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Battleground Issues

Rezdayn
Rezdayn
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When you queue for battlegrounds you have three options.

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Deathmatch queues you for deathmatch.
Flag games queues you for Capture the Relic and Chaosball.
Land Grab queues you for Domination and Crazy King.

Why does it have to group certain game modes together. Some people dont want to play x game mode but get forced into those games queuing for the one they actually want to play. I will use myself as an example. I am only playing battlegrounds for the achievements that unlock a dye color or a achievement housing item. While working on those I had to kill relic holders in Capture the Relic but was getting queued into Chaosball. A game I had no desire to play.

Now for the next issue which has been around for years...

This achievement is still not working... after years of people saying its not working...

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Crazy King flag captures do not go towards the flag captures in this achievement. That means only Domination rounds can get you this achievement. Couple this with how it forces you to queue for games you dont care about and it equals a lot of leaving games before they start and logging off to play other games or do other things until you get bored enough to come back to this mess of a system and try again.

I can already hear people defending this system with the "who cares about achievements" argument but even you must agree that forcing people to queue for games they dont want to play is stupid... just separate the game types. They always pop with 30 seconds anyways... so it wont hurt much to move all the game modes to their own queue. Those who want to play any game mode will still pop just as fast since they will select them all anyways...
  • VaranisArano
    VaranisArano
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    Practically speaking, ZOS groups those game modes together because they don't want one game mode being avoided and completely empty except for randoms. Deathmatch is popular enough that ZOS isn't worried about less players there.

    Is it user friendly? Well, imagine how it would suck if you wanted Capture the Relic achievements and no one else wanted to play CTR, forcing you to wait on randoms.
  • NoodleESO
    NoodleESO
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    They did this to avoid 50k health tanks queueing for chaos ball only. I like it cause the system promotes other game modes.

    Just because you don't like the current system it doesn't mean its an "issue" like it needs changing. I don't like doing Trials but I'm not crying on the forums, asking if ZOS can make all the bosses optional but the final boss.

    This kinda looks like a nerf post (nerf to gameplay)
    Edited by NoodleESO on October 6, 2019 2:16PM
  • Rezdayn
    Rezdayn
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    Practically speaking, ZOS groups those game modes together because they don't want one game mode being avoided and completely empty except for randoms. Deathmatch is popular enough that ZOS isn't worried about less players there.

    Is it user friendly? Well, imagine how it would suck if you wanted Capture the Relic achievements and no one else wanted to play CTR, forcing you to wait on randoms.

    Thats a good argument. I still wish I didnt have to leave every game that is useless to me but you made a good point.
    NoodleESO wrote: »
    They did this to avoid 50k health tanks queueing for chaos ball only. I like it cause the system promotes other game modes.

    Just because you don't like the current system it doesn't mean its an "issue" like it needs changing. I don't like doing Trials but I'm not crying on the forums, asking if ZOS can make all the bosses optional but the final boss.

    This kinda looks like a nerf post (nerf to gameplay)

    This is literally not a nerf post haha. Literally. It also could be said without involving me at all. Take me out of the equation and it would still be a issue for other people who queue into games they dont want to play.

    Your analogy doesn't work either. Your analogy would only work if you had to queue for trial and said "I dont care if it puts me in the wrong trial I would still not complain".
  • NoodleESO
    NoodleESO
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    Rezdayn wrote: »
    Practically speaking, ZOS groups those game modes together because they don't want one game mode being avoided and completely empty except for randoms. Deathmatch is popular enough that ZOS isn't worried about less players there.

    Is it user friendly? Well, imagine how it would suck if you wanted Capture the Relic achievements and no one else wanted to play CTR, forcing you to wait on randoms.

    Thats a good argument. I still wish I didnt have to leave every game that is useless to me but you made a good point.
    NoodleESO wrote: »
    They did this to avoid 50k health tanks queueing for chaos ball only. I like it cause the system promotes other game modes.

    Just because you don't like the current system it doesn't mean its an "issue" like it needs changing. I don't like doing Trials but I'm not crying on the forums, asking if ZOS can make all the bosses optional but the final boss.

    This kinda looks like a nerf post (nerf to gameplay)

    This is literally not a nerf post haha. Literally. It also could be said without involving me at all. Take me out of the equation and it would still be a issue for other people who queue into games they dont want to play.

    Your analogy doesn't work either. Your analogy would only work if you had to queue for trial and said "I dont care if it puts me in the wrong trial I would still not complain".

    Im all for what you're suggesting but I think it would be a good idea to wait for zos to offer better rewards for the other game modes first. (costumes, collectibles, etc.) Other wise you won't have people playing those games.

    So nerf = they implement that now. Vs improvement = they do it later with better rewards. (stuff people want, not poopy gear)
  • FierceSam
    FierceSam
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    Population too low would be the answer.

    It’s absurd that you can neither choose your game type nor your map. It means that new players can end up playing a game they don’t want on a map they’ve never played on or might dislike with players they’ve never met against premades.

    No wonder no one wants to play them.
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