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Hand to hand skill line?

mfw009
mfw009
Soul Shriven
I would really like this because i always played hand to hand in the elder scrolls series.
I know weapons do more damage but, it is a fantasy game and fist fighting is just as viable.
Would love to see magicka and stamina morphs though.

Hand to hand skill line? 90 votes

Yes
65%
Gilvothvailjohn_ESOGadamlub14_ESOAereneltspecherb14_ESOwild_kmacdb16_ESOxenowarrior92eb17_ESOMorgha_KulLoves_guarssrfrogg23jircris11AhPook_Is_HereNyghthowlerumagonSilverwillowcyclonus11KelcesjotohoSosRuvaakWeesacs 59 votes
No
34%
AcrolasWolfpawEdaphonzykMattT1988SasykMjolnirVilkasThe_Old_GoatOrjixricho262blkjagIrfindShezzarrineKiralyn2000WildRaptorXjcm2606StrafeSinnlosSkjarbrandDarkenarlolWatchdog 31 votes
  • Siohwenoeht
    Siohwenoeht
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    What type of hand to hand? We have daggers in game already.......

    Oh, I just saw the fist part, so unarmed combat...

    How would you see that skill line work? What sort of abilities?
    Edited by Siohwenoeht on October 5, 2019 1:26AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Ribeye
    Ribeye
    Soul Shriven
    Yes
    Hand-to-hand, full-on summoner, pirate/ninja/viking/gladiator-themed skill lines, etc.

    It seems like this game could have HUGE potential for customization, but isn't actively exploring those possibilities.
  • SeaGtGruff
    SeaGtGruff
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    Yes
    Yes, that's something I could enjoy. I like to start out with Hand-to-hand and Unarmored in games that have them, because it's nice not to have to be weighed down by weapons and armor when you're a low-level character with a limited carrying capacity. It's usually better to rely on and develop those skills while your level is still low and the enemies facing you aren't scaled up to difficult levels, although it can also be interesting to fall back from heavy-duty gear to light or no gear later in the game when you've leveled up to nearly godlike abilities.
    I've fought mudcrabs more fearsome than me!
  • Zacuel
    Zacuel
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    I dunno.

    ._.
  • Morgha_Kul
    Morgha_Kul
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    Yes
    I can see two directions for morphs, the brawling/dirty fighting style, and a more graceful, martial arts style.

    The brawling style would be more offensive, with defensive manuevers being the "dirty" aspect of the style (eg. throwing dirt in the target's eyes), and Martial Arts would be more defensive, with some minor controls and debuffs being linked to blocks and the like.

    At least, that's how I'd do it.
    Edited by Morgha_Kul on October 7, 2019 6:34AM
    Exploring Tamriel since 1994.
  • Yuffie91
    Yuffie91
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    A monk class would be cool! Mine would def be khajitt
  • FierceSam
    FierceSam
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    Given they are currently revising Class Identity to try to ensure that more builds include more class skills, and feel that the whole non-class skills thing is a problem, the thought that they would create a new non-class skill line is fanciful at best.

    I see that there could easily be lore/canon justification for such a class or skill line, I don’t see how it could successfully be implemented.

    And it’s doomed by the idea that it wouldn’t be as powerful.

    You can play unarmed now... although I’m not sure how far it would take you. There are builds that only use class skills where the unused weapon type is purely for passives and LA/HA attacks
  • Edaphon
    Edaphon
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    No
    Only if it's much weaker than all the other skill lines and the self heal/buff is punching yourself in the face.
  • SosRuvaak
    SosRuvaak
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    Yes
    no?????
    why no?
    Edaphon wrote: »
    Only if it's much weaker than all the other skill lines and the self heal/buff is punching yourself in the face.

    every skill line you work up to progress, sounds the same with working out and martial arts with just hands.
    For the Pact!
    ~Sump Scales~
    Lusty Argonian Nightblade
    ~Baron Humbert von Gikkingen~
    Smokes-His-Greens
    ~Ruvaak~
  • Kelces
    Kelces
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    Yes
    However, there would have to be something to equip to get an equal set bonus.
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Irfind
    Irfind
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    No
    First i want Sword Rune, more magicka weapons please ? :*
    PC EU no CP PVP
    EP Irfind - Stam NB Dunmer
    EP Iswind - Mag Warden Dunmer
    EP Ko'runa Silberklaue - Mag Temp Khajiit
    EP Eldrid Hagal - Mag DK Dunmer
    EP Feyne R'is - Stam Sorc Dunmer ...with Bow
    EP Wynn Loraethaine - Mag NB Dunmer
    AD Runare Loraethaine - Stam Sorc Altmer
    AD Skadi Hagal - Stam DK Khajiit
  • SeaGtGruff
    SeaGtGruff
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    Yes
    Kelces wrote: »
    However, there would have to be something to equip to get an equal set bonus.

    Like brass knuckles, or claws, or something like that? That would also provide something that could be enchanted and have traits, in addition to any set bonuses.
    I've fought mudcrabs more fearsome than me!
  • mfw009
    mfw009
    Soul Shriven
    Yes
    Irfind wrote: »
    First i want Sword Rune, more magicka weapons please ? :*

    Well that was my point.
    Stamina based morphs for psyhical moves like punches and kicks etc.

    Magicka based moves like bending spiritual energy etc.

    I played 9dragons an era ago and you had classes that could throw little spirit bombs etc. Thats what i would like to see.
  • mfw009
    mfw009
    Soul Shriven
    Yes
    Edaphon wrote: »
    Only if it's much weaker than all the other skill lines and the self heal/buff is punching yourself in the face.

    Why weaker? Sure it will be different then dual wield and 2 handed, but this is an fantasy game so why could we throw bouncing daggers around and summoning beasts of another plane, but not make fist fighting viable? We could have knuckles and claws or magic swarming around our fingers.
  • mfw009
    mfw009
    Soul Shriven
    Yes
    What type of hand to hand? We have daggers in game already.......

    Oh, I just saw the fist part, so unarmed combat...

    How would you see that skill line work? What sort of abilities?

    I will link a fellow eso player ideas:

    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1

    and i need to give him/her alot of credits, because he/she have been thinking it out quite good imo. Not only for unarmed but for many more additional skill lines.
    Edited by mfw009 on October 5, 2019 1:07PM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    Yes
    khajiit is eager to throw dem useless weapons and shred everyone else #catstyle!
  • Fiktius
    Fiktius
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    Yes
    I always wanted to create One-Punch-Lizard with Mazzatum style. B)
  • Noxavian
    Noxavian
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    No
    mfw009 wrote: »
    I would really like this because i always played hand to hand in the elder scrolls series.
    I know weapons do more damage but, it is a fantasy game and fist fighting is just as viable.
    Would love to see magicka and stamina morphs though.

    No.

    Not until magicka gets another weapon. If stamina ends up getting yet ANOTHER weapon before magicka, I will be livid.
  • Daedric_NB_187
    Daedric_NB_187
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    Yes
    Me personally I just want sword and shield to be a dd skill line. I know it will never happen though. But I could get behind your suggestion. More options is always a good thing.
  • mfw009
    mfw009
    Soul Shriven
    Yes
    Noxavian wrote: »
    mfw009 wrote: »
    I would really like this because i always played hand to hand in the elder scrolls series.
    I know weapons do more damage but, it is a fantasy game and fist fighting is just as viable.
    Would love to see magicka and stamina morphs though.

    No.

    Not until magicka gets another weapon. If stamina ends up getting yet ANOTHER weapon before magicka, I will be livid.

    Yes the staves are getting way to boring ...
  • mfw009
    mfw009
    Soul Shriven
    Yes
    Me personally I just want sword and shield to be a dd skill line. I know it will never happen though. But I could get behind your suggestion. More options is always a good thing.

    Personally im still working on a dps s&s build... but i dont think it is going to work out.
  • umagon
    umagon
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    Yes
    After seeing some of the npc’s animations in dragonhold I think they might have something in the works for unarmed. If so, I hope they add it in as a standalone skill line purchase to unlock it and not tied dlc or chapters.
  • TheShadowScout
    TheShadowScout
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    mfw009 wrote: »
    What type of hand to hand? We have daggers in game already.......

    Oh, I just saw the fist part, so unarmed combat...

    How would you see that skill line work? What sort of abilities?

    I will link a fellow eso player ideas:

    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1

    and i need to give him/her alot of credits, because he/she have been thinking it out quite good imo. Not only for unarmed but for many more additional skill lines.
    Thank you! :)
  • Narvuntien
    Narvuntien
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    Yes
    It's a slight spoiler...

    but Zamarack had some nice hand to hand skills that you would think would be cool

    It would be bizarre to "cast" punch though
  • Kittytravel
    Kittytravel
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    Yes
    Definitely think it'd be a neat way to change up the dynamic. There are already a lot of class abilities that you could couple with stuff like elemental wrist-band like weapons (magicka) or fist/knuckle weapons (stamina) to make a bit of a playstyle change. I'm sure it wouldn't be a competitive type style but it'd be a way to play and that's kinda the neat thing about ESO even if it makes people made when you don't run the best setup.
  • Vlad9425
    Vlad9425
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    No
    If you mean going around punching with your fists then no I don't like that idea in an Online MMO. An unarmed spellcaster would be a solid idea though kinda like it is in Skyrim.
  • Pauls
    Pauls
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    No
    This game is not an anime where fists are often more powerful than weapons.
  • StormeReigns
    StormeReigns
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    Yes
    Pauls wrote: »
    This game is not an anime where fists are often more powerful than weapons.

    Understandable, despite so many forget that H2H has many weapons already...

    But H2H combat isnt just bare fists, but can also include feet/leg as well.

    Got multitudes of knuckle dusters made to bludgeon, pierce and slash. Hand spikes and claws made to tear at armor / climbing. Barbed gloves and barbed wristbands/guards... spiked/bladed boots, spiked elbow and knee/shin guards.

    A simple joojle (google) search will show hundreds of varieties.
  • richo262
    richo262
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    No
    It won't work the way you want it to.

    It will just be a tree that has maybe 1 skill that is decent, that would just result in your character putting his weapons away (or disappearing) to cast that one skill.

    If it is locked like other 'Weapon trees' to requiring no weapons on the bar unlike 'Guild trees' that are not locked, then this idea somewhat flies in the face of the 'identity push' going on where they are trying to make 'Class trees' more meaningful.

    Also, not having the weapon items loses set bonus by 2 slots. You'd have to run 2x 5 sets or 1 monster, 1 3 pc, 1 5 pc. You would actually need an item, like a knuckleduster or something simply to calculate damage. At which point, all you have really made is a reskin of Dual Wield... at which point 'Hand to Hand' should be, if anything, an addition to Dual Wield. Much like how depending on the destruction staff you have, the elements change. If you are wearing 2 Knuckle Dusters, some of the skills change. Ie Rending Slashes becomes Rending Strike etc.
  • VocalThought
    VocalThought
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    They could make Unarmed Combat a World Skill instead of a Weapon Skill line, therefor you can use Weapons with or without these skills in your loadout. This would be great so, it does not necessarily need to have a Ultimate Skill, as many skills, or as many Passives or as little passives.
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