Dragonnord wrote: »Thank you for saving DoTs, damage, classes (DK) and several playing styles that now are not dead.
We tested, we discussed, we provided feedback, ZOS listened.
Cheers!
PTS patch notes: https://forums.elderscrollsonline.com/en/discussion/496654/pts-patch-notes-v5-2-3
sindalstar wrote: »Y'all should probably apologize to the team too.
For throwing approximately enough Toxic damage at them to make it's own 5 piece set.
Coulda done the same amount of testing and feedback without launching yourselfs at their jugular and making thread upon thread on how much they suck
sindalstar wrote: »Y'all should probably apologize to the team too.
For throwing approximately enough Toxic damage at them to make it's own 5 piece set.
Coulda done the same amount of testing and feedback without launching yourselfs at their jugular and making thread upon thread on how much they suck
Nah. They need to learn how to use restraint when balancing. Hopefully next time they will, but I doubt it so am stocking up on mud balls. If they don't want everybody freaking out, they should adjust things with smallish incremental changes rather than huge swings. I think they'd not have listened at all if it wasn't for the over-the-top vitriol that came with the feedback.
sindalstar wrote: »sindalstar wrote: »Y'all should probably apologize to the team too.
For throwing approximately enough Toxic damage at them to make it's own 5 piece set.
Coulda done the same amount of testing and feedback without launching yourselfs at their jugular and making thread upon thread on how much they suck
Nah. They need to learn how to use restraint when balancing. Hopefully next time they will, but I doubt it so am stocking up on mud balls. If they don't want everybody freaking out, they should adjust things with smallish incremental changes rather than huge swings. I think they'd not have listened at all if it wasn't for the over-the-top vitriol that came with the feedback.
The community has proven that they will freak out over anything. Everything is a disaster
When something needs to be nerfed (because it was overperforming and everyone complained about it) it is far easier to pull a larger number, see how THAT interacts with the myrid of other factors that contribute towards damage like sets, passives etc and then dial it back appropriately.
You know
Testing.
I commend he community, or those that acutally provided feedback and participated in the PTR to give ZOS figures.
I ignore the ones that basically rolled on the floor and threw a temper tantrum. There was a lot of that.
sindalstar wrote: »sindalstar wrote: »Y'all should probably apologize to the team too.
For throwing approximately enough Toxic damage at them to make it's own 5 piece set.
Coulda done the same amount of testing and feedback without launching yourselfs at their jugular and making thread upon thread on how much they suck
Nah. They need to learn how to use restraint when balancing. Hopefully next time they will, but I doubt it so am stocking up on mud balls. If they don't want everybody freaking out, they should adjust things with smallish incremental changes rather than huge swings. I think they'd not have listened at all if it wasn't for the over-the-top vitriol that came with the feedback.
The community has proven that they will freak out over anything. Everything is a disaster
When something needs to be nerfed (because it was overperforming and everyone complained about it) it is far easier to pull a larger number, see how THAT interacts with the myrid of other factors that contribute towards damage like sets, passives etc and then dial it back appropriately.
You know
Testing.
I commend he community, or those that acutally provided feedback and participated in the PTR to give ZOS figures.
I ignore the ones that basically rolled on the floor and threw a temper tantrum. There was a lot of that.
Yeah, it's true that everyone freaks out regardless of whether it's warranted. But they also could have tested a lesser change and then increased the dot nurf and/or costs when finding it necessary after a first round of testing instead of the reverse.
The reason big swings cause a big outcry is you get everybody worrying about their various builds and how much time they'll have to put into new ones. And lets be honest - usually things don't get changed back, outcry or otherwise. 1st week patch notes go live more or less unchanged except for tweaks more often than not. So when you see a sledgehammer brought down on the game, you are going to use your experience to understand the vast majority of that is going to stick - you only need to look at scalebreaker to see how that works.
I think the massive amounts of mudslinging is the only thing that made this release stand out as unacceptable to the player base - or it would just look like the regular baby temper tantrums to the dev team. If anything should be nerfed at this stage, it's the forum toddlers who make it necessary for everybody else to go nuts for the dev team to know it's not normal. But still, zos should know better than to have balance on a roller coaster.
sindalstar wrote: »Y'all should probably apologize to the team too.
For throwing approximately enough Toxic damage at them to make it's own 5 piece set.
Coulda done the same amount of testing and feedback without launching yourselfs at their jugular and making thread upon thread on how much they suck
sindalstar wrote: »sindalstar wrote: »Y'all should probably apologize to the team too.
For throwing approximately enough Toxic damage at them to make it's own 5 piece set.
Coulda done the same amount of testing and feedback without launching yourselfs at their jugular and making thread upon thread on how much they suck
Nah. They need to learn how to use restraint when balancing. Hopefully next time they will, but I doubt it so am stocking up on mud balls. If they don't want everybody freaking out, they should adjust things with smallish incremental changes rather than huge swings. I think they'd not have listened at all if it wasn't for the over-the-top vitriol that came with the feedback.
The community has proven that they will freak out over anything. Everything is a disaster
When something needs to be nerfed (because it was overperforming and everyone complained about it) it is far easier to pull a larger number, see how THAT interacts with the myriad of other factors that contribute towards damage like sets, passives etc and then dial it back appropriately. Small tiny buffs or nerfs here and there 'slowly' pushes certain skills around and people will continue to complain about what 'they' want for their class or build.
You know
Testing.
I will commend the community, or those that actually provided feedback and participated in the PTR to give ZOS figures.
I will not, however, congratulate ones that basically rolled on the floor and threw a temper tantrum at 'proposed testable changes that are subject to change' like personal attacks.
There was a lot of that. A whole, whole lot of that.
sindalstar wrote: »sindalstar wrote: »sindalstar wrote: »Y'all should probably apologize to the team too.
For throwing approximately enough Toxic damage at them to make it's own 5 piece set.
Coulda done the same amount of testing and feedback without launching yourselfs at their jugular and making thread upon thread on how much they suck
Nah. They need to learn how to use restraint when balancing. Hopefully next time they will, but I doubt it so am stocking up on mud balls. If they don't want everybody freaking out, they should adjust things with smallish incremental changes rather than huge swings. I think they'd not have listened at all if it wasn't for the over-the-top vitriol that came with the feedback.
The community has proven that they will freak out over anything. Everything is a disaster
When something needs to be nerfed (because it was overperforming and everyone complained about it) it is far easier to pull a larger number, see how THAT interacts with the myrid of other factors that contribute towards damage like sets, passives etc and then dial it back appropriately.
You know
Testing.
I commend he community, or those that acutally provided feedback and participated in the PTR to give ZOS figures.
I ignore the ones that basically rolled on the floor and threw a temper tantrum. There was a lot of that.
Yeah, it's true that everyone freaks out regardless of whether it's warranted. But they also could have tested a lesser change and then increased the dot nurf and/or costs when finding it necessary after a first round of testing instead of the reverse.
The reason big swings cause a big outcry is you get everybody worrying about their various builds and how much time they'll have to put into new ones. And lets be honest - usually things don't get changed back, outcry or otherwise. 1st week patch notes go live more or less unchanged except for tweaks more often than not. So when you see a sledgehammer brought down on the game, you are going to use your experience to understand the vast majority of that is going to stick - you only need to look at scalebreaker to see how that works.
I think the massive amounts of mudslinging is the only thing that made this release stand out as unacceptable to the player base - or it would just look like the regular baby temper tantrums to the dev team. If anything should be nerfed at this stage, it's the forum toddlers who make it necessary for everybody else to go nuts for the dev team to know it's not normal. But still, zos should know better than to have balance on a roller coaster.
*shrugs*
They could have. But as it turns out, what they did is likely more beneficial and informative to them numbers wise. They're trying to balance a game. A game that is VERY hard to balance in a way that makes everyone happy because people want an awful lot of different things out of ESO.
This combat team's been headed for less than a year. I believe Wrobel left sometime in Jan? They inherited ALL the historical 'they never listen to us' from that. All I've seen them be is be increasingly more open with the community.
I will repeat:
I'm glad the community gave feedback. I'm glad we're getting somewhere.
But the way many acted was not helpful in the slightest and passing it off as "We finally did it guys" seems bitter to me.
But that's just me.