Coming from a discussion in the crafting forum about deconstruction drop rates, there is some suggestion that the drop rates from the deconstruction of gear could use some adjusting.
At MAXIMUM level in the extraction passive for a particular craft, drops rates are proposed to be as follows:
* Guaranteed drop of 1 improvement material at the level of the item you are deconstructing.
- If you deconstruct a purple quality item, you are guaranteed 1 purple improvement material (either item or grain if jewelry)
- If you deconstruct a gold quality item, you are guaranteed 1 gold improvement material (either item or grain if jewelry)
* A chance (about 1 in 6) of receiving a 2nd improvement material from any improvement level below the item you deconstructed
- If you deconstruct a gold quality item, you have a chance of receiving a green, blue or purple improvement material in excess to the guaranteed gold improvement material you got.
* A rare chance (about 1 in 100) of receiving a 2nd improvement material at the level of the item you deconstructed
- If you deconstruct a gold quality item, you might receive 2 gold improvement materials back
The 1 in 6 is the approximate chance of receiving double grains from jewelry writs since they've changed them, and the 1 in 100 is the approximate chance of getting a plating to drop. I'm just using those as a baseline.
Right now, from anecdotal evidence, the drop rate appears to only be about 60-70% on receiving anything. A MASTER crafter should be able to reliably extract materials from items they are deconstructing.
At levels below maximum, I don't know the exact drop rates, but there would be a sliding scale downwards (or even eliminate the chance of getting a double drop)
(I also understand that jewelry crafting is still a pinch point in materials, but please don't let the discussion devolve into talking about that please, that's not what this thread is about)
Edited by tmbrinks on October 4, 2019 3:45PM
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