Dragons flying over main cities?

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  • Tigerseye
    Tigerseye
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    Morgha_Kul wrote: »

    Yeah, stuff like that causes me severe pain in the OCD.

    I live with it, but I don't see why it's like that?

    How much extra effort would it have taken to put three windows on the exterior walls, in the same places as the interior ones and vice versa?

    It's two extra windows on two flat walls, for goodness sake.

    I understand that matching the interior and the exterior perfectly may not always be possible, due to certain limitations, but in many cases (like here) it clearly is and yet, they still don't do it, for some reason.
  • Tigerseye
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    Raideen wrote: »

    Well I went to school for art/design and I have held positions where I had to give art direction on a daily basis. I would not let that lack of attention to detail fly. It literally takes ZERO effort to make that room correct. They can either do it right or do it wrong, the cost difference is zero. The fact that they chose to do it wrong speaks about the laziness of the development team (IMO).

    Here is another (I dare not show all the example I have seen in game. Its bad, really bad).

    q9L1S5G.jpg

    The reason for that one may be space limitations in towns?

    They didn't allow room for all the buildings/want the town to be more compact, so they sacrifice the exterior accuracy for space.

    However, in the case of the mismatched windows and sometimes also walls, on many player houses, there is no excuse like that; it just doesn't make any sense at all.
  • Raideen
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    Tigerseye wrote: »

    I live with it, but I don't see why it's like that?

    How much extra effort would it have taken to put three windows on the exterior walls, in the same places as the interior ones and vice versa?

    It's two extra windows on two flat walls, for goodness sake.

    I understand that matching the interior and the exterior perfectly may not always be possible, due to certain limitations, but in many cases (like here) it clearly is and yet, they still don't do it, for some reason.

    Ya, that is my issue. It literally does not take any more time to do it correctly. In fact, I would argue in this example it would take LESS time to have done it correctly because the exterior has 3 windows total on that side. In a 3D program, that is just copying that layer and moving the new window over to the desired position, they did not have to find the fireplace work.

    But who knows why they do what they do....

  • Raideen
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    Tigerseye wrote: »

    The reason for that one may be space limitations in towns?

    They didn't allow room for all the buildings/want the town to be more compact, so they sacrifice the exterior accuracy for space.

    However, in the case of the mismatched windows and sometimes also walls, on many player houses, there is no excuse like that; it just doesn't make any sense at all.

    I considered the space issue as well, but in this example it still makes no sense. The exterior could easily have been brought out to the side of the road or simply make the interior smaller. The side space is barely useable.

    I have to error on the belief that they simply do not pay attention to these details, there are too many examples showing this.

    More examples.

    pGaAYdT.jpg

    6cFqLgW.jpg
    Edited by Raideen on October 5, 2019 6:40AM
  • Jaimeh
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    gepe87 wrote: »
    Dragons are afraid to fly over Cyrodill...

    The toxicity is too much for even them :lol:
  • FierceSam
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    Please show off more examples.. they are quite amusing
  • Raideen
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    FierceSam wrote: »
    Please show off more examples.. they are quite amusing

    There are too many to show. Its actually amazing how many of the building exteriors do not match the interiors.

  • Snowy_Wyndra_Karn
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    I had no idea this was happening and I just saw one flying over Auridon.

    I was like, what the...?

    Brilliant!
  • Korah_Eaglecry
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    Raideen wrote: »

    I considered the space issue as well, but in this example it still makes no sense. The exterior could easily have been brought out to the side of the road or simply make the interior smaller. The side space is barely useable.

    I have to error on the belief that they simply do not pay attention to these details, there are too many examples showing this.

    More examples.

    pGaAYdT.jpg

    6cFqLgW.jpg

    I wonder if maybe the team working on exterior environments are not the same as those working on interior. So you end up with this lack of communication over what particular details they will be using with an asset both teams are given as concept art. The end result is the interior team is forgetting to add windows in some spots while adding them elsewhere. With the exterior team doing the opposite. Somehow it gets a pass because they don't have time or resources to go back and fix their screwups.
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  • Raideen
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    I wonder if maybe the team working on exterior environments are not the same as those working on interior. So you end up with this lack of communication over what particular details they will be using with an asset both teams are given as concept art. The end result is the interior team is forgetting to add windows in some spots while adding them elsewhere. With the exterior team doing the opposite. Somehow it gets a pass because they don't have time or resources to go back and fix their screwups.

    That is what I assume is happening, but then I have to question if the person responsive (producer/art director?!?!) is doing their job. I see little reason why the exterior and the interior of the same building are being worked on at the same time. IMO, the exterior designer should make the assets first, then the interior designer take over.

    Regardless, someone gave the thumbs up without either noticing the differences, or not caring, or as you say ran out of budget to fix. My problem, and why I don't think its a "running out of money" issue, is that the problem was happening back then, and continues to this day. This leads me to believe that someone is simply not doing their job.

    If this happened in the design firm I worked for in Hollywood as much as it happens in this game, that person would have been let go. There is no excuse for this mediocre work ethic, especially when in many cases the artist would have spent LESS time doing it right the first time (based on the exterior assets used vs what the interior designer placed).
  • OmniDo
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    Raideen wrote: »
    That is what I assume is happening, but then I have to question if the person responsive (producer/art director?!?!) is doing their job.
    Not to be excessively cynical, but who cares?
    1. We all still bought their product
    2. We all still continue to use it
    3. Many of us still continue to funnel money into it
    So...at the end of the quarterly business review, does anyone actually think that the stockholders give one daedric-rats butt about trivial minutia?

    Lets play Capitalism.
    CEO: "Are they still buying?"
    Management: "Yep, and still paying."
    CEO: "Okay, then keep doing whatever it is youre doing (or not doing), and I'll be sure to give myself another raise. Meeting adjourned."


  • SeaGtGruff
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    Raideen wrote: »
    q9L1S5G.jpg

    Actually, what you point to as a "short wall" isn't part of the building proper, but is instead part of the entryway foyer; there's an equal-sized "short wall" to the right of the door. So it's worse than you indicated, because the left portion of the building is gone completely from the exterior. But while it may disrupt one's immersion, it doesn't disrupt gameplay.
    I've fought mudcrabs more fearsome than me!
  • Raideen
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    SeaGtGruff wrote: »

    Actually, what you point to as a "short wall" isn't part of the building proper, but is instead part of the entryway foyer; there's an equal-sized "short wall" to the right of the door. So it's worse than you indicated, because the left portion of the building is gone completely from the exterior. But while it may disrupt one's immersion, it doesn't disrupt gameplay.

    I could not point to the short wall directly due to the perspective in the screenshot. My intent was not pointing to the front wall, but for the reader to understand the wall on the right side did not match the wall on the left side.

    As far as gameplay, I dunna...every time I see one of these being done poorly, I stop and study it. Definitely getting in the way of playing the game.

    Regardless, its poorly executed on ZOS part and there is no valid excuse for it (especially when they could have saved time and money by doing it right in the first place with some examples).
  • Raideen
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    OmniDo wrote: »
    Not to be excessively cynical, but who cares?
    1. We all still bought their product
    2. We all still continue to use it
    3. Many of us still continue to funnel money into it
    So...at the end of the quarterly business review, does anyone actually think that the stockholders give one daedric-rats butt about trivial minutia?

    Lets play Capitalism.
    CEO: "Are they still buying?"
    Management: "Yep, and still paying."
    CEO: "Okay, then keep doing whatever it is youre doing (or not doing), and I'll be sure to give myself another raise. Meeting adjourned."


    Ok, you clearly have no issues with mediocrity where you spend your money. I do.
  • SeaGtGruff
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    Well, as I said, "it's worse than you indicated." ;) I wasn't trying to be critical of your original post, since I basically agree with you. Know I'll intentionally use a typo in my post so you can spell-flame me and we'll be even. :D
    I've fought mudcrabs more fearsome than me!
  • Raideen
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    SeaGtGruff wrote: »
    Well, as I said, "it's worse than you indicated." ;) I wasn't trying to be critical of your original post, since I basically agree with you. Know I'll intentionally use a typo in my post so you can spell-flame me and we'll be even. :D

    LOL, I am looking for a typo right now :P

    I did not take that you were being critical, just trying to clear my position. I figured we were on the same page, especially when you said "its worse than you intended".

    Here is another fun one. Go look at the Alinor townhome. The front windows are missing on the outside. The top main bed room area (the loft) is missing a window that is on the outside.

    It never ends.
    Edited by Raideen on October 6, 2019 7:43AM
  • SeaGtGruff
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    Well, I watch Doctor Who, so I guess that means I'm okay when the outside of a thing doesn't match the inside. I honestly did not notice these things you're pointing out, even though they seem really obvious in hindsight. It's like websites where they point out all of the boo-boos in a film. Sometimes I notice a boo-boo myself, but most if them I miss, at least on the first viewing.

    PS: The typo was "know."
    I've fought mudcrabs more fearsome than me!
  • Hallothiel
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    @SeaGtGruff
    I hate those shows - so smug! And sometimes the details are soo minor it’s petty.
    Being a continuity person must be hard - especially if the director or producer doesn’t care / knows it will be too expensive to change.

    But agree about the TARDIS effect - it’s what I go with in these situations.

    And to get back to the main post - initially thought dragons over Tamriel might be naff but then in Vulkhel Guard & hear the roar and see it getting closer & it was rather excellent.
  • SeaGtGruff
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    Continuity errors which are glaring can jar you out of the movie's reality, and glaring errors in games can as well. People who look for these sorts of errors can help keep creative people on their toes, which can help improve the overall quality of future creations.

    But yes, to get back on topic, I saw a dragon in Daggerfall a couple of times, and it was pretty cool. :)
    I've fought mudcrabs more fearsome than me!
  • Hallothiel
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    @SeaGtGruff
    But you would need to be a strong character to point out to the crew that even though they had just shot an amazing take, one that nailed it, they were gong to have to do it again as one actor had forgotten his waistcoat. I suppose with CGI things can be added/removed in post-production. (Or not. And yes, GoT, am looking at you.)
  • starkerealm
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    If only they could land, we could finally see what the immortal guards were capable of. Or is that why they DONT land?

    They've only got 40k health. They're hiding their weakness that way.
  • RebornV3x
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    Housing is the biggest example of where devs dropped the ball on attention to detail a few of the base game houses need a small revisit
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Raideen
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    RebornV3x wrote: »
    Housing is the biggest example of where devs dropped the ball on attention to detail a few of the base game houses need a small revisit

    Agreed. The issue I have is that its not just the base game, all the DLC and expansions have the same issue.

    Like, its one thing if someone makes a mistake early on and catches it and corrects the errors going forward, but the fact that it still happens today tells me that someone either does not care, or they are oblivious. I honestly cant see though how someone internally has not seen these issues and brought it up.

  • Grianasteri
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    NoodleESO wrote: »
    during the new event Zos said there would be dragons flying over main cities to remind players the event is going on. Do you think the npc's will react to having a dragon flying over them? Or will they carry on like normal?

    I do like the idea, but it would add to the depth of these events if cosmetics and npc's of main cities changed per event.

    I have heard npcs shouting about dragons and running in fear, in several locations now. Usually when I have been busy in a menu or trader etc, so I havnt actually seen the dragon myself yet.
  • maddiniiLuna
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    Megatto wrote: »
    I wonder who would win in a fight. A dragon or Almalexia

    Almalexia has some powers but is not a real God when compared to akatosh the God of dragons. She can surely battle a dragon but she'd be lost against somebody like Alduin and would have no chance at all against akatosh.
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