Morgha_Kul wrote: »
Yeah, stuff like that causes me severe pain in the OCD.
Well I went to school for art/design and I have held positions where I had to give art direction on a daily basis. I would not let that lack of attention to detail fly. It literally takes ZERO effort to make that room correct. They can either do it right or do it wrong, the cost difference is zero. The fact that they chose to do it wrong speaks about the laziness of the development team (IMO).
Here is another (I dare not show all the example I have seen in game. Its bad, really bad).
I live with it, but I don't see why it's like that?
How much extra effort would it have taken to put three windows on the exterior walls, in the same places as the interior ones and vice versa?
It's two extra windows on two flat walls, for goodness sake.
I understand that matching the interior and the exterior perfectly may not always be possible, due to certain limitations, but in many cases (like here) it clearly is and yet, they still don't do it, for some reason.
The reason for that one may be space limitations in towns?
They didn't allow room for all the buildings/want the town to be more compact, so they sacrifice the exterior accuracy for space.
However, in the case of the mismatched windows and sometimes also walls, on many player houses, there is no excuse like that; it just doesn't make any sense at all.
I considered the space issue as well, but in this example it still makes no sense. The exterior could easily have been brought out to the side of the road or simply make the interior smaller. The side space is barely useable.
I have to error on the belief that they simply do not pay attention to these details, there are too many examples showing this.
More examples.
Korah_Eaglecry wrote: »
I wonder if maybe the team working on exterior environments are not the same as those working on interior. So you end up with this lack of communication over what particular details they will be using with an asset both teams are given as concept art. The end result is the interior team is forgetting to add windows in some spots while adding them elsewhere. With the exterior team doing the opposite. Somehow it gets a pass because they don't have time or resources to go back and fix their screwups.
Not to be excessively cynical, but who cares?That is what I assume is happening, but then I have to question if the person responsive (producer/art director?!?!) is doing their job.
SeaGtGruff wrote: »
Actually, what you point to as a "short wall" isn't part of the building proper, but is instead part of the entryway foyer; there's an equal-sized "short wall" to the right of the door. So it's worse than you indicated, because the left portion of the building is gone completely from the exterior. But while it may disrupt one's immersion, it doesn't disrupt gameplay.
Not to be excessively cynical, but who cares?So...at the end of the quarterly business review, does anyone actually think that the stockholders give one daedric-rats butt about trivial minutia?
- We all still bought their product
- We all still continue to use it
- Many of us still continue to funnel money into it
Lets play Capitalism.
CEO: "Are they still buying?"
Management: "Yep, and still paying."
CEO: "Okay, then keep doing whatever it is youre doing (or not doing), and I'll be sure to give myself another raise. Meeting adjourned."
SeaGtGruff wrote: »Well, as I said, "it's worse than you indicated." I wasn't trying to be critical of your original post, since I basically agree with you. Know I'll intentionally use a typo in my post so you can spell-flame me and we'll be even.
Bobby_V_Rockit wrote: »If only they could land, we could finally see what the immortal guards were capable of. Or is that why they DONT land?
Housing is the biggest example of where devs dropped the ball on attention to detail a few of the base game houses need a small revisit
during the new event Zos said there would be dragons flying over main cities to remind players the event is going on. Do you think the npc's will react to having a dragon flying over them? Or will they carry on like normal?
I do like the idea, but it would add to the depth of these events if cosmetics and npc's of main cities changed per event.