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Master resto with springs change

GhostofDatthaw
GhostofDatthaw
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What's the deal? Master Resto is pretty useless now. Could you change it to like a restore over the duration to make it somewhat viable, or any other ideas peeps may have, I'm a PvP main so when it comes to pve my experience is vet dungeons vma vdsa and the easy vet trials, idk what the end game crew wants
  • Raisin
    Raisin
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    Master Resto as far as PVE goes became mildly OP; especially in a group with mostly Stam DDs.
    You spam it 3 times, gives like 2.2k Stam back. Effectively it got stronger by returning more Stam. Sure it's a little less healing because they removed the stack, but it gives healers another way to use their own resources to provide a resource to the group, which is way more important.
    Edited by Raisin on October 5, 2019 12:26PM
  • GhostofDatthaw
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    Raisin wrote: »
    Master Resto as far as PVE goes became mildly OP; especially in a group with mostly Stam DDs.
    You spam it 3 times, gives like 2.2k Stam back. Effectively it got stronger by returning more Stam. Sure it's a little less healing because they removed the stack, but it gives healers another way to use their own resources to provide a resource to the group, which is way more important.

    So you think the initial tick is still worth it? I would not disagree that it was op in a Stam group, I would run it in a small man vigor ball group sometimes me being the lone blocktard healer and it was great. I just felt from my limited pve experience it took a big hit and a huge one pvp
  • Raisin
    Raisin
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    Raisin wrote: »
    Master Resto as far as PVE goes became mildly OP; especially in a group with mostly Stam DDs.
    You spam it 3 times, gives like 2.2k Stam back. Effectively it got stronger by returning more Stam. Sure it's a little less healing because they removed the stack, but it gives healers another way to use their own resources to provide a resource to the group, which is way more important.

    So you think the initial tick is still worth it? I would not disagree that it was op in a Stam group, I would run it in a small man vigor ball group sometimes me being the lone blocktard healer and it was great. I just felt from my limited pve experience it took a big hit and a huge one pvp

    As I said, PVE definitely still uses it for Stam spam. I don't know *** about PVP unfortunately. :D
    Consider that making it an over time effect would mean people have to stay in it, so it limits movement. And generally one big return of resources (as they would lower numbers for over time) that you can give as many times as you want (theoretically) is much stronger as over time, as the latter again makes it limited. By being first tick, it basically just becomes a matter of how many times your healer can offer it. They can place it in a way that follows a moving group, and the HOT is still always there.
    Edited by Raisin on October 5, 2019 12:46PM
  • GhostofDatthaw
    GhostofDatthaw
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    Raisin wrote: »
    Raisin wrote: »
    Master Resto as far as PVE goes became mildly OP; especially in a group with mostly Stam DDs.
    You spam it 3 times, gives like 2.2k Stam back. Effectively it got stronger by returning more Stam. Sure it's a little less healing because they removed the stack, but it gives healers another way to use their own resources to provide a resource to the group, which is way more important.

    So you think the initial tick is still worth it? I would not disagree that it was op in a Stam group, I would run it in a small man vigor ball group sometimes me being the lone blocktard healer and it was great. I just felt from my limited pve experience it took a big hit and a huge one pvp

    As I said, PVE definitely still uses it for Stam spam. I don't know *** about PVP unfortunately. :D
    Consider that making it an over time effect would mean people have to stay in it, so it limits movement. And generally one big return of resources (as they would lower numbers for over time) that you can give as many times as you want (theoretically) is much stronger as over time, as the latter again makes it limited. By being first tick, it basically just becomes a matter of how many times your healer can offer it. They can place it in a way that follows a moving group, and the HOT is still always there.

    So I'm getting a little bored with PvP, cyro is a lag fest crap show, and spend all my time in ic or bgs, I thought about trying to heal some end game stuff since I'm somehow oddly pathetic at dps, best I've done is 35k on my magnb like 2 patches ago.

    Is this something that the healers will do? One runs the asylum one runs the master? And how does vma work into pve end game
  • OG_Kaveman
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    Raisin wrote: »
    Raisin wrote: »
    Master Resto as far as PVE goes became mildly OP; especially in a group with mostly Stam DDs.
    You spam it 3 times, gives like 2.2k Stam back. Effectively it got stronger by returning more Stam. Sure it's a little less healing because they removed the stack, but it gives healers another way to use their own resources to provide a resource to the group, which is way more important.

    So you think the initial tick is still worth it? I would not disagree that it was op in a Stam group, I would run it in a small man vigor ball group sometimes me being the lone blocktard healer and it was great. I just felt from my limited pve experience it took a big hit and a huge one pvp

    As I said, PVE definitely still uses it for Stam spam. I don't know *** about PVP unfortunately. :D
    Consider that making it an over time effect would mean people have to stay in it, so it limits movement. And generally one big return of resources (as they would lower numbers for over time) that you can give as many times as you want (theoretically) is much stronger as over time, as the latter again makes it limited. By being first tick, it basically just becomes a matter of how many times your healer can offer it. They can place it in a way that follows a moving group, and the HOT is still always there.

    So I'm getting a little bored with PvP, cyro is a lag fest crap show, and spend all my time in ic or bgs, I thought about trying to heal some end game stuff since I'm somehow oddly pathetic at dps, best I've done is 35k on my magnb like 2 patches ago.

    Is this something that the healers will do? One runs the asylum one runs the master? And how does vma work into pve end game

    Both healers use master resto if they got it. The other unique restos are complete garbage compared to it. And they will be even in the next patch.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    pls go away before they nerf this nerf.
  • Raisin
    Raisin
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    Raisin wrote: »
    Raisin wrote: »
    Master Resto as far as PVE goes became mildly OP; especially in a group with mostly Stam DDs.
    You spam it 3 times, gives like 2.2k Stam back. Effectively it got stronger by returning more Stam. Sure it's a little less healing because they removed the stack, but it gives healers another way to use their own resources to provide a resource to the group, which is way more important.

    So you think the initial tick is still worth it? I would not disagree that it was op in a Stam group, I would run it in a small man vigor ball group sometimes me being the lone blocktard healer and it was great. I just felt from my limited pve experience it took a big hit and a huge one pvp

    As I said, PVE definitely still uses it for Stam spam. I don't know *** about PVP unfortunately. :D
    Consider that making it an over time effect would mean people have to stay in it, so it limits movement. And generally one big return of resources (as they would lower numbers for over time) that you can give as many times as you want (theoretically) is much stronger as over time, as the latter again makes it limited. By being first tick, it basically just becomes a matter of how many times your healer can offer it. They can place it in a way that follows a moving group, and the HOT is still always there.

    So I'm getting a little bored with PvP, cyro is a lag fest crap show, and spend all my time in ic or bgs, I thought about trying to heal some end game stuff since I'm somehow oddly pathetic at dps, best I've done is 35k on my magnb like 2 patches ago.

    Is this something that the healers will do? One runs the asylum one runs the master? And how does vma work into pve end game

    As someone else said, Master Resto is the standard both healers will use.
    vMA weapons are BIS for a few DPS builds. Nothing to do with healing however.
  • GhostofDatthaw
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    Hmm interesting I would think it would vary one or the other and like one using combat prayer is spamming Regen after and the springs guy is throwing bubbles like putting vulnerability on with ia or something. Just how I figured it would go it my mind as I said I know little of what I'm talking about
  • Halcyon_blue
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    Master Resto is bis this patch cycle for Trials due to the upfront stam, which is kinda why they're adjusting it next patch - right now we can perma sprint indefinitely which is kinda silly really. Even without majority stamdps, the tanks can feel the difference provided the healer games the castings.

    The change discourages spammage as it will give back magicka and stam, but over 4 secs based on current PTS patch notes. I kinda agree with the change given the spirit of what ESO was trying to do.

    In small groups, especially something as mobile as bg's, using Illustrious is generally a poor choice, except in niche situations.

    I don't slot in Illustrious for cyro, so have nothing to add from that perspective.
  • kathandira
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    With the changes to ability costs, im pairing Hollowfang (armor), IA (back bar Lightning), Masters Staff (front bar), and Symphony of Blades on my healer. This should provide enough resource return to our Dps to combat the increased costs.

    Our other healer will need to run Olo for the Major Courage, and Twilight Remedy for the Minor Force.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Raisin
    Raisin
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    kathandira wrote: »
    With the changes to ability costs, im pairing Hollowfang (armor), IA (back bar Lightning), Masters Staff (front bar), and Symphony of Blades on my healer. This should provide enough resource return to our Dps to combat the increased costs.

    Our other healer will need to run Olo for the Major Courage, and Twilight Remedy for the Minor Force.

    Does that mean you're running IA single-bar? If so, is that on purpose? Since applying IA on lightning is such a pain now. :0 (idk anything about upcoming changes so I only know live)
    Edit: Should probably mention I haven't run Hollowfang, so maybe the uptime is just too bad if it's not on resto bar.
    Edited by Raisin on October 5, 2019 3:06PM
  • Austinseph1
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    It’s a bad thing if you stacked 8 necromancers with no recovery, now it’s good for both mag and stam classes. Before an entire raid would just stack weapon damage and no recovery and healing went from spamming for heals to spamming for resources. It makes more sense now.
  • Taleof2Cities
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    Grand Rejuvenation: This item set will no longer grant 740 Stamina to allies hit by the initial heal of Grand Healing or its morphs. Instead, the initial heal of Grand Healing will restore 100 Magicka and Stamina to allies every second for 4 seconds.

    Master’s Resto is getting a slight buff for Update 24 ... though still not enough to justify using it in most situations.

    OG_Kaveman wrote: »
    The other unique restos are complete garbage compared to it. And they will be even in the next patch.

    The Blackrose Resto is very nice for PvP small man, @OG_Kaveman ... I think you’re forgetting there are other content types than just PvE Trials.

    Edited by Taleof2Cities on October 5, 2019 4:38PM
  • Raisin
    Raisin
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    Grand Rejuvenation: This item set will no longer grant 740 Stamina to allies hit by the initial heal of Grand Healing or its morphs. Instead, the initial heal of Grand Healing will restore 100 Magicka and Stamina to allies every second for 4 seconds.

    Master’s Resto is getting a slight buff for Update 24 ... though still not enough to justify using it in most situations.

    OG_Kaveman wrote: »
    The other unique restos are complete garbage compared to it. And they will be even in the next patch.

    The Blackrose Resto is very nice for PvP small man, @OG_Kaveman ... I think you’re forgetting there are other content types than just PvE Trials.

    Oh yeah, how could the guy answer a question about special restos in PVE TRIAL HEALING by limiting his answer to... PVE trial healing.

    Anyway, I guess it makes sense they wouldn't let Master Resto remain as OP (pve) as it was by allowing spam. Making it over time gives ZOS more control about what output that set will have, and that's fair. I'll be glad if I don't have to spam them anymore. Looks like now we'll just refresh it after the 4 secs.
    That said, it seems as though that change will really push Illustrious ahead even more, since you get mag recovery from now.
  • OG_Kaveman
    OG_Kaveman
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    Grand Rejuvenation: This item set will no longer grant 740 Stamina to allies hit by the initial heal of Grand Healing or its morphs. Instead, the initial heal of Grand Healing will restore 100 Magicka and Stamina to allies every second for 4 seconds.

    Master’s Resto is getting a slight buff for Update 24 ... though still not enough to justify using it in most situations.

    OG_Kaveman wrote: »
    The other unique restos are complete garbage compared to it. And they will be even in the next patch.

    The Blackrose Resto is very nice for PvP small man, @OG_Kaveman ... I think you’re forgetting there are other content types than just PvE Trials.



    the master resto is getting crazy nerfed, what you are talking about"slight buff", 100 mag and stam every second for 4 seconds is definitely not as good as 740 stam every second. in the same amount of time you give out 800 resources on the pts, you could give out 2960 resources on live.

    and the OP is asking about pve endgame, it is in the OP.
    idk what the end game crew wants

    endgame, there is no other resto staff, it is either the master or you use a set staff.
    Edited by OG_Kaveman on October 5, 2019 5:07PM
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