilities. I could ask for cyrstal frags to be spammable as well (without the cast time) but it is part of the play.
It's a skill that is weak as a spammable 1 vs 1, but gains considerable utility in group fights, just like carve. So like with everything, think of the content you are playing and switch it up. If you are worried about a spammable dps, use skull!
Naw it's also trash in a group fight lol. Utterly useless skill for a dps, but good for a tank.